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- using UnityEngine;
- using UnityEngine.Scripting.APIUpdating;
- using UnityEngine.Tilemaps;
-
- namespace UnityEditor.Tilemaps
- {
- /// <summary>Base class for Grid Brush Editor.</summary>
- [MovedFrom(true, "UnityEditor", "UnityEditor")]
- [CustomEditor(typeof(GridBrushBase))]
- public class GridBrushEditorBase : Editor
- {
- private static class Styles
- {
- public static readonly Color activeColor = new Color(1f, .5f, 0f);
- public static readonly Color executingColor = new Color(1f, .75f, 0.25f);
- }
-
- /// <summary>Checks if the Brush allows the changing of Z Position.</summary>
- /// <returns>Whether the Brush can change Z Position.</returns>
- public virtual bool canChangeZPosition
- {
- get { return true; }
- set {}
- }
-
- /// <summary>Callback for painting the GUI for the GridBrush in the Scene view.</summary>
- /// <param name="gridLayout">Grid that the brush is being used on.</param>
- /// <param name="brushTarget">Target of the GridBrushBase::ref::Tool operation. By default the currently selected GameObject.</param>
- /// <param name="position">Current selected location of the brush.</param>
- /// <param name="tool">Current GridBrushBase::ref::Tool selected.</param>
- /// <param name="executing">Whether is brush is being used.</param>
- /// <remarks>Implement this for any special behaviours when the GridBrush is used on the Scene View.</remarks>
- public virtual void OnPaintSceneGUI(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, bool executing)
- {
- OnPaintSceneGUIInternal(gridLayout, brushTarget, position, tool, executing);
- }
-
- /// <summary>Callback for painting the inspector GUI for the GridBrush in the tilemap palette.</summary>
- /// <remarks>Implement this to have a custom editor in the tilemap palette for the GridBrush.</remarks>
- public virtual void OnPaintInspectorGUI()
- {
- OnInspectorGUI();
- }
-
- /// <summary>Callback for drawing the Inspector GUI when there is an active GridSelection made in a GridLayout.</summary>
- /// <remarks>Override this to show custom Inspector GUI for the current selection.</remarks>
- public virtual void OnSelectionInspectorGUI() {}
-
- /// <summary>Callback for painting custom gizmos when there is an active GridSelection made in a GridLayout.</summary>
- /// <param name="gridLayout">Grid that the brush is being used on.</param>
- /// <param name="brushTarget">Target of the GridBrushBase::ref::Tool operation. By default the currently selected GameObject.</param>
- /// <remarks>Override this to show custom gizmos for the current selection.</remarks>
- public virtual void OnSelectionSceneGUI(GridLayout gridLayout, GameObject brushTarget) {}
-
- /// <summary>
- /// Callback for painting custom gizmos for the GridBrush for the brush target
- /// </summary>
- /// <param name="gridLayout">Grid that the brush is being used on.</param>
- /// <param name="brushTarget">Target of the GridBrushBase::ref::Tool operation. By default the currently selected GameObject.</param>
- /// <remarks>Override this to show custom gizmos for the brush target.</remarks>
- public virtual void OnSceneGUI(GridLayout gridLayout, GameObject brushTarget) {}
-
- /// <summary>Callback when the mouse cursor leaves a paintable region.</summary>
- /// <remarks>Implement this for any custom behaviour when the mouse cursor leaves a paintable region.</remarks>
- public virtual void OnMouseLeave() {}
-
- /// <summary>Callback when the mouse cursor enters a paintable region.</summary>
- /// <remarks>Implement this for any custom behaviour when the mouse cursor enters a paintable region.</remarks>
- public virtual void OnMouseEnter() {}
-
- /// <summary>Callback when a GridBrushBase.Tool is activated.</summary>
- /// <param name="tool">Tool that is activated.</param>
- /// <remarks>Implement this for any special behaviours when a Tool is activated.</remarks>
- public virtual void OnToolActivated(GridBrushBase.Tool tool) {}
-
- /// <summary>Callback when a GridBrushBase.Tool is deactivated.</summary>
- /// <param name="tool">Tool that is deactivated.</param>
- /// <remarks>Implement this for any special behaviours when a Tool is deactivated.</remarks>
- public virtual void OnToolDeactivated(GridBrushBase.Tool tool) {}
-
- /// <summary>Callback for registering an Undo action before the GridBrushBase does the current GridBrushBase::ref::Tool action.</summary>
- /// <param name="brushTarget">Target of the GridBrushBase::ref::Tool operation. By default the currently selected GameObject.</param>
- /// <param name="tool">Current GridBrushBase::ref::Tool selected.</param>
- /// <remarks>Implement this for any special Undo behaviours when a brush is used.</remarks>
- public virtual void RegisterUndo(GameObject brushTarget, GridBrushBase.Tool tool) {}
-
- /// <summary>Returns all valid targets that the brush can edit.</summary>
- public virtual GameObject[] validTargets { get { return null; } }
-
- internal void OnEditStart(GridLayout gridLayout, GameObject brushTarget)
- {
- SetBufferSyncTile(brushTarget, true);
- }
-
- internal void OnEditEnd(GridLayout gridLayout, GameObject brushTarget)
- {
- SetBufferSyncTile(brushTarget, false);
- }
-
- private void SetBufferSyncTile(GameObject brushTarget, bool active)
- {
- if (brushTarget == null || !Tilemap.HasSyncTileCallback())
- return;
-
- var tilemaps = brushTarget.GetComponentsInChildren<Tilemap>();
- foreach (var tilemap in tilemaps)
- {
- tilemap.bufferSyncTile = active;
- }
- }
-
- internal static void OnSceneGUIInternal(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, bool executing)
- {
- if (Event.current.type != EventType.Repaint)
- return;
-
- if (tool == GridBrushBase.Tool.Select ||
- tool == GridBrushBase.Tool.Move)
- {
- if (GridSelection.active && !executing)
- {
- Color color = Styles.activeColor;
- GridEditorUtility.DrawGridMarquee(gridLayout, position, color);
- }
- }
- }
-
- internal static void OnPaintSceneGUIInternal(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, bool executing)
- {
- if (Event.current.type != EventType.Repaint)
- return;
-
- Color color = Color.white;
- if (tool == GridBrushBase.Tool.Pick && executing)
- color = Color.cyan;
- if (tool == GridBrushBase.Tool.Paint && executing)
- color = Color.yellow;
-
- if (tool == GridBrushBase.Tool.Select ||
- tool == GridBrushBase.Tool.Move)
- {
- if (executing)
- color = Styles.executingColor;
- else if (GridSelection.active)
- color = Styles.activeColor;
- }
-
- if (brushTarget != null)
- {
- var targetLayout = brushTarget.GetComponent<GridLayout>();
- if (targetLayout != null)
- gridLayout = targetLayout;
- }
-
- if (position.zMin != 0)
- {
- var zeroBounds = position;
- zeroBounds.z = 0;
- GridEditorUtility.DrawGridMarquee(gridLayout, zeroBounds, color);
- color = Color.blue;
- }
- GridEditorUtility.DrawGridMarquee(gridLayout, position, color);
- }
- }
- }
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