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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- /// <summary>
- /// Returns the current game object.
- /// </summary>
- [SpecialUnit]
- [RenamedFrom("Bolt.Self")]
- [RenamedFrom("Unity.VisualScripting.Self")]
- public sealed class This : Unit
- {
- /// <summary>
- /// The current game object.
- /// </summary>
- [DoNotSerialize]
- [PortLabelHidden]
- [PortLabel("This")]
- public ValueOutput self { get; private set; }
-
- protected override void Definition()
- {
- self = ValueOutput(nameof(self), Result).PredictableIf(IsPredictable);
- }
-
- private GameObject Result(Flow flow)
- {
- return flow.stack.self;
- }
-
- private bool IsPredictable(Flow flow)
- {
- return flow.stack.self != null;
- }
- }
- }
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