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- using UnityEngine;
- using UnityEditor;
- using UnityEditor.Build;
- using UnityEditor.Build.Reporting;
-
- namespace TMPro
- {
- public class TMP_PreBuildProcessor : IPreprocessBuildWithReport
- {
- public int callbackOrder { get { return 0; } }
-
- public void OnPreprocessBuild(BuildReport report)
- {
- // Find all font assets in the project
- string searchPattern = "t:TMP_FontAsset";
- string[] fontAssetGUIDs = AssetDatabase.FindAssets(searchPattern);
-
- for (int i = 0; i < fontAssetGUIDs.Length; i++)
- {
- string fontAssetPath = AssetDatabase.GUIDToAssetPath(fontAssetGUIDs[i]);
- TMP_FontAsset fontAsset = AssetDatabase.LoadAssetAtPath<TMP_FontAsset>(fontAssetPath);
-
- if (fontAsset != null && fontAsset.atlasPopulationMode == AtlasPopulationMode.Dynamic && fontAsset.clearDynamicDataOnBuild && fontAsset.atlasTexture.width != 0)
- {
- //Debug.Log("Clearing [" + fontAsset.name + "] dynamic font asset data.");
- fontAsset.ClearFontAssetDataInternal();
- }
- }
- }
- }
- }
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