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- using System;
- using System.Linq;
-
- namespace Unity.VisualScripting
- {
- public static class BoltFlowNameUtility
- {
- [Obsolete("This method is obsolete. Please use the new UnitTitle(unitType, short, includeStatus) instead.")]
- public static string UnitTitle(Type unitType, bool @short)
- {
- if (@short)
- {
- var shortTitle = unitType.GetAttribute<UnitShortTitleAttribute>()?.title;
-
- if (shortTitle != null)
- {
- return shortTitle;
- }
- }
-
- var title = unitType.GetAttribute<UnitTitleAttribute>()?.title;
-
- if (title != null)
- {
- return title;
- }
-
- return unitType.HumanName();
- }
-
- public static string UnitTitle(Type unitType, bool @short, bool includeStatus)
- {
- var suffix = string.Empty;
- if (includeStatus && Attribute.IsDefined(unitType, typeof(ObsoleteAttribute)))
- suffix = " (Deprecated)";
-
- if (@short)
- {
- var shortTitle = unitType.GetAttribute<UnitShortTitleAttribute>()?.title;
-
- if (shortTitle != null)
- {
- return $"{shortTitle} {suffix}";
- }
- }
-
- var title = unitType.GetAttribute<UnitTitleAttribute>()?.title;
-
- return title != null ? $"{title} {suffix}" : $"{unitType.HumanName()} {suffix}";
- }
-
- public static string UnitPreviousTitle(Type unitType)
- {
- var title = unitType.GetAttribute<RenamedFromAttribute>()?.previousName.Split('.').Last();
- return title ?? string.Empty;
- }
- }
- }
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