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AdaptivePerformanceSubsystemDescriptor.cs 3.6KB

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  1. using System;
  2. using UnityEngine.Scripting;
  3. using System.Collections.Generic;
  4. [assembly: AlwaysLinkAssembly]
  5. namespace UnityEngine.AdaptivePerformance.Provider
  6. {
  7. using AdaptivePerformanceSubsystemDescriptorBase = UnityEngine.SubsystemDescriptor<AdaptivePerformanceSubsystem>;
  8. [Preserve]
  9. internal static class AdaptivePerformanceSubsystemRegistry
  10. {
  11. /// <summary>
  12. /// Only for internal use.
  13. /// </summary>
  14. /// <param name="cinfo"></param>
  15. /// <returns></returns>
  16. public static AdaptivePerformanceSubsystemDescriptor RegisterDescriptor(AdaptivePerformanceSubsystemDescriptor.Cinfo cinfo)
  17. {
  18. var desc = new AdaptivePerformanceSubsystemDescriptor(cinfo);
  19. if (SubsystemRegistration.CreateDescriptor(desc))
  20. {
  21. return desc;
  22. }
  23. else
  24. {
  25. var registeredDescriptors = GetRegisteredDescriptors();
  26. foreach (var d in registeredDescriptors)
  27. {
  28. if (d.subsystemImplementationType == cinfo.subsystemImplementationType)
  29. return d;
  30. }
  31. }
  32. return null;
  33. }
  34. /// <summary>
  35. /// Only for internal use.
  36. /// </summary>
  37. /// <returns></returns>
  38. public static List<AdaptivePerformanceSubsystemDescriptor> GetRegisteredDescriptors()
  39. {
  40. var perfDescriptors = new List<AdaptivePerformanceSubsystemDescriptor>();
  41. SubsystemManager.GetSubsystemDescriptors<AdaptivePerformanceSubsystemDescriptor>(perfDescriptors);
  42. return perfDescriptors;
  43. }
  44. }
  45. /// <summary>
  46. /// The Adaptive Performance Subsystem Descriptor is used for describing the subsystem so it can be picked up by the subsystem management system.
  47. /// </summary>
  48. #pragma warning disable CS0618
  49. [Preserve]
  50. public sealed class AdaptivePerformanceSubsystemDescriptor : AdaptivePerformanceSubsystemDescriptorBase
  51. {
  52. /// <summary>
  53. /// Cinfo stores the ID and subsystem implementation type which is used to identify the subsystem during subsystem initialization.
  54. /// </summary>
  55. public struct Cinfo
  56. {
  57. /// <summary>
  58. /// The ID stores the name of the subsystem used to identify it in the subsystem registry.
  59. /// </summary>
  60. public string id { get; set; }
  61. /// <summary>
  62. /// The subsystem implementation type stores the the type used for initialization in the subsystem registry.
  63. /// </summary>
  64. public Type subsystemImplementationType { get; set; }
  65. }
  66. /// <summary>
  67. /// Constructor to fill the subsystem descriptor with all information to register the subsystem successfully.
  68. /// </summary>
  69. /// <param name="cinfo">Pass in the information about the subsystem.</param>
  70. public AdaptivePerformanceSubsystemDescriptor(Cinfo cinfo)
  71. {
  72. id = cinfo.id;
  73. subsystemImplementationType = cinfo.subsystemImplementationType;
  74. }
  75. /// <summary>
  76. /// Register the subsystem with the subsystem registry and make it available to use during runtime.
  77. /// </summary>
  78. /// <param name="cinfo">Pass in the information about the subsystem.</param>
  79. /// <returns>Returns an active subsystem descriptor.</returns>
  80. public static AdaptivePerformanceSubsystemDescriptor RegisterDescriptor(Cinfo cinfo)
  81. {
  82. return AdaptivePerformanceSubsystemRegistry.RegisterDescriptor(cinfo);
  83. }
  84. }
  85. #pragma warning restore CS0618
  86. }