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- using System.Collections.Generic;
-
- namespace Unity.VisualScripting
- {
- [Plugin(BoltFlow.ID)]
- public sealed class BoltFlowConfiguration : PluginConfiguration
- {
- private BoltFlowConfiguration(BoltFlow plugin) : base(plugin) { }
-
- public override string header => "Script Graphs";
-
- /// <summary>
- /// (Experimental) Whether the node database should be incrementally updated
- /// whenever a codebase change is detected.
- /// </summary>
- [EditorPref, RenamedFrom("updateUnitsAutomatically")]
- public bool updateNodesAutomatically { get; set; } = false;
-
- /// <summary>
- /// Whether predictive debugging should warn about null value inputs.
- /// Note that in some cases, this setting may report false positives.
- /// </summary>
- [EditorPref]
- public bool predictPotentialNullReferences { get; set; } = true;
-
- /// <summary>
- /// Whether predictive debugging should warn about missing components.
- /// Note that in some cases, this setting may report false positives.
- /// </summary>
- [EditorPref]
- public bool predictPotentialMissingComponents { get; set; } = true;
-
- /// <summary>
- /// Whether values should be shown on flow graph connections.
- /// </summary>
- [EditorPref]
- public bool showConnectionValues { get; set; } = true;
-
- /// <summary>
- /// Whether predictable values should be shown on flow graph connections.
- /// </summary>
- [EditorPref]
- public bool predictConnectionValues { get; set; } = false;
-
- /// <summary>
- /// Whether labels should be hidden on ports when the value can be deduced from the context.
- /// Disabling will make nodes more explicit but less compact.
- /// </summary>
- [EditorPref]
- public bool hidePortLabels { get; set; } = true;
-
- /// <summary>
- /// Whether active control connections should show a droplet animation.
- /// </summary>
- [EditorPref]
- public bool animateControlConnections { get; set; } = true;
-
- /// <summary>
- /// Whether active value connections should show a droplet animation.
- /// </summary>
- [EditorPref]
- public bool animateValueConnections { get; set; } = true;
-
- /// <summary>
- /// When active, right-clicking a flow graph will skip the context menu
- /// and instantly open the fuzzy finder. To open the context menu, hold shift.
- /// </summary>
- [EditorPref]
- public bool skipContextMenu { get; set; } = false;
-
- [ProjectSetting(visible = false, resettable = false)]
- public HashSet<string> favoriteUnitOptions { get; set; } = new HashSet<string>();
- }
- }
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