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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- /// <summary>
- /// Compares two inputs to determine whether the first is less than or equal to the second.
- /// </summary>
- [UnitCategory("Logic")]
- [UnitOrder(10)]
- public sealed class LessOrEqual : BinaryComparisonUnit
- {
- /// <summary>
- /// Whether A is greater than or equal to B.
- /// </summary>
- [PortLabel("A \u2264 B")]
- public override ValueOutput comparison => base.comparison;
-
- protected override bool NumericComparison(float a, float b)
- {
- return a < b || Mathf.Approximately(a, b);
- }
-
- protected override bool GenericComparison(object a, object b)
- {
- return OperatorUtility.LessThanOrEqual(a, b);
- }
- }
- }
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