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- namespace Unity.VisualScripting
- {
- [Plugin(BoltState.ID)]
- public sealed class BoltStateConfiguration : PluginConfiguration
- {
- private BoltStateConfiguration(BoltState plugin) : base(plugin) { }
-
- public override string header => "State Graphs";
-
- /// <summary>
- /// Determines under which condition events should be shown in state nodes.
- /// </summary>
- [EditorPref]
- public StateRevealCondition statesReveal { get; set; } = StateRevealCondition.Always;
-
- /// <summary>
- /// Determines under which condition event names should be shown in state transition.
- /// </summary>
- [EditorPref]
- public StateRevealCondition transitionsReveal { get; set; } = StateRevealCondition.OnHoverWithAlt;
-
- /// <summary>
- /// Whether state transitions should show an arrow at their destination state. This can appear confusing when there are
- /// multiple transitions.
- /// </summary>
- [EditorPref]
- public bool transitionsEndArrow { get; set; } = false;
-
- /// <summary>
- /// Whether traversed transitions should show a droplet animation.
- /// </summary>
- [EditorPref]
- public bool animateTransitions { get; set; } = true;
- }
- }
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