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- using System.Collections.Generic;
-
- namespace Unity.VisualScripting
- {
- [GraphContext(typeof(StateGraph))]
- public class StateGraphContext : GraphContext<StateGraph, StateCanvas>
- {
- public StateGraphContext(GraphReference reference) : base(reference) { }
-
- public override string windowTitle => "State Graph";
-
- protected override IEnumerable<ISidebarPanelContent> SidebarPanels()
- {
- yield return new GraphInspectorPanel(this);
- yield return new VariablesPanel(this);
- }
- }
- }
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