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- namespace Unity.VisualScripting
- {
- /// <summary>
- /// Inverts the value of a boolean.
- /// </summary>
- [UnitCategory("Logic")]
- [UnitOrder(3)]
- public sealed class Negate : Unit
- {
- /// <summary>
- /// The input boolean.
- /// </summary>
- [DoNotSerialize]
- [PortLabel("X")]
- public ValueInput input { get; private set; }
-
- /// <summary>
- /// True if the input is false, false if the input is true.
- /// </summary>
- [DoNotSerialize]
- [PortLabel("~X")]
- public ValueOutput output { get; private set; }
-
- protected override void Definition()
- {
- input = ValueInput<bool>(nameof(input));
- output = ValueOutput(nameof(output), Operation).Predictable();
-
- Requirement(input, output);
- }
-
- public bool Operation(Flow flow)
- {
- return !flow.GetValue<bool>(input);
- }
- }
- }
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