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- using UnityEngine;
-
- namespace Unity.PlasticSCM.Editor.UI.Tree
- {
- internal static class DrawTreeViewEmptyState
- {
- internal static void For(
- Rect rect,
- string text)
- {
- GUIContent content = new GUIContent(text);
- Vector2 contentSize = GetContentSize(content);
-
- GUI.BeginGroup(rect);
-
- DrawLabel(
- content,
- contentSize,
- (rect.width - contentSize.x) / 2,
- rect.height / 2);
-
- GUI.EndGroup();
- }
-
- internal static void For(
- Rect rect,
- string text,
- Texture2D icon)
- {
- GUIContent content = new GUIContent(text);
- Vector2 contentSize = GetContentSize(content);
-
- GUI.BeginGroup(rect);
-
- DrawLabelWithIcon(
- content,
- contentSize,
- (rect.width - contentSize.x) / 2,
- rect.height / 2,
- icon);
-
- GUI.EndGroup();
- }
-
- static void DrawLabel(
- GUIContent content,
- Vector2 contentSize,
- float offsetX,
- float offsetY)
- {
- GUI.Label(
- new Rect(offsetX, offsetY, contentSize.x, contentSize.y),
- content,
- UnityStyles.Tree.StatusLabel);
- }
-
- static void DrawLabelWithIcon(
- GUIContent content,
- Vector2 contentSize,
- float offsetX,
- float offsetY,
- Texture2D icon)
- {
- int iconSize = UnityConstants.TREEVIEW_STATUS_ICON_SIZE;
- int padding = UnityConstants.TREEVIEW_STATUS_CONTENT_PADDING;
-
- float iconOffsetX = offsetX - iconSize + padding;
- float contentOffsetX = offsetX + iconSize - padding;
-
- GUI.DrawTexture(
- new Rect(iconOffsetX, offsetY + padding, iconSize, iconSize),
- icon,
- ScaleMode.ScaleToFit);
-
- DrawLabel(
- content,
- contentSize,
- contentOffsetX,
- offsetY);
- }
-
- static Vector2 GetContentSize(GUIContent content)
- {
- return ((GUIStyle)UnityStyles.Tree.StatusLabel).CalcSize(content);
- }
- }
- }
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