using System; namespace UnityEngine.AdaptivePerformance { /// /// Use the developer settings interface to access and change settings which are available only in development mode. /// public interface IDevelopmentSettings { /// /// Returns true if logging was enabled in StartupSettings. /// bool Logging { get; set; } /// /// Adjust the frequency in frames at which the application logs frame statistics to the console. /// This is only relevant when logging is enabled. /// int LoggingFrequencyInFrames { get; set; } } }