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- using UnityEditor;
-
- namespace Unity.VisualScripting.Analytics
- {
- class StateMacroSavedEvent : UnityEditor.AssetModificationProcessor
- {
- static string[] OnWillSaveAssets(string[] paths)
- {
- foreach (string path in paths)
- {
- var assetType = AssetDatabase.GetMainAssetTypeAtPath(path);
- if (assetType == typeof(StateGraphAsset))
- {
- UsageAnalytics.CollectAndSend();
- break;
- }
- }
- return paths;
- }
- }
- }
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