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About the Adaptive Performance Samsung (Android) package

The Adaptive Performance Samsung (Android) provider is a subsystem for Adaptive Performance to extend Adaptive Performance to Samsung Android devices. It transmits device-specific information to the Adaptive Performance system and enables you to receive data about the thermal state of a Samsung Android device.

This package also provides access to a Variable Refresh Rate API that is supported by newer Samsung devices with high refresh rate displays.

Installation

To use the Adaptive Performance Samsung (Android) provider you need to install the Adaptive Performance package and activate the provider in the Adaptive Performance section of the Project Settings window. For more information, see Adaptive Performance package documentation.

For information on what’s new in the latest version of Adaptive Performance Samsung (Android), see the Changelog.

Device support

This version of the Adaptive Performance Samsung (Android package) is compatible with Unity Editor versions 2021.2 and later.

Adaptive Performance Samsung (Android) currently supports the following Samsung devices running Android 10+:

  • All old and new Samsung Galaxy models

It supports those devices with Samsung GameSDK 3.2+.

Series Models
Galaxy S Galaxy S9 / Galaxy S10e / S10 / S10+
Galaxy S10 Lite
Galaxy S20 / S20+ / S20 Ultra
Galaxy S20 Lite
Galaxy S21 / S21+ / S21 Ultra
Galaxy S22 / S22+ / S22 Ultra
Galaxy Note Galaxy Note9
Galaxy Note10 / Note10+
Galaxy Note10 Lite
Galaxy Note20 / Note20 Ultra
Galaxy Z Galaxy Z Fold2
Galaxy Z Fold2
Galaxy A Galaxy A10s
Galaxy A11
Galaxy A21s
Galaxy A31
Galaxy A41
Galaxy A50s
Galaxy A51
Galaxy A51 5G
Galaxy A71
Galaxy A71 5G
Galaxy A80
Galaxy A8 2018
Galaxy A9 2018
Galaxy A9 2018
Galaxy A90 5G
Galaxy Xcover Galaxy Xcover 4s
Galaxy Xcover Pro
Galaxy M Galaxy M11
Galaxy M30s
Galaxy M31s
Galaxy Tab Galaxy Tab S6
Galaxy Tab S7
Galaxy Tab S7+

Support status for each model could be different by the selling area and the OS version of the device.

Variable Refresh Rate is currently only supported on Galaxy S20, N20, S21. Boost Mode and Cluster Info is currently only supported on Samsung GameSDK 3.5+ (Android 12)

For more information please also visit the Samsung GameDev website.

Samsung GameSDK

When you enable logging, Adaptive Performance prints the version of the Samsung GameSDK used in the Adaptive Performance Samsung Android subsystem to the console during startup. For example:

Adaptive Performance: Subsystem version=3.2

What’s New?

For information on the latest changes and additions in this version of Adaptive Performance, see What’s new.