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- using NUnit.Framework.Interfaces;
- using UnityEngine;
- using UnityEngine.TestTools.TestRunner;
-
- namespace UnityEditor.TestTools.TestRunner
- {
- internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener
- {
- public void RunStarted(ITest testsToRun)
- {
- EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
- }
-
- private void OnPlayModeStateChanged(PlayModeStateChange state)
- {
- if (state == PlayModeStateChange.ExitingPlayMode)
- {
- EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
- //We need to make sure we don't block NUnit thread in case we exit PlayMode earlier
- PlaymodeTestsController.TryCleanup();
- }
- }
-
- public void RunFinished(ITestResult testResults)
- {
- EditorApplication.isPlaying = false;
- }
-
- public void TestStarted(ITest testName)
- {
- }
-
- public void TestFinished(ITestResult test)
- {
- }
- }
- }
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