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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- [Widget(typeof(ValueInput))]
- public class ValueInputWidget : UnitInputPortWidget<ValueInput>
- {
- public ValueInputWidget(FlowCanvas canvas, ValueInput port) : base(canvas, port)
- {
- color = ValueConnectionWidget.DetermineColor(port.type);
- }
-
- protected override bool showInspector => port.hasDefaultValue && !port.hasValidConnection;
-
- protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections;
-
- public override Color color { get; }
-
- protected override Texture handleTextureConnected => BoltFlow.Icons.valuePortConnected?[12];
-
- protected override Texture handleTextureUnconnected => BoltFlow.Icons.valuePortUnconnected?[12];
-
- public override Metadata FetchInspectorMetadata()
- {
- if (port.hasDefaultValue)
- {
- return metadata["_defaultValue"].Cast(port.type);
- }
- else
- {
- return null;
- }
- }
- }
- }
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