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- using System;
-
- namespace UnityEditor.TestTools
- {
- /// <summary>
- /// The `TestPlayerBuildModifierAttribute` attribute can be applied to test assemblies (will affect every test in the assembly).
- /// </summary>
- [AttributeUsage(AttributeTargets.Assembly)]
- public class TestPlayerBuildModifierAttribute : Attribute
- {
- private Type m_Type;
- /// <summary>
- /// Initializes and returns an instance of TestPlayerBuildModifierAttribute or throws an <see cref="ArgumentException"/>.
- /// </summary>
- /// <param name="type"></param>
- /// <exception cref="ArgumentException">Throws a <see cref="ArgumentException"/> if the type provided does not implemented the `ITestPlayerBuildModifier` interface. </exception>
- public TestPlayerBuildModifierAttribute(Type type)
- {
- var interfaceType = typeof(ITestPlayerBuildModifier);
- if (!interfaceType.IsAssignableFrom(type))
- {
- throw new ArgumentException(string.Format("Type provided to {0} does not implement {1}", this.GetType().Name, interfaceType.Name));
- }
- m_Type = type;
- }
-
- internal ITestPlayerBuildModifier ConstructModifier()
- {
- return Activator.CreateInstance(m_Type) as ITestPlayerBuildModifier;
- }
- }
- }
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