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- #if UNITY_EDITOR
-
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
-
-
- namespace TMPro
- {
- public class TMP_EditorResourceManager
- {
- private static TMP_EditorResourceManager s_Instance;
-
- private readonly List<Object> m_ObjectUpdateQueue = new List<Object>();
- private HashSet<int> m_ObjectUpdateQueueLookup = new HashSet<int>();
-
- private readonly List<Object> m_ObjectReImportQueue = new List<Object>();
- private HashSet<int> m_ObjectReImportQueueLookup = new HashSet<int>();
-
- private readonly List<TMP_FontAsset> m_FontAssetDefinitionRefreshQueue = new List<TMP_FontAsset>();
- private HashSet<int> m_FontAssetDefinitionRefreshQueueLookup = new HashSet<int>();
-
- /// <summary>
- /// Get a singleton instance of the manager.
- /// </summary>
- public static TMP_EditorResourceManager instance
- {
- get
- {
- if (s_Instance == null)
- s_Instance = new TMP_EditorResourceManager();
-
- return s_Instance;
- }
- }
-
- /// <summary>
- /// Register to receive rendering callbacks.
- /// </summary>
- private TMP_EditorResourceManager()
- {
- Camera.onPostRender += OnCameraPostRender;
- Canvas.willRenderCanvases += OnPreRenderCanvases;
- }
-
- void OnCameraPostRender(Camera cam)
- {
- // Exclude the PreRenderCamera
- if (cam.cameraType != CameraType.SceneView)
- return;
-
- DoPostRenderUpdates();
- }
-
- void OnPreRenderCanvases()
- {
- DoPreRenderUpdates();
- }
-
- /// <summary>
- /// Register resource for re-import.
- /// </summary>
- /// <param name="obj"></param>
- internal static void RegisterResourceForReimport(Object obj)
- {
- instance.InternalRegisterResourceForReimport(obj);
- }
-
- private void InternalRegisterResourceForReimport(Object obj)
- {
- int id = obj.GetInstanceID();
-
- if (m_ObjectReImportQueueLookup.Contains(id))
- return;
-
- m_ObjectReImportQueueLookup.Add(id);
- m_ObjectReImportQueue.Add(obj);
- }
-
- /// <summary>
- /// Register resource to be updated.
- /// </summary>
- /// <param name="textObject"></param>
- internal static void RegisterResourceForUpdate(Object obj)
- {
- instance.InternalRegisterResourceForUpdate(obj);
- }
-
- private void InternalRegisterResourceForUpdate(Object obj)
- {
- int id = obj.GetInstanceID();
-
- if (m_ObjectUpdateQueueLookup.Contains(id))
- return;
-
- m_ObjectUpdateQueueLookup.Add(id);
- m_ObjectUpdateQueue.Add(obj);
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <param name="fontAsset"></param>
- internal static void RegisterFontAssetForDefinitionRefresh(TMP_FontAsset fontAsset)
- {
- instance.InternalRegisterFontAssetForDefinitionRefresh(fontAsset);
- }
-
- private void InternalRegisterFontAssetForDefinitionRefresh(TMP_FontAsset fontAsset)
- {
- int id = fontAsset.GetInstanceID();
-
- if (m_FontAssetDefinitionRefreshQueueLookup.Contains(id))
- return;
-
- m_FontAssetDefinitionRefreshQueueLookup.Add(id);
- m_FontAssetDefinitionRefreshQueue.Add(fontAsset);
- }
-
- void DoPostRenderUpdates()
- {
- // Handle objects that need updating
- int objUpdateCount = m_ObjectUpdateQueue.Count;
-
- for (int i = 0; i < objUpdateCount; i++)
- {
- Object obj = m_ObjectUpdateQueue[i];
- if (obj != null)
- {
- EditorUtility.SetDirty(obj);
- }
- }
-
- if (objUpdateCount > 0)
- {
- //Debug.Log("Saving assets");
- //AssetDatabase.SaveAssets();
-
- m_ObjectUpdateQueue.Clear();
- m_ObjectUpdateQueueLookup.Clear();
- }
-
- // Handle objects that need re-importing
- int objReImportCount = m_ObjectReImportQueue.Count;
-
- for (int i = 0; i < objReImportCount; i++)
- {
- Object obj = m_ObjectReImportQueue[i];
- if (obj != null)
- {
- AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(obj));
- }
- }
-
- if (objReImportCount > 0)
- {
- m_ObjectReImportQueue.Clear();
- m_ObjectReImportQueueLookup.Clear();
- }
- }
-
- void DoPreRenderUpdates()
- {
- // Handle Font Asset Definition Refresh
- for (int i = 0; i < m_FontAssetDefinitionRefreshQueue.Count; i++)
- {
- TMP_FontAsset fontAsset = m_FontAssetDefinitionRefreshQueue[i];
-
- if (fontAsset != null)
- {
- fontAsset.ReadFontAssetDefinition();
- TMPro_EventManager.ON_FONT_PROPERTY_CHANGED(true, fontAsset);
- }
- }
-
- if (m_FontAssetDefinitionRefreshQueue.Count > 0)
- {
- m_FontAssetDefinitionRefreshQueue.Clear();
- m_FontAssetDefinitionRefreshQueueLookup.Clear();
- }
- }
- }
- }
- #endif
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