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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- [Widget(typeof(ValueOutput))]
- public class ValueOutputWidget : UnitOutputPortWidget<ValueOutput>
- {
- public ValueOutputWidget(FlowCanvas canvas, ValueOutput port) : base(canvas, port)
- {
- color = ValueConnectionWidget.DetermineColor(port.type);
- }
-
- protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections;
-
- public override Color color { get; }
-
- protected override Texture handleTextureConnected => BoltFlow.Icons.valuePortConnected?[12];
-
- protected override Texture handleTextureUnconnected => BoltFlow.Icons.valuePortUnconnected?[12];
- }
- }
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