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MaterialReferenceManager.cs 22KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace TMPro
  5. {
  6. public class MaterialReferenceManager
  7. {
  8. private static MaterialReferenceManager s_Instance;
  9. // Dictionaries used to track Asset references.
  10. private Dictionary<int, Material> m_FontMaterialReferenceLookup = new Dictionary<int, Material>();
  11. private Dictionary<int, TMP_FontAsset> m_FontAssetReferenceLookup = new Dictionary<int, TMP_FontAsset>();
  12. private Dictionary<int, TMP_SpriteAsset> m_SpriteAssetReferenceLookup = new Dictionary<int, TMP_SpriteAsset>();
  13. private Dictionary<int, TMP_ColorGradient> m_ColorGradientReferenceLookup = new Dictionary<int, TMP_ColorGradient>();
  14. /// <summary>
  15. /// Get a singleton instance of the registry
  16. /// </summary>
  17. public static MaterialReferenceManager instance
  18. {
  19. get
  20. {
  21. if (MaterialReferenceManager.s_Instance == null)
  22. MaterialReferenceManager.s_Instance = new MaterialReferenceManager();
  23. return MaterialReferenceManager.s_Instance;
  24. }
  25. }
  26. /// <summary>
  27. /// Add new font asset reference to dictionary.
  28. /// </summary>
  29. /// <param name="fontAsset"></param>
  30. public static void AddFontAsset(TMP_FontAsset fontAsset)
  31. {
  32. MaterialReferenceManager.instance.AddFontAssetInternal(fontAsset);
  33. }
  34. /// <summary>
  35. /// Add new Font Asset reference to dictionary.
  36. /// </summary>
  37. /// <param name="fontAsset"></param>
  38. private void AddFontAssetInternal(TMP_FontAsset fontAsset)
  39. {
  40. if (m_FontAssetReferenceLookup.ContainsKey(fontAsset.hashCode)) return;
  41. // Add reference to the font asset.
  42. m_FontAssetReferenceLookup.Add(fontAsset.hashCode, fontAsset);
  43. // Add reference to the font material.
  44. m_FontMaterialReferenceLookup.Add(fontAsset.materialHashCode, fontAsset.material);
  45. }
  46. /// <summary>
  47. /// Add new Sprite Asset to dictionary.
  48. /// </summary>
  49. /// <param name="hashCode"></param>
  50. /// <param name="spriteAsset"></param>
  51. public static void AddSpriteAsset(TMP_SpriteAsset spriteAsset)
  52. {
  53. MaterialReferenceManager.instance.AddSpriteAssetInternal(spriteAsset);
  54. }
  55. /// <summary>
  56. /// Internal method to add a new sprite asset to the dictionary.
  57. /// </summary>
  58. /// <param name="hashCode"></param>
  59. /// <param name="spriteAsset"></param>
  60. private void AddSpriteAssetInternal(TMP_SpriteAsset spriteAsset)
  61. {
  62. if (m_SpriteAssetReferenceLookup.ContainsKey(spriteAsset.hashCode)) return;
  63. // Add reference to sprite asset.
  64. m_SpriteAssetReferenceLookup.Add(spriteAsset.hashCode, spriteAsset);
  65. // Adding reference to the sprite asset material as well
  66. m_FontMaterialReferenceLookup.Add(spriteAsset.hashCode, spriteAsset.material);
  67. }
  68. /// <summary>
  69. /// Add new Sprite Asset to dictionary.
  70. /// </summary>
  71. /// <param name="hashCode"></param>
  72. /// <param name="spriteAsset"></param>
  73. public static void AddSpriteAsset(int hashCode, TMP_SpriteAsset spriteAsset)
  74. {
  75. MaterialReferenceManager.instance.AddSpriteAssetInternal(hashCode, spriteAsset);
  76. }
  77. /// <summary>
  78. /// Internal method to add a new sprite asset to the dictionary.
  79. /// </summary>
  80. /// <param name="hashCode"></param>
  81. /// <param name="spriteAsset"></param>
  82. private void AddSpriteAssetInternal(int hashCode, TMP_SpriteAsset spriteAsset)
  83. {
  84. if (m_SpriteAssetReferenceLookup.ContainsKey(hashCode)) return;
  85. // Add reference to Sprite Asset.
  86. m_SpriteAssetReferenceLookup.Add(hashCode, spriteAsset);
  87. // Add reference to Sprite Asset using the asset hashcode.
  88. m_FontMaterialReferenceLookup.Add(hashCode, spriteAsset.material);
  89. // Compatibility check
  90. if (spriteAsset.hashCode == 0) spriteAsset.hashCode = hashCode;
  91. }
  92. /// <summary>
  93. /// Add new Material reference to dictionary.
  94. /// </summary>
  95. /// <param name="hashCode"></param>
  96. /// <param name="material"></param>
  97. public static void AddFontMaterial(int hashCode, Material material)
  98. {
  99. MaterialReferenceManager.instance.AddFontMaterialInternal(hashCode, material);
  100. }
  101. /// <summary>
  102. /// Add new material reference to dictionary.
  103. /// </summary>
  104. /// <param name="hashCode"></param>
  105. /// <param name="material"></param>
  106. private void AddFontMaterialInternal(int hashCode, Material material)
  107. {
  108. // Since this function is called after checking if the material is
  109. // contained in the dictionary, there is no need to check again.
  110. m_FontMaterialReferenceLookup.Add(hashCode, material);
  111. }
  112. /// <summary>
  113. /// Add new Color Gradient Preset to dictionary.
  114. /// </summary>
  115. /// <param name="hashCode"></param>
  116. /// <param name="spriteAsset"></param>
  117. public static void AddColorGradientPreset(int hashCode, TMP_ColorGradient spriteAsset)
  118. {
  119. MaterialReferenceManager.instance.AddColorGradientPreset_Internal(hashCode, spriteAsset);
  120. }
  121. /// <summary>
  122. /// Internal method to add a new Color Gradient Preset to the dictionary.
  123. /// </summary>
  124. /// <param name="hashCode"></param>
  125. /// <param name="spriteAsset"></param>
  126. private void AddColorGradientPreset_Internal(int hashCode, TMP_ColorGradient spriteAsset)
  127. {
  128. if (m_ColorGradientReferenceLookup.ContainsKey(hashCode)) return;
  129. // Add reference to Color Gradient Preset Asset.
  130. m_ColorGradientReferenceLookup.Add(hashCode, spriteAsset);
  131. }
  132. /// <summary>
  133. /// Add new material reference and return the index of this new reference in the materialReferences array.
  134. /// </summary>
  135. /// <param name="material"></param>
  136. /// <param name="materialHashCode"></param>
  137. /// <param name="fontAsset"></param>
  138. //public int AddMaterial(Material material, int materialHashCode, TMP_FontAsset fontAsset)
  139. //{
  140. // if (!m_MaterialReferenceLookup.ContainsKey(materialHashCode))
  141. // {
  142. // int index = m_MaterialReferenceLookup.Count;
  143. // materialReferences[index].fontAsset = fontAsset;
  144. // materialReferences[index].material = material;
  145. // materialReferences[index].isDefaultMaterial = material.GetInstanceID() == fontAsset.material.GetInstanceID() ? true : false;
  146. // materialReferences[index].index = index;
  147. // materialReferences[index].referenceCount = 0;
  148. // m_MaterialReferenceLookup[materialHashCode] = index;
  149. // // Compute Padding value and store it
  150. // // TODO
  151. // int fontAssetHashCode = fontAsset.hashCode;
  152. // if (!m_FontAssetReferenceLookup.ContainsKey(fontAssetHashCode))
  153. // m_FontAssetReferenceLookup.Add(fontAssetHashCode, fontAsset);
  154. // m_countInternal += 1;
  155. // return index;
  156. // }
  157. // else
  158. // {
  159. // return m_MaterialReferenceLookup[materialHashCode];
  160. // }
  161. //}
  162. /// <summary>
  163. /// Add new material reference and return the index of this new reference in the materialReferences array.
  164. /// </summary>
  165. /// <param name="material"></param>
  166. /// <param name="materialHashCode"></param>
  167. /// <param name="spriteAsset"></param>
  168. /// <returns></returns>
  169. //public int AddMaterial(Material material, int materialHashCode, TMP_SpriteAsset spriteAsset)
  170. //{
  171. // if (!m_MaterialReferenceLookup.ContainsKey(materialHashCode))
  172. // {
  173. // int index = m_MaterialReferenceLookup.Count;
  174. // materialReferences[index].fontAsset = materialReferences[0].fontAsset;
  175. // materialReferences[index].spriteAsset = spriteAsset;
  176. // materialReferences[index].material = material;
  177. // materialReferences[index].isDefaultMaterial = true;
  178. // materialReferences[index].index = index;
  179. // materialReferences[index].referenceCount = 0;
  180. // m_MaterialReferenceLookup[materialHashCode] = index;
  181. // int spriteAssetHashCode = spriteAsset.hashCode;
  182. // if (!m_SpriteAssetReferenceLookup.ContainsKey(spriteAssetHashCode))
  183. // m_SpriteAssetReferenceLookup.Add(spriteAssetHashCode, spriteAsset);
  184. // m_countInternal += 1;
  185. // return index;
  186. // }
  187. // else
  188. // {
  189. // return m_MaterialReferenceLookup[materialHashCode];
  190. // }
  191. //}
  192. /// <summary>
  193. /// Function to check if the font asset is already referenced.
  194. /// </summary>
  195. /// <param name="font"></param>
  196. /// <returns></returns>
  197. public bool Contains(TMP_FontAsset font)
  198. {
  199. return m_FontAssetReferenceLookup.ContainsKey(font.hashCode);
  200. }
  201. /// <summary>
  202. /// Function to check if the sprite asset is already referenced.
  203. /// </summary>
  204. /// <param name="font"></param>
  205. /// <returns></returns>
  206. public bool Contains(TMP_SpriteAsset sprite)
  207. {
  208. return m_FontAssetReferenceLookup.ContainsKey(sprite.hashCode);
  209. }
  210. /// <summary>
  211. /// Function returning the Font Asset corresponding to the provided hash code.
  212. /// </summary>
  213. /// <param name="hashCode"></param>
  214. /// <param name="fontAsset"></param>
  215. /// <returns></returns>
  216. public static bool TryGetFontAsset(int hashCode, out TMP_FontAsset fontAsset)
  217. {
  218. return MaterialReferenceManager.instance.TryGetFontAssetInternal(hashCode, out fontAsset);
  219. }
  220. /// <summary>
  221. /// Internal Function returning the Font Asset corresponding to the provided hash code.
  222. /// </summary>
  223. /// <param name="hashCode"></param>
  224. /// <param name="fontAsset"></param>
  225. /// <returns></returns>
  226. private bool TryGetFontAssetInternal(int hashCode, out TMP_FontAsset fontAsset)
  227. {
  228. fontAsset = null;
  229. return m_FontAssetReferenceLookup.TryGetValue(hashCode, out fontAsset);
  230. }
  231. /// <summary>
  232. /// Function returning the Sprite Asset corresponding to the provided hash code.
  233. /// </summary>
  234. /// <param name="hashCode"></param>
  235. /// <param name="spriteAsset"></param>
  236. /// <returns></returns>
  237. public static bool TryGetSpriteAsset(int hashCode, out TMP_SpriteAsset spriteAsset)
  238. {
  239. return MaterialReferenceManager.instance.TryGetSpriteAssetInternal(hashCode, out spriteAsset);
  240. }
  241. /// <summary>
  242. /// Internal function returning the Sprite Asset corresponding to the provided hash code.
  243. /// </summary>
  244. /// <param name="hashCode"></param>
  245. /// <param name="fontAsset"></param>
  246. /// <returns></returns>
  247. private bool TryGetSpriteAssetInternal(int hashCode, out TMP_SpriteAsset spriteAsset)
  248. {
  249. spriteAsset = null;
  250. return m_SpriteAssetReferenceLookup.TryGetValue(hashCode, out spriteAsset);
  251. }
  252. /// <summary>
  253. /// Function returning the Color Gradient Preset corresponding to the provided hash code.
  254. /// </summary>
  255. /// <param name="hashCode"></param>
  256. /// <param name="gradientPreset"></param>
  257. /// <returns></returns>
  258. public static bool TryGetColorGradientPreset(int hashCode, out TMP_ColorGradient gradientPreset)
  259. {
  260. return MaterialReferenceManager.instance.TryGetColorGradientPresetInternal(hashCode, out gradientPreset);
  261. }
  262. /// <summary>
  263. /// Internal function returning the Color Gradient Preset corresponding to the provided hash code.
  264. /// </summary>
  265. /// <param name="hashCode"></param>
  266. /// <param name="fontAsset"></param>
  267. /// <returns></returns>
  268. private bool TryGetColorGradientPresetInternal(int hashCode, out TMP_ColorGradient gradientPreset)
  269. {
  270. gradientPreset = null;
  271. return m_ColorGradientReferenceLookup.TryGetValue(hashCode, out gradientPreset);
  272. }
  273. /// <summary>
  274. /// Function returning the Font Material corresponding to the provided hash code.
  275. /// </summary>
  276. /// <param name="hashCode"></param>
  277. /// <param name="material"></param>
  278. /// <returns></returns>
  279. public static bool TryGetMaterial(int hashCode, out Material material)
  280. {
  281. return MaterialReferenceManager.instance.TryGetMaterialInternal(hashCode, out material);
  282. }
  283. /// <summary>
  284. /// Internal function returning the Font Material corresponding to the provided hash code.
  285. /// </summary>
  286. /// <param name="hashCode"></param>
  287. /// <param name="material"></param>
  288. /// <returns></returns>
  289. private bool TryGetMaterialInternal(int hashCode, out Material material)
  290. {
  291. material = null;
  292. return m_FontMaterialReferenceLookup.TryGetValue(hashCode, out material);
  293. }
  294. /// <summary>
  295. /// Function to lookup a material based on hash code and returning the MaterialReference containing this material.
  296. /// </summary>
  297. /// <param name="hashCode"></param>
  298. /// <param name="material"></param>
  299. /// <returns></returns>
  300. //public bool TryGetMaterial(int hashCode, out MaterialReference materialReference)
  301. //{
  302. // int materialIndex = -1;
  303. // if (m_MaterialReferenceLookup.TryGetValue(hashCode, out materialIndex))
  304. // {
  305. // materialReference = materialReferences[materialIndex];
  306. // return true;
  307. // }
  308. // materialReference = new MaterialReference();
  309. // return false;
  310. //}
  311. /// <summary>
  312. ///
  313. /// </summary>
  314. /// <param name="fontAsset"></param>
  315. /// <returns></returns>
  316. //public int GetMaterialIndex(TMP_FontAsset fontAsset)
  317. //{
  318. // if (m_MaterialReferenceLookup.ContainsKey(fontAsset.materialHashCode))
  319. // return m_MaterialReferenceLookup[fontAsset.materialHashCode];
  320. // return -1;
  321. //}
  322. /// <summary>
  323. ///
  324. /// </summary>
  325. /// <param name="index"></param>
  326. /// <returns></returns>
  327. //public TMP_FontAsset GetFontAsset(int index)
  328. //{
  329. // if (index >= 0 && index < materialReferences.Length)
  330. // return materialReferences[index].fontAsset;
  331. // return null;
  332. //}
  333. /// <summary>
  334. ///
  335. /// </summary>
  336. /// <param name="material"></param>
  337. /// <param name="materialHashCode"></param>
  338. /// <param name="fontAsset"></param>
  339. //public void SetDefaultMaterial(Material material, int materialHashCode, TMP_FontAsset fontAsset)
  340. //{
  341. // if (!m_MaterialReferenceLookup.ContainsKey(materialHashCode))
  342. // {
  343. // materialReferences[0].fontAsset = fontAsset;
  344. // materialReferences[0].material = material;
  345. // materialReferences[0].index = 0;
  346. // materialReferences[0].isDefaultMaterial = material.GetInstanceID() == fontAsset.material.GetInstanceID() ? true : false;
  347. // materialReferences[0].referenceCount = 0;
  348. // m_MaterialReferenceLookup[materialHashCode] = 0;
  349. // // Compute Padding value and store it
  350. // // TODO
  351. // int fontHashCode = fontAsset.hashCode;
  352. // if (!m_FontAssetReferenceLookup.ContainsKey(fontHashCode))
  353. // m_FontAssetReferenceLookup.Add(fontHashCode, fontAsset);
  354. // }
  355. // else
  356. // {
  357. // materialReferences[0].fontAsset = fontAsset;
  358. // materialReferences[0].material = material;
  359. // materialReferences[0].index = 0;
  360. // materialReferences[0].referenceCount = 0;
  361. // m_MaterialReferenceLookup[materialHashCode] = 0;
  362. // }
  363. // // Compute padding
  364. // // TODO
  365. // m_countInternal = 1;
  366. //}
  367. /// <summary>
  368. ///
  369. /// </summary>
  370. //public void Clear()
  371. //{
  372. // //m_currentIndex = 0;
  373. // m_MaterialReferenceLookup.Clear();
  374. // m_SpriteAssetReferenceLookup.Clear();
  375. // m_FontAssetReferenceLookup.Clear();
  376. //}
  377. /// <summary>
  378. /// Function to clear the reference count for each of the material references.
  379. /// </summary>
  380. //public void ClearReferenceCount()
  381. //{
  382. // m_countInternal = 0;
  383. // for (int i = 0; i < materialReferences.Length; i++)
  384. // {
  385. // if (materialReferences[i].fontAsset == null)
  386. // return;
  387. // materialReferences[i].referenceCount = 0;
  388. // }
  389. //}
  390. }
  391. public struct TMP_MaterialReference
  392. {
  393. public Material material;
  394. public int referenceCount;
  395. }
  396. public struct MaterialReference
  397. {
  398. public int index;
  399. public TMP_FontAsset fontAsset;
  400. public TMP_SpriteAsset spriteAsset;
  401. public Material material;
  402. public bool isDefaultMaterial;
  403. public bool isFallbackMaterial;
  404. public Material fallbackMaterial;
  405. public float padding;
  406. public int referenceCount;
  407. /// <summary>
  408. /// Constructor for new Material Reference.
  409. /// </summary>
  410. /// <param name="index"></param>
  411. /// <param name="fontAsset"></param>
  412. /// <param name="spriteAsset"></param>
  413. /// <param name="material"></param>
  414. /// <param name="padding"></param>
  415. public MaterialReference(int index, TMP_FontAsset fontAsset, TMP_SpriteAsset spriteAsset, Material material, float padding)
  416. {
  417. this.index = index;
  418. this.fontAsset = fontAsset;
  419. this.spriteAsset = spriteAsset;
  420. this.material = material;
  421. this.isDefaultMaterial = material.GetInstanceID() == fontAsset.material.GetInstanceID() ? true : false;
  422. this.isFallbackMaterial = false;
  423. this.fallbackMaterial = null;
  424. this.padding = padding;
  425. this.referenceCount = 0;
  426. }
  427. /// <summary>
  428. /// Function to check if a certain font asset is contained in the material reference array.
  429. /// </summary>
  430. /// <param name="materialReferences"></param>
  431. /// <param name="fontAsset"></param>
  432. /// <returns></returns>
  433. public static bool Contains(MaterialReference[] materialReferences, TMP_FontAsset fontAsset)
  434. {
  435. int id = fontAsset.GetInstanceID();
  436. for (int i = 0; i < materialReferences.Length && materialReferences[i].fontAsset != null; i++)
  437. {
  438. if (materialReferences[i].fontAsset.GetInstanceID() == id)
  439. return true;
  440. }
  441. return false;
  442. }
  443. /// <summary>
  444. /// Function to add a new material reference and returning its index in the material reference array.
  445. /// </summary>
  446. /// <param name="material"></param>
  447. /// <param name="fontAsset"></param>
  448. /// <param name="materialReferences"></param>
  449. /// <param name="materialReferenceIndexLookup"></param>
  450. /// <returns></returns>
  451. public static int AddMaterialReference(Material material, TMP_FontAsset fontAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
  452. {
  453. int materialID = material.GetInstanceID();
  454. int index;
  455. if (materialReferenceIndexLookup.TryGetValue(materialID, out index))
  456. return index;
  457. index = materialReferenceIndexLookup.Count;
  458. // Add new reference index
  459. materialReferenceIndexLookup[materialID] = index;
  460. if (index >= materialReferences.Length)
  461. System.Array.Resize(ref materialReferences, Mathf.NextPowerOfTwo(index + 1));
  462. materialReferences[index].index = index;
  463. materialReferences[index].fontAsset = fontAsset;
  464. materialReferences[index].spriteAsset = null;
  465. materialReferences[index].material = material;
  466. materialReferences[index].isDefaultMaterial = materialID == fontAsset.material.GetInstanceID() ? true : false;
  467. //materialReferences[index].padding = 0;
  468. materialReferences[index].referenceCount = 0;
  469. return index;
  470. }
  471. /// <summary>
  472. ///
  473. /// </summary>
  474. /// <param name="material"></param>
  475. /// <param name="spriteAsset"></param>
  476. /// <param name="materialReferences"></param>
  477. /// <param name="materialReferenceIndexLookup"></param>
  478. /// <returns></returns>
  479. public static int AddMaterialReference(Material material, TMP_SpriteAsset spriteAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
  480. {
  481. int materialID = material.GetInstanceID();
  482. int index;
  483. if (materialReferenceIndexLookup.TryGetValue(materialID, out index))
  484. return index;
  485. index = materialReferenceIndexLookup.Count;
  486. // Add new reference index
  487. materialReferenceIndexLookup[materialID] = index;
  488. if (index >= materialReferences.Length)
  489. System.Array.Resize(ref materialReferences, Mathf.NextPowerOfTwo(index + 1));
  490. materialReferences[index].index = index;
  491. materialReferences[index].fontAsset = materialReferences[0].fontAsset;
  492. materialReferences[index].spriteAsset = spriteAsset;
  493. materialReferences[index].material = material;
  494. materialReferences[index].isDefaultMaterial = true;
  495. //materialReferences[index].padding = 0;
  496. materialReferences[index].referenceCount = 0;
  497. return index;
  498. }
  499. }
  500. }