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- using System;
-
- namespace UnityEngine.AdaptivePerformance
- {
- /// <summary>
- /// Use the developer settings interface to access and change settings which are available only in development mode.
- /// </summary>
- public interface IDevelopmentSettings
- {
- /// <summary>
- /// Returns true if logging was enabled in StartupSettings.
- /// </summary>
- bool Logging { get; set; }
-
- /// <summary>
- /// Adjust the frequency in frames at which the application logs frame statistics to the console.
- /// This is only relevant when logging is enabled.
- /// </summary>
- int LoggingFrequencyInFrames { get; set; }
- }
- }
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