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- using NUnit.Framework;
-
- namespace UnityEditor.U2D.Sprites.EditorTests
- {
- internal class SpritePackageEditorTests
- {
- [Test]
- public void SpriteEditorWindow_IsLoadedFromDll()
- {
- Assert.That(typeof(SpriteEditorWindow).Assembly.FullName, Contains.Substring("Unity.2D.Sprite.Editor"));
- }
- }
- }
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