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GridSelectionEditor.cs 2.8KB

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityEditor.Tilemaps
  4. {
  5. [CustomEditor(typeof(GridSelection))]
  6. internal class GridSelectionEditor : Editor
  7. {
  8. private const float iconSize = 32f;
  9. static class Styles
  10. {
  11. public static readonly GUIContent gridSelectionLabel = EditorGUIUtility.TrTextContent("Grid Selection");
  12. }
  13. private void OnValidate()
  14. {
  15. var position = GridSelection.position;
  16. GridSelection.position = new BoundsInt(position.min, position.max - position.min);
  17. }
  18. private void OnEnable()
  19. {
  20. // Give focus to Inspector window for keyboard actions
  21. EditorWindow.FocusWindowIfItsOpen<InspectorWindow>();
  22. }
  23. public override void OnInspectorGUI()
  24. {
  25. EditorGUI.BeginChangeCheck();
  26. if (GridPaintingState.activeBrushEditor && GridSelection.active)
  27. {
  28. GridPaintingState.activeBrushEditor.OnSelectionInspectorGUI();
  29. }
  30. if (EditorGUI.EndChangeCheck())
  31. {
  32. if (GridPaintingState.IsPartOfActivePalette(GridSelection.target))
  33. {
  34. GridPaintingState.UnlockGridPaintPaletteClipboardForEditing();
  35. GridPaintingState.RepaintGridPaintPaletteWindow();
  36. }
  37. }
  38. }
  39. protected override void OnHeaderGUI()
  40. {
  41. EditorGUILayout.BeginHorizontal(EditorStyles.inspectorBig);
  42. Texture2D icon = AssetPreview.GetMiniTypeThumbnail(typeof(Grid));
  43. GUILayout.Label(icon, GUILayout.Width(iconSize), GUILayout.Height(iconSize));
  44. EditorGUILayout.BeginVertical();
  45. GUILayout.Label(Styles.gridSelectionLabel);
  46. EditorGUI.BeginChangeCheck();
  47. GridSelection.position = EditorGUILayout.BoundsIntField(GUIContent.none, GridSelection.position);
  48. if (EditorGUI.EndChangeCheck())
  49. {
  50. OnValidate();
  51. }
  52. EditorGUILayout.EndVertical();
  53. EditorGUILayout.EndHorizontal();
  54. DrawHeaderHelpAndSettingsGUI(GUILayoutUtility.GetLastRect());
  55. }
  56. public bool HasFrameBounds()
  57. {
  58. return GridSelection.active;
  59. }
  60. public Bounds OnGetFrameBounds()
  61. {
  62. Bounds bounds = new Bounds();
  63. if (GridSelection.active)
  64. {
  65. Vector3Int gridMin = GridSelection.position.min;
  66. Vector3Int gridMax = GridSelection.position.max;
  67. Vector3 min = GridSelection.grid.CellToWorld(gridMin);
  68. Vector3 max = GridSelection.grid.CellToWorld(gridMax);
  69. bounds = new Bounds((max + min) * .5f, max - min);
  70. }
  71. return bounds;
  72. }
  73. }
  74. }