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- using System.Collections.Generic;
-
- namespace Unity.VisualScripting
- {
- [Plugin(ID)]
- [PluginDependency(BoltCore.ID)]
- [Product(BoltProduct.ID)]
- [PluginRuntimeAssembly("Unity." + ID)]
- public sealed class BoltFlow : Plugin
- {
- public BoltFlow()
- {
- instance = this;
- }
-
- public static BoltFlow instance { get; private set; }
-
- [RenamedFrom("Bolt.Flow")]
- public const string ID = "VisualScripting.Flow";
-
- public static BoltFlowManifest Manifest => (BoltFlowManifest)instance?.manifest;
-
- public static BoltFlowConfiguration Configuration => (BoltFlowConfiguration)instance?.configuration;
-
- public static BoltFlowResources Resources => (BoltFlowResources)instance?.resources;
-
- public static BoltFlowResources.Icons Icons => Resources?.icons;
-
- public static BoltFlowPaths Paths => (BoltFlowPaths)instance?.paths;
-
- public const string LegacyRuntimeDllGuid = "a040fb66244a7f54289914d98ea4ef7d";
-
- public const string LegacyEditorDllGuid = "6cb65bfc2ee1c854ca1382175f3aba91";
-
- public override IEnumerable<ScriptReferenceReplacement> scriptReferenceReplacements
- {
- get
- {
- #pragma warning disable 618
- yield return ScriptReferenceReplacement.From<ScriptMachine>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "FlowMachine"));
- yield return ScriptReferenceReplacement.From<ScriptGraphAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "FlowMacro"));
- // Variables moved to Bolt.Core assembly in v.1.3
- yield return ScriptReferenceReplacement.From<Variables>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "Variables"));
- yield return ScriptReferenceReplacement.From<SceneVariables>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "SceneVariables"));
- yield return ScriptReferenceReplacement.From<VariablesAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "VariablesAsset"));
- #pragma warning restore 618
- }
- }
-
- public override IEnumerable<string> tips
- {
- get
- {
- yield return "Did you know you can dance?";
- yield return "Lorem ipsum dolor sit amet";
- }
- }
-
- public override void RunAction()
- {
- UnitBase.Build(true);
- }
- }
- }
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