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- using System.Runtime.CompilerServices;
-
- // Allow internal visibility for testing purposes.
- [assembly: InternalsVisibleTo("Unity.TextCore")]
-
- [assembly: InternalsVisibleTo("Unity.FontEngine.Tests")]
-
- #if UNITY_EDITOR
- [assembly: InternalsVisibleTo("Unity.TextCore.Editor")]
- [assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]
- #endif
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