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AssemblyInfo.cs 1.7KB

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  1. using System.Runtime.CompilerServices;
  2. #if DISTRIBUTE_ASSEMBLIES
  3. using System.Reflection;
  4. using System.Runtime.InteropServices;
  5. // General Information about an assembly is controlled through the following
  6. // set of attributes. Change these attribute values to modify the information
  7. // associated with an assembly.
  8. [assembly: AssemblyTitle("Visual Scripting State (Runtime)")]
  9. [assembly: AssemblyDescription("")]
  10. [assembly: AssemblyConfiguration("")]
  11. [assembly: AssemblyCompany("Unity")]
  12. [assembly: AssemblyProduct("Visual Scripting")]
  13. [assembly: AssemblyCopyright("Copyright © 2017")]
  14. [assembly: AssemblyTrademark("")]
  15. [assembly: AssemblyCulture("")]
  16. // Setting ComVisible to false makes the types in this assembly not visible
  17. // to COM components. If you need to access a type in this assembly from
  18. // COM, set the ComVisible attribute to true on that type.
  19. [assembly: ComVisible(false)]
  20. // The following GUID is for the ID of the typelib if this project is exposed to COM
  21. [assembly: Guid("3a1cfa72-fea6-4963-83a5-bcf1deee18c5")]
  22. // Version information for an assembly consists of the following four values:
  23. //
  24. // Major Version
  25. // Minor Version
  26. // Build Number
  27. // Revision
  28. //
  29. // You can specify all the values or you can default the Build and Revision Numbers
  30. // by using the '*' as shown below:
  31. // [assembly: AssemblyVersion("1.0.*")]
  32. [assembly: AssemblyVersion("1.0.0.0")]
  33. [assembly: AssemblyFileVersion("1.0.0.0")]
  34. #endif
  35. [assembly: InternalsVisibleTo("Unity.VisualScripting.State.Editor")]
  36. [assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")]
  37. [assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]
  38. [assembly: InternalsVisibleTo("Unity.VisualScripting.Tests")]