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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- [SpecialUnit]
- public abstract class UnifiedVariableUnit : Unit, IUnifiedVariableUnit
- {
- /// <summary>
- /// The kind of variable.
- /// </summary>
- [Serialize, Inspectable, UnitHeaderInspectable]
- public VariableKind kind { get; set; }
-
- /// <summary>
- /// The name of the variable.
- /// </summary>
- [DoNotSerialize]
- [PortLabelHidden]
- public ValueInput name { get; private set; }
-
- /// <summary>
- /// The source of the variable.
- /// </summary>
- [DoNotSerialize]
- [PortLabelHidden]
- [NullMeansSelf]
- public ValueInput @object { get; private set; }
-
- protected override void Definition()
- {
- name = ValueInput(nameof(name), string.Empty);
-
- if (kind == VariableKind.Object)
- {
- @object = ValueInput<GameObject>(nameof(@object), null).NullMeansSelf();
- }
- }
- }
- }
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