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FlowGraphEditor.cs 4.0KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using UnityEditor;
  4. using UnityEngine;
  5. namespace Unity.VisualScripting
  6. {
  7. [Editor(typeof(FlowGraph))]
  8. public class FlowGraphEditor : GraphEditor
  9. {
  10. public FlowGraphEditor(Metadata metadata) : base(metadata) { }
  11. private new FlowGraph graph => (FlowGraph)base.graph;
  12. private Metadata controlInputDefinitionsMetadata => metadata[nameof(FlowGraph.controlInputDefinitions)];
  13. private Metadata controlOutputDefinitionsMetadata => metadata[nameof(FlowGraph.controlOutputDefinitions)];
  14. private Metadata valueInputDefinitionsMetadata => metadata[nameof(FlowGraph.valueInputDefinitions)];
  15. private Metadata valueOutputDefinitionsMetadata => metadata[nameof(FlowGraph.valueOutputDefinitions)];
  16. private IEnumerable<Warning> warnings => UnitPortDefinitionUtility.Warnings((FlowGraph)metadata.value);
  17. protected override float GetHeight(float width, GUIContent label)
  18. {
  19. var height = 0f;
  20. height += GetHeaderHeight(width);
  21. height += GetControlInputDefinitionsHeight(width);
  22. height += EditorGUIUtility.standardVerticalSpacing;
  23. height += GetControlOutputDefinitionsHeight(width);
  24. height += EditorGUIUtility.standardVerticalSpacing;
  25. height += GetValueInputDefinitionsHeight(width);
  26. height += EditorGUIUtility.standardVerticalSpacing;
  27. height += GetValueOutputDefinitionsHeight(width);
  28. if (warnings.Any())
  29. {
  30. height += EditorGUIUtility.standardVerticalSpacing;
  31. foreach (var warning in warnings)
  32. {
  33. height += warning.GetHeight(width);
  34. }
  35. }
  36. return height;
  37. }
  38. protected override void OnGUI(Rect position, GUIContent label)
  39. {
  40. BeginLabeledBlock(metadata, position, label);
  41. OnHeaderGUI(position);
  42. EditorGUI.BeginChangeCheck();
  43. LudiqGUI.Inspector(controlInputDefinitionsMetadata, position.VerticalSection(ref y, GetControlInputDefinitionsHeight(position.width)));
  44. y += EditorGUIUtility.standardVerticalSpacing;
  45. LudiqGUI.Inspector(controlOutputDefinitionsMetadata, position.VerticalSection(ref y, GetControlOutputDefinitionsHeight(position.width)));
  46. y += EditorGUIUtility.standardVerticalSpacing;
  47. LudiqGUI.Inspector(valueInputDefinitionsMetadata, position.VerticalSection(ref y, GetValueInputDefinitionsHeight(position.width)));
  48. y += EditorGUIUtility.standardVerticalSpacing;
  49. LudiqGUI.Inspector(valueOutputDefinitionsMetadata, position.VerticalSection(ref y, GetValueOutputDefinitionsHeight(position.width)));
  50. if (EditorGUI.EndChangeCheck())
  51. {
  52. graph.PortDefinitionsChanged();
  53. }
  54. if (warnings.Any())
  55. {
  56. y += EditorGUIUtility.standardVerticalSpacing;
  57. foreach (var warning in warnings)
  58. {
  59. y--;
  60. warning.OnGUI(position.VerticalSection(ref y, warning.GetHeight(position.width) + 1));
  61. }
  62. }
  63. EndBlock(metadata);
  64. }
  65. private float GetControlInputDefinitionsHeight(float width)
  66. {
  67. return LudiqGUI.GetInspectorHeight(this, controlInputDefinitionsMetadata, width);
  68. }
  69. private float GetControlOutputDefinitionsHeight(float width)
  70. {
  71. return LudiqGUI.GetInspectorHeight(this, controlOutputDefinitionsMetadata, width);
  72. }
  73. private float GetValueInputDefinitionsHeight(float width)
  74. {
  75. return LudiqGUI.GetInspectorHeight(this, valueInputDefinitionsMetadata, width);
  76. }
  77. private float GetValueOutputDefinitionsHeight(float width)
  78. {
  79. return LudiqGUI.GetInspectorHeight(this, valueOutputDefinitionsMetadata, width);
  80. }
  81. }
  82. }