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Main.cs 69KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. using UnityEngine.Networking;
  7. using System.Text.RegularExpressions;
  8. using System.Data.SqlClient;
  9. using TMPro;
  10. using System;
  11. using System.IO;
  12. using ZXing;
  13. using ZXing.QrCode;
  14. using System.Net;
  15. using SimpleJSON;
  16. using System.ComponentModel;
  17. using System.Text;
  18. public class Main : MonoBehaviour
  19. {
  20. private List<Image> dim = new List<Image>();
  21. [SerializeField] GameObject 主業;
  22. [SerializeField] GameObject 副業;
  23. [SerializeField] Image 代1;
  24. [SerializeField] Image 代2;
  25. [SerializeField] Image 代3;
  26. [SerializeField] Image 代4;
  27. [SerializeField] Image 代5;
  28. [SerializeField] Image 代6;
  29. [SerializeField] TextMeshProUGUI 代辦1;
  30. [SerializeField] TextMeshProUGUI 代辦2;
  31. [SerializeField] TextMeshProUGUI 代辦3;
  32. [SerializeField] TextMeshProUGUI 代辦4;
  33. [SerializeField] TextMeshProUGUI 代辦5;
  34. [SerializeField] TextMeshProUGUI 代辦6;
  35. public GameObject 二格;
  36. public GameObject 三格;
  37. public GameObject 四格;
  38. public GameObject buttonPrefab2;
  39. public GameObject buttonPrefab3;
  40. public GameObject buttonPrefab4;
  41. public Transform buttonParent;
  42. public GameObject buttonceneter;
  43. private List<GameObject> copy = new List<GameObject>();
  44. [SerializeField] TMP_InputField 輸入;
  45. [SerializeField] TextMeshProUGUI 輸出;
  46. [SerializeField] TextMeshProUGUI 文字;
  47. [SerializeField] TextMeshProUGUI 業務;
  48. [SerializeField] TextMeshProUGUI 採購;
  49. [SerializeField] TextMeshProUGUI 工程;
  50. [SerializeField] TextMeshProUGUI 財務;
  51. [SerializeField] TextMeshProUGUI 人事;
  52. [SerializeField] TextMeshProUGUI 資料庫;
  53. [SerializeField] TextMeshProUGUI 倉儲;
  54. [SerializeField] TextMeshProUGUI 簡易功能;
  55. //[SerializeField] TextMeshProUGUI 主頁面;
  56. [SerializeField] TextMeshProUGUI 合約報價單審核;
  57. [SerializeField] TextMeshProUGUI 考勤打卡;
  58. [SerializeField] TextMeshProUGUI 公司組織結構;
  59. [SerializeField] TextMeshProUGUI 考勤明細;
  60. [SerializeField] TextMeshProUGUI 圖片讀取;
  61. [SerializeField] TextMeshProUGUI 請購單申請s;
  62. [SerializeField] TextMeshProUGUI 圖片下載s;
  63. [SerializeField] TextMeshProUGUI 請購單審核s;
  64. [SerializeField] TextMeshProUGUI 採購單查詢s;
  65. [SerializeField] TextMeshProUGUI 合約報價單查詢;
  66. [SerializeField] TextMeshProUGUI 採購單一級核准s;
  67. [SerializeField] TextMeshProUGUI 採購單二級核准s;
  68. [SerializeField] TextMeshProUGUI 特支費申請s;
  69. [SerializeField] TextMeshProUGUI 主管指定沖銷s;
  70. [SerializeField] TextMeshProUGUI 收款狀態報表s;
  71. [SerializeField] TextMeshProUGUI 合約執行進度s;
  72. [SerializeField] TextMeshProUGUI 合約請款控制表s;
  73. [SerializeField] TextMeshProUGUI 收款確認表s;
  74. [SerializeField] TextMeshProUGUI 採購單付款確認s;
  75. [SerializeField] TextMeshProUGUI 採購單付款狀態報表s;
  76. [SerializeField] TextMeshProUGUI 合約結案控制表s;
  77. [SerializeField] TextMeshProUGUI 合約驗收控制表s;
  78. [SerializeField] TextMeshProUGUI 工程_合約結案控制表s;
  79. [SerializeField] TextMeshProUGUI 工程_合約驗收控制表s;
  80. [SerializeField] TextMeshProUGUI 工程材料表s;
  81. [SerializeField] TextMeshProUGUI 倉儲領料審核s;
  82. [SerializeField] TextMeshProUGUI 倉儲領料出庫s;
  83. [SerializeField] TextMeshProUGUI 倉儲單據狀態看板s;
  84. [SerializeField] TextMeshProUGUI 盤盈盤損申請s;
  85. [SerializeField] TextMeshProUGUI 特支費審核s;
  86. [SerializeField] TextMeshProUGUI 部門聯絡函申請s;
  87. [SerializeField] TextMeshProUGUI 門禁s;
  88. [SerializeField] TextMeshProUGUI 投訴s;
  89. [SerializeField] TextMeshProUGUI 財務單最高主管審核s;
  90. [SerializeField] TextMeshProUGUI 供應商管理銀行修改審核s;
  91. [SerializeField] GameObject 業務_cb;
  92. [SerializeField] GameObject 採購_cb;
  93. [SerializeField] GameObject 工程_cb;
  94. [SerializeField] GameObject 倉儲_cb;
  95. [SerializeField] GameObject 財務_cb;
  96. [SerializeField] GameObject 人事_cb;
  97. [SerializeField] GameObject 資料庫_cb;
  98. [SerializeField] GameObject 功能_cb;
  99. [SerializeField] GameObject 主畫面;
  100. [SerializeField] GameObject 讀取畫面;
  101. [SerializeField] GameObject 選單;
  102. [SerializeField] GameObject 業務按鈕;
  103. [SerializeField] GameObject 採購按鈕;
  104. [SerializeField] GameObject 工程按鈕;
  105. [SerializeField] GameObject 倉儲按鈕;
  106. [SerializeField] GameObject 財務按鈕;
  107. [SerializeField] GameObject 人事按鈕;
  108. [SerializeField] GameObject 資料庫按鈕;
  109. [SerializeField] GameObject 功能按鈕;
  110. [SerializeField] GameObject 選擇阿帕契;
  111. [SerializeField] GameObject 讀取;
  112. [SerializeField] GameObject 合約報價單審核_cb;
  113. [SerializeField] GameObject 合約報價單查詢_cb;
  114. [SerializeField] GameObject 請購單申請_cb;
  115. [SerializeField] GameObject 請購單核准_cb;
  116. [SerializeField] GameObject 採購單查詢_cb;
  117. [SerializeField] GameObject 採購單一級核准_cb;
  118. [SerializeField] GameObject 採購單二級核准_cb;
  119. [SerializeField] GameObject 特支費申請_cb;
  120. [SerializeField] GameObject 主管指定沖銷_cb;
  121. [SerializeField] GameObject 考勤打卡_cb;
  122. [SerializeField] GameObject 公司組織結構_cb;
  123. [SerializeField] GameObject 考勤明細表_cb;
  124. [SerializeField] GameObject 收款狀態報表_cb;
  125. [SerializeField] GameObject 合約請款控制表_cb;
  126. [SerializeField] GameObject 收款確認表_cb;
  127. [SerializeField] GameObject 採購單付款確認_cb;
  128. [SerializeField] GameObject 採購單付款狀態報表_cb;
  129. [SerializeField] GameObject 合約結案控制表_cb;
  130. [SerializeField] GameObject 合約驗收控制表_cb;
  131. [SerializeField] GameObject 工程_合約結案控制表_cb;
  132. [SerializeField] GameObject 工程_合約驗收控制表_cb;
  133. [SerializeField] GameObject 倉儲領料審核_cb;
  134. [SerializeField] GameObject 倉儲領料出庫_cb;
  135. [SerializeField] GameObject 倉儲單據狀態看板_cb;
  136. [SerializeField] GameObject 盤盈盤損申請_cb;
  137. [SerializeField] GameObject 特支費審核_cb;
  138. [SerializeField] GameObject 部門聯絡函申請_cb;
  139. [SerializeField] GameObject 門禁_cb;
  140. [SerializeField] GameObject 投訴_cb;
  141. [SerializeField] GameObject 財務單最高主管審核_cb;
  142. [SerializeField] GameObject 供應商管理銀行修改審核_cb;
  143. [SerializeField] GameObject 伺服器圖1;
  144. [SerializeField] GameObject 伺服器圖2;
  145. [SerializeField] GameObject 網頁面板1;
  146. [SerializeField] Image 業務圖片;
  147. [SerializeField] Image 採購圖片;
  148. [SerializeField] Image 工程圖片;
  149. [SerializeField] Image 倉儲圖片;
  150. [SerializeField] Image 財務圖片;
  151. [SerializeField] Image 人事圖片;
  152. [SerializeField] Image 資料庫圖片;
  153. [SerializeField] Image 功能圖片;
  154. [SerializeField] TextMeshProUGUI 測試;
  155. [SerializeField] GameObject 讀取失敗畫面;
  156. private List<Image> images= new List<Image>();
  157. public GameObject ceneter;
  158. public Vector2 offset = new Vector2(500, -400);
  159. public Image[] image;
  160. private string str;
  161. public CanvasScaler canvasScaler;
  162. public float idleTime = 300f; // 5分鐘的閒置時間
  163. private float timeSinceLastInteraction = 0f;
  164. public ScrollRect scrollRect;
  165. private int buttonPressCount = 0;
  166. private float lastButtonPressTime = 0.0f;
  167. public float maxButtonPressInterval = 0.2f;
  168. public int requiredButtonPressCount = 5;
  169. private int buttonPressCount1 = 0;
  170. private float lastButtonPressTime1 = 0.0f;
  171. public float maxButtonPressInterval1 = 0.2f;
  172. public int requiredButtonPressCount1 = 5;
  173. private float timer = 0f;
  174. private float interval = 60f;
  175. [SerializeField] GameObject 網頁面板;
  176. UniWebView webView;
  177. public GameObject panel;
  178. float scale = 0;
  179. float xbar = 0;
  180. float ybar = 0;
  181. RectTransform panelRectTransform;
  182. float screenWidth;
  183. float screenHeight;
  184. string 路徑 = "";
  185. string 路徑1 = "";
  186. private JSONNode 供應商;
  187. private JSONNode 報價單;
  188. private JSONNode 請購單;
  189. private JSONNode 採購單一;
  190. private JSONNode 採購單二;
  191. private JSONNode 支付單;
  192. // Start is called before the first frame update
  193. void Start()
  194. {
  195. Screen.autorotateToPortrait = false;
  196. Screen.orientation = ScreenOrientation.LandscapeLeft;
  197. screenWidth = Screen.width;
  198. screenHeight = Screen.height;
  199. timeSinceLastInteraction = 0f;
  200. if (canvasScaler == null)
  201. {
  202. canvasScaler = GetComponent<CanvasScaler>();
  203. }
  204. if (Main.Global.rate>1.6)
  205. {
  206. canvasScaler.matchWidthOrHeight = 1f;
  207. }
  208. else
  209. {
  210. canvasScaler.matchWidthOrHeight = 0f;
  211. }
  212. if (canvasScaler.matchWidthOrHeight == 0f)
  213. {
  214. scale = screenWidth / 1600;
  215. xbar=0;
  216. ybar=(screenHeight-(1000*scale))/2;
  217. }
  218. else
  219. {
  220. scale = screenHeight/ 1000;
  221. xbar=(screenWidth-(1600*scale))/2;
  222. ybar=0;
  223. }
  224. //Main.Global.阿帕契路徑="http://106.1.48.106:8080/wp-content/themes/event-star/tab.php?";
  225. //Main.Global.阿帕契路徑="http://103.231.201.230/hxpgsweb/wp-content/themes/twentytwentyone/tab.php?";
  226. //Main.Global.預設伺服器路徑="id";
  227. //Main.Global.系統語言="繁體中文";
  228. //Main.Global.級別="00";
  229. //Main.Global.人員="李協叡";
  230. //初始化系統語言();
  231. //Main.Global.PA="b70340";
  232. //Main.Global.PB="0911274990";
  233. Main.Global.跳轉1 = "";
  234. Main.Global.跳轉2 = "";
  235. Main.Global.跳轉3 = "";
  236. if (Main.Global.預設伺服器路徑=="tw")
  237. {
  238. 伺服器圖1.SetActive(false);
  239. 伺服器圖2.SetActive(true);
  240. }
  241. else
  242. {
  243. 伺服器圖1.SetActive(true);
  244. 伺服器圖2.SetActive(false);
  245. }
  246. panelRectTransform = panel.GetComponent<RectTransform>();
  247. //PlayerPrefs.DeleteKey("版本號字串");
  248. if (Main.Global.阿帕契路徑=="http://36.64.59.26/hxpgsweb/wp-content/themes/twentytwentyone/login.php?")
  249. {
  250. Main.Global.阿帕契路徑="http://36.64.59.26/hxpgsweb/wp-content/themes/twentytwentyone/tab.php?";
  251. }
  252. else if (Main.Global.阿帕契路徑=="http://192.168.1.6/hxpgsweb/wp-content/themes/twentytwentyone/login.php?")
  253. {
  254. Main.Global.阿帕契路徑="http://192.168.1.6/hxpgsweb/wp-content/themes/twentytwentyone/tab.php?";
  255. }
  256. else if (Main.Global.阿帕契路徑=="http://106.1.48.106:8080/wp-content/themes/event-star/login.php?")
  257. {
  258. Main.Global.阿帕契路徑="http://106.1.48.106:8080/wp-content/themes/event-star/tab.php?";
  259. }
  260. StartCoroutine(判斷更新());
  261. Main.Global.首次登入=false;
  262. 主業.SetActive(true);
  263. 副業.SetActive(false);
  264. StartCoroutine(審核清單());
  265. if (Main.Global.展示帳號登入==false)
  266. {
  267. 讀取畫面.SetActive(true);
  268. 主畫面.SetActive(false);
  269. 讀取失敗畫面.SetActive(false);
  270. StartCoroutine(讀取CC());
  271. }
  272. else
  273. {
  274. Main.Global.人員="李協叡";
  275. 讀取畫面.SetActive(false);
  276. 主畫面.SetActive(true);
  277. 讀取失敗畫面.SetActive(false);
  278. Main.Global.快速登入=true;
  279. images.Clear();
  280. if (Main.Global.show8==false)
  281. {
  282. 功能_cb.SetActive(false);
  283. }
  284. else
  285. {
  286. images.Add(功能圖片);
  287. }
  288. if (Main.Global.show1==false)
  289. {
  290. 業務_cb.SetActive(false);
  291. }
  292. else
  293. {
  294. images.Add(業務圖片);
  295. }
  296. if (Main.Global.show2==false)
  297. {
  298. 採購_cb.SetActive(false);
  299. }
  300. else
  301. {
  302. images.Add(採購圖片);
  303. }
  304. if (Main.Global.show3==false)
  305. {
  306. 工程_cb.SetActive(false);
  307. }
  308. else
  309. {
  310. images.Add(工程圖片);
  311. }
  312. if (Main.Global.show4==false)
  313. {
  314. 倉儲_cb.SetActive(false);
  315. }
  316. else
  317. {
  318. images.Add(倉儲圖片);
  319. }
  320. if (Main.Global.show5==false)
  321. {
  322. 財務_cb.SetActive(false);
  323. }
  324. else
  325. {
  326. images.Add(財務圖片);
  327. }
  328. if (Main.Global.show6==false)
  329. {
  330. 人事_cb.SetActive(false);
  331. }
  332. else
  333. {
  334. images.Add(人事圖片);
  335. }
  336. if (Main.Global.show7==false)
  337. {
  338. 資料庫_cb.SetActive(false);
  339. }
  340. else
  341. {
  342. images.Add(資料庫圖片);
  343. }
  344. image = images.ToArray();
  345. 排版();
  346. Debug.Log(Main.Global.部門編號);
  347. }
  348. 系統語言轉換();
  349. }
  350. IEnumerator 審核清單()
  351. {
  352. if (copy != null)
  353. {
  354. DeleteCopies(copy);
  355. }
  356. string se = Main.Global.預設伺服器路徑;
  357. string strcon1 = "主頁供應商修改未核准";
  358. string strUrl1 = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon1, se);
  359. UnityWebRequest request1 = UnityWebRequest.Get(strUrl1);
  360. yield return request1.SendWebRequest();
  361. if (request1.result == UnityWebRequest.Result.ConnectionError)
  362. {
  363. //Debug.Log(request.error);
  364. yield break;
  365. }
  366. 供應商 = JSON.Parse(request1.downloadHandler.text);
  367. string strcon2 = "主頁報價單未核准";
  368. string strUrl2 = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon2, se);
  369. UnityWebRequest request2 = UnityWebRequest.Get(strUrl2);
  370. yield return request2.SendWebRequest();
  371. if (request2.result == UnityWebRequest.Result.ConnectionError)
  372. {
  373. //Debug.Log(request.error);
  374. yield break;
  375. }
  376. 報價單 = JSON.Parse(request2.downloadHandler.text);
  377. string strcon3 = "主頁請購單未核准";
  378. string strUrl3 = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon3, se);
  379. UnityWebRequest request3 = UnityWebRequest.Get(strUrl3);
  380. yield return request3.SendWebRequest();
  381. if (request3.result == UnityWebRequest.Result.ConnectionError)
  382. {
  383. //Debug.Log(request.error);
  384. yield break;
  385. }
  386. 請購單 = JSON.Parse(request3.downloadHandler.text);
  387. string strcon4 = "主頁採購單一未核准";
  388. string strUrl4 = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon4, se);
  389. UnityWebRequest request4 = UnityWebRequest.Get(strUrl4);
  390. yield return request4.SendWebRequest();
  391. if (request4.result == UnityWebRequest.Result.ConnectionError)
  392. {
  393. //Debug.Log(request.error);
  394. yield break;
  395. }
  396. 採購單一 = JSON.Parse(request4.downloadHandler.text);
  397. string strcon5 = "主頁採購單二未核准";
  398. string strUrl5 = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon5, se);
  399. UnityWebRequest request5 = UnityWebRequest.Get(strUrl5);
  400. yield return request5.SendWebRequest();
  401. if (request5.result == UnityWebRequest.Result.ConnectionError)
  402. {
  403. //Debug.Log(request.error);
  404. yield break;
  405. }
  406. 採購單二 = JSON.Parse(request5.downloadHandler.text);
  407. string strcon6 = "主頁支付單未核准";
  408. string strUrl6 = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon6, se);
  409. UnityWebRequest request6 = UnityWebRequest.Get(strUrl6);
  410. yield return request6.SendWebRequest();
  411. if (request6.result == UnityWebRequest.Result.ConnectionError)
  412. {
  413. //Debug.Log(request.error);
  414. yield break;
  415. }
  416. 支付單 = JSON.Parse(request6.downloadHandler.text);
  417. ReplaceNullValues(供應商);
  418. ReplaceNullValues(報價單);
  419. ReplaceNullValues(請購單);
  420. ReplaceNullValues(採購單一);
  421. ReplaceNullValues(採購單二);
  422. ReplaceNullValues(支付單);
  423. if (Main.Global.系統語言=="繁體中文")
  424. {
  425. 代辦1.text="供應商銀行資料修改 - 未審核: "+供應商.Count.ToString();
  426. 代辦2.text="合約報價單未核准: "+報價單.Count.ToString();
  427. 代辦3.text="請購單未審核數量: "+請購單.Count.ToString();
  428. 代辦4.text="採購單未進行一級審核: "+採購單一.Count.ToString();
  429. 代辦5.text="採購單未進行二級審核: "+採購單二.Count.ToString();
  430. 代辦6.text="財物支付單未核准: "+支付單.Count.ToString();
  431. }
  432. else if (Main.Global.系統語言=="簡體中文")
  433. {
  434. 代辦1.text="供应商银行资料修改 - 未审核: "+供應商.Count.ToString();
  435. 代辦2.text="合同报价单未核准: "+報價單.Count.ToString();
  436. 代辦3.text="请购单未审核数量: "+請購單.Count.ToString();
  437. 代辦4.text="采购单未进行一级审核: "+採購單一.Count.ToString();
  438. 代辦5.text="采购单尚未进行二级审核: "+採購單二.Count.ToString();
  439. 代辦6.text="财物支付单未核准: "+支付單.Count.ToString();
  440. }
  441. else if (Main.Global.系統語言=="English")
  442. {
  443. 代辦1.text="Supplier Bank Data Modification - Pending Approval: "+供應商.Count.ToString();
  444. 代辦2.text="Contract Quotation Unapproved: "+報價單.Count.ToString();
  445. 代辦3.text="Purchase Requisition Unapproved Quantity: "+請購單.Count.ToString();
  446. 代辦4.text="Purchase Order Not Yet Subjected to First-Level Approval: "+採購單一.Count.ToString();
  447. 代辦5.text="Purchase Order Not Yet Subjected to Second-Level Approval: "+採購單二.Count.ToString();
  448. 代辦6.text="Material Payment Voucher Not Approved: "+支付單.Count.ToString();
  449. }
  450. else
  451. {
  452. 代辦1.text="Modifikasi Data Bank Pemasok - Menunggu Persetujuan: "+供應商.Count.ToString();
  453. 代辦2.text="Penawaran Kontrak Belum Disetujui: "+報價單.Count.ToString();
  454. 代辦3.text="Jumlah Permintaan Pembelian Belum Disetujui: "+請購單.Count.ToString();
  455. 代辦4.text="Pesanan Pembelian Belum Disetujui Tingkat Pertama: "+採購單一.Count.ToString();
  456. 代辦5.text="Pesanan Pembelian Belum Disetujui Tingkat Kedua: "+採購單二.Count.ToString();
  457. 代辦6.text="Voucher Pembayaran Material Belum Disetujui: "+支付單.Count.ToString();
  458. }
  459. }
  460. void ReplaceNullValues(JSONNode json)
  461. {
  462. for (int i = 0; i<json.Count; i++)
  463. {
  464. for (int j = 0; j<json[0].Count; j++)
  465. {
  466. if (json[i][j] == null)
  467. {
  468. json[i][j]="";
  469. }
  470. }
  471. }
  472. }
  473. public void 供應商修改未核准()
  474. {
  475. if (copy != null)
  476. {
  477. DeleteCopies(copy);
  478. }
  479. 二格.SetActive(true);
  480. 三格.SetActive(false);
  481. 四格.SetActive(false);
  482. TextMeshProUGUI[] text = 二格.GetComponentsInChildren<TextMeshProUGUI>();
  483. int ii = 0;
  484. foreach (KeyValuePair<string, JSONNode> kvp in 供應商[0])
  485. {
  486. string header = kvp.Key;
  487. text[ii].text = header;
  488. ii++;
  489. }
  490. int sum = 0;
  491. for (int i = 0; i<供應商.Count; i++)
  492. {
  493. GameObject buttonObj = Instantiate(buttonPrefab2) as GameObject;
  494. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(3, -sum);
  495. buttonObj.transform.SetParent(buttonParent, false);
  496. TextMeshProUGUI[] text1 = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
  497. for (int j = 0; j<供應商[0].Count; j++)
  498. {
  499. text1[j].text = 供應商[i][j].ToString().Trim('"');
  500. }
  501. Button newButton = buttonObj.GetComponentInChildren<Button>();
  502. int index = i;
  503. newButton.onClick.AddListener(() =>
  504. {
  505. Main.Global.跳轉 = true;
  506. Main.Global.跳轉1 = 供應商[index][0];
  507. Main.Global.跳轉2 = 供應商[index][1];
  508. Main.Global.跳轉3 = "";
  509. change_Secen(39);
  510. });
  511. sum+=73;
  512. copy.Add(buttonObj);
  513. }
  514. buttonceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter.GetComponent<RectTransform>().sizeDelta.x, sum);
  515. }
  516. public void 報價單未核准()
  517. {
  518. if (copy != null)
  519. {
  520. DeleteCopies(copy);
  521. }
  522. 二格.SetActive(false);
  523. 三格.SetActive(true);
  524. 四格.SetActive(false);
  525. TextMeshProUGUI[] text = 三格.GetComponentsInChildren<TextMeshProUGUI>();
  526. int ii = 0;
  527. int jj = 0;
  528. int iii = 0;
  529. if (Main.Global.系統語言=="繁體中文" || Main.Global.系統語言=="簡體中文")
  530. {
  531. iii = 3;
  532. }
  533. else
  534. {
  535. iii = 2;
  536. }
  537. foreach (KeyValuePair<string, JSONNode> kvp in 報價單[0])
  538. {
  539. if (ii != iii)
  540. {
  541. string header = kvp.Key;
  542. text[jj].text = header;
  543. jj++;
  544. }
  545. ii++;
  546. }
  547. int sum = 0;
  548. for (int i = 0; i<報價單.Count; i++)
  549. {
  550. GameObject buttonObj = Instantiate(buttonPrefab3) as GameObject;
  551. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(3, -sum);
  552. buttonObj.transform.SetParent(buttonParent, false);
  553. TextMeshProUGUI[] text1 = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
  554. int jjj = 0;
  555. for (int j = 0; j<報價單[0].Count; j++)
  556. {
  557. if (j != iii)
  558. {
  559. text1[jjj].text = 報價單[i][j].ToString().Trim('"');
  560. jjj++;
  561. }
  562. }
  563. Button newButton = buttonObj.GetComponentInChildren<Button>();
  564. int index = i;
  565. newButton.onClick.AddListener(() =>
  566. {
  567. Main.Global.跳轉 = true;
  568. Main.Global.跳轉1 = 報價單[index][0];
  569. Main.Global.跳轉2 = "";
  570. Main.Global.跳轉3 = "";
  571. change_Secen(5);
  572. });
  573. sum+=73;
  574. copy.Add(buttonObj);
  575. }
  576. buttonceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter.GetComponent<RectTransform>().sizeDelta.x, sum);
  577. }
  578. public void 請購單未核准()
  579. {
  580. if (copy != null)
  581. {
  582. DeleteCopies(copy);
  583. }
  584. 二格.SetActive(false);
  585. 三格.SetActive(false);
  586. 四格.SetActive(true);
  587. TextMeshProUGUI[] text = 四格.GetComponentsInChildren<TextMeshProUGUI>();
  588. int ii = 0;
  589. int jj = 0;
  590. int iii = 0;
  591. if (Main.Global.系統語言=="繁體中文" || Main.Global.系統語言=="簡體中文")
  592. {
  593. iii = 4;
  594. }
  595. else
  596. {
  597. iii = 3;
  598. }
  599. foreach (KeyValuePair<string, JSONNode> kvp in 請購單[0])
  600. {
  601. if (ii != iii)
  602. {
  603. string header = kvp.Key;
  604. text[jj].text = header;
  605. jj++;
  606. }
  607. ii++;
  608. }
  609. int sum = 0;
  610. for (int i = 0; i<請購單.Count; i++)
  611. {
  612. GameObject buttonObj = Instantiate(buttonPrefab4) as GameObject;
  613. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(3, -sum);
  614. buttonObj.transform.SetParent(buttonParent, false);
  615. TextMeshProUGUI[] text1 = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
  616. int jjj = 0;
  617. for (int j = 0; j<請購單[0].Count; j++)
  618. {
  619. if (j != iii)
  620. {
  621. text1[jjj].text = 請購單[i][j].ToString().Trim('"');
  622. jjj++;
  623. }
  624. }
  625. Button newButton = buttonObj.GetComponentInChildren<Button>();
  626. int index = i;
  627. newButton.onClick.AddListener(() =>
  628. {
  629. Main.Global.跳轉 = true;
  630. Main.Global.跳轉1 = 請購單[index][0];
  631. Main.Global.跳轉2 = "";
  632. Main.Global.跳轉3 = "";
  633. change_Secen(12);
  634. });
  635. sum+=73;
  636. copy.Add(buttonObj);
  637. }
  638. buttonceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter.GetComponent<RectTransform>().sizeDelta.x, sum);
  639. }
  640. public void 採購單一未核准()
  641. {
  642. if (copy != null)
  643. {
  644. DeleteCopies(copy);
  645. }
  646. 二格.SetActive(false);
  647. 三格.SetActive(true);
  648. 四格.SetActive(false);
  649. TextMeshProUGUI[] text = 三格.GetComponentsInChildren<TextMeshProUGUI>();
  650. int ii = 0;
  651. foreach (KeyValuePair<string, JSONNode> kvp in 採購單一[0])
  652. {
  653. string header = kvp.Key;
  654. text[ii].text = header;
  655. ii++;
  656. }
  657. int sum = 0;
  658. for (int i = 0; i<採購單一.Count; i++)
  659. {
  660. GameObject buttonObj = Instantiate(buttonPrefab3) as GameObject;
  661. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(3, -sum);
  662. buttonObj.transform.SetParent(buttonParent, false);
  663. TextMeshProUGUI[] text1 = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
  664. for (int j = 0; j<採購單一[0].Count; j++)
  665. {
  666. text1[j].text = 採購單一[i][j].ToString().Trim('"');
  667. }
  668. Button newButton = buttonObj.GetComponentInChildren<Button>();
  669. int index = i;
  670. newButton.onClick.AddListener(() =>
  671. {
  672. Main.Global.跳轉 = true;
  673. Main.Global.跳轉1 = 採購單一[index][0];
  674. Main.Global.跳轉2 = "";
  675. Main.Global.跳轉3 = "";
  676. change_Secen(17);
  677. });
  678. sum+=73;
  679. copy.Add(buttonObj);
  680. }
  681. buttonceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter.GetComponent<RectTransform>().sizeDelta.x, sum);
  682. }
  683. public void 採購單二未核准()
  684. {
  685. if (copy != null)
  686. {
  687. DeleteCopies(copy);
  688. }
  689. 二格.SetActive(false);
  690. 三格.SetActive(true);
  691. 四格.SetActive(false);
  692. TextMeshProUGUI[] text = 三格.GetComponentsInChildren<TextMeshProUGUI>();
  693. int ii = 0;
  694. foreach (KeyValuePair<string, JSONNode> kvp in 採購單二[0])
  695. {
  696. string header = kvp.Key;
  697. text[ii].text = header;
  698. ii++;
  699. }
  700. int sum = 0;
  701. for (int i = 0; i<採購單二.Count; i++)
  702. {
  703. GameObject buttonObj = Instantiate(buttonPrefab3) as GameObject;
  704. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(3, -sum);
  705. buttonObj.transform.SetParent(buttonParent, false);
  706. TextMeshProUGUI[] text1 = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
  707. for (int j = 0; j<採購單二[0].Count; j++)
  708. {
  709. text1[j].text = 採購單二[i][j].ToString().Trim('"');
  710. }
  711. Button newButton = buttonObj.GetComponentInChildren<Button>();
  712. int index = i;
  713. newButton.onClick.AddListener(() =>
  714. {
  715. Main.Global.跳轉 = true;
  716. Main.Global.跳轉1 = 採購單二[index][0];
  717. Main.Global.跳轉2 = "";
  718. Main.Global.跳轉3 = "";
  719. change_Secen(18);
  720. });
  721. sum+=73;
  722. copy.Add(buttonObj);
  723. }
  724. buttonceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter.GetComponent<RectTransform>().sizeDelta.x, sum);
  725. }
  726. public void 支付單未核准()
  727. {
  728. if (copy != null)
  729. {
  730. DeleteCopies(copy);
  731. }
  732. 二格.SetActive(false);
  733. 三格.SetActive(true);
  734. 四格.SetActive(false);
  735. TextMeshProUGUI[] text = 三格.GetComponentsInChildren<TextMeshProUGUI>();
  736. int ii = 0;
  737. foreach (KeyValuePair<string, JSONNode> kvp in 支付單[0])
  738. {
  739. string header = kvp.Key;
  740. text[ii].text = header;
  741. ii++;
  742. }
  743. int sum = 0;
  744. for (int i = 0; i<支付單.Count; i++)
  745. {
  746. GameObject buttonObj = Instantiate(buttonPrefab3) as GameObject;
  747. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(3, -sum);
  748. buttonObj.transform.SetParent(buttonParent, false);
  749. TextMeshProUGUI[] text1 = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
  750. for (int j = 0; j<支付單[0].Count; j++)
  751. {
  752. text1[j].text = 支付單[i][j].ToString().Trim('"');
  753. }
  754. Button newButton = buttonObj.GetComponentInChildren<Button>();
  755. int index = i;
  756. newButton.onClick.AddListener(() =>
  757. {
  758. Main.Global.跳轉 = true;
  759. Main.Global.跳轉1 = 支付單[index][0];
  760. Main.Global.跳轉2 = 支付單[index][1];
  761. Main.Global.跳轉3 = 支付單[index][2];
  762. change_Secen(38);
  763. });
  764. sum+=73;
  765. copy.Add(buttonObj);
  766. }
  767. buttonceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter.GetComponent<RectTransform>().sizeDelta.x, sum);
  768. }
  769. //public void 翻譯()
  770. //{
  771. // 路徑 ="http://36.64.59.26/hxpgsweb/wp-content/themes/twentytwentyone/py.php?";
  772. // 路徑1 ="http://36.64.59.26/hxpgsweb/wp-content/themes/twentytwentyone/py1.php?";
  773. // 輸出.text="";
  774. // StartCoroutine(SendRequestToPHP());
  775. //}
  776. //IEnumerator SendRequestToPHP()
  777. //{
  778. // string input = 輸入.text;
  779. // string py = "tran1.py";
  780. // string strUrl = string.Format(路徑+"input={0}&pythonScript={1}", input,py);
  781. // UnityWebRequest request = UnityWebRequest.Get(strUrl);
  782. // yield return request.SendWebRequest();
  783. // if (request.result == UnityWebRequest.Result.ConnectionError)
  784. // {
  785. // yield break;
  786. // }
  787. // string str = request.downloadHandler.text.ToString();
  788. // Debug.Log(request.downloadHandler.text);
  789. // 輸出.text += str;
  790. // yield return StartCoroutine(SendRequestToPHP1());
  791. //}
  792. //IEnumerator SendRequestToPHP1()
  793. //{
  794. // string input = 輸入.text;
  795. // string py = "tran2.py";
  796. // string strUrl = string.Format(路徑1+"input={0}&pythonScript={1}", input, py);
  797. // UnityWebRequest request = UnityWebRequest.Get(strUrl);
  798. // yield return request.SendWebRequest();
  799. // if (request.result == UnityWebRequest.Result.ConnectionError)
  800. // {
  801. // yield break;
  802. // }
  803. // string str = request.downloadHandler.text.ToString();
  804. // Debug.Log(str);
  805. // 輸出.text+=str+"\n";
  806. // yield return StartCoroutine(SendRequestToPHP2());
  807. //}
  808. //IEnumerator SendRequestToPHP2()
  809. //{
  810. // string input = 輸入.text;
  811. // string py = "tran3.py";
  812. // string strUrl = string.Format(路徑1+"input={0}&pythonScript={1}", input, py);
  813. // UnityWebRequest request = UnityWebRequest.Get(strUrl);
  814. // yield return request.SendWebRequest();
  815. // if (request.result == UnityWebRequest.Result.ConnectionError)
  816. // {
  817. // yield break;
  818. // }
  819. // string str = request.downloadHandler.text.ToString();
  820. // Debug.Log(str);
  821. // 輸出.text+=str+"\n";
  822. //}
  823. public void OnButtonPress1()
  824. {
  825. if (Time.time - lastButtonPressTime1 > maxButtonPressInterval1)
  826. {
  827. buttonPressCount1 = 0;
  828. }
  829. else
  830. {
  831. buttonPressCount1++;
  832. }
  833. lastButtonPressTime1 = Time.time;
  834. if (buttonPressCount1 >= requiredButtonPressCount1)
  835. {
  836. // 觸發你想要的事件
  837. buttonPressCount1 = 0;
  838. 網頁面板.SetActive(true);
  839. //網頁(panelRectTransform, scale, xbar, ybar);
  840. webView.Show();
  841. }
  842. }
  843. public void OnButtonPress()
  844. {
  845. if (Time.time - lastButtonPressTime > maxButtonPressInterval)
  846. {
  847. buttonPressCount = 0;
  848. }
  849. else
  850. {
  851. buttonPressCount++;
  852. }
  853. lastButtonPressTime = Time.time;
  854. if (buttonPressCount >= requiredButtonPressCount)
  855. {
  856. // 觸發你想要的事件
  857. buttonPressCount = 0;
  858. 選單.SetActive(true);
  859. 選擇阿帕契.SetActive(true);
  860. }
  861. }
  862. IEnumerator 讀取CC()
  863. {
  864. string strcon = "讀取";
  865. string name = Main.Global.PA;
  866. string ps = Main.Global.PB;
  867. string se = Main.Global.預設伺服器路徑;
  868. string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&帳號={1}&密碼={2}&se={3}", strcon, name, ps, se);
  869. Debug.Log(strUrl);
  870. UnityWebRequest request = UnityWebRequest.Get(strUrl);
  871. yield return request.SendWebRequest();
  872. if (request.result == UnityWebRequest.Result.ConnectionError)
  873. {
  874. Debug.Log(request.error);
  875. 讀取失敗畫面.SetActive(true);
  876. yield return new WaitForSeconds(3f);
  877. change_Secen(1);
  878. }
  879. JSONNode json1 = JSON.Parse(request.downloadHandler.text);
  880. Debug.Log(json1.Count);
  881. int count = json1.Count;
  882. string str = json1[129].ToString();
  883. str=str.Trim('"');
  884. string str1 = json1[130].ToString();
  885. str1=str1.Trim('"');
  886. Main.Global.部門=str1;
  887. char firstChar = str1[0];
  888. string str2 = json1[0].ToString();
  889. str2=str2.Trim('"');
  890. Main.Global.人員= str2;
  891. Debug.Log(firstChar.ToString());
  892. Main.Global.部門編號=Convert.ToInt32(firstChar.ToString());
  893. Main.Global.級別= str;
  894. Debug.Log(Main.Global.級別);
  895. Debug.Log(Main.Global.部門編號);
  896. /* for (int i = 1; i<json1.Count; i++)
  897. {
  898. string value = json1[i].ToString();
  899. Main.Global.CC判別+=value;
  900. }
  901. 測試.text= Main.Global.CC判別;
  902. Debug.Log(Main.Global.CC判別);
  903. Debug.Log(Main.Global.CC判別[0]);
  904. if (Main.Global.CC判別[5]=='0')
  905. {
  906. 業務_cb.SetActive(false);
  907. }
  908. if (Main.Global.CC判別[6]=='0')
  909. {
  910. 採購_cb.SetActive(false);
  911. }
  912. if (Main.Global.CC判別[8]=='0')
  913. {
  914. 工程_cb.SetActive(false);
  915. }
  916. if (Main.Global.CC判別[9]=='0')
  917. {
  918. 倉儲_cb.SetActive(false);
  919. }
  920. if (Main.Global.CC判別[7]=='0')
  921. {
  922. 財務_cb.SetActive(false);
  923. }
  924. if (Main.Global.CC判別[22]=='0')
  925. {
  926. 人事_cb.SetActive(false);
  927. }
  928. if (Main.Global.CC判別[1]=='0')
  929. {
  930. 資料庫_cb.SetActive(false);
  931. }*/
  932. images.Clear();
  933. images.Add(功能圖片);
  934. if (json1[100].ToString()=="0")
  935. {
  936. 門禁_cb.SetActive(false);
  937. }
  938. if (json1[5].ToString()=="0")
  939. {
  940. 業務_cb.SetActive(false);
  941. }
  942. else
  943. {
  944. images.Add(業務圖片);
  945. }
  946. if (json1[107].ToString()=="0")
  947. {
  948. 合約報價單審核_cb.SetActive(false);
  949. 代2.gameObject.SetActive(false);
  950. }
  951. else
  952. {
  953. dim.Add(代2);
  954. }
  955. if (json1[116].ToString()=="0")
  956. {
  957. 合約報價單查詢_cb.SetActive(false);
  958. }
  959. if (json1[123].ToString()=="0")
  960. {
  961. 合約請款控制表_cb.SetActive(false);
  962. }
  963. if (json1[128].ToString()=="0")
  964. {
  965. 合約結案控制表_cb.SetActive(false);
  966. }
  967. if (json1[125].ToString()=="0")
  968. {
  969. 合約驗收控制表_cb.SetActive(false);
  970. }
  971. if (json1[6].ToString()=="0")
  972. {
  973. 採購_cb.SetActive(false);
  974. }
  975. else
  976. {
  977. images.Add(採購圖片);
  978. }
  979. if (int.TryParse(Main.Global.級別, out int 級別值) && 級別值 > 2)
  980. {
  981. 供應商管理銀行修改審核_cb.SetActive(false);
  982. 代1.gameObject.SetActive(false);
  983. }
  984. else
  985. {
  986. dim.Add(代1);
  987. }
  988. if (json1[33].ToString()=="0")
  989. {
  990. 請購單申請_cb.SetActive(false);
  991. }
  992. if (json1[34].ToString()=="0")
  993. {
  994. 請購單核准_cb.SetActive(false);
  995. 代3.gameObject.SetActive(false);
  996. }
  997. else
  998. {
  999. dim.Add(代3);
  1000. }
  1001. if (json1[38].ToString()=="0")
  1002. {
  1003. 採購單查詢_cb.SetActive(false);
  1004. }
  1005. if (json1[73].ToString()=="0")
  1006. {
  1007. 採購單一級核准_cb.SetActive(false);
  1008. 代4.gameObject.SetActive(false);
  1009. }
  1010. else
  1011. {
  1012. dim.Add(代4);
  1013. }
  1014. if (json1[37].ToString()=="0")
  1015. {
  1016. 採購單二級核准_cb.SetActive(false);
  1017. 代5.gameObject.SetActive(false);
  1018. }
  1019. else
  1020. {
  1021. dim.Add(代5);
  1022. }
  1023. if (json1[8].ToString()=="0")
  1024. {
  1025. 工程_cb.SetActive(false);
  1026. }
  1027. else
  1028. {
  1029. images.Add(工程圖片);
  1030. }
  1031. if (json1[109].ToString()=="0")
  1032. {
  1033. 工程_合約結案控制表_cb.SetActive(false);
  1034. }
  1035. if (json1[108].ToString()=="0")
  1036. {
  1037. 工程_合約驗收控制表_cb.SetActive(false);
  1038. }
  1039. if (json1[9].ToString()=="0")
  1040. {
  1041. 倉儲_cb.SetActive(false);
  1042. }
  1043. else
  1044. {
  1045. images.Add(倉儲圖片);
  1046. }
  1047. if (json1[57].ToString()=="0")
  1048. {
  1049. 倉儲領料審核_cb.SetActive(false);
  1050. }
  1051. if (json1[58].ToString()=="0")
  1052. {
  1053. 倉儲領料出庫_cb.SetActive(false);
  1054. }
  1055. if (json1[69].ToString()=="0")
  1056. {
  1057. 倉儲單據狀態看板_cb.SetActive(false);
  1058. }
  1059. if (json1[85].ToString()=="0")
  1060. {
  1061. 盤盈盤損申請_cb.SetActive(false);
  1062. }
  1063. if (json1[7].ToString()=="0")
  1064. {
  1065. 財務_cb.SetActive(false);
  1066. }
  1067. else
  1068. {
  1069. images.Add(財務圖片);
  1070. }
  1071. if (json1[64].ToString()=="0")
  1072. {
  1073. 特支費申請_cb.SetActive(false);
  1074. }
  1075. if (json1[18].ToString()=="0")
  1076. {
  1077. 主管指定沖銷_cb.SetActive(false);
  1078. 特支費審核_cb.SetActive(false);
  1079. }
  1080. if (json1[90].ToString()=="0")
  1081. {
  1082. 收款狀態報表_cb.SetActive(false);
  1083. }
  1084. if (json1[66].ToString()=="0")
  1085. {
  1086. 收款確認表_cb.SetActive(false);
  1087. }
  1088. if (json1[78].ToString()=="0")
  1089. {
  1090. 採購單付款確認_cb.SetActive(false);
  1091. }
  1092. if (json1[79].ToString()=="0")
  1093. {
  1094. 採購單付款狀態報表_cb.SetActive(false);
  1095. }
  1096. if (json1[68].ToString()=="0")
  1097. {
  1098. 財務單最高主管審核_cb.SetActive(false);
  1099. 代6.gameObject.SetActive(false);
  1100. }
  1101. else
  1102. {
  1103. dim.Add(代6);
  1104. }
  1105. if (json1[22].ToString()=="0")
  1106. {
  1107. 人事_cb.SetActive(false);
  1108. }
  1109. else
  1110. {
  1111. images.Add(人事圖片);
  1112. }
  1113. if (json1[16].ToString()=="0")
  1114. {
  1115. 考勤明細表_cb.SetActive(false);
  1116. }
  1117. if (json1[80].ToString()=="0")
  1118. {
  1119. 考勤打卡_cb.SetActive(false);
  1120. }
  1121. if (json1[1].ToString()=="0")
  1122. {
  1123. 資料庫_cb.SetActive(false);
  1124. }
  1125. else
  1126. {
  1127. images.Add(資料庫圖片);
  1128. }
  1129. for (int i = 0; i < dim.Count; i++)
  1130. {
  1131. RectTransform rt = dim[i].GetComponent<RectTransform>();
  1132. rt.anchoredPosition = new Vector2(50, -50-(100*i));
  1133. }
  1134. image = images.ToArray();
  1135. Debug.Log(image.Length);
  1136. 排版();
  1137. yield return new WaitForSeconds(2f);
  1138. 人事按鈕.SetActive(false);
  1139. 主畫面.SetActive(true);
  1140. 讀取畫面.SetActive(false);
  1141. if (PlayerPrefs.HasKey("版本號字串"))
  1142. {
  1143. string che = PlayerPrefs.GetString("版本號字串");
  1144. if (che !=Main.Global.版本號)
  1145. {
  1146. 網頁面板.SetActive(true);
  1147. 網頁(panelRectTransform, scale, xbar, ybar);
  1148. PlayerPrefs.SetString("版本號字串", Main.Global.版本號);
  1149. }
  1150. }
  1151. else
  1152. {
  1153. 網頁面板.SetActive(true);
  1154. 網頁(panelRectTransform, scale, xbar, ybar);
  1155. PlayerPrefs.SetString("版本號字串", Main.Global.版本號);
  1156. }
  1157. }
  1158. public void 網頁(RectTransform panelRectTransform, float scale, float xbar, float ybar)
  1159. {
  1160. var webViewGameObject = new GameObject("UniWebView");
  1161. webView = webViewGameObject.AddComponent<UniWebView>();
  1162. webView.Frame =new Rect(panelRectTransform.anchoredPosition.x*scale+xbar, (-panelRectTransform.anchoredPosition.y*scale)+ybar, panelRectTransform.sizeDelta.x*scale, panelRectTransform.sizeDelta.y*scale);
  1163. if (Main.Global.系統語言=="繁體中文" || Main.Global.系統語言=="簡體中文")
  1164. {
  1165. webView.Load("https://gcm-smart.com/2023/05/30/hx-pgs-erp-app/");
  1166. }
  1167. else
  1168. {
  1169. webView.Load("https://gcm-smart.com/2023/05/30/hx-pgs-erp-app-i/");
  1170. }
  1171. webView.Show();
  1172. }
  1173. public void 網頁面板關閉()
  1174. {
  1175. 網頁面板.SetActive(false);
  1176. webView.Hide();
  1177. //Destroy(webView);
  1178. }
  1179. public void 排版()
  1180. {
  1181. if (image.Length>6)
  1182. {
  1183. scrollRect.horizontal = true;
  1184. ceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(2000, ceneter.GetComponent<RectTransform>().sizeDelta.y);
  1185. }
  1186. for (int i = 0; i < image.Length; i++)
  1187. {
  1188. // 計算圖片的位置
  1189. float x = Mathf.Floor(i / 2f) * offset.x;
  1190. float y =(i % 2) * offset.y;
  1191. // 設置圖片的錨點位置
  1192. image[i].rectTransform.anchoredPosition = new Vector2(x+50, y);
  1193. }
  1194. }
  1195. public static class Global
  1196. {
  1197. public static string 跳轉1,跳轉2,跳轉3,登入人IP, 年,日期, 部門,資料來源, 系統語言, 使用者名稱, 密碼, 進入, 離開, 資料庫版本號, 執行檔版本號,版本號比對,預設伺服器路徑,版本號,選擇組別,阿帕契路徑,阿帕契,CC判別,合約內容,合約編號,級別,ID,查詢日期,人員,連動客戶;
  1198. public static bool 跳轉,判斷是否連線, 啟動完畢,系統分區控制,登入位置,鏡頭啟動,有無清單 ,讀取完畢, 首次登入, 讀取年份, 快速登入, show1, show2, show3, show4, show5, show6, show7,show8,展示帳號登入,qwe,印尼內網;
  1199. public static int 部門編號,camfps;
  1200. public static float rate, rate_;
  1201. //public static TimeSpan 運行天數;
  1202. public static string PA, PB, PC, PD, PE, PF, PG, PH, PI, PJ, PK, PA1, PA2, PA3, PA4, PA5, PA6, PA9, PA20;
  1203. //public static bool[] 電表異常BL = new bool[999];
  1204. // public static Sprite[] Wnum;
  1205. // public static Sprite[] Bnum;
  1206. public static string[] 系統語言資料;
  1207. // public static string[] CC判斷=new string[999];
  1208. public static Dictionary<string, string> 系統語言字典 = new Dictionary<string, string>() { };
  1209. }
  1210. public void click()
  1211. {
  1212. change_Secen(1);
  1213. }
  1214. public void click1()
  1215. {
  1216. 選單.SetActive(true);
  1217. 業務按鈕.SetActive(true);
  1218. }
  1219. public void click2()
  1220. {
  1221. 選單.SetActive(true);
  1222. 採購按鈕.SetActive(true);
  1223. }
  1224. public void click3()
  1225. {
  1226. 選單.SetActive(true);
  1227. 工程按鈕.SetActive(true);
  1228. }
  1229. public void click4()
  1230. {
  1231. 選單.SetActive(true);
  1232. 倉儲按鈕.SetActive(true);
  1233. }
  1234. public void click5()
  1235. {
  1236. 選單.SetActive(true);
  1237. 財務按鈕.SetActive(true);
  1238. }
  1239. public void click6()
  1240. {
  1241. 選單.SetActive(true);
  1242. 人事按鈕.SetActive(true);
  1243. }
  1244. public void click7()
  1245. {
  1246. 選單.SetActive(true);
  1247. 資料庫按鈕.SetActive(true);
  1248. }
  1249. public void click8()
  1250. {
  1251. 選單.SetActive(true);
  1252. 功能按鈕.SetActive(true);
  1253. }
  1254. void Update()
  1255. {
  1256. timer += Time.deltaTime;
  1257. // 判斷是否達到時間間隔
  1258. if (timer >= interval)
  1259. {
  1260. StartCoroutine(判斷更新());
  1261. timer = 0f;
  1262. }
  1263. if (Main.Global.快速登入==false)
  1264. {
  1265. if (Input.anyKeyDown)
  1266. {
  1267. timeSinceLastInteraction = 0f;
  1268. }
  1269. else
  1270. {
  1271. timeSinceLastInteraction += Time.deltaTime;
  1272. if (timeSinceLastInteraction > idleTime)
  1273. {
  1274. change_Secen(1);
  1275. }
  1276. }
  1277. }
  1278. }
  1279. IEnumerator 判斷更新()
  1280. {
  1281. string strcon = "更新";
  1282. string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}", strcon);
  1283. UnityWebRequest request = UnityWebRequest.Get(strUrl);
  1284. yield return request.SendWebRequest();
  1285. if (request.result == UnityWebRequest.Result.ConnectionError)
  1286. {
  1287. yield break;
  1288. }
  1289. string str = request.downloadHandler.text.ToString();
  1290. Debug.Log(str);
  1291. if (str == "系統更新")
  1292. {
  1293. change_Secen(1);
  1294. }
  1295. }
  1296. public void 圖下載()
  1297. {
  1298. 圖片讀取.text="圖片下載中,請勿關閉程式";
  1299. 資料庫按鈕.SetActive(false);
  1300. 讀取.SetActive(true);
  1301. StartCoroutine(圖片下載());
  1302. }
  1303. IEnumerator 圖片下載()
  1304. {
  1305. string strcon1 = "圖片下載";
  1306. string se = Main.Global.預設伺服器路徑;
  1307. string strUrl1 = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon1, se);
  1308. UnityWebRequest request1 = UnityWebRequest.Get(strUrl1);
  1309. yield return request1.SendWebRequest();
  1310. if (request1.result == UnityWebRequest.Result.ConnectionError)
  1311. {
  1312. //Debug.Log(request.error);
  1313. yield break;
  1314. }
  1315. JSONNode json = JSON.Parse(request1.downloadHandler.text);
  1316. string imageFolderPath = Application.persistentDataPath + "/image/";
  1317. if (!Directory.Exists(imageFolderPath))
  1318. {
  1319. Directory.CreateDirectory(imageFolderPath);
  1320. }
  1321. for (int i = 0; i < json.Count; i++)
  1322. {
  1323. string asd = json[i][0].ToString().Trim('"');
  1324. string qwe = json[i][1].ToString().Trim('"');
  1325. byte[] bytes = System.Convert.FromBase64String(json[i][2]);
  1326. string fileName = asd + "_" + qwe + ".jpg";
  1327. string filePath = imageFolderPath + fileName;
  1328. File.WriteAllBytes(filePath, bytes);
  1329. }
  1330. 圖片讀取.text = "下載完成,總共下載"+json.Count.ToString()+"張圖片!!";
  1331. }
  1332. public void 台灣阿帕契()
  1333. {
  1334. Main.Global.阿帕契路徑="http://106.1.48.106:8080/wp-content/themes/event-star/tab.php?";
  1335. Main.Global.預設伺服器路徑="tw";
  1336. Main.Global.登入位置=false;
  1337. 伺服器圖1.SetActive(false);
  1338. 伺服器圖2.SetActive(true);
  1339. 選單.SetActive(false);
  1340. 業務按鈕.SetActive(false);
  1341. 工程按鈕.SetActive(false);
  1342. 採購按鈕.SetActive(false);
  1343. 倉儲按鈕.SetActive(false);
  1344. 財務按鈕.SetActive(false);
  1345. 人事按鈕.SetActive(false);
  1346. 資料庫按鈕.SetActive(false);
  1347. 選擇阿帕契.SetActive(false);
  1348. 功能按鈕.SetActive(false);
  1349. Debug.Log(Main.Global.阿帕契路徑);
  1350. Debug.Log(Main.Global.預設伺服器路徑);
  1351. StartCoroutine(審核清單());
  1352. }
  1353. public void 印尼阿帕契()
  1354. {
  1355. if (Main.Global.印尼內網==true)
  1356. {
  1357. Main.Global.阿帕契路徑="http://192.168.1.6/hxpgsweb/wp-content/themes/twentytwentyone/tab.php?";
  1358. }
  1359. else
  1360. {
  1361. Main.Global.阿帕契路徑="http://36.64.59.26/hxpgsweb/wp-content/themes/twentytwentyone/tab.php?";
  1362. }
  1363. Main.Global.預設伺服器路徑="id";
  1364. Main.Global.登入位置=true;
  1365. 伺服器圖1.SetActive(true);
  1366. 伺服器圖2.SetActive(false);
  1367. 選單.SetActive(false);
  1368. 業務按鈕.SetActive(false);
  1369. 工程按鈕.SetActive(false);
  1370. 採購按鈕.SetActive(false);
  1371. 倉儲按鈕.SetActive(false);
  1372. 財務按鈕.SetActive(false);
  1373. 人事按鈕.SetActive(false);
  1374. 資料庫按鈕.SetActive(false);
  1375. 選擇阿帕契.SetActive(false);
  1376. 功能按鈕.SetActive(false);
  1377. Debug.Log(Main.Global.阿帕契路徑);
  1378. Debug.Log(Main.Global.預設伺服器路徑);
  1379. StartCoroutine(審核清單());
  1380. }
  1381. public void 業務_合約報價單審核()
  1382. {
  1383. Main.Global.跳轉 = false;
  1384. change_Secen(5);
  1385. }
  1386. public void 業務_合約報價單查詢()
  1387. {
  1388. change_Secen(14);
  1389. }
  1390. public void 業務_合約結案控制表()
  1391. {
  1392. Main.Global.系統分區控制=true;
  1393. change_Secen(25);
  1394. }
  1395. public void 業務_合約驗收控制表()
  1396. {
  1397. Main.Global.系統分區控制=true;
  1398. change_Secen(26);
  1399. }
  1400. public void 工程_合約結案控制表()
  1401. {
  1402. Main.Global.系統分區控制=false;
  1403. change_Secen(27);
  1404. }
  1405. public void 工程_合約驗收控制表()
  1406. {
  1407. Main.Global.系統分區控制=false;
  1408. change_Secen(28);
  1409. }
  1410. public void 工程_工程材料表()
  1411. {
  1412. change_Secen(29);
  1413. }
  1414. public void 人事_打卡()
  1415. {
  1416. change_Secen(6);
  1417. }
  1418. public void 請購單申請()
  1419. {
  1420. change_Secen(11);
  1421. }
  1422. public void 請購單審核()
  1423. {
  1424. Main.Global.跳轉 = false;
  1425. change_Secen(12);
  1426. }
  1427. public void 採購單查詢()
  1428. {
  1429. change_Secen(13);
  1430. }
  1431. public void 特支費申請()
  1432. {
  1433. change_Secen(15);
  1434. }
  1435. public void 採購一級核准()
  1436. {
  1437. Main.Global.跳轉 = false;
  1438. change_Secen(17);
  1439. }
  1440. public void 採購二級核准()
  1441. {
  1442. Main.Global.跳轉 = false;
  1443. change_Secen(18);
  1444. }
  1445. public void 主管指定沖銷()
  1446. {
  1447. change_Secen(16);
  1448. }
  1449. public void 收款狀態報表()
  1450. {
  1451. change_Secen(19);
  1452. }
  1453. public void 合約進度查詢()
  1454. {
  1455. Main.Global.連動客戶="";
  1456. change_Secen(20);
  1457. }
  1458. public void 收款確認表()
  1459. {
  1460. Main.Global.連動客戶="";
  1461. Main.Global.系統分區控制=false;
  1462. change_Secen(22);
  1463. }
  1464. public void 採購單付款確認()
  1465. {
  1466. change_Secen(23);
  1467. }
  1468. public void 採購單付款狀態報表()
  1469. {
  1470. change_Secen(24);
  1471. }
  1472. public void 合約請款控制表()
  1473. {
  1474. Main.Global.系統分區控制=true;
  1475. change_Secen(21);
  1476. }
  1477. public void 人事_考情明細()
  1478. {
  1479. Main.Global.ID="";
  1480. change_Secen(10);
  1481. }
  1482. public void 倉儲領料審核()
  1483. {
  1484. change_Secen(30);
  1485. }
  1486. public void 倉儲領料出庫()
  1487. {
  1488. change_Secen(31);
  1489. }
  1490. public void 倉儲單據狀態看板()
  1491. {
  1492. change_Secen(32);
  1493. }
  1494. public void 盤盈盤損申請()
  1495. {
  1496. change_Secen(33);
  1497. }
  1498. public void 特支費審核()
  1499. {
  1500. change_Secen(34);
  1501. }
  1502. public void 部門聯絡函申請()
  1503. {
  1504. change_Secen(35);
  1505. }
  1506. public void 門禁()
  1507. {
  1508. change_Secen(36);
  1509. }
  1510. public void 投訴信()
  1511. {
  1512. change_Secen(37);
  1513. }
  1514. public void 財務最高主管審()
  1515. {
  1516. Main.Global.跳轉 = false;
  1517. change_Secen(38);
  1518. }
  1519. public void 供應商修改()
  1520. {
  1521. Main.Global.跳轉 = false;
  1522. change_Secen(39);
  1523. }
  1524. public void 選單_關閉()
  1525. {
  1526. 選單.SetActive(false);
  1527. 業務按鈕.SetActive(false);
  1528. 工程按鈕.SetActive(false);
  1529. 採購按鈕.SetActive(false);
  1530. 倉儲按鈕.SetActive(false);
  1531. 財務按鈕.SetActive(false);
  1532. 人事按鈕.SetActive(false);
  1533. 資料庫按鈕.SetActive(false);
  1534. 選擇阿帕契.SetActive(false);
  1535. 功能按鈕.SetActive(false);
  1536. 讀取.SetActive(false);
  1537. }
  1538. public void 人事_結構n()
  1539. {
  1540. change_Secen(4);
  1541. }
  1542. public void 代辦紐()
  1543. {
  1544. 主業.SetActive(!主業.activeSelf);
  1545. 副業.SetActive(!副業.activeSelf);
  1546. }
  1547. public void change_Secen(int _screenNum)
  1548. {
  1549. SceneManager.LoadScene(_screenNum);
  1550. }
  1551. public void 截圖()
  1552. {
  1553. string fileName = string.Format("{0}/screenshot_{1}.png", Application.persistentDataPath, System.DateTime.Now.ToString("yyyyMMdd_HHmmss"));
  1554. ScreenCapture.CaptureScreenshot(fileName);
  1555. }
  1556. private void 系統語言轉換()
  1557. {
  1558. string 介面 = "H02";
  1559. if (Main.Global.系統語言=="繁體中文")
  1560. {
  1561. //按鈕.text = Main.Global.系統語言字典[介面+"00CH"];
  1562. 業務.text = Main.Global.系統語言字典[介面+"01CH"];
  1563. 採購.text = Main.Global.系統語言字典[介面+"02CH"];
  1564. 工程.text = Main.Global.系統語言字典[介面+"03CH"];
  1565. 倉儲.text = Main.Global.系統語言字典[介面+"04CH"];
  1566. 財務.text = Main.Global.系統語言字典[介面+"05CH"];
  1567. 人事.text = Main.Global.系統語言字典[介面+"06CH"];
  1568. 資料庫.text = Main.Global.系統語言字典[介面+"07CH"];
  1569. 簡易功能.text = Main.Global.系統語言字典[介面+"36CH"];
  1570. //主頁面.text = Main.Global.系統語言字典[介面+"08CH"];
  1571. 合約報價單審核.text = Main.Global.系統語言字典[介面+"09CH"];
  1572. 考勤打卡.text = Main.Global.系統語言字典[介面+"10CH"];
  1573. 公司組織結構.text = Main.Global.系統語言字典[介面+"11CH"];
  1574. 考勤明細.text = Main.Global.系統語言字典[介面+"12CH"];
  1575. 請購單申請s.text = Main.Global.系統語言字典[介面+"13CH"];
  1576. 圖片下載s.text = Main.Global.系統語言字典[介面+"14CH"];
  1577. 請購單審核s.text = Main.Global.系統語言字典[介面+"15CH"];
  1578. 採購單查詢s.text = Main.Global.系統語言字典[介面+"16CH"];
  1579. 合約報價單查詢.text = Main.Global.系統語言字典[介面+"17CH"];
  1580. 採購單一級核准s.text = Main.Global.系統語言字典[介面+"18CH"];
  1581. 採購單二級核准s.text = Main.Global.系統語言字典[介面+"19CH"];
  1582. 特支費申請s.text = Main.Global.系統語言字典[介面+"20CH"];
  1583. 主管指定沖銷s.text = Main.Global.系統語言字典[介面+"21CH"];
  1584. 收款狀態報表s.text = Main.Global.系統語言字典[介面+"22CH"];
  1585. 合約執行進度s.text = Main.Global.系統語言字典[介面+"23CH"];
  1586. 合約請款控制表s.text = Main.Global.系統語言字典[介面+"24CH"];
  1587. 收款確認表s.text = Main.Global.系統語言字典[介面+"25CH"];
  1588. 採購單付款確認s.text = Main.Global.系統語言字典[介面+"26CH"];
  1589. 採購單付款狀態報表s.text = Main.Global.系統語言字典[介面+"27CH"];
  1590. 合約結案控制表s.text = Main.Global.系統語言字典[介面+"28CH"];
  1591. 合約驗收控制表s.text = Main.Global.系統語言字典[介面+"29CH"];
  1592. 工程_合約結案控制表s.text = Main.Global.系統語言字典[介面+"28CH"];
  1593. 工程_合約驗收控制表s.text = Main.Global.系統語言字典[介面+"29CH"];
  1594. 工程材料表s.text = Main.Global.系統語言字典[介面+"30CH"];
  1595. 倉儲領料審核s.text = Main.Global.系統語言字典[介面+"31CH"];
  1596. 倉儲領料出庫s.text = Main.Global.系統語言字典[介面+"32CH"];
  1597. 倉儲單據狀態看板s.text = Main.Global.系統語言字典[介面+"33CH"];
  1598. 盤盈盤損申請s.text = Main.Global.系統語言字典[介面+"34CH"];
  1599. 特支費審核s.text = Main.Global.系統語言字典[介面+"35CH"];
  1600. 部門聯絡函申請s.text = Main.Global.系統語言字典[介面+"37CH"];
  1601. 門禁s.text = Main.Global.系統語言字典[介面+"38CH"];
  1602. 投訴s.text = Main.Global.系統語言字典[介面+"39CH"];
  1603. 財務單最高主管審核s.text = Main.Global.系統語言字典[介面+"40CH"];
  1604. 供應商管理銀行修改審核s.text = Main.Global.系統語言字典[介面+"41CH"];
  1605. }
  1606. else if (Main.Global.系統語言=="簡體中文")
  1607. {
  1608. 業務.text = Main.Global.系統語言字典[介面+"01CS"];
  1609. 採購.text = Main.Global.系統語言字典[介面+"02CS"];
  1610. 工程.text = Main.Global.系統語言字典[介面+"03CS"];
  1611. 倉儲.text = Main.Global.系統語言字典[介面+"04CS"];
  1612. 財務.text = Main.Global.系統語言字典[介面+"05CS"];
  1613. 人事.text = Main.Global.系統語言字典[介面+"06CS"];
  1614. 資料庫.text = Main.Global.系統語言字典[介面+"07CS"];
  1615. 簡易功能.text = Main.Global.系統語言字典[介面+"36CS"];
  1616. 合約報價單審核.text = Main.Global.系統語言字典[介面+"09CS"];
  1617. 考勤打卡.text = Main.Global.系統語言字典[介面+"10CS"];
  1618. 公司組織結構.text = Main.Global.系統語言字典[介面+"11CS"];
  1619. 考勤明細.text = Main.Global.系統語言字典[介面+"12CS"];
  1620. 請購單申請s.text = Main.Global.系統語言字典[介面+"13CS"];
  1621. 圖片下載s.text = Main.Global.系統語言字典[介面+"14CS"];
  1622. 請購單審核s.text = Main.Global.系統語言字典[介面+"15CS"];
  1623. 採購單查詢s.text = Main.Global.系統語言字典[介面+"16CS"];
  1624. 合約報價單查詢.text = Main.Global.系統語言字典[介面+"17CS"];
  1625. 採購單一級核准s.text = Main.Global.系統語言字典[介面+"18CS"];
  1626. 採購單二級核准s.text = Main.Global.系統語言字典[介面+"19CS"];
  1627. 特支費申請s.text = Main.Global.系統語言字典[介面+"20CS"];
  1628. 主管指定沖銷s.text = Main.Global.系統語言字典[介面+"21CS"];
  1629. 收款狀態報表s.text = Main.Global.系統語言字典[介面+"22CS"];
  1630. 合約執行進度s.text = Main.Global.系統語言字典[介面+"23CS"];
  1631. 合約請款控制表s.text = Main.Global.系統語言字典[介面+"24CS"];
  1632. 收款確認表s.text = Main.Global.系統語言字典[介面+"25CS"];
  1633. 採購單付款確認s.text = Main.Global.系統語言字典[介面+"26CS"];
  1634. 採購單付款狀態報表s.text = Main.Global.系統語言字典[介面+"27CS"];
  1635. 合約結案控制表s.text = Main.Global.系統語言字典[介面+"28CS"];
  1636. 合約驗收控制表s.text = Main.Global.系統語言字典[介面+"29CS"];
  1637. 工程_合約結案控制表s.text = Main.Global.系統語言字典[介面+"28CS"];
  1638. 工程_合約驗收控制表s.text = Main.Global.系統語言字典[介面+"29CS"];
  1639. 工程材料表s.text = Main.Global.系統語言字典[介面+"30CS"];
  1640. 倉儲領料審核s.text = Main.Global.系統語言字典[介面+"31CS"];
  1641. 倉儲領料出庫s.text = Main.Global.系統語言字典[介面+"32CS"];
  1642. 倉儲單據狀態看板s.text = Main.Global.系統語言字典[介面+"33CS"];
  1643. 盤盈盤損申請s.text = Main.Global.系統語言字典[介面+"34CS"];
  1644. 特支費審核s.text = Main.Global.系統語言字典[介面+"35CS"];
  1645. 部門聯絡函申請s.text = Main.Global.系統語言字典[介面+"37CS"];
  1646. 門禁s.text = Main.Global.系統語言字典[介面+"38CS"];
  1647. 投訴s.text = Main.Global.系統語言字典[介面+"39CS"];
  1648. 財務單最高主管審核s.text = Main.Global.系統語言字典[介面+"40CS"];
  1649. 供應商管理銀行修改審核s.text = Main.Global.系統語言字典[介面+"41CS"];
  1650. }
  1651. else if (Main.Global.系統語言=="English")
  1652. {
  1653. //按鈕.text = Main.Global.系統語言字典[介面+"00EN"];
  1654. 業務.text = Main.Global.系統語言字典[介面+"01EN"];
  1655. 採購.text = Main.Global.系統語言字典[介面+"02EN"];
  1656. 工程.text = Main.Global.系統語言字典[介面+"03EN"];
  1657. 倉儲.text = Main.Global.系統語言字典[介面+"04EN"];
  1658. 財務.text = Main.Global.系統語言字典[介面+"05EN"];
  1659. 人事.text = Main.Global.系統語言字典[介面+"06EN"];
  1660. 資料庫.text = Main.Global.系統語言字典[介面+"07EN"];
  1661. 簡易功能.text = Main.Global.系統語言字典[介面+"36EN"];
  1662. //主頁面.text = Main.Global.系統語言字典[介面+"08EN"];
  1663. 合約報價單審核.text = Main.Global.系統語言字典[介面+"09EN"];
  1664. 考勤打卡.text = Main.Global.系統語言字典[介面+"10EN"];
  1665. 公司組織結構.text = Main.Global.系統語言字典[介面+"11EN"];
  1666. 考勤明細.text = Main.Global.系統語言字典[介面+"12EN"];
  1667. 請購單申請s.text = Main.Global.系統語言字典[介面+"13EN"];
  1668. 圖片下載s.text = Main.Global.系統語言字典[介面+"14EN"];
  1669. 請購單審核s.text = Main.Global.系統語言字典[介面+"15EN"];
  1670. 採購單查詢s.text = Main.Global.系統語言字典[介面+"16EN"];
  1671. 合約報價單查詢.text = Main.Global.系統語言字典[介面+"17EN"];
  1672. 採購單一級核准s.text = Main.Global.系統語言字典[介面+"18EN"];
  1673. 採購單二級核准s.text = Main.Global.系統語言字典[介面+"19EN"];
  1674. 特支費申請s.text = Main.Global.系統語言字典[介面+"20EN"];
  1675. 主管指定沖銷s.text = Main.Global.系統語言字典[介面+"21EN"];
  1676. 收款狀態報表s.text = Main.Global.系統語言字典[介面+"22EN"];
  1677. 合約執行進度s.text = Main.Global.系統語言字典[介面+"23EN"];
  1678. 合約請款控制表s.text = Main.Global.系統語言字典[介面+"24EN"];
  1679. 收款確認表s.text = Main.Global.系統語言字典[介面+"25EN"];
  1680. 採購單付款確認s.text = Main.Global.系統語言字典[介面+"26EN"];
  1681. 採購單付款狀態報表s.text = Main.Global.系統語言字典[介面+"27EN"];
  1682. 合約結案控制表s.text = Main.Global.系統語言字典[介面+"28EN"];
  1683. 合約驗收控制表s.text = Main.Global.系統語言字典[介面+"29EN"];
  1684. 工程_合約結案控制表s.text = Main.Global.系統語言字典[介面+"28EN"];
  1685. 工程_合約驗收控制表s.text = Main.Global.系統語言字典[介面+"29EN"];
  1686. 工程材料表s.text = Main.Global.系統語言字典[介面+"30EN"];
  1687. 倉儲領料審核s.text = Main.Global.系統語言字典[介面+"31EN"];
  1688. 倉儲領料出庫s.text = Main.Global.系統語言字典[介面+"32EN"];
  1689. 倉儲單據狀態看板s.text = Main.Global.系統語言字典[介面+"33EN"];
  1690. 盤盈盤損申請s.text = Main.Global.系統語言字典[介面+"34EN"];
  1691. 特支費審核s.text = Main.Global.系統語言字典[介面+"35EN"];
  1692. 部門聯絡函申請s.text = Main.Global.系統語言字典[介面+"37EN"];
  1693. 門禁s.text = Main.Global.系統語言字典[介面+"38EN"];
  1694. 投訴s.text = Main.Global.系統語言字典[介面+"39EN"];
  1695. 財務單最高主管審核s.text = Main.Global.系統語言字典[介面+"40EN"];
  1696. 供應商管理銀行修改審核s.text = Main.Global.系統語言字典[介面+"41EN"];
  1697. }
  1698. else
  1699. {
  1700. //按鈕.text = Main.Global.系統語言字典[介面+"00ID"];
  1701. 業務.text = Main.Global.系統語言字典[介面+"01ID"];
  1702. 採購.text = Main.Global.系統語言字典[介面+"02ID"];
  1703. 工程.text = Main.Global.系統語言字典[介面+"03ID"];
  1704. 倉儲.text = Main.Global.系統語言字典[介面+"04ID"];
  1705. 財務.text = Main.Global.系統語言字典[介面+"05ID"];
  1706. 人事.text = Main.Global.系統語言字典[介面+"06ID"];
  1707. 資料庫.text = Main.Global.系統語言字典[介面+"07ID"];
  1708. 簡易功能.text = Main.Global.系統語言字典[介面+"36ID"];
  1709. //主頁面.text = Main.Global.系統語言字典[介面+"08ID"];
  1710. 合約報價單審核.text = Main.Global.系統語言字典[介面+"09ID"];
  1711. 考勤打卡.text = Main.Global.系統語言字典[介面+"10ID"];
  1712. 公司組織結構.text = Main.Global.系統語言字典[介面+"11ID"];
  1713. 考勤明細.text = Main.Global.系統語言字典[介面+"12ID"];
  1714. 請購單申請s.text = Main.Global.系統語言字典[介面+"13ID"];
  1715. 圖片下載s.text = Main.Global.系統語言字典[介面+"14ID"];
  1716. 請購單審核s.text = Main.Global.系統語言字典[介面+"15ID"];
  1717. 採購單查詢s.text = Main.Global.系統語言字典[介面+"16ID"];
  1718. 合約報價單查詢.text = Main.Global.系統語言字典[介面+"17ID"];
  1719. 採購單一級核准s.text = Main.Global.系統語言字典[介面+"18ID"];
  1720. 採購單二級核准s.text = Main.Global.系統語言字典[介面+"19ID"];
  1721. 特支費申請s.text = Main.Global.系統語言字典[介面+"20ID"];
  1722. 主管指定沖銷s.text = Main.Global.系統語言字典[介面+"21ID"];
  1723. 收款狀態報表s.text = Main.Global.系統語言字典[介面+"22ID"];
  1724. 合約執行進度s.text = Main.Global.系統語言字典[介面+"23ID"];
  1725. 合約請款控制表s.text = Main.Global.系統語言字典[介面+"24ID"];
  1726. 收款確認表s.text = Main.Global.系統語言字典[介面+"25ID"];
  1727. 採購單付款確認s.text = Main.Global.系統語言字典[介面+"26ID"];
  1728. 採購單付款狀態報表s.text = Main.Global.系統語言字典[介面+"27ID"];
  1729. 合約結案控制表s.text = Main.Global.系統語言字典[介面+"28ID"];
  1730. 合約驗收控制表s.text = Main.Global.系統語言字典[介面+"29ID"];
  1731. 工程_合約結案控制表s.text = Main.Global.系統語言字典[介面+"28ID"];
  1732. 工程_合約驗收控制表s.text = Main.Global.系統語言字典[介面+"29ID"];
  1733. 工程材料表s.text = Main.Global.系統語言字典[介面+"30ID"];
  1734. 倉儲領料審核s.text = Main.Global.系統語言字典[介面+"31ID"];
  1735. 倉儲領料出庫s.text = Main.Global.系統語言字典[介面+"32ID"];
  1736. 倉儲單據狀態看板s.text = Main.Global.系統語言字典[介面+"33ID"];
  1737. 盤盈盤損申請s.text = Main.Global.系統語言字典[介面+"34ID"];
  1738. 特支費審核s.text = Main.Global.系統語言字典[介面+"35ID"];
  1739. 部門聯絡函申請s.text = Main.Global.系統語言字典[介面+"37ID"];
  1740. 門禁s.text = Main.Global.系統語言字典[介面+"38ID"];
  1741. 投訴s.text = Main.Global.系統語言字典[介面+"39ID"];
  1742. 財務單最高主管審核s.text = Main.Global.系統語言字典[介面+"40ID"];
  1743. 供應商管理銀行修改審核s.text = Main.Global.系統語言字典[介面+"41ID"];
  1744. }
  1745. }
  1746. private void 初始化系統語言()
  1747. {
  1748. TextAsset txt = Resources.Load("Tran") as TextAsset;
  1749. Main.Global.系統語言資料=txt.text.Split('\n');
  1750. for (int i = 1; i<=Main.Global.系統語言資料.Length; i++)
  1751. {
  1752. try
  1753. {
  1754. string key = Main.Global.系統語言資料[i].ToString().Substring(0, 3)+Main.Global.系統語言資料[i].ToString().Substring(4, 2)+Main.Global.系統語言資料[i].ToString().Substring(7, 2);
  1755. Main.Global.系統語言字典.Add(key, Main.Global.系統語言資料[i].ToString().Substring(10));
  1756. }
  1757. catch
  1758. {
  1759. // Debug.Log("No data");
  1760. }
  1761. }
  1762. }
  1763. private void DeleteCopies(List<GameObject> copyList)
  1764. {
  1765. foreach (GameObject copy in copyList)
  1766. {
  1767. Destroy(copy);
  1768. }
  1769. copyList.Clear();
  1770. }
  1771. }