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ToggleValue.cs 4.3KB

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  1. namespace Unity.VisualScripting
  2. {
  3. /// <summary>
  4. /// Toggles between two values with on and off triggers.
  5. /// </summary>
  6. [UnitCategory("Control")]
  7. [UnitOrder(19)]
  8. [UnitFooterPorts(ControlInputs = true, ControlOutputs = true)]
  9. public sealed class ToggleValue : Unit, IGraphElementWithData
  10. {
  11. public class Data : IGraphElementData
  12. {
  13. public bool isOn;
  14. }
  15. /// <summary>
  16. /// Whether the toggle should start in the on state.
  17. /// </summary>
  18. [Serialize]
  19. [Inspectable]
  20. [UnitHeaderInspectable("Start On")]
  21. [InspectorToggleLeft]
  22. public bool startOn { get; set; } = true;
  23. /// <summary>
  24. /// Trigger to turn on the toggle.
  25. /// </summary>
  26. [DoNotSerialize]
  27. [PortLabel("On")]
  28. public ControlInput turnOn { get; private set; }
  29. /// <summary>
  30. /// Trigger to turn off the toggle.
  31. /// </summary>
  32. [DoNotSerialize]
  33. [PortLabel("Off")]
  34. public ControlInput turnOff { get; private set; }
  35. /// <summary>
  36. /// Trigger to toggle the state of the toggle.
  37. /// </summary>
  38. [DoNotSerialize]
  39. public ControlInput toggle { get; private set; }
  40. /// <summary>
  41. /// The value to return if the toggle is on.
  42. /// </summary>
  43. [DoNotSerialize]
  44. public ValueInput onValue { get; private set; }
  45. /// <summary>
  46. /// The value to return if the toggle is off.
  47. /// </summary>
  48. [DoNotSerialize]
  49. public ValueInput offValue { get; private set; }
  50. /// <summary>
  51. /// Triggered when the flow gets turned on.
  52. /// </summary>
  53. [DoNotSerialize]
  54. public ControlOutput turnedOn { get; private set; }
  55. /// <summary>
  56. /// Triggered when the flow gets turned off.
  57. /// </summary>
  58. [DoNotSerialize]
  59. public ControlOutput turnedOff { get; private set; }
  60. /// <summary>
  61. /// Whether the flow is currently on.
  62. /// </summary>
  63. [DoNotSerialize]
  64. public ValueOutput isOn { get; private set; }
  65. /// <summary>
  66. /// The value of the toggle selected depending on the state.
  67. /// </summary>
  68. [DoNotSerialize]
  69. public ValueOutput value { get; private set; }
  70. protected override void Definition()
  71. {
  72. turnOn = ControlInput(nameof(turnOn), TurnOn);
  73. turnOff = ControlInput(nameof(turnOff), TurnOff);
  74. toggle = ControlInput(nameof(toggle), Toggle);
  75. onValue = ValueInput<object>(nameof(onValue));
  76. offValue = ValueInput<object>(nameof(offValue));
  77. turnedOn = ControlOutput(nameof(turnedOn));
  78. turnedOff = ControlOutput(nameof(turnedOff));
  79. isOn = ValueOutput(nameof(isOn), IsOn);
  80. value = ValueOutput(nameof(value), Value);
  81. Requirement(onValue, value);
  82. Requirement(offValue, value);
  83. Succession(turnOn, turnedOn);
  84. Succession(turnOff, turnedOff);
  85. Succession(toggle, turnedOn);
  86. Succession(toggle, turnedOff);
  87. }
  88. public IGraphElementData CreateData()
  89. {
  90. return new Data() { isOn = startOn };
  91. }
  92. private bool IsOn(Flow flow)
  93. {
  94. return flow.stack.GetElementData<Data>(this).isOn;
  95. }
  96. private ControlOutput TurnOn(Flow flow)
  97. {
  98. var data = flow.stack.GetElementData<Data>(this);
  99. if (data.isOn)
  100. {
  101. return null;
  102. }
  103. data.isOn = true;
  104. return turnedOn;
  105. }
  106. private ControlOutput TurnOff(Flow flow)
  107. {
  108. var data = flow.stack.GetElementData<Data>(this);
  109. if (!data.isOn)
  110. {
  111. return null;
  112. }
  113. data.isOn = false;
  114. return turnedOff;
  115. }
  116. private ControlOutput Toggle(Flow flow)
  117. {
  118. var data = flow.stack.GetElementData<Data>(this);
  119. data.isOn = !data.isOn;
  120. return data.isOn ? turnedOn : turnedOff;
  121. }
  122. private object Value(Flow flow)
  123. {
  124. var data = flow.stack.GetElementData<Data>(this);
  125. return flow.GetValue(data.isOn ? onValue : offValue);
  126. }
  127. }
  128. }