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TMP_DefaultControls.cs 17KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.UI;
  4. #if UNITY_EDITOR
  5. using UnityEditor;
  6. #endif
  7. namespace TMPro
  8. {
  9. public static class TMP_DefaultControls
  10. {
  11. public struct Resources
  12. {
  13. public Sprite standard;
  14. public Sprite background;
  15. public Sprite inputField;
  16. public Sprite knob;
  17. public Sprite checkmark;
  18. public Sprite dropdown;
  19. public Sprite mask;
  20. }
  21. private const float kWidth = 160f;
  22. private const float kThickHeight = 30f;
  23. private const float kThinHeight = 20f;
  24. private static Vector2 s_TextElementSize = new Vector2(100f, 100f);
  25. private static Vector2 s_ThickElementSize = new Vector2(kWidth, kThickHeight);
  26. private static Vector2 s_ThinElementSize = new Vector2(kWidth, kThinHeight);
  27. //private static Vector2 s_ImageElementSize = new Vector2(100f, 100f);
  28. private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
  29. //private static Color s_PanelColor = new Color(1f, 1f, 1f, 0.392f);
  30. private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
  31. private static GameObject CreateUIElementRoot(string name, Vector2 size)
  32. {
  33. GameObject child = new GameObject(name);
  34. RectTransform rectTransform = child.AddComponent<RectTransform>();
  35. rectTransform.sizeDelta = size;
  36. return child;
  37. }
  38. static GameObject CreateUIObject(string name, GameObject parent)
  39. {
  40. GameObject go = new GameObject(name);
  41. go.AddComponent<RectTransform>();
  42. SetParentAndAlign(go, parent);
  43. return go;
  44. }
  45. private static void SetDefaultTextValues(TMP_Text lbl)
  46. {
  47. // Set text values we want across UI elements in default controls.
  48. // Don't set values which are the same as the default values for the Text component,
  49. // since there's no point in that, and it's good to keep them as consistent as possible.
  50. lbl.color = s_TextColor;
  51. lbl.fontSize = 14;
  52. }
  53. private static void SetDefaultColorTransitionValues(Selectable slider)
  54. {
  55. ColorBlock colors = slider.colors;
  56. colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f);
  57. colors.pressedColor = new Color(0.698f, 0.698f, 0.698f);
  58. colors.disabledColor = new Color(0.521f, 0.521f, 0.521f);
  59. }
  60. private static void SetParentAndAlign(GameObject child, GameObject parent)
  61. {
  62. if (parent == null)
  63. return;
  64. child.transform.SetParent(parent.transform, false);
  65. SetLayerRecursively(child, parent.layer);
  66. }
  67. private static void SetLayerRecursively(GameObject go, int layer)
  68. {
  69. go.layer = layer;
  70. Transform t = go.transform;
  71. for (int i = 0; i < t.childCount; i++)
  72. SetLayerRecursively(t.GetChild(i).gameObject, layer);
  73. }
  74. // Actual controls
  75. public static GameObject CreateScrollbar(Resources resources)
  76. {
  77. // Create GOs Hierarchy
  78. GameObject scrollbarRoot = CreateUIElementRoot("Scrollbar", s_ThinElementSize);
  79. GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
  80. GameObject handle = CreateUIObject("Handle", sliderArea);
  81. Image bgImage = scrollbarRoot.AddComponent<Image>();
  82. bgImage.sprite = resources.background;
  83. bgImage.type = Image.Type.Sliced;
  84. bgImage.color = s_DefaultSelectableColor;
  85. Image handleImage = handle.AddComponent<Image>();
  86. handleImage.sprite = resources.standard;
  87. handleImage.type = Image.Type.Sliced;
  88. handleImage.color = s_DefaultSelectableColor;
  89. RectTransform sliderAreaRect = sliderArea.GetComponent<RectTransform>();
  90. sliderAreaRect.sizeDelta = new Vector2(-20, -20);
  91. sliderAreaRect.anchorMin = Vector2.zero;
  92. sliderAreaRect.anchorMax = Vector2.one;
  93. RectTransform handleRect = handle.GetComponent<RectTransform>();
  94. handleRect.sizeDelta = new Vector2(20, 20);
  95. Scrollbar scrollbar = scrollbarRoot.AddComponent<Scrollbar>();
  96. scrollbar.handleRect = handleRect;
  97. scrollbar.targetGraphic = handleImage;
  98. SetDefaultColorTransitionValues(scrollbar);
  99. return scrollbarRoot;
  100. }
  101. public static GameObject CreateButton(Resources resources)
  102. {
  103. GameObject buttonRoot = CreateUIElementRoot("Button", s_ThickElementSize);
  104. GameObject childText = new GameObject("Text (TMP)");
  105. childText.AddComponent<RectTransform>();
  106. SetParentAndAlign(childText, buttonRoot);
  107. Image image = buttonRoot.AddComponent<Image>();
  108. image.sprite = resources.standard;
  109. image.type = Image.Type.Sliced;
  110. image.color = s_DefaultSelectableColor;
  111. Button bt = buttonRoot.AddComponent<Button>();
  112. SetDefaultColorTransitionValues(bt);
  113. TextMeshProUGUI text = childText.AddComponent<TextMeshProUGUI>();
  114. text.text = "Button";
  115. text.alignment = TextAlignmentOptions.Center;
  116. SetDefaultTextValues(text);
  117. RectTransform textRectTransform = childText.GetComponent<RectTransform>();
  118. textRectTransform.anchorMin = Vector2.zero;
  119. textRectTransform.anchorMax = Vector2.one;
  120. textRectTransform.sizeDelta = Vector2.zero;
  121. return buttonRoot;
  122. }
  123. public static GameObject CreateText(Resources resources)
  124. {
  125. GameObject go = null;
  126. #if UNITY_EDITOR
  127. go = ObjectFactory.CreateGameObject("Text (TMP)");
  128. ObjectFactory.AddComponent<TextMeshProUGUI>(go);
  129. #else
  130. go = CreateUIElementRoot("Text (TMP)", s_TextElementSize);
  131. go.AddComponent<TextMeshProUGUI>();
  132. #endif
  133. return go;
  134. }
  135. public static GameObject CreateInputField(Resources resources)
  136. {
  137. GameObject root = CreateUIElementRoot("InputField (TMP)", s_ThickElementSize);
  138. GameObject textArea = CreateUIObject("Text Area", root);
  139. GameObject childPlaceholder = CreateUIObject("Placeholder", textArea);
  140. GameObject childText = CreateUIObject("Text", textArea);
  141. Image image = root.AddComponent<Image>();
  142. image.sprite = resources.inputField;
  143. image.type = Image.Type.Sliced;
  144. image.color = s_DefaultSelectableColor;
  145. TMP_InputField inputField = root.AddComponent<TMP_InputField>();
  146. SetDefaultColorTransitionValues(inputField);
  147. // Use UI.Mask for Unity 5.0 - 5.1 and 2D RectMask for Unity 5.2 and up
  148. RectMask2D rectMask = textArea.AddComponent<RectMask2D>();
  149. #if UNITY_2019_4_OR_NEWER && !UNITY_2019_4_1 && !UNITY_2019_4_2 && !UNITY_2019_4_3 && !UNITY_2019_4_4 && !UNITY_2019_4_5 && !UNITY_2019_4_6 && !UNITY_2019_4_7 && !UNITY_2019_4_8 && !UNITY_2019_4_9 && !UNITY_2019_4_10 && !UNITY_2019_4_11
  150. rectMask.padding = new Vector4(-8, -5, -8, -5);
  151. #endif
  152. RectTransform textAreaRectTransform = textArea.GetComponent<RectTransform>();
  153. textAreaRectTransform.anchorMin = Vector2.zero;
  154. textAreaRectTransform.anchorMax = Vector2.one;
  155. textAreaRectTransform.sizeDelta = Vector2.zero;
  156. textAreaRectTransform.offsetMin = new Vector2(10, 6);
  157. textAreaRectTransform.offsetMax = new Vector2(-10, -7);
  158. TextMeshProUGUI text = childText.AddComponent<TextMeshProUGUI>();
  159. text.text = "";
  160. text.enableWordWrapping = false;
  161. text.extraPadding = true;
  162. text.richText = true;
  163. SetDefaultTextValues(text);
  164. TextMeshProUGUI placeholder = childPlaceholder.AddComponent<TextMeshProUGUI>();
  165. placeholder.text = "Enter text...";
  166. placeholder.fontSize = 14;
  167. placeholder.fontStyle = FontStyles.Italic;
  168. placeholder.enableWordWrapping = false;
  169. placeholder.extraPadding = true;
  170. // Make placeholder color half as opaque as normal text color.
  171. Color placeholderColor = text.color;
  172. placeholderColor.a *= 0.5f;
  173. placeholder.color = placeholderColor;
  174. // Add Layout component to placeholder.
  175. placeholder.gameObject.AddComponent<LayoutElement>().ignoreLayout = true;
  176. RectTransform textRectTransform = childText.GetComponent<RectTransform>();
  177. textRectTransform.anchorMin = Vector2.zero;
  178. textRectTransform.anchorMax = Vector2.one;
  179. textRectTransform.sizeDelta = Vector2.zero;
  180. textRectTransform.offsetMin = new Vector2(0, 0);
  181. textRectTransform.offsetMax = new Vector2(0, 0);
  182. RectTransform placeholderRectTransform = childPlaceholder.GetComponent<RectTransform>();
  183. placeholderRectTransform.anchorMin = Vector2.zero;
  184. placeholderRectTransform.anchorMax = Vector2.one;
  185. placeholderRectTransform.sizeDelta = Vector2.zero;
  186. placeholderRectTransform.offsetMin = new Vector2(0, 0);
  187. placeholderRectTransform.offsetMax = new Vector2(0, 0);
  188. inputField.textViewport = textAreaRectTransform;
  189. inputField.textComponent = text;
  190. inputField.placeholder = placeholder;
  191. inputField.fontAsset = text.font;
  192. return root;
  193. }
  194. public static GameObject CreateDropdown(Resources resources)
  195. {
  196. GameObject root = CreateUIElementRoot("Dropdown", s_ThickElementSize);
  197. GameObject label = CreateUIObject("Label", root);
  198. GameObject arrow = CreateUIObject("Arrow", root);
  199. GameObject template = CreateUIObject("Template", root);
  200. GameObject viewport = CreateUIObject("Viewport", template);
  201. GameObject content = CreateUIObject("Content", viewport);
  202. GameObject item = CreateUIObject("Item", content);
  203. GameObject itemBackground = CreateUIObject("Item Background", item);
  204. GameObject itemCheckmark = CreateUIObject("Item Checkmark", item);
  205. GameObject itemLabel = CreateUIObject("Item Label", item);
  206. // Sub controls.
  207. GameObject scrollbar = CreateScrollbar(resources);
  208. scrollbar.name = "Scrollbar";
  209. SetParentAndAlign(scrollbar, template);
  210. Scrollbar scrollbarScrollbar = scrollbar.GetComponent<Scrollbar>();
  211. scrollbarScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true);
  212. RectTransform vScrollbarRT = scrollbar.GetComponent<RectTransform>();
  213. vScrollbarRT.anchorMin = Vector2.right;
  214. vScrollbarRT.anchorMax = Vector2.one;
  215. vScrollbarRT.pivot = Vector2.one;
  216. vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);
  217. // Setup item UI components.
  218. TextMeshProUGUI itemLabelText = itemLabel.AddComponent<TextMeshProUGUI>();
  219. SetDefaultTextValues(itemLabelText);
  220. itemLabelText.alignment = TextAlignmentOptions.Left;
  221. Image itemBackgroundImage = itemBackground.AddComponent<Image>();
  222. itemBackgroundImage.color = new Color32(245, 245, 245, 255);
  223. Image itemCheckmarkImage = itemCheckmark.AddComponent<Image>();
  224. itemCheckmarkImage.sprite = resources.checkmark;
  225. Toggle itemToggle = item.AddComponent<Toggle>();
  226. itemToggle.targetGraphic = itemBackgroundImage;
  227. itemToggle.graphic = itemCheckmarkImage;
  228. itemToggle.isOn = true;
  229. // Setup template UI components.
  230. Image templateImage = template.AddComponent<Image>();
  231. templateImage.sprite = resources.standard;
  232. templateImage.type = Image.Type.Sliced;
  233. ScrollRect templateScrollRect = template.AddComponent<ScrollRect>();
  234. templateScrollRect.content = (RectTransform)content.transform;
  235. templateScrollRect.viewport = (RectTransform)viewport.transform;
  236. templateScrollRect.horizontal = false;
  237. templateScrollRect.movementType = ScrollRect.MovementType.Clamped;
  238. templateScrollRect.verticalScrollbar = scrollbarScrollbar;
  239. templateScrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
  240. templateScrollRect.verticalScrollbarSpacing = -3;
  241. Mask scrollRectMask = viewport.AddComponent<Mask>();
  242. scrollRectMask.showMaskGraphic = false;
  243. Image viewportImage = viewport.AddComponent<Image>();
  244. viewportImage.sprite = resources.mask;
  245. viewportImage.type = Image.Type.Sliced;
  246. // Setup dropdown UI components.
  247. TextMeshProUGUI labelText = label.AddComponent<TextMeshProUGUI>();
  248. SetDefaultTextValues(labelText);
  249. labelText.alignment = TextAlignmentOptions.Left;
  250. Image arrowImage = arrow.AddComponent<Image>();
  251. arrowImage.sprite = resources.dropdown;
  252. Image backgroundImage = root.AddComponent<Image>();
  253. backgroundImage.sprite = resources.standard;
  254. backgroundImage.color = s_DefaultSelectableColor;
  255. backgroundImage.type = Image.Type.Sliced;
  256. TMP_Dropdown dropdown = root.AddComponent<TMP_Dropdown>();
  257. dropdown.targetGraphic = backgroundImage;
  258. SetDefaultColorTransitionValues(dropdown);
  259. dropdown.template = template.GetComponent<RectTransform>();
  260. dropdown.captionText = labelText;
  261. dropdown.itemText = itemLabelText;
  262. // Setting default Item list.
  263. itemLabelText.text = "Option A";
  264. dropdown.options.Add(new TMP_Dropdown.OptionData {text = "Option A" });
  265. dropdown.options.Add(new TMP_Dropdown.OptionData {text = "Option B" });
  266. dropdown.options.Add(new TMP_Dropdown.OptionData {text = "Option C" });
  267. dropdown.RefreshShownValue();
  268. // Set up RectTransforms.
  269. RectTransform labelRT = label.GetComponent<RectTransform>();
  270. labelRT.anchorMin = Vector2.zero;
  271. labelRT.anchorMax = Vector2.one;
  272. labelRT.offsetMin = new Vector2(10, 6);
  273. labelRT.offsetMax = new Vector2(-25, -7);
  274. RectTransform arrowRT = arrow.GetComponent<RectTransform>();
  275. arrowRT.anchorMin = new Vector2(1, 0.5f);
  276. arrowRT.anchorMax = new Vector2(1, 0.5f);
  277. arrowRT.sizeDelta = new Vector2(20, 20);
  278. arrowRT.anchoredPosition = new Vector2(-15, 0);
  279. RectTransform templateRT = template.GetComponent<RectTransform>();
  280. templateRT.anchorMin = new Vector2(0, 0);
  281. templateRT.anchorMax = new Vector2(1, 0);
  282. templateRT.pivot = new Vector2(0.5f, 1);
  283. templateRT.anchoredPosition = new Vector2(0, 2);
  284. templateRT.sizeDelta = new Vector2(0, 150);
  285. RectTransform viewportRT = viewport.GetComponent<RectTransform>();
  286. viewportRT.anchorMin = new Vector2(0, 0);
  287. viewportRT.anchorMax = new Vector2(1, 1);
  288. viewportRT.sizeDelta = new Vector2(-18, 0);
  289. viewportRT.pivot = new Vector2(0, 1);
  290. RectTransform contentRT = content.GetComponent<RectTransform>();
  291. contentRT.anchorMin = new Vector2(0f, 1);
  292. contentRT.anchorMax = new Vector2(1f, 1);
  293. contentRT.pivot = new Vector2(0.5f, 1);
  294. contentRT.anchoredPosition = new Vector2(0, 0);
  295. contentRT.sizeDelta = new Vector2(0, 28);
  296. RectTransform itemRT = item.GetComponent<RectTransform>();
  297. itemRT.anchorMin = new Vector2(0, 0.5f);
  298. itemRT.anchorMax = new Vector2(1, 0.5f);
  299. itemRT.sizeDelta = new Vector2(0, 20);
  300. RectTransform itemBackgroundRT = itemBackground.GetComponent<RectTransform>();
  301. itemBackgroundRT.anchorMin = Vector2.zero;
  302. itemBackgroundRT.anchorMax = Vector2.one;
  303. itemBackgroundRT.sizeDelta = Vector2.zero;
  304. RectTransform itemCheckmarkRT = itemCheckmark.GetComponent<RectTransform>();
  305. itemCheckmarkRT.anchorMin = new Vector2(0, 0.5f);
  306. itemCheckmarkRT.anchorMax = new Vector2(0, 0.5f);
  307. itemCheckmarkRT.sizeDelta = new Vector2(20, 20);
  308. itemCheckmarkRT.anchoredPosition = new Vector2(10, 0);
  309. RectTransform itemLabelRT = itemLabel.GetComponent<RectTransform>();
  310. itemLabelRT.anchorMin = Vector2.zero;
  311. itemLabelRT.anchorMax = Vector2.one;
  312. itemLabelRT.offsetMin = new Vector2(20, 1);
  313. itemLabelRT.offsetMax = new Vector2(-10, -2);
  314. template.SetActive(false);
  315. return root;
  316. }
  317. }
  318. }