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- namespace Unity.VisualScripting
- {
- /// <summary>
- /// Stops the execution of the current loop.
- /// </summary>
- [UnitTitle("Break Loop")]
- [UnitCategory("Control")]
- [UnitOrder(13)]
- public class Break : Unit
- {
- /// <summary>
- /// The entry point for the break.
- /// </summary>
- [DoNotSerialize]
- [PortLabelHidden]
- public ControlInput enter { get; private set; }
-
- protected override void Definition()
- {
- enter = ControlInput(nameof(enter), Operation);
- }
-
- public ControlOutput Operation(Flow flow)
- {
- flow.BreakLoop();
-
- return null;
- }
- }
- }
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