using System;
namespace UnityEngine.AdaptivePerformance
{
///
/// Use the developer settings interface to access and change settings which are available only in development mode.
///
public interface IDevelopmentSettings
{
///
/// Returns true if logging was enabled in StartupSettings.
///
bool Logging { get; set; }
///
/// Adjust the frequency in frames at which the application logs frame statistics to the console.
/// This is only relevant when logging is enabled.
///
int LoggingFrequencyInFrames { get; set; }
}
}