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- using System;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.Tilemaps;
- using UnityEditor.SceneManagement;
- using UnityEngine.Scripting.APIUpdating;
- using Object = UnityEngine.Object;
-
- namespace UnityEditor.Tilemaps
- {
- /// <summary>Editor for GridBrush.</summary>
- [MovedFrom(true, "UnityEditor", "UnityEditor")]
- [CustomEditor(typeof(GridBrush))]
- public class GridBrushEditor : GridBrushEditorBase
- {
- private static class Styles
- {
- public static readonly GUIContent tileLabel = EditorGUIUtility.TrTextContent("Tile", "Tile set in tilemap");
- public static readonly GUIContent spriteLabel = EditorGUIUtility.TrTextContent("Sprite", "Sprite set when tile is set in tilemap");
- public static readonly GUIContent colorLabel = EditorGUIUtility.TrTextContent("Color", "Color set when tile is set in tilemap");
- public static readonly GUIContent colliderTypeLabel = EditorGUIUtility.TrTextContent("Collider Type", "Collider shape used for tile");
- public static readonly GUIContent lockColorLabel = EditorGUIUtility.TrTextContent("Lock Color", "Prevents tilemap from changing color of tile");
- public static readonly GUIContent lockTransformLabel = EditorGUIUtility.TrTextContent("Lock Transform", "Prevents tilemap from changing transform of tile");
- public static readonly GUIContent gridSelectionPropertiesLabel = EditorGUIUtility.TrTextContent("Grid Selection Properties");
- public static readonly GUIContent modifyTilemapLabel = EditorGUIUtility.TrTextContent("Modify Tilemap");
- public static readonly GUIContent modifyLabel = EditorGUIUtility.TrTextContent("Modify");
- public static readonly GUIContent deleteSelectionLabel = EditorGUIUtility.TrTextContent("Delete Selection");
-
- public static readonly GUIContent noTool =
- EditorGUIUtility.TrTextContentWithIcon("None", "No Gizmo in the Scene view", "RectTool");
- public static readonly GUIContent moveTool =
- EditorGUIUtility.TrTextContentWithIcon("Move", "Shows a Gizmo in the Scene view for changing the offset for the Grid Selection", "MoveTool");
- public static readonly GUIContent rotateTool =
- EditorGUIUtility.TrTextContentWithIcon("Rotate", "Shows a Gizmo in the Scene view for changing the rotation for the Grid Selection", "RotateTool");
- public static readonly GUIContent scaleTool =
- EditorGUIUtility.TrTextContentWithIcon("Scale", "Shows a Gizmo in the Scene view for changing the scale for the Grid Selection", "ScaleTool");
- public static readonly GUIContent transformTool =
- EditorGUIUtility.TrTextContentWithIcon("Transform", "Shows a Gizmo in the Scene view for changing the transform for the Grid Selection", "TransformTool");
-
- public static readonly GUIContent[] selectionTools = new[]
- {
- noTool
- , moveTool
- , rotateTool
- , scaleTool
- , transformTool
- };
- }
-
- public enum ModifyCells
- {
- InsertRow,
- InsertColumn,
- InsertRowBefore,
- InsertColumnBefore,
- DeleteRow,
- DeleteColumn,
- DeleteRowBefore,
- DeleteColumnBefore,
- }
-
- private class GridBrushProperties
- {
- public static readonly GUIContent floodFillPreviewLabel = EditorGUIUtility.TrTextContent("Show Flood Fill Preview", "Whether a preview is shown while painting a Tilemap when Flood Fill mode is enabled");
- public static readonly string floodFillPreviewEditorPref = "GridBrush.EnableFloodFillPreview";
- }
-
- /// <summary>The GridBrush that is the target for this editor.</summary>
- public GridBrush brush { get { return target as GridBrush; } }
- private int m_LastPreviewRefreshHash;
-
- // These are used to clean out previews that happened on previous update
- private GridLayout m_LastGrid;
- private GameObject m_LastBrushTarget;
- private BoundsInt? m_LastBounds;
- private GridBrushBase.Tool? m_LastTool;
-
- // These are used to handle selection in Selection Inspector
- private TileBase[] m_SelectionTiles;
- private Color[] m_SelectionColors;
- private Matrix4x4[] m_SelectionMatrices;
- private TileFlags[] m_SelectionFlagsArray;
- private Sprite[] m_SelectionSprites;
- private Tile.ColliderType[] m_SelectionColliderTypes;
- private int selectionCellCount => Math.Abs(GridSelection.position.size.x * GridSelection.position.size.y * GridSelection.position.size.z);
-
- // These are used to handle transform manipulation on the Tilemap
- private int m_SelectedTransformTool = 0;
-
- // These are used to handle insert/delete cells on the Tilemap
- private int m_CellCount = 1;
- private ModifyCells m_ModifyCells = ModifyCells.InsertRow;
-
- protected virtual void OnEnable()
- {
- Undo.undoRedoPerformed += ClearLastPreview;
- }
-
- protected virtual void OnDisable()
- {
- Undo.undoRedoPerformed -= ClearLastPreview;
- ClearLastPreview();
- }
-
- private void ClearLastPreview()
- {
- ClearPreview();
- m_LastPreviewRefreshHash = 0;
- }
-
- /// <summary>Callback for painting the GUI for the GridBrush in the Scene View.</summary>
- /// <param name="gridLayout">Grid that the brush is being used on.</param>
- /// <param name="brushTarget">Target of the GridBrushBase::ref::Tool operation. By default the currently selected GameObject.</param>
- /// <param name="position">Current selected location of the brush.</param>
- /// <param name="tool">Current GridBrushBase::ref::Tool selected.</param>
- /// <param name="executing">Whether brush is being used.</param>
- public override void OnPaintSceneGUI(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, bool executing)
- {
- BoundsInt gizmoRect = position;
- bool refreshPreviews = false;
- if (Event.current.type == EventType.Layout)
- {
- int newPreviewRefreshHash = GetHash(gridLayout, brushTarget, position, tool, brush);
- refreshPreviews = newPreviewRefreshHash != m_LastPreviewRefreshHash;
- if (refreshPreviews)
- m_LastPreviewRefreshHash = newPreviewRefreshHash;
- }
- if (tool == GridBrushBase.Tool.Move)
- {
- if (refreshPreviews && executing)
- {
- ClearPreview();
- PaintPreview(gridLayout, brushTarget, position.min);
- }
- }
- else if (tool == GridBrushBase.Tool.Paint || tool == GridBrushBase.Tool.Erase)
- {
- if (refreshPreviews)
- {
- ClearPreview();
- if (tool != GridBrushBase.Tool.Erase)
- {
- PaintPreview(gridLayout, brushTarget, position.min);
- }
- }
- gizmoRect = new BoundsInt(position.min - brush.pivot, brush.size);
- }
- else if (tool == GridBrushBase.Tool.Box)
- {
- if (refreshPreviews)
- {
- ClearPreview();
- BoxFillPreview(gridLayout, brushTarget, position);
- }
- }
- else if (tool == GridBrushBase.Tool.FloodFill)
- {
- if (refreshPreviews)
- {
- if (CheckFloodFillPreview(gridLayout, brushTarget, position.min))
- ClearPreview();
- FloodFillPreview(gridLayout, brushTarget, position.min);
- }
- }
-
- base.OnPaintSceneGUI(gridLayout, brushTarget, gizmoRect, tool, executing);
- }
-
- private void UpdateSelection(Tilemap tilemap)
- {
- var selection = GridSelection.position;
- var cellCount = selectionCellCount;
- if (m_SelectionTiles == null || m_SelectionTiles.Length != selectionCellCount)
- {
- m_SelectionTiles = new TileBase[cellCount];
- m_SelectionColors = new Color[cellCount];
- m_SelectionMatrices = new Matrix4x4[cellCount];
- m_SelectionFlagsArray = new TileFlags[cellCount];
- m_SelectionSprites = new Sprite[cellCount];
- m_SelectionColliderTypes = new Tile.ColliderType[cellCount];
- }
-
- int index = 0;
- foreach (var p in selection.allPositionsWithin)
- {
- m_SelectionTiles[index] = tilemap.GetTile(p);
- m_SelectionColors[index] = tilemap.GetColor(p);
- m_SelectionMatrices[index] = tilemap.GetTransformMatrix(p);
- m_SelectionFlagsArray[index] = tilemap.GetTileFlags(p);
- m_SelectionSprites[index] = tilemap.GetSprite(p);
- m_SelectionColliderTypes[index] = tilemap.GetColliderType(p);
- index++;
- }
- }
-
- /// <summary>Callback for drawing the Inspector GUI when there is an active GridSelection made in a Tilemap.</summary>
- public override void OnSelectionInspectorGUI()
- {
- BoundsInt selection = GridSelection.position;
- Tilemap tilemap = GridSelection.target.GetComponent<Tilemap>();
-
- int cellCount = selectionCellCount;
- if (tilemap != null && cellCount > 0)
- {
- base.OnSelectionInspectorGUI();
-
- if (!EditorGUIUtility.editingTextField
- && Event.current.type == EventType.KeyDown
- && (Event.current.keyCode == KeyCode.Delete
- || Event.current.keyCode == KeyCode.Backspace))
- {
- DeleteSelection(tilemap, selection);
- Event.current.Use();
- }
-
- GUILayout.Space(10f);
-
- EditorGUILayout.LabelField(Styles.gridSelectionPropertiesLabel, EditorStyles.boldLabel);
-
- UpdateSelection(tilemap);
-
- EditorGUI.BeginChangeCheck();
- EditorGUI.showMixedValue = m_SelectionTiles.Any(tile => tile != m_SelectionTiles.First());
- var position = new Vector3Int(selection.xMin, selection.yMin, selection.zMin);
- TileBase newTile = EditorGUILayout.ObjectField(Styles.tileLabel, tilemap.GetTile(position), typeof(TileBase), false) as TileBase;
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObject(tilemap, "Edit Tilemap");
- foreach (var p in selection.allPositionsWithin)
- tilemap.SetTile(p, newTile);
- }
-
- using (new EditorGUI.DisabledScope(true))
- {
- EditorGUI.showMixedValue = m_SelectionSprites.Any(sprite => sprite != m_SelectionSprites.First());
- EditorGUILayout.ObjectField(Styles.spriteLabel, m_SelectionSprites[0], typeof(Sprite), false, GUILayout.Height(EditorGUI.kSingleLineHeight));
- }
-
- bool colorFlagsAllEqual = m_SelectionFlagsArray.All(flags => (flags & TileFlags.LockColor) == (m_SelectionFlagsArray.First() & TileFlags.LockColor));
- using (new EditorGUI.DisabledScope(!colorFlagsAllEqual || (m_SelectionFlagsArray[0] & TileFlags.LockColor) != 0))
- {
- EditorGUI.showMixedValue = m_SelectionColors.Any(color => color != m_SelectionColors.First());
- EditorGUI.BeginChangeCheck();
- Color newColor = EditorGUILayout.ColorField(Styles.colorLabel, m_SelectionColors[0]);
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObject(tilemap, "Edit Tilemap");
- foreach (var p in selection.allPositionsWithin)
- tilemap.SetColor(p, newColor);
- }
- }
-
- using (new EditorGUI.DisabledScope(true))
- {
- EditorGUI.showMixedValue = m_SelectionColliderTypes.Any(colliderType => colliderType != m_SelectionColliderTypes.First());
- EditorGUILayout.EnumPopup(Styles.colliderTypeLabel, m_SelectionColliderTypes[0]);
- }
-
- bool transformFlagsAllEqual = m_SelectionFlagsArray.All(flags => (flags & TileFlags.LockTransform) == (m_SelectionFlagsArray.First() & TileFlags.LockTransform));
- using (new EditorGUI.DisabledScope(!transformFlagsAllEqual || (m_SelectionFlagsArray[0] & TileFlags.LockTransform) != 0))
- {
- EditorGUI.showMixedValue = m_SelectionMatrices.Any(matrix => matrix != m_SelectionMatrices.First());
- EditorGUI.BeginChangeCheck();
- Matrix4x4 newTransformMatrix = TileEditor.TransformMatrixOnGUI(m_SelectionMatrices[0]);
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObject(tilemap, "Edit Tilemap");
- foreach (var p in selection.allPositionsWithin)
- tilemap.SetTransformMatrix(p, newTransformMatrix);
- }
- }
-
- using (new EditorGUI.DisabledScope(true))
- {
- EditorGUI.showMixedValue = !colorFlagsAllEqual;
- EditorGUILayout.Toggle(Styles.lockColorLabel, (m_SelectionFlagsArray[0] & TileFlags.LockColor) != 0);
- EditorGUI.showMixedValue = !transformFlagsAllEqual;
- EditorGUILayout.Toggle(Styles.lockTransformLabel, (m_SelectionFlagsArray[0] & TileFlags.LockTransform) != 0);
- }
-
- EditorGUI.showMixedValue = false;
-
- if (GUILayout.Button(Styles.deleteSelectionLabel))
- {
- DeleteSelection(tilemap, selection);
- }
-
- EditorGUILayout.Space();
- EditorGUILayout.LabelField(Styles.modifyTilemapLabel, EditorStyles.boldLabel);
- EditorGUILayout.Space();
-
- EditorGUI.BeginChangeCheck();
- m_SelectedTransformTool = GUILayout.Toolbar(m_SelectedTransformTool, Styles.selectionTools);
- if (EditorGUI.EndChangeCheck())
- SceneView.RepaintAll();
- EditorGUILayout.Space();
-
- GUILayout.BeginHorizontal();
- m_ModifyCells = (ModifyCells)EditorGUILayout.EnumPopup(m_ModifyCells);
- m_CellCount = EditorGUILayout.IntField(m_CellCount);
- if (GUILayout.Button(Styles.modifyLabel))
- {
- RegisterUndoForTilemap(tilemap, Enum.GetName(typeof(ModifyCells), m_ModifyCells));
- switch (m_ModifyCells)
- {
- case ModifyCells.InsertRow:
- {
- tilemap.InsertCells(GridSelection.position.position, 0, m_CellCount, 0);
- break;
- }
- case ModifyCells.InsertRowBefore:
- {
- tilemap.InsertCells(GridSelection.position.position, 0, -m_CellCount, 0);
- break;
- }
- case ModifyCells.InsertColumn:
- {
- tilemap.InsertCells(GridSelection.position.position, m_CellCount, 0, 0);
- break;
- }
- case ModifyCells.InsertColumnBefore:
- {
- tilemap.InsertCells(GridSelection.position.position, -m_CellCount, 0, 0);
- break;
- }
- case ModifyCells.DeleteRow:
- {
- tilemap.DeleteCells(GridSelection.position.position, 0, m_CellCount, 0);
- break;
- }
- case ModifyCells.DeleteRowBefore:
- {
- tilemap.DeleteCells(GridSelection.position.position, 0, -m_CellCount, 0);
- break;
- }
- case ModifyCells.DeleteColumn:
- {
- tilemap.DeleteCells(GridSelection.position.position, m_CellCount, 0, 0);
- break;
- }
- case ModifyCells.DeleteColumnBefore:
- {
- tilemap.DeleteCells(GridSelection.position.position, -m_CellCount, 0, 0);
- break;
- }
- }
- }
- GUILayout.EndHorizontal();
- }
- }
-
- /// <summary>Callback for painting custom gizmos when there is an active GridSelection made in a GridLayout.</summary>
- /// <param name="gridLayout">Grid that the brush is being used on.</param>
- /// <param name="brushTarget">Target of the GridBrushBase::ref::Tool operation. By default the currently selected GameObject.</param>
- /// <remarks>Override this to show custom gizmos for the current selection.</remarks>
- public override void OnSelectionSceneGUI(GridLayout gridLayout, GameObject brushTarget)
- {
- var tilemap = brushTarget.GetComponent<Tilemap>();
- if (tilemap == null)
- return;
-
- UpdateSelection(tilemap);
- if (m_SelectionFlagsArray == null || m_SelectionFlagsArray.Length <= 0)
- return;
-
- bool transformFlagsAllEqual = m_SelectionFlagsArray.All(flags => (flags & TileFlags.LockTransform) == (m_SelectionFlagsArray.First() & TileFlags.LockTransform));
- if (!transformFlagsAllEqual || (m_SelectionFlagsArray[0] & TileFlags.LockTransform) != 0)
- return;
-
- var transformMatrix = m_SelectionMatrices[0];
- var p = (Vector3)transformMatrix.GetColumn(3);
- var r = transformMatrix.rotation;
- var s = transformMatrix.lossyScale;
- Vector3 selectionPosition = GridSelection.position.position;
- if (selectionCellCount > 1)
- {
- selectionPosition.x = GridSelection.position.center.x;
- selectionPosition.y = GridSelection.position.center.y;
- }
- selectionPosition += tilemap.tileAnchor;
- var gizmoPosition = tilemap.LocalToWorld(tilemap.CellToLocalInterpolated(selectionPosition + p));
-
- EditorGUI.BeginChangeCheck();
- switch (m_SelectedTransformTool)
- {
- case 0:
- break;
- case 1:
- {
- gizmoPosition = Handles.PositionHandle(gizmoPosition, r);
- }
- break;
- case 2:
- {
- r = Handles.RotationHandle(r, gizmoPosition);
- }
- break;
- case 3:
- {
- s = Handles.ScaleHandle(s, gizmoPosition, r, HandleUtility.GetHandleSize(gizmoPosition));
- }
- break;
- case 4:
- {
- Handles.TransformHandle(ref gizmoPosition, ref r, ref s);
- }
- break;
- default:
- break;
- }
- if (EditorGUI.EndChangeCheck())
- {
- RegisterUndo(brushTarget, GridBrushBase.Tool.Select);
- var offset = tilemap.WorldToLocal(tilemap.LocalToCellInterpolated(gizmoPosition)) - selectionPosition;
- foreach (var position in GridSelection.position.allPositionsWithin)
- {
- if (tilemap.HasTile(position))
- tilemap.SetTransformMatrix(position, Matrix4x4.TRS(offset, r, s));
- }
- InspectorWindow.RefreshInspectors();
- }
- }
-
- private void DeleteSelection(Tilemap tilemap, BoundsInt selection)
- {
- if (tilemap == null)
- return;
-
- RegisterUndo(tilemap.gameObject, GridBrushBase.Tool.Erase);
- brush.BoxErase(tilemap.layoutGrid, tilemap.gameObject, selection);
- }
-
- /// <summary> Callback when the mouse cursor leaves and editing area. </summary>
- /// <remarks> Cleans up brush previews. </remarks>
- public override void OnMouseLeave()
- {
- ClearPreview();
- }
-
- /// <summary> Callback when the GridBrush Tool is deactivated. </summary>
- /// <param name="tool">GridBrush Tool that is deactivated.</param>
- /// <remarks> Cleans up brush previews. </remarks>
- public override void OnToolDeactivated(GridBrushBase.Tool tool)
- {
- ClearPreview();
- }
-
- /// <summary> Whether the GridBrush can change Z Position. </summary>
- public override bool canChangeZPosition
- {
- get { return brush.canChangeZPosition; }
- set { brush.canChangeZPosition = value; }
- }
-
- /// <summary>Callback for registering an Undo action before the GridBrushBase does the current GridBrushBase::ref::Tool action.</summary>
- /// <param name="brushTarget">Target of the GridBrushBase::ref::Tool operation. By default the currently selected GameObject.</param>
- /// <param name="tool">Current GridBrushBase::ref::Tool selected.</param>
- /// <remarks>Implement this for any special Undo behaviours when a brush is used.</remarks>
- public override void RegisterUndo(GameObject brushTarget, GridBrushBase.Tool tool)
- {
- if (brushTarget != null)
- {
- var tilemap = brushTarget.GetComponent<Tilemap>();
- if (tilemap != null)
- {
- RegisterUndoForTilemap(tilemap, tool.ToString());
- }
- }
- }
-
- /// <summary>Returns all valid targets that the brush can edit.</summary>
- /// <remarks>Valid targets for the GridBrush are any GameObjects with a Tilemap component.</remarks>
- public override GameObject[] validTargets
- {
- get
- {
- StageHandle currentStageHandle = StageUtility.GetCurrentStageHandle();
- return currentStageHandle.FindComponentsOfType<Tilemap>().Where(x => x.gameObject.scene.isLoaded
- && x.gameObject.activeInHierarchy).Select(x => x.gameObject).ToArray();
- }
- }
-
- /// <summary>Paints preview data into a cell of a grid given the coordinates of the cell.</summary>
- /// <param name="gridLayout">Grid to paint data to.</param>
- /// <param name="brushTarget">Target of the paint operation. By default the currently selected GameObject.</param>
- /// <param name="position">The coordinates of the cell to paint data to.</param>
- /// <remarks>The grid brush will paint preview sprites in its brush cells onto an associated Tilemap. This will not instantiate objects associated with the painted tiles.</remarks>
- public virtual void PaintPreview(GridLayout gridLayout, GameObject brushTarget, Vector3Int position)
- {
- Vector3Int min = position - brush.pivot;
- Vector3Int max = min + brush.size;
- BoundsInt bounds = new BoundsInt(min, max - min);
-
- if (brushTarget != null)
- {
- Tilemap map = brushTarget.GetComponent<Tilemap>();
- foreach (Vector3Int location in bounds.allPositionsWithin)
- {
- Vector3Int brushPosition = location - min;
- GridBrush.BrushCell cell = brush.cells[brush.GetCellIndex(brushPosition)];
- if (cell.tile != null && map != null)
- {
- SetTilemapPreviewCell(map, location, cell.tile, cell.matrix, cell.color);
- }
- }
- }
-
- m_LastGrid = gridLayout;
- m_LastBounds = bounds;
- m_LastBrushTarget = brushTarget;
- m_LastTool = GridBrushBase.Tool.Paint;
- }
-
- /// <summary>Does a preview of what happens when a GridBrush.BoxFill is done with the same parameters.</summary>
- /// <param name="gridLayout">Grid to box fill data to.</param>
- /// <param name="brushTarget">Target of box fill operation. By default the currently selected GameObject.</param>
- /// <param name="position">The bounds to box fill data to.</param>
- public virtual void BoxFillPreview(GridLayout gridLayout, GameObject brushTarget, BoundsInt position)
- {
- if (brushTarget != null)
- {
- Tilemap map = brushTarget.GetComponent<Tilemap>();
- if (map != null)
- {
- foreach (Vector3Int location in position.allPositionsWithin)
- {
- Vector3Int local = location - position.min;
- GridBrush.BrushCell cell = brush.cells[brush.GetCellIndexWrapAround(local.x, local.y, local.z)];
- if (cell.tile != null)
- {
- SetTilemapPreviewCell(map, location, cell.tile, cell.matrix, cell.color);
- }
- }
- }
- }
-
- m_LastGrid = gridLayout;
- m_LastBounds = position;
- m_LastBrushTarget = brushTarget;
- m_LastTool = GridBrushBase.Tool.Box;
- }
-
- private bool CheckFloodFillPreview(GridLayout gridLayout, GameObject brushTarget, Vector3Int position)
- {
- if (m_LastGrid == gridLayout
- && m_LastBrushTarget == brushTarget
- && m_LastBounds.HasValue && m_LastBounds.Value.Contains(position)
- && brushTarget != null && brush.cellCount > 0)
- {
- Tilemap map = brushTarget.GetComponent<Tilemap>();
- if (map != null)
- {
- GridBrush.BrushCell cell = brush.cells[0];
- if (cell.tile == map.GetEditorPreviewTile(position))
- return false;
- }
- }
- return true;
- }
-
- /// <summary>Does a preview of what happens when a GridBrush.FloodFill is done with the same parameters.</summary>
- /// <param name="gridLayout">Grid to paint data to.</param>
- /// <param name="brushTarget">Target of the flood fill operation. By default the currently selected GameObject.</param>
- /// <param name="position">The coordinates of the cell to flood fill data to.</param>
- public virtual void FloodFillPreview(GridLayout gridLayout, GameObject brushTarget, Vector3Int position)
- {
- // This can be quite taxing on a large Tilemap, so users can choose whether to do this or not
- if (!EditorPrefs.GetBool(GridBrushProperties.floodFillPreviewEditorPref, true))
- return;
-
- var bounds = new BoundsInt(position, Vector3Int.one);
- if (brushTarget != null && brush.cellCount > 0)
- {
- Tilemap map = brushTarget.GetComponent<Tilemap>();
- if (map != null)
- {
- GridBrush.BrushCell cell = brush.cells[0];
- map.EditorPreviewFloodFill(position, cell.tile);
- // Set floodfill bounds as tilemap bounds
- bounds.min = map.origin;
- bounds.max = map.origin + map.size;
- }
- }
-
- m_LastGrid = gridLayout;
- m_LastBounds = bounds;
- m_LastBrushTarget = brushTarget;
- m_LastTool = GridBrushBase.Tool.FloodFill;
- }
-
- [SettingsProvider]
- internal static SettingsProvider CreateSettingsProvider()
- {
- var settingsProvider = new SettingsProvider("Preferences/2D/Grid Brush", SettingsScope.User, SettingsProvider.GetSearchKeywordsFromGUIContentProperties<GridBrushProperties>()) {
- guiHandler = searchContext =>
- {
- PreferencesGUI();
- }
- };
- return settingsProvider;
- }
-
- private static void PreferencesGUI()
- {
- using (new SettingsWindow.GUIScope())
- {
- EditorGUI.BeginChangeCheck();
- var val = EditorGUILayout.Toggle(GridBrushProperties.floodFillPreviewLabel, EditorPrefs.GetBool(GridBrushProperties.floodFillPreviewEditorPref, true));
- if (EditorGUI.EndChangeCheck())
- {
- EditorPrefs.SetBool(GridBrushProperties.floodFillPreviewEditorPref, val);
- }
- }
- }
-
- /// <summary>Clears any preview drawn previously by the GridBrushEditor.</summary>
- public virtual void ClearPreview()
- {
- if (m_LastGrid == null || m_LastBounds == null || m_LastBrushTarget == null || m_LastTool == null)
- return;
-
- Tilemap map = m_LastBrushTarget.GetComponent<Tilemap>();
- if (map != null)
- {
- switch (m_LastTool)
- {
- case GridBrushBase.Tool.FloodFill:
- {
- map.ClearAllEditorPreviewTiles();
- break;
- }
- case GridBrushBase.Tool.Box:
- {
- Vector3Int min = m_LastBounds.Value.position;
- Vector3Int max = min + m_LastBounds.Value.size;
- BoundsInt bounds = new BoundsInt(min, max - min);
- foreach (Vector3Int location in bounds.allPositionsWithin)
- {
- ClearTilemapPreview(map, location);
- }
- break;
- }
- case GridBrushBase.Tool.Paint:
- {
- BoundsInt bounds = m_LastBounds.Value;
- foreach (Vector3Int location in bounds.allPositionsWithin)
- {
- ClearTilemapPreview(map, location);
- }
- break;
- }
- }
- }
-
- m_LastBrushTarget = null;
- m_LastGrid = null;
- m_LastBounds = null;
- m_LastTool = null;
- }
-
- private void RegisterUndoForTilemap(Tilemap tilemap, string undoMessage)
- {
- Undo.RegisterCompleteObjectUndo(new Object[] { tilemap, tilemap.gameObject }, undoMessage);
- }
-
- private static void SetTilemapPreviewCell(Tilemap map, Vector3Int location, TileBase tile, Matrix4x4 transformMatrix, Color color)
- {
- if (map == null)
- return;
- map.SetEditorPreviewTile(location, tile);
- map.SetEditorPreviewTransformMatrix(location, transformMatrix);
- map.SetEditorPreviewColor(location, color);
- }
-
- private static void ClearTilemapPreview(Tilemap map, Vector3Int location)
- {
- if (map == null)
- return;
- map.SetEditorPreviewTile(location, null);
- map.SetEditorPreviewTransformMatrix(location, Matrix4x4.identity);
- map.SetEditorPreviewColor(location, Color.white);
- }
-
- private static int GetHash(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, GridBrush brush)
- {
- int hash = 0;
- unchecked
- {
- hash = hash * 33 + (gridLayout != null ? gridLayout.GetHashCode() : 0);
- hash = hash * 33 + (brushTarget != null ? brushTarget.GetHashCode() : 0);
- hash = hash * 33 + position.GetHashCode();
- hash = hash * 33 + tool.GetHashCode();
- hash = hash * 33 + (brush != null ? brush.GetHashCode() : 0);
- }
-
- return hash;
- }
- }
- }
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