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- using System.Collections.Generic;
- using System.Linq;
-
- namespace Unity.PlasticSCM.Editor.UI.Tree
- {
- internal class TreeViewItemIds<C, I>
- {
- internal void Clear()
- {
- mCacheByCategories.Clear();
- mCacheByInfo.Clear();
- }
-
- internal List<int> GetCategoryIds()
- {
- return new List<int>(mCacheByCategories.Values);
- }
-
- internal List<KeyValuePair<C, int>> GetCategoryItems()
- {
- return mCacheByCategories.ToList();
- }
-
- internal List<KeyValuePair<I, int>> GetInfoItems()
- {
- return mCacheByInfo.ToList();
- }
-
- internal bool TryGetCategoryItemId(C category, out int itemId)
- {
- return mCacheByCategories.TryGetValue(category, out itemId);
- }
-
- internal bool TryGetInfoItemId(I info, out int itemId)
- {
- return mCacheByInfo.TryGetValue(info, out itemId);
- }
-
- internal int AddCategoryItem(C category)
- {
- int itemId = GetNextItemId();
-
- mCacheByCategories.Add(category, itemId);
-
- return itemId;
- }
-
- internal int AddInfoItem(I info)
- {
- int itemId = GetNextItemId();
-
- mCacheByInfo.Add(info, itemId);
-
- return itemId;
- }
-
- int GetNextItemId()
- {
- return mCacheByCategories.Count
- + mCacheByInfo.Count
- + 1;
- }
-
- Dictionary<C, int> mCacheByCategories = new Dictionary<C, int>();
- Dictionary<I, int> mCacheByInfo = new Dictionary<I, int>();
- }
- }
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