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- using System;
- using System.Collections.Generic;
-
- namespace UnityEditor.Tilemaps
- {
- [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
- public class BrushToolsAttribute : Attribute
- {
- private List<Type> m_ToolTypes;
- internal List<Type> toolList
- {
- get { return m_ToolTypes; }
- }
-
- public BrushToolsAttribute(params Type[] tools)
- {
- m_ToolTypes = new List<Type>();
- foreach (var toolType in tools)
- {
- if (toolType.IsSubclassOf(typeof(TilemapEditorTool)) && !m_ToolTypes.Contains(toolType))
- {
- m_ToolTypes.Add(toolType);
- }
- }
- }
- }
- }
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