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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- [Widget(typeof(ControlConnection))]
- public sealed class ControlConnectionWidget : UnitConnectionWidget<ControlConnection>
- {
- public ControlConnectionWidget(FlowCanvas canvas, ControlConnection connection) : base(canvas, connection) { }
-
-
- #region Drawing
-
- public override Color color => Color.white;
-
- protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections;
-
- #endregion
-
-
- #region Droplets
-
- protected override bool showDroplets => BoltFlow.Configuration.animateControlConnections;
-
- protected override Vector2 GetDropletSize()
- {
- return BoltFlow.Icons.valuePortConnected?[12].Size() ?? 12 * Vector2.one;
- }
-
- protected override void DrawDroplet(Rect position)
- {
- if (BoltFlow.Icons.valuePortConnected != null)
- {
- GUI.DrawTexture(position, BoltFlow.Icons.valuePortConnected[12]);
- }
- }
-
- #endregion
- }
- }
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