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AssetImportWorker1.log 118KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker1
  12. -projectPath
  13. D:/HX-PGS-ERP-QRCODE
  14. -logFile
  15. Logs/AssetImportWorker1.log
  16. -srvPort
  17. 56167
  18. -job-worker-count
  19. 9
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/HX-PGS-ERP-QRCODE
  25. D:/HX-PGS-ERP-QRCODE
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [70796] Target information:
  62. Player connection [70796] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 547419420 [EditorId] 547419420 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [70796] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [70796] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 9
  66. Failed to load ASTC compressor library from astcenc-avx2
  67. Library Redirect Path: Library/
  68. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  69. Refreshing native plugins compatible for Editor in 2.69 ms, found 4 plugins.
  70. Preloading 0 native plugins for Editor in 0.00 ms.
  71. Initialize engine version: 6000.0.9f1 (1490908003ac)
  72. [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  73. [Subsystems] Discovering subsystems at path D:/HX-PGS-ERP-QRCODE/Assets
  74. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  75. Direct3D:
  76. Version: Direct3D 11.0 [level 11.1]
  77. Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
  78. Vendor: NVIDIA
  79. VRAM: 7971 MB
  80. Driver: 31.0.15.3640
  81. Initialize mono
  82. Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
  83. Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  84. Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  85. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56548
  86. Begin MonoManager ReloadAssembly
  87. Registering precompiled unity dll's ...
  88. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  89. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  90. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  91. Registered in 0.004102 seconds.
  92. - Loaded All Assemblies, in 0.456 seconds
  93. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  94. Native extension for iOS target not found
  95. Native extension for Android target not found
  96. Android Extension - Scanning For ADB Devices 389 ms
  97. Native extension for WindowsStandalone target not found
  98. Mono: successfully reloaded assembly
  99. - Finished resetting the current domain, in 0.998 seconds
  100. Domain Reload Profiling: 1454ms
  101. BeginReloadAssembly (157ms)
  102. ExecutionOrderSort (0ms)
  103. DisableScriptedObjects (0ms)
  104. BackupInstance (0ms)
  105. ReleaseScriptingObjects (0ms)
  106. CreateAndSetChildDomain (1ms)
  107. RebuildCommonClasses (44ms)
  108. RebuildNativeTypeToScriptingClass (15ms)
  109. initialDomainReloadingComplete (54ms)
  110. LoadAllAssembliesAndSetupDomain (186ms)
  111. LoadAssemblies (158ms)
  112. RebuildTransferFunctionScriptingTraits (0ms)
  113. AnalyzeDomain (181ms)
  114. TypeCache.Refresh (179ms)
  115. TypeCache.ScanAssembly (165ms)
  116. BuildScriptInfoCaches (0ms)
  117. ResolveRequiredComponents (1ms)
  118. FinalizeReload (999ms)
  119. ReleaseScriptCaches (0ms)
  120. RebuildScriptCaches (0ms)
  121. SetupLoadedEditorAssemblies (945ms)
  122. LogAssemblyErrors (0ms)
  123. InitializePlatformSupportModulesInManaged (535ms)
  124. SetLoadedEditorAssemblies (5ms)
  125. BeforeProcessingInitializeOnLoad (5ms)
  126. ProcessInitializeOnLoadAttributes (151ms)
  127. ProcessInitializeOnLoadMethodAttributes (248ms)
  128. AfterProcessingInitializeOnLoad (0ms)
  129. EditorAssembliesLoaded (0ms)
  130. ExecutionOrderSort2 (0ms)
  131. AwakeInstancesAfterBackupRestoration (0ms)
  132. ========================================================================
  133. Worker process is ready to serve import requests
  134. Import Worker Mode flag is 0x00
  135. Begin MonoManager ReloadAssembly
  136. - Loaded All Assemblies, in 1.228 seconds
  137. Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
  138. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  139. Native extension for iOS target not found
  140. Native extension for Android target not found
  141. Native extension for WindowsStandalone target not found
  142. Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
  143. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  144. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  145. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  146. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  147. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  148. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  149. UnityEngine.Debug:LogWarning (object)
  150. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  151. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  152. System.Reflection.MethodBase:Invoke (object,object[])
  153. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  154. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  155. Mono: successfully reloaded assembly
  156. - Finished resetting the current domain, in 1.300 seconds
  157. Domain Reload Profiling: 2526ms
  158. BeginReloadAssembly (458ms)
  159. ExecutionOrderSort (0ms)
  160. DisableScriptedObjects (7ms)
  161. BackupInstance (0ms)
  162. ReleaseScriptingObjects (0ms)
  163. CreateAndSetChildDomain (31ms)
  164. RebuildCommonClasses (44ms)
  165. RebuildNativeTypeToScriptingClass (15ms)
  166. initialDomainReloadingComplete (38ms)
  167. LoadAllAssembliesAndSetupDomain (671ms)
  168. LoadAssemblies (447ms)
  169. RebuildTransferFunctionScriptingTraits (0ms)
  170. AnalyzeDomain (342ms)
  171. TypeCache.Refresh (242ms)
  172. TypeCache.ScanAssembly (220ms)
  173. BuildScriptInfoCaches (83ms)
  174. ResolveRequiredComponents (14ms)
  175. FinalizeReload (1300ms)
  176. ReleaseScriptCaches (0ms)
  177. RebuildScriptCaches (0ms)
  178. SetupLoadedEditorAssemblies (976ms)
  179. LogAssemblyErrors (0ms)
  180. InitializePlatformSupportModulesInManaged (27ms)
  181. SetLoadedEditorAssemblies (4ms)
  182. BeforeProcessingInitializeOnLoad (63ms)
  183. ProcessInitializeOnLoadAttributes (521ms)
  184. ProcessInitializeOnLoadMethodAttributes (359ms)
  185. AfterProcessingInitializeOnLoad (3ms)
  186. EditorAssembliesLoaded (0ms)
  187. ExecutionOrderSort2 (0ms)
  188. AwakeInstancesAfterBackupRestoration (22ms)
  189. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  190. Refreshing native plugins compatible for Editor in 1.89 ms, found 4 plugins.
  191. Preloading 0 native plugins for Editor in 0.00 ms.
  192. Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
  193. Unloading 6585 unused Assets / (5.9 MB). Loaded Objects now: 7359.
  194. Memory consumption went from 212.9 MB to 207.0 MB.
  195. Total: 9.883900 ms (FindLiveObjects: 0.870800 ms CreateObjectMapping: 0.462800 ms MarkObjects: 5.889200 ms DeleteObjects: 2.659300 ms)
  196. ========================================================================
  197. Received Import Request.
  198. Time since last request: 483185.655358 seconds.
  199. path: Assets/scripts/login.cs
  200. artifactKey: Guid(95b092111f9cb064a8fe370aac7dad19) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  201. Start importing Assets/scripts/login.cs using Guid(95b092111f9cb064a8fe370aac7dad19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  202. -> (artifact id: '7aff65df34bec1795791998b4ebf40cb') in 0.0067571 seconds
  203. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  204. ========================================================================
  205. Received Import Request.
  206. Time since last request: 0.000023 seconds.
  207. path: Assets/scripts/Main.cs
  208. artifactKey: Guid(5c4a973cc4059d74cb325c56d230d75e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  209. Start importing Assets/scripts/Main.cs using Guid(5c4a973cc4059d74cb325c56d230d75e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  210. -> (artifact id: '4c682b18c3c98202cfb3b263e55e9be0') in 0.0009216 seconds
  211. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  212. ========================================================================
  213. Received Prepare
  214. Refreshing native plugins compatible for Editor in 2.91 ms, found 4 plugins.
  215. Preloading 0 native plugins for Editor in 0.00 ms.
  216. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  217. Unloading 6568 unused Assets / (2.9 MB). Loaded Objects now: 7361.
  218. Memory consumption went from 175.4 MB to 172.4 MB.
  219. Total: 12.461400 ms (FindLiveObjects: 0.909500 ms CreateObjectMapping: 0.613300 ms MarkObjects: 8.765300 ms DeleteObjects: 2.171000 ms)
  220. Prepare: number of updated asset objects reloaded= 0
  221. ========================================================================
  222. Received Import Request.
  223. Time since last request: 613.562127 seconds.
  224. path: Assets/scripts/login.cs
  225. artifactKey: Guid(95b092111f9cb064a8fe370aac7dad19) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  226. Start importing Assets/scripts/login.cs using Guid(95b092111f9cb064a8fe370aac7dad19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  227. -> (artifact id: 'f6f9da5511158be7caa1649e4ee2f2e2') in 0.0094964 seconds
  228. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  229. ========================================================================
  230. Received Prepare
  231. Begin MonoManager ReloadAssembly
  232. - Loaded All Assemblies, in 0.889 seconds
  233. Refreshing native plugins compatible for Editor in 1.89 ms, found 4 plugins.
  234. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  235. Native extension for iOS target not found
  236. Native extension for Android target not found
  237. Native extension for WindowsStandalone target not found
  238. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  239. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  240. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  241. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  242. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  243. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  244. UnityEngine.Debug:LogWarning (object)
  245. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  246. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  247. System.Reflection.MethodBase:Invoke (object,object[])
  248. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  249. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  250. Mono: successfully reloaded assembly
  251. - Finished resetting the current domain, in 1.205 seconds
  252. Domain Reload Profiling: 2095ms
  253. BeginReloadAssembly (246ms)
  254. ExecutionOrderSort (0ms)
  255. DisableScriptedObjects (16ms)
  256. BackupInstance (0ms)
  257. ReleaseScriptingObjects (0ms)
  258. CreateAndSetChildDomain (60ms)
  259. RebuildCommonClasses (40ms)
  260. RebuildNativeTypeToScriptingClass (16ms)
  261. initialDomainReloadingComplete (34ms)
  262. LoadAllAssembliesAndSetupDomain (554ms)
  263. LoadAssemblies (433ms)
  264. RebuildTransferFunctionScriptingTraits (0ms)
  265. AnalyzeDomain (246ms)
  266. TypeCache.Refresh (13ms)
  267. TypeCache.ScanAssembly (1ms)
  268. BuildScriptInfoCaches (214ms)
  269. ResolveRequiredComponents (15ms)
  270. FinalizeReload (1205ms)
  271. ReleaseScriptCaches (0ms)
  272. RebuildScriptCaches (0ms)
  273. SetupLoadedEditorAssemblies (839ms)
  274. LogAssemblyErrors (0ms)
  275. InitializePlatformSupportModulesInManaged (24ms)
  276. SetLoadedEditorAssemblies (4ms)
  277. BeforeProcessingInitializeOnLoad (59ms)
  278. ProcessInitializeOnLoadAttributes (429ms)
  279. ProcessInitializeOnLoadMethodAttributes (320ms)
  280. AfterProcessingInitializeOnLoad (3ms)
  281. EditorAssembliesLoaded (0ms)
  282. ExecutionOrderSort2 (0ms)
  283. AwakeInstancesAfterBackupRestoration (28ms)
  284. Refreshing native plugins compatible for Editor in 2.36 ms, found 4 plugins.
  285. Preloading 0 native plugins for Editor in 0.00 ms.
  286. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  287. Unloading 6583 unused Assets / (5.2 MB). Loaded Objects now: 7364.
  288. Memory consumption went from 178.5 MB to 173.3 MB.
  289. Total: 9.763400 ms (FindLiveObjects: 0.888800 ms CreateObjectMapping: 0.566400 ms MarkObjects: 5.738500 ms DeleteObjects: 2.568200 ms)
  290. Prepare: number of updated asset objects reloaded= 0
  291. ========================================================================
  292. Received Prepare
  293. Refreshing native plugins compatible for Editor in 2.31 ms, found 4 plugins.
  294. Preloading 0 native plugins for Editor in 0.00 ms.
  295. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  296. Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7364.
  297. Memory consumption went from 178.6 MB to 172.8 MB.
  298. Total: 11.018100 ms (FindLiveObjects: 0.947200 ms CreateObjectMapping: 0.668400 ms MarkObjects: 6.511500 ms DeleteObjects: 2.889200 ms)
  299. Prepare: number of updated asset objects reloaded= 0
  300. ========================================================================
  301. Received Prepare
  302. Begin MonoManager ReloadAssembly
  303. - Loaded All Assemblies, in 0.933 seconds
  304. Refreshing native plugins compatible for Editor in 2.07 ms, found 4 plugins.
  305. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  306. Native extension for iOS target not found
  307. Native extension for Android target not found
  308. Native extension for WindowsStandalone target not found
  309. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  310. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  311. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  312. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  313. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  314. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  315. UnityEngine.Debug:LogWarning (object)
  316. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  317. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  318. System.Reflection.MethodBase:Invoke (object,object[])
  319. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  320. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  321. Mono: successfully reloaded assembly
  322. - Finished resetting the current domain, in 1.218 seconds
  323. Domain Reload Profiling: 2152ms
  324. BeginReloadAssembly (283ms)
  325. ExecutionOrderSort (0ms)
  326. DisableScriptedObjects (18ms)
  327. BackupInstance (0ms)
  328. ReleaseScriptingObjects (0ms)
  329. CreateAndSetChildDomain (57ms)
  330. RebuildCommonClasses (39ms)
  331. RebuildNativeTypeToScriptingClass (15ms)
  332. initialDomainReloadingComplete (33ms)
  333. LoadAllAssembliesAndSetupDomain (564ms)
  334. LoadAssemblies (480ms)
  335. RebuildTransferFunctionScriptingTraits (0ms)
  336. AnalyzeDomain (246ms)
  337. TypeCache.Refresh (13ms)
  338. TypeCache.ScanAssembly (1ms)
  339. BuildScriptInfoCaches (215ms)
  340. ResolveRequiredComponents (14ms)
  341. FinalizeReload (1219ms)
  342. ReleaseScriptCaches (0ms)
  343. RebuildScriptCaches (0ms)
  344. SetupLoadedEditorAssemblies (861ms)
  345. LogAssemblyErrors (0ms)
  346. InitializePlatformSupportModulesInManaged (26ms)
  347. SetLoadedEditorAssemblies (4ms)
  348. BeforeProcessingInitializeOnLoad (58ms)
  349. ProcessInitializeOnLoadAttributes (448ms)
  350. ProcessInitializeOnLoadMethodAttributes (322ms)
  351. AfterProcessingInitializeOnLoad (3ms)
  352. EditorAssembliesLoaded (0ms)
  353. ExecutionOrderSort2 (0ms)
  354. AwakeInstancesAfterBackupRestoration (27ms)
  355. Refreshing native plugins compatible for Editor in 2.36 ms, found 4 plugins.
  356. Preloading 0 native plugins for Editor in 0.00 ms.
  357. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  358. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7366.
  359. Memory consumption went from 178.5 MB to 172.8 MB.
  360. Total: 9.827600 ms (FindLiveObjects: 0.884700 ms CreateObjectMapping: 0.552000 ms MarkObjects: 5.732400 ms DeleteObjects: 2.657100 ms)
  361. Prepare: number of updated asset objects reloaded= 0
  362. ========================================================================
  363. Received Prepare
  364. Refreshing native plugins compatible for Editor in 2.52 ms, found 4 plugins.
  365. Preloading 0 native plugins for Editor in 0.00 ms.
  366. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  367. Unloading 6568 unused Assets / (5.1 MB). Loaded Objects now: 7366.
  368. Memory consumption went from 178.6 MB to 173.6 MB.
  369. Total: 10.905100 ms (FindLiveObjects: 0.969000 ms CreateObjectMapping: 0.643200 ms MarkObjects: 6.644500 ms DeleteObjects: 2.646600 ms)
  370. Prepare: number of updated asset objects reloaded= 0
  371. ========================================================================
  372. Received Prepare
  373. Begin MonoManager ReloadAssembly
  374. - Loaded All Assemblies, in 0.900 seconds
  375. Refreshing native plugins compatible for Editor in 2.09 ms, found 4 plugins.
  376. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  377. Native extension for iOS target not found
  378. Native extension for Android target not found
  379. Native extension for WindowsStandalone target not found
  380. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  381. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  382. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  383. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  384. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  385. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  386. UnityEngine.Debug:LogWarning (object)
  387. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  388. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  389. System.Reflection.MethodBase:Invoke (object,object[])
  390. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  391. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  392. Mono: successfully reloaded assembly
  393. - Finished resetting the current domain, in 1.257 seconds
  394. Domain Reload Profiling: 2159ms
  395. BeginReloadAssembly (240ms)
  396. ExecutionOrderSort (0ms)
  397. DisableScriptedObjects (17ms)
  398. BackupInstance (0ms)
  399. ReleaseScriptingObjects (0ms)
  400. CreateAndSetChildDomain (53ms)
  401. RebuildCommonClasses (41ms)
  402. RebuildNativeTypeToScriptingClass (16ms)
  403. initialDomainReloadingComplete (33ms)
  404. LoadAllAssembliesAndSetupDomain (571ms)
  405. LoadAssemblies (445ms)
  406. RebuildTransferFunctionScriptingTraits (0ms)
  407. AnalyzeDomain (249ms)
  408. TypeCache.Refresh (13ms)
  409. TypeCache.ScanAssembly (1ms)
  410. BuildScriptInfoCaches (219ms)
  411. ResolveRequiredComponents (14ms)
  412. FinalizeReload (1257ms)
  413. ReleaseScriptCaches (0ms)
  414. RebuildScriptCaches (0ms)
  415. SetupLoadedEditorAssemblies (893ms)
  416. LogAssemblyErrors (0ms)
  417. InitializePlatformSupportModulesInManaged (30ms)
  418. SetLoadedEditorAssemblies (4ms)
  419. BeforeProcessingInitializeOnLoad (63ms)
  420. ProcessInitializeOnLoadAttributes (469ms)
  421. ProcessInitializeOnLoadMethodAttributes (323ms)
  422. AfterProcessingInitializeOnLoad (3ms)
  423. EditorAssembliesLoaded (0ms)
  424. ExecutionOrderSort2 (0ms)
  425. AwakeInstancesAfterBackupRestoration (31ms)
  426. Refreshing native plugins compatible for Editor in 2.29 ms, found 4 plugins.
  427. Preloading 0 native plugins for Editor in 0.00 ms.
  428. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  429. Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7368.
  430. Memory consumption went from 178.5 MB to 173.0 MB.
  431. Total: 10.096700 ms (FindLiveObjects: 0.908000 ms CreateObjectMapping: 0.558900 ms MarkObjects: 5.844200 ms DeleteObjects: 2.784000 ms)
  432. Prepare: number of updated asset objects reloaded= 0
  433. ========================================================================
  434. Received Prepare
  435. Refreshing native plugins compatible for Editor in 2.24 ms, found 4 plugins.
  436. Preloading 0 native plugins for Editor in 0.00 ms.
  437. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  438. Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7368.
  439. Memory consumption went from 178.7 MB to 173.0 MB.
  440. Total: 10.780900 ms (FindLiveObjects: 0.884900 ms CreateObjectMapping: 0.588300 ms MarkObjects: 6.540600 ms DeleteObjects: 2.765400 ms)
  441. Prepare: number of updated asset objects reloaded= 0
  442. ========================================================================
  443. Received Prepare
  444. Begin MonoManager ReloadAssembly
  445. - Loaded All Assemblies, in 0.884 seconds
  446. Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
  447. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  448. Native extension for iOS target not found
  449. Native extension for Android target not found
  450. Native extension for WindowsStandalone target not found
  451. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  452. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  453. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  454. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  455. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  456. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  457. UnityEngine.Debug:LogWarning (object)
  458. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  459. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  460. System.Reflection.MethodBase:Invoke (object,object[])
  461. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  462. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  463. Mono: successfully reloaded assembly
  464. - Finished resetting the current domain, in 1.199 seconds
  465. Domain Reload Profiling: 2084ms
  466. BeginReloadAssembly (235ms)
  467. ExecutionOrderSort (0ms)
  468. DisableScriptedObjects (15ms)
  469. BackupInstance (0ms)
  470. ReleaseScriptingObjects (0ms)
  471. CreateAndSetChildDomain (53ms)
  472. RebuildCommonClasses (40ms)
  473. RebuildNativeTypeToScriptingClass (16ms)
  474. initialDomainReloadingComplete (34ms)
  475. LoadAllAssembliesAndSetupDomain (560ms)
  476. LoadAssemblies (434ms)
  477. RebuildTransferFunctionScriptingTraits (0ms)
  478. AnalyzeDomain (245ms)
  479. TypeCache.Refresh (14ms)
  480. TypeCache.ScanAssembly (1ms)
  481. BuildScriptInfoCaches (214ms)
  482. ResolveRequiredComponents (14ms)
  483. FinalizeReload (1199ms)
  484. ReleaseScriptCaches (0ms)
  485. RebuildScriptCaches (0ms)
  486. SetupLoadedEditorAssemblies (845ms)
  487. LogAssemblyErrors (0ms)
  488. InitializePlatformSupportModulesInManaged (25ms)
  489. SetLoadedEditorAssemblies (4ms)
  490. BeforeProcessingInitializeOnLoad (58ms)
  491. ProcessInitializeOnLoadAttributes (438ms)
  492. ProcessInitializeOnLoadMethodAttributes (317ms)
  493. AfterProcessingInitializeOnLoad (3ms)
  494. EditorAssembliesLoaded (0ms)
  495. ExecutionOrderSort2 (0ms)
  496. AwakeInstancesAfterBackupRestoration (26ms)
  497. Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
  498. Preloading 0 native plugins for Editor in 0.00 ms.
  499. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  500. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7370.
  501. Memory consumption went from 178.6 MB to 172.8 MB.
  502. Total: 10.196400 ms (FindLiveObjects: 0.897700 ms CreateObjectMapping: 0.768200 ms MarkObjects: 5.764900 ms DeleteObjects: 2.763800 ms)
  503. Prepare: number of updated asset objects reloaded= 0
  504. ========================================================================
  505. Received Prepare
  506. Refreshing native plugins compatible for Editor in 2.21 ms, found 4 plugins.
  507. Preloading 0 native plugins for Editor in 0.00 ms.
  508. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  509. Unloading 6568 unused Assets / (5.6 MB). Loaded Objects now: 7370.
  510. Memory consumption went from 178.7 MB to 173.1 MB.
  511. Total: 10.561700 ms (FindLiveObjects: 0.898500 ms CreateObjectMapping: 0.577800 ms MarkObjects: 6.454600 ms DeleteObjects: 2.629200 ms)
  512. Prepare: number of updated asset objects reloaded= 1
  513. ========================================================================
  514. Received Prepare
  515. Begin MonoManager ReloadAssembly
  516. - Loaded All Assemblies, in 0.903 seconds
  517. Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
  518. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  519. Native extension for iOS target not found
  520. Native extension for Android target not found
  521. Native extension for WindowsStandalone target not found
  522. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  523. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  524. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  525. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  526. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  527. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  528. UnityEngine.Debug:LogWarning (object)
  529. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  530. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  531. System.Reflection.MethodBase:Invoke (object,object[])
  532. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  533. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  534. Mono: successfully reloaded assembly
  535. - Finished resetting the current domain, in 1.234 seconds
  536. Domain Reload Profiling: 2139ms
  537. BeginReloadAssembly (242ms)
  538. ExecutionOrderSort (0ms)
  539. DisableScriptedObjects (16ms)
  540. BackupInstance (0ms)
  541. ReleaseScriptingObjects (0ms)
  542. CreateAndSetChildDomain (51ms)
  543. RebuildCommonClasses (40ms)
  544. RebuildNativeTypeToScriptingClass (16ms)
  545. initialDomainReloadingComplete (36ms)
  546. LoadAllAssembliesAndSetupDomain (570ms)
  547. LoadAssemblies (440ms)
  548. RebuildTransferFunctionScriptingTraits (0ms)
  549. AnalyzeDomain (261ms)
  550. TypeCache.Refresh (13ms)
  551. TypeCache.ScanAssembly (1ms)
  552. BuildScriptInfoCaches (227ms)
  553. ResolveRequiredComponents (17ms)
  554. FinalizeReload (1234ms)
  555. ReleaseScriptCaches (0ms)
  556. RebuildScriptCaches (0ms)
  557. SetupLoadedEditorAssemblies (874ms)
  558. LogAssemblyErrors (0ms)
  559. InitializePlatformSupportModulesInManaged (25ms)
  560. SetLoadedEditorAssemblies (4ms)
  561. BeforeProcessingInitializeOnLoad (71ms)
  562. ProcessInitializeOnLoadAttributes (443ms)
  563. ProcessInitializeOnLoadMethodAttributes (327ms)
  564. AfterProcessingInitializeOnLoad (3ms)
  565. EditorAssembliesLoaded (0ms)
  566. ExecutionOrderSort2 (0ms)
  567. AwakeInstancesAfterBackupRestoration (26ms)
  568. Refreshing native plugins compatible for Editor in 2.32 ms, found 4 plugins.
  569. Preloading 0 native plugins for Editor in 0.00 ms.
  570. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  571. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7372.
  572. Memory consumption went from 178.6 MB to 172.8 MB.
  573. Total: 10.298500 ms (FindLiveObjects: 0.905400 ms CreateObjectMapping: 0.574700 ms MarkObjects: 6.024100 ms DeleteObjects: 2.792600 ms)
  574. Prepare: number of updated asset objects reloaded= 0
  575. ========================================================================
  576. Received Prepare
  577. Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
  578. Preloading 0 native plugins for Editor in 0.00 ms.
  579. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  580. Unloading 6568 unused Assets / (3.4 MB). Loaded Objects now: 7372.
  581. Memory consumption went from 178.7 MB to 175.3 MB.
  582. Total: 15.039000 ms (FindLiveObjects: 0.952300 ms CreateObjectMapping: 1.088000 ms MarkObjects: 9.716600 ms DeleteObjects: 3.280100 ms)
  583. Prepare: number of updated asset objects reloaded= 1
  584. ========================================================================
  585. Received Prepare
  586. Begin MonoManager ReloadAssembly
  587. - Loaded All Assemblies, in 0.898 seconds
  588. Refreshing native plugins compatible for Editor in 1.86 ms, found 4 plugins.
  589. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  590. Native extension for iOS target not found
  591. Native extension for Android target not found
  592. Native extension for WindowsStandalone target not found
  593. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  594. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  595. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  596. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  597. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  598. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  599. UnityEngine.Debug:LogWarning (object)
  600. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  601. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  602. System.Reflection.MethodBase:Invoke (object,object[])
  603. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  604. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  605. Mono: successfully reloaded assembly
  606. - Finished resetting the current domain, in 1.219 seconds
  607. Domain Reload Profiling: 2119ms
  608. BeginReloadAssembly (232ms)
  609. ExecutionOrderSort (0ms)
  610. DisableScriptedObjects (16ms)
  611. BackupInstance (0ms)
  612. ReleaseScriptingObjects (0ms)
  613. CreateAndSetChildDomain (50ms)
  614. RebuildCommonClasses (40ms)
  615. RebuildNativeTypeToScriptingClass (16ms)
  616. initialDomainReloadingComplete (34ms)
  617. LoadAllAssembliesAndSetupDomain (577ms)
  618. LoadAssemblies (451ms)
  619. RebuildTransferFunctionScriptingTraits (0ms)
  620. AnalyzeDomain (249ms)
  621. TypeCache.Refresh (13ms)
  622. TypeCache.ScanAssembly (1ms)
  623. BuildScriptInfoCaches (218ms)
  624. ResolveRequiredComponents (14ms)
  625. FinalizeReload (1220ms)
  626. ReleaseScriptCaches (0ms)
  627. RebuildScriptCaches (0ms)
  628. SetupLoadedEditorAssemblies (873ms)
  629. LogAssemblyErrors (0ms)
  630. InitializePlatformSupportModulesInManaged (27ms)
  631. SetLoadedEditorAssemblies (5ms)
  632. BeforeProcessingInitializeOnLoad (62ms)
  633. ProcessInitializeOnLoadAttributes (459ms)
  634. ProcessInitializeOnLoadMethodAttributes (318ms)
  635. AfterProcessingInitializeOnLoad (3ms)
  636. EditorAssembliesLoaded (0ms)
  637. ExecutionOrderSort2 (0ms)
  638. AwakeInstancesAfterBackupRestoration (26ms)
  639. Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
  640. Preloading 0 native plugins for Editor in 0.00 ms.
  641. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  642. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7374.
  643. Memory consumption went from 178.6 MB to 173.0 MB.
  644. Total: 9.842100 ms (FindLiveObjects: 0.916200 ms CreateObjectMapping: 0.575700 ms MarkObjects: 5.716700 ms DeleteObjects: 2.631800 ms)
  645. Prepare: number of updated asset objects reloaded= 0
  646. ========================================================================
  647. Received Prepare
  648. Refreshing native plugins compatible for Editor in 2.49 ms, found 4 plugins.
  649. Preloading 0 native plugins for Editor in 0.00 ms.
  650. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  651. Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7374.
  652. Memory consumption went from 178.7 MB to 172.9 MB.
  653. Total: 10.164900 ms (FindLiveObjects: 0.899800 ms CreateObjectMapping: 0.616600 ms MarkObjects: 5.844800 ms DeleteObjects: 2.801800 ms)
  654. Prepare: number of updated asset objects reloaded= 0
  655. ========================================================================
  656. Received Prepare
  657. Begin MonoManager ReloadAssembly
  658. - Loaded All Assemblies, in 0.893 seconds
  659. Refreshing native plugins compatible for Editor in 2.07 ms, found 4 plugins.
  660. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  661. Native extension for iOS target not found
  662. Native extension for Android target not found
  663. Native extension for WindowsStandalone target not found
  664. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  665. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  666. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  667. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  668. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  669. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  670. UnityEngine.Debug:LogWarning (object)
  671. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  672. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  673. System.Reflection.MethodBase:Invoke (object,object[])
  674. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  675. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  676. Mono: successfully reloaded assembly
  677. - Finished resetting the current domain, in 1.282 seconds
  678. Domain Reload Profiling: 2178ms
  679. BeginReloadAssembly (231ms)
  680. ExecutionOrderSort (0ms)
  681. DisableScriptedObjects (16ms)
  682. BackupInstance (0ms)
  683. ReleaseScriptingObjects (0ms)
  684. CreateAndSetChildDomain (51ms)
  685. RebuildCommonClasses (41ms)
  686. RebuildNativeTypeToScriptingClass (16ms)
  687. initialDomainReloadingComplete (35ms)
  688. LoadAllAssembliesAndSetupDomain (572ms)
  689. LoadAssemblies (435ms)
  690. RebuildTransferFunctionScriptingTraits (0ms)
  691. AnalyzeDomain (256ms)
  692. TypeCache.Refresh (13ms)
  693. TypeCache.ScanAssembly (1ms)
  694. BuildScriptInfoCaches (223ms)
  695. ResolveRequiredComponents (15ms)
  696. FinalizeReload (1283ms)
  697. ReleaseScriptCaches (0ms)
  698. RebuildScriptCaches (0ms)
  699. SetupLoadedEditorAssemblies (897ms)
  700. LogAssemblyErrors (0ms)
  701. InitializePlatformSupportModulesInManaged (26ms)
  702. SetLoadedEditorAssemblies (4ms)
  703. BeforeProcessingInitializeOnLoad (60ms)
  704. ProcessInitializeOnLoadAttributes (437ms)
  705. ProcessInitializeOnLoadMethodAttributes (365ms)
  706. AfterProcessingInitializeOnLoad (3ms)
  707. EditorAssembliesLoaded (0ms)
  708. ExecutionOrderSort2 (0ms)
  709. AwakeInstancesAfterBackupRestoration (31ms)
  710. Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
  711. Preloading 0 native plugins for Editor in 0.00 ms.
  712. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  713. Unloading 6583 unused Assets / (5.2 MB). Loaded Objects now: 7376.
  714. Memory consumption went from 178.6 MB to 173.4 MB.
  715. Total: 11.090600 ms (FindLiveObjects: 0.963900 ms CreateObjectMapping: 0.790500 ms MarkObjects: 6.142900 ms DeleteObjects: 3.191500 ms)
  716. Prepare: number of updated asset objects reloaded= 0
  717. ========================================================================
  718. Received Prepare
  719. Refreshing native plugins compatible for Editor in 4.82 ms, found 4 plugins.
  720. Preloading 0 native plugins for Editor in 0.00 ms.
  721. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  722. Unloading 6568 unused Assets / (6.0 MB). Loaded Objects now: 7376.
  723. Memory consumption went from 178.7 MB to 172.8 MB.
  724. Total: 11.719200 ms (FindLiveObjects: 0.925900 ms CreateObjectMapping: 0.596500 ms MarkObjects: 6.831000 ms DeleteObjects: 3.363800 ms)
  725. Prepare: number of updated asset objects reloaded= 1
  726. ========================================================================
  727. Received Prepare
  728. Begin MonoManager ReloadAssembly
  729. - Loaded All Assemblies, in 0.896 seconds
  730. Refreshing native plugins compatible for Editor in 1.83 ms, found 4 plugins.
  731. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  732. Native extension for iOS target not found
  733. Native extension for Android target not found
  734. Native extension for WindowsStandalone target not found
  735. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  736. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  737. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  738. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  739. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  740. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  741. UnityEngine.Debug:LogWarning (object)
  742. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  743. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  744. System.Reflection.MethodBase:Invoke (object,object[])
  745. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  746. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  747. Mono: successfully reloaded assembly
  748. - Finished resetting the current domain, in 1.186 seconds
  749. Domain Reload Profiling: 2084ms
  750. BeginReloadAssembly (232ms)
  751. ExecutionOrderSort (0ms)
  752. DisableScriptedObjects (15ms)
  753. BackupInstance (0ms)
  754. ReleaseScriptingObjects (0ms)
  755. CreateAndSetChildDomain (50ms)
  756. RebuildCommonClasses (41ms)
  757. RebuildNativeTypeToScriptingClass (17ms)
  758. initialDomainReloadingComplete (34ms)
  759. LoadAllAssembliesAndSetupDomain (574ms)
  760. LoadAssemblies (440ms)
  761. RebuildTransferFunctionScriptingTraits (0ms)
  762. AnalyzeDomain (257ms)
  763. TypeCache.Refresh (13ms)
  764. TypeCache.ScanAssembly (1ms)
  765. BuildScriptInfoCaches (226ms)
  766. ResolveRequiredComponents (14ms)
  767. FinalizeReload (1187ms)
  768. ReleaseScriptCaches (0ms)
  769. RebuildScriptCaches (0ms)
  770. SetupLoadedEditorAssemblies (822ms)
  771. LogAssemblyErrors (0ms)
  772. InitializePlatformSupportModulesInManaged (25ms)
  773. SetLoadedEditorAssemblies (4ms)
  774. BeforeProcessingInitializeOnLoad (59ms)
  775. ProcessInitializeOnLoadAttributes (415ms)
  776. ProcessInitializeOnLoadMethodAttributes (315ms)
  777. AfterProcessingInitializeOnLoad (4ms)
  778. EditorAssembliesLoaded (0ms)
  779. ExecutionOrderSort2 (0ms)
  780. AwakeInstancesAfterBackupRestoration (26ms)
  781. Refreshing native plugins compatible for Editor in 2.52 ms, found 4 plugins.
  782. Preloading 0 native plugins for Editor in 0.00 ms.
  783. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  784. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7378.
  785. Memory consumption went from 178.5 MB to 172.9 MB.
  786. Total: 9.794100 ms (FindLiveObjects: 0.862400 ms CreateObjectMapping: 0.553300 ms MarkObjects: 5.675500 ms DeleteObjects: 2.701600 ms)
  787. Prepare: number of updated asset objects reloaded= 0
  788. ========================================================================
  789. Received Prepare
  790. Refreshing native plugins compatible for Editor in 2.41 ms, found 4 plugins.
  791. Preloading 0 native plugins for Editor in 0.00 ms.
  792. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  793. Unloading 6568 unused Assets / (6.0 MB). Loaded Objects now: 7378.
  794. Memory consumption went from 178.7 MB to 172.6 MB.
  795. Total: 12.434900 ms (FindLiveObjects: 0.934700 ms CreateObjectMapping: 0.600000 ms MarkObjects: 7.437100 ms DeleteObjects: 3.461400 ms)
  796. Prepare: number of updated asset objects reloaded= 1
  797. ========================================================================
  798. Received Prepare
  799. Begin MonoManager ReloadAssembly
  800. - Loaded All Assemblies, in 0.897 seconds
  801. Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
  802. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  803. Native extension for iOS target not found
  804. Native extension for Android target not found
  805. Native extension for WindowsStandalone target not found
  806. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  807. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  808. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  809. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  810. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  811. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  812. UnityEngine.Debug:LogWarning (object)
  813. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  814. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  815. System.Reflection.MethodBase:Invoke (object,object[])
  816. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  817. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  818. Mono: successfully reloaded assembly
  819. - Finished resetting the current domain, in 1.267 seconds
  820. Domain Reload Profiling: 2166ms
  821. BeginReloadAssembly (230ms)
  822. ExecutionOrderSort (0ms)
  823. DisableScriptedObjects (17ms)
  824. BackupInstance (0ms)
  825. ReleaseScriptingObjects (0ms)
  826. CreateAndSetChildDomain (52ms)
  827. RebuildCommonClasses (40ms)
  828. RebuildNativeTypeToScriptingClass (17ms)
  829. initialDomainReloadingComplete (35ms)
  830. LoadAllAssembliesAndSetupDomain (575ms)
  831. LoadAssemblies (429ms)
  832. RebuildTransferFunctionScriptingTraits (0ms)
  833. AnalyzeDomain (261ms)
  834. TypeCache.Refresh (14ms)
  835. TypeCache.ScanAssembly (1ms)
  836. BuildScriptInfoCaches (229ms)
  837. ResolveRequiredComponents (15ms)
  838. FinalizeReload (1268ms)
  839. ReleaseScriptCaches (0ms)
  840. RebuildScriptCaches (0ms)
  841. SetupLoadedEditorAssemblies (903ms)
  842. LogAssemblyErrors (0ms)
  843. InitializePlatformSupportModulesInManaged (35ms)
  844. SetLoadedEditorAssemblies (4ms)
  845. BeforeProcessingInitializeOnLoad (60ms)
  846. ProcessInitializeOnLoadAttributes (479ms)
  847. ProcessInitializeOnLoadMethodAttributes (320ms)
  848. AfterProcessingInitializeOnLoad (4ms)
  849. EditorAssembliesLoaded (0ms)
  850. ExecutionOrderSort2 (0ms)
  851. AwakeInstancesAfterBackupRestoration (30ms)
  852. Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
  853. Preloading 0 native plugins for Editor in 0.00 ms.
  854. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  855. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7380.
  856. Memory consumption went from 178.6 MB to 173.0 MB.
  857. Total: 10.031300 ms (FindLiveObjects: 0.898400 ms CreateObjectMapping: 0.573400 ms MarkObjects: 5.775900 ms DeleteObjects: 2.781500 ms)
  858. Prepare: number of updated asset objects reloaded= 0
  859. ========================================================================
  860. Received Prepare
  861. Refreshing native plugins compatible for Editor in 3.18 ms, found 4 plugins.
  862. Preloading 0 native plugins for Editor in 0.00 ms.
  863. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  864. Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7380.
  865. Memory consumption went from 178.7 MB to 173.0 MB.
  866. Total: 10.862600 ms (FindLiveObjects: 0.974800 ms CreateObjectMapping: 0.648200 ms MarkObjects: 6.414600 ms DeleteObjects: 2.823300 ms)
  867. Prepare: number of updated asset objects reloaded= 0
  868. ========================================================================
  869. Received Prepare
  870. Begin MonoManager ReloadAssembly
  871. - Loaded All Assemblies, in 0.889 seconds
  872. Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
  873. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  874. Native extension for iOS target not found
  875. Native extension for Android target not found
  876. Native extension for WindowsStandalone target not found
  877. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  878. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  879. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  880. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  881. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  882. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  883. UnityEngine.Debug:LogWarning (object)
  884. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  885. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  886. System.Reflection.MethodBase:Invoke (object,object[])
  887. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  888. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  889. Mono: successfully reloaded assembly
  890. - Finished resetting the current domain, in 1.200 seconds
  891. Domain Reload Profiling: 2091ms
  892. BeginReloadAssembly (232ms)
  893. ExecutionOrderSort (0ms)
  894. DisableScriptedObjects (16ms)
  895. BackupInstance (0ms)
  896. ReleaseScriptingObjects (0ms)
  897. CreateAndSetChildDomain (53ms)
  898. RebuildCommonClasses (42ms)
  899. RebuildNativeTypeToScriptingClass (17ms)
  900. initialDomainReloadingComplete (34ms)
  901. LoadAllAssembliesAndSetupDomain (566ms)
  902. LoadAssemblies (422ms)
  903. RebuildTransferFunctionScriptingTraits (0ms)
  904. AnalyzeDomain (261ms)
  905. TypeCache.Refresh (13ms)
  906. TypeCache.ScanAssembly (1ms)
  907. BuildScriptInfoCaches (230ms)
  908. ResolveRequiredComponents (14ms)
  909. FinalizeReload (1200ms)
  910. ReleaseScriptCaches (0ms)
  911. RebuildScriptCaches (0ms)
  912. SetupLoadedEditorAssemblies (845ms)
  913. LogAssemblyErrors (0ms)
  914. InitializePlatformSupportModulesInManaged (26ms)
  915. SetLoadedEditorAssemblies (4ms)
  916. BeforeProcessingInitializeOnLoad (61ms)
  917. ProcessInitializeOnLoadAttributes (433ms)
  918. ProcessInitializeOnLoadMethodAttributes (318ms)
  919. AfterProcessingInitializeOnLoad (3ms)
  920. EditorAssembliesLoaded (0ms)
  921. ExecutionOrderSort2 (0ms)
  922. AwakeInstancesAfterBackupRestoration (25ms)
  923. Refreshing native plugins compatible for Editor in 2.23 ms, found 4 plugins.
  924. Preloading 0 native plugins for Editor in 0.00 ms.
  925. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  926. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7382.
  927. Memory consumption went from 178.6 MB to 173.0 MB.
  928. Total: 10.048000 ms (FindLiveObjects: 0.899000 ms CreateObjectMapping: 0.563100 ms MarkObjects: 5.906900 ms DeleteObjects: 2.677300 ms)
  929. Prepare: number of updated asset objects reloaded= 0
  930. ========================================================================
  931. Received Prepare
  932. Refreshing native plugins compatible for Editor in 2.59 ms, found 4 plugins.
  933. Preloading 0 native plugins for Editor in 0.00 ms.
  934. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  935. Unloading 6568 unused Assets / (4.8 MB). Loaded Objects now: 7382.
  936. Memory consumption went from 178.7 MB to 173.9 MB.
  937. Total: 11.162500 ms (FindLiveObjects: 0.919300 ms CreateObjectMapping: 0.590000 ms MarkObjects: 6.730800 ms DeleteObjects: 2.920400 ms)
  938. Prepare: number of updated asset objects reloaded= 1
  939. ========================================================================
  940. Received Prepare
  941. Begin MonoManager ReloadAssembly
  942. - Loaded All Assemblies, in 0.871 seconds
  943. Refreshing native plugins compatible for Editor in 1.93 ms, found 4 plugins.
  944. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  945. Native extension for iOS target not found
  946. Native extension for Android target not found
  947. Native extension for WindowsStandalone target not found
  948. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  949. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  950. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  951. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  952. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  953. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  954. UnityEngine.Debug:LogWarning (object)
  955. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  956. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  957. System.Reflection.MethodBase:Invoke (object,object[])
  958. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  959. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  960. Mono: successfully reloaded assembly
  961. - Finished resetting the current domain, in 1.187 seconds
  962. Domain Reload Profiling: 2060ms
  963. BeginReloadAssembly (223ms)
  964. ExecutionOrderSort (0ms)
  965. DisableScriptedObjects (15ms)
  966. BackupInstance (0ms)
  967. ReleaseScriptingObjects (0ms)
  968. CreateAndSetChildDomain (48ms)
  969. RebuildCommonClasses (41ms)
  970. RebuildNativeTypeToScriptingClass (17ms)
  971. initialDomainReloadingComplete (34ms)
  972. LoadAllAssembliesAndSetupDomain (558ms)
  973. LoadAssemblies (415ms)
  974. RebuildTransferFunctionScriptingTraits (0ms)
  975. AnalyzeDomain (259ms)
  976. TypeCache.Refresh (13ms)
  977. TypeCache.ScanAssembly (1ms)
  978. BuildScriptInfoCaches (226ms)
  979. ResolveRequiredComponents (15ms)
  980. FinalizeReload (1187ms)
  981. ReleaseScriptCaches (0ms)
  982. RebuildScriptCaches (0ms)
  983. SetupLoadedEditorAssemblies (836ms)
  984. LogAssemblyErrors (0ms)
  985. InitializePlatformSupportModulesInManaged (26ms)
  986. SetLoadedEditorAssemblies (4ms)
  987. BeforeProcessingInitializeOnLoad (58ms)
  988. ProcessInitializeOnLoadAttributes (428ms)
  989. ProcessInitializeOnLoadMethodAttributes (316ms)
  990. AfterProcessingInitializeOnLoad (3ms)
  991. EditorAssembliesLoaded (0ms)
  992. ExecutionOrderSort2 (0ms)
  993. AwakeInstancesAfterBackupRestoration (27ms)
  994. Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins.
  995. Preloading 0 native plugins for Editor in 0.00 ms.
  996. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  997. Unloading 6583 unused Assets / (6.1 MB). Loaded Objects now: 7384.
  998. Memory consumption went from 178.6 MB to 172.5 MB.
  999. Total: 10.444500 ms (FindLiveObjects: 0.974400 ms CreateObjectMapping: 0.660600 ms MarkObjects: 5.716000 ms DeleteObjects: 3.092100 ms)
  1000. Prepare: number of updated asset objects reloaded= 0
  1001. ========================================================================
  1002. Received Prepare
  1003. Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
  1004. Preloading 0 native plugins for Editor in 0.00 ms.
  1005. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1006. Unloading 6568 unused Assets / (6.6 MB). Loaded Objects now: 7384.
  1007. Memory consumption went from 178.7 MB to 172.1 MB.
  1008. Total: 77.721100 ms (FindLiveObjects: 1.366300 ms CreateObjectMapping: 0.481700 ms MarkObjects: 72.359900 ms DeleteObjects: 3.511200 ms)
  1009. Prepare: number of updated asset objects reloaded= 1
  1010. ========================================================================
  1011. Received Prepare
  1012. Begin MonoManager ReloadAssembly
  1013. - Loaded All Assemblies, in 1.377 seconds
  1014. Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins.
  1015. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1016. Native extension for iOS target not found
  1017. Native extension for Android target not found
  1018. Native extension for WindowsStandalone target not found
  1019. Unable to write to 'ProjectSettings\GvhProjectSettings.xml' (System.IO.IOException: Sharing violation on path D:\HX-PGS-ERP-QRCODE\ProjectSettings\GvhProjectSettings.xml
  1020. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0
  1021. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
  1022. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
  1023. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,bool)
  1024. at System.Xml.XmlWriterSettings.CreateWriter (System.String outputFileName) [0x00051] in <8c914012335341069cd1f38664b1d95d>:0
  1025. at System.Xml.XmlWriter.Create (System.String outputFileName, System.Xml.XmlWriterSettings settings) [0x0000a] in <8c914012335341069cd1f38664b1d95d>:0
  1026. at Google.ProjectSettings.Save () [0x000a1] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:828 , Project settings were not saved!
  1027. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1028. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1029. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1030. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1031. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1032. UnityEngine.Debug:LogError (object)
  1033. Google.Logger:Log (string,Google.LogLevel) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/Logger.cs:136)
  1034. Google.ProjectSettings:Save () (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:844)
  1035. Google.ProjectSettings:SetBool (string,bool,Google.SettingsLocation) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:485)
  1036. Google.ProjectSettings:SetBool (string,bool) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:497)
  1037. Google.IOSResolver:set_VerboseLoggingEnabled (bool) (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:1041)
  1038. Google.IOSResolver:.cctor () (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:727)
  1039. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
  1040. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
  1041. (Filename: Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs Line: 844)
  1042. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1043. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1044. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1045. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1046. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1047. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1048. UnityEngine.Debug:LogWarning (object)
  1049. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1050. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1051. System.Reflection.MethodBase:Invoke (object,object[])
  1052. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1053. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1054. Mono: successfully reloaded assembly
  1055. - Finished resetting the current domain, in 1.260 seconds
  1056. Domain Reload Profiling: 2639ms
  1057. BeginReloadAssembly (390ms)
  1058. ExecutionOrderSort (0ms)
  1059. DisableScriptedObjects (32ms)
  1060. BackupInstance (0ms)
  1061. ReleaseScriptingObjects (0ms)
  1062. CreateAndSetChildDomain (117ms)
  1063. RebuildCommonClasses (46ms)
  1064. RebuildNativeTypeToScriptingClass (16ms)
  1065. initialDomainReloadingComplete (39ms)
  1066. LoadAllAssembliesAndSetupDomain (888ms)
  1067. LoadAssemblies (795ms)
  1068. RebuildTransferFunctionScriptingTraits (0ms)
  1069. AnalyzeDomain (267ms)
  1070. TypeCache.Refresh (16ms)
  1071. TypeCache.ScanAssembly (1ms)
  1072. BuildScriptInfoCaches (231ms)
  1073. ResolveRequiredComponents (14ms)
  1074. FinalizeReload (1260ms)
  1075. ReleaseScriptCaches (0ms)
  1076. RebuildScriptCaches (0ms)
  1077. SetupLoadedEditorAssemblies (882ms)
  1078. LogAssemblyErrors (0ms)
  1079. InitializePlatformSupportModulesInManaged (27ms)
  1080. SetLoadedEditorAssemblies (4ms)
  1081. BeforeProcessingInitializeOnLoad (66ms)
  1082. ProcessInitializeOnLoadAttributes (442ms)
  1083. ProcessInitializeOnLoadMethodAttributes (339ms)
  1084. AfterProcessingInitializeOnLoad (3ms)
  1085. EditorAssembliesLoaded (0ms)
  1086. ExecutionOrderSort2 (0ms)
  1087. AwakeInstancesAfterBackupRestoration (29ms)
  1088. Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
  1089. Preloading 0 native plugins for Editor in 0.00 ms.
  1090. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1091. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7386.
  1092. Memory consumption went from 178.6 MB to 172.8 MB.
  1093. Total: 10.158400 ms (FindLiveObjects: 0.894100 ms CreateObjectMapping: 0.634700 ms MarkObjects: 5.780800 ms DeleteObjects: 2.847300 ms)
  1094. Prepare: number of updated asset objects reloaded= 0
  1095. ========================================================================
  1096. Received Prepare
  1097. Refreshing native plugins compatible for Editor in 2.57 ms, found 4 plugins.
  1098. Preloading 0 native plugins for Editor in 0.00 ms.
  1099. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1100. Unloading 6568 unused Assets / (4.5 MB). Loaded Objects now: 7386.
  1101. Memory consumption went from 178.7 MB to 174.3 MB.
  1102. Total: 14.538100 ms (FindLiveObjects: 0.912100 ms CreateObjectMapping: 0.593800 ms MarkObjects: 8.948200 ms DeleteObjects: 4.082100 ms)
  1103. Prepare: number of updated asset objects reloaded= 0
  1104. ========================================================================
  1105. Received Prepare
  1106. Begin MonoManager ReloadAssembly
  1107. - Loaded All Assemblies, in 0.925 seconds
  1108. Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins.
  1109. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1110. Native extension for iOS target not found
  1111. Native extension for Android target not found
  1112. Native extension for WindowsStandalone target not found
  1113. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1114. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1115. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1116. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1117. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1118. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1119. UnityEngine.Debug:LogWarning (object)
  1120. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1121. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1122. System.Reflection.MethodBase:Invoke (object,object[])
  1123. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1124. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1125. Mono: successfully reloaded assembly
  1126. - Finished resetting the current domain, in 1.228 seconds
  1127. Domain Reload Profiling: 2154ms
  1128. BeginReloadAssembly (239ms)
  1129. ExecutionOrderSort (0ms)
  1130. DisableScriptedObjects (16ms)
  1131. BackupInstance (0ms)
  1132. ReleaseScriptingObjects (0ms)
  1133. CreateAndSetChildDomain (49ms)
  1134. RebuildCommonClasses (41ms)
  1135. RebuildNativeTypeToScriptingClass (16ms)
  1136. initialDomainReloadingComplete (34ms)
  1137. LoadAllAssembliesAndSetupDomain (596ms)
  1138. LoadAssemblies (460ms)
  1139. RebuildTransferFunctionScriptingTraits (0ms)
  1140. AnalyzeDomain (263ms)
  1141. TypeCache.Refresh (14ms)
  1142. TypeCache.ScanAssembly (1ms)
  1143. BuildScriptInfoCaches (231ms)
  1144. ResolveRequiredComponents (14ms)
  1145. FinalizeReload (1229ms)
  1146. ReleaseScriptCaches (0ms)
  1147. RebuildScriptCaches (0ms)
  1148. SetupLoadedEditorAssemblies (858ms)
  1149. LogAssemblyErrors (0ms)
  1150. InitializePlatformSupportModulesInManaged (25ms)
  1151. SetLoadedEditorAssemblies (4ms)
  1152. BeforeProcessingInitializeOnLoad (61ms)
  1153. ProcessInitializeOnLoadAttributes (447ms)
  1154. ProcessInitializeOnLoadMethodAttributes (316ms)
  1155. AfterProcessingInitializeOnLoad (4ms)
  1156. EditorAssembliesLoaded (0ms)
  1157. ExecutionOrderSort2 (0ms)
  1158. AwakeInstancesAfterBackupRestoration (28ms)
  1159. Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
  1160. Preloading 0 native plugins for Editor in 0.00 ms.
  1161. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1162. Unloading 6583 unused Assets / (5.3 MB). Loaded Objects now: 7388.
  1163. Memory consumption went from 178.6 MB to 173.3 MB.
  1164. Total: 11.021100 ms (FindLiveObjects: 0.963100 ms CreateObjectMapping: 0.743700 ms MarkObjects: 6.423200 ms DeleteObjects: 2.889100 ms)
  1165. Prepare: number of updated asset objects reloaded= 0
  1166. ========================================================================
  1167. Received Prepare
  1168. Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
  1169. Preloading 0 native plugins for Editor in 0.00 ms.
  1170. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1171. Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7388.
  1172. Memory consumption went from 178.8 MB to 172.9 MB.
  1173. Total: 12.515700 ms (FindLiveObjects: 0.932400 ms CreateObjectMapping: 0.619200 ms MarkObjects: 7.841600 ms DeleteObjects: 3.120900 ms)
  1174. Prepare: number of updated asset objects reloaded= 0
  1175. ========================================================================
  1176. Received Prepare
  1177. Begin MonoManager ReloadAssembly
  1178. - Loaded All Assemblies, in 0.888 seconds
  1179. Refreshing native plugins compatible for Editor in 1.98 ms, found 4 plugins.
  1180. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1181. Native extension for iOS target not found
  1182. Native extension for Android target not found
  1183. Native extension for WindowsStandalone target not found
  1184. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1185. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1186. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1187. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1188. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1189. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1190. UnityEngine.Debug:LogWarning (object)
  1191. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1192. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1193. System.Reflection.MethodBase:Invoke (object,object[])
  1194. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1195. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1196. Mono: successfully reloaded assembly
  1197. - Finished resetting the current domain, in 1.237 seconds
  1198. Domain Reload Profiling: 2127ms
  1199. BeginReloadAssembly (234ms)
  1200. ExecutionOrderSort (0ms)
  1201. DisableScriptedObjects (15ms)
  1202. BackupInstance (0ms)
  1203. ReleaseScriptingObjects (0ms)
  1204. CreateAndSetChildDomain (51ms)
  1205. RebuildCommonClasses (41ms)
  1206. RebuildNativeTypeToScriptingClass (16ms)
  1207. initialDomainReloadingComplete (34ms)
  1208. LoadAllAssembliesAndSetupDomain (565ms)
  1209. LoadAssemblies (425ms)
  1210. RebuildTransferFunctionScriptingTraits (0ms)
  1211. AnalyzeDomain (261ms)
  1212. TypeCache.Refresh (13ms)
  1213. TypeCache.ScanAssembly (1ms)
  1214. BuildScriptInfoCaches (230ms)
  1215. ResolveRequiredComponents (14ms)
  1216. FinalizeReload (1237ms)
  1217. ReleaseScriptCaches (0ms)
  1218. RebuildScriptCaches (0ms)
  1219. SetupLoadedEditorAssemblies (872ms)
  1220. LogAssemblyErrors (0ms)
  1221. InitializePlatformSupportModulesInManaged (25ms)
  1222. SetLoadedEditorAssemblies (4ms)
  1223. BeforeProcessingInitializeOnLoad (60ms)
  1224. ProcessInitializeOnLoadAttributes (451ms)
  1225. ProcessInitializeOnLoadMethodAttributes (328ms)
  1226. AfterProcessingInitializeOnLoad (3ms)
  1227. EditorAssembliesLoaded (0ms)
  1228. ExecutionOrderSort2 (0ms)
  1229. AwakeInstancesAfterBackupRestoration (27ms)
  1230. Refreshing native plugins compatible for Editor in 2.39 ms, found 4 plugins.
  1231. Preloading 0 native plugins for Editor in 0.00 ms.
  1232. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1233. Unloading 6583 unused Assets / (5.9 MB). Loaded Objects now: 7390.
  1234. Memory consumption went from 178.6 MB to 172.7 MB.
  1235. Total: 10.883100 ms (FindLiveObjects: 0.920100 ms CreateObjectMapping: 0.601000 ms MarkObjects: 6.321100 ms DeleteObjects: 3.038800 ms)
  1236. Prepare: number of updated asset objects reloaded= 0
  1237. ========================================================================
  1238. Received Prepare
  1239. Begin MonoManager ReloadAssembly
  1240. - Loaded All Assemblies, in 0.904 seconds
  1241. Refreshing native plugins compatible for Editor in 2.06 ms, found 4 plugins.
  1242. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1243. Native extension for iOS target not found
  1244. Native extension for Android target not found
  1245. Native extension for WindowsStandalone target not found
  1246. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1247. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1248. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1249. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1250. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1251. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1252. UnityEngine.Debug:LogWarning (object)
  1253. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1254. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1255. System.Reflection.MethodBase:Invoke (object,object[])
  1256. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1257. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1258. Mono: successfully reloaded assembly
  1259. - Finished resetting the current domain, in 1.233 seconds
  1260. Domain Reload Profiling: 2140ms
  1261. BeginReloadAssembly (242ms)
  1262. ExecutionOrderSort (0ms)
  1263. DisableScriptedObjects (18ms)
  1264. BackupInstance (0ms)
  1265. ReleaseScriptingObjects (0ms)
  1266. CreateAndSetChildDomain (52ms)
  1267. RebuildCommonClasses (40ms)
  1268. RebuildNativeTypeToScriptingClass (17ms)
  1269. initialDomainReloadingComplete (34ms)
  1270. LoadAllAssembliesAndSetupDomain (573ms)
  1271. LoadAssemblies (441ms)
  1272. RebuildTransferFunctionScriptingTraits (0ms)
  1273. AnalyzeDomain (255ms)
  1274. TypeCache.Refresh (10ms)
  1275. TypeCache.ScanAssembly (0ms)
  1276. BuildScriptInfoCaches (228ms)
  1277. ResolveRequiredComponents (14ms)
  1278. FinalizeReload (1234ms)
  1279. ReleaseScriptCaches (0ms)
  1280. RebuildScriptCaches (0ms)
  1281. SetupLoadedEditorAssemblies (872ms)
  1282. LogAssemblyErrors (0ms)
  1283. InitializePlatformSupportModulesInManaged (25ms)
  1284. SetLoadedEditorAssemblies (4ms)
  1285. BeforeProcessingInitializeOnLoad (63ms)
  1286. ProcessInitializeOnLoadAttributes (443ms)
  1287. ProcessInitializeOnLoadMethodAttributes (333ms)
  1288. AfterProcessingInitializeOnLoad (3ms)
  1289. EditorAssembliesLoaded (0ms)
  1290. ExecutionOrderSort2 (0ms)
  1291. AwakeInstancesAfterBackupRestoration (28ms)
  1292. Refreshing native plugins compatible for Editor in 2.05 ms, found 4 plugins.
  1293. Preloading 0 native plugins for Editor in 0.00 ms.
  1294. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1295. Unloading 6583 unused Assets / (5.3 MB). Loaded Objects now: 7392.
  1296. Memory consumption went from 178.6 MB to 173.3 MB.
  1297. Total: 10.386400 ms (FindLiveObjects: 0.886900 ms CreateObjectMapping: 0.489300 ms MarkObjects: 5.602100 ms DeleteObjects: 3.406400 ms)
  1298. Prepare: number of updated asset objects reloaded= 1
  1299. ========================================================================
  1300. Received Prepare
  1301. Refreshing native plugins compatible for Editor in 2.34 ms, found 4 plugins.
  1302. Preloading 0 native plugins for Editor in 0.00 ms.
  1303. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1304. Unloading 6568 unused Assets / (6.1 MB). Loaded Objects now: 7392.
  1305. Memory consumption went from 178.8 MB to 172.7 MB.
  1306. Total: 12.115900 ms (FindLiveObjects: 0.901100 ms CreateObjectMapping: 0.887600 ms MarkObjects: 6.330000 ms DeleteObjects: 3.995500 ms)
  1307. Prepare: number of updated asset objects reloaded= 0
  1308. ========================================================================
  1309. Received Prepare
  1310. Begin MonoManager ReloadAssembly
  1311. - Loaded All Assemblies, in 0.914 seconds
  1312. Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
  1313. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1314. Native extension for iOS target not found
  1315. Native extension for Android target not found
  1316. Native extension for WindowsStandalone target not found
  1317. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1318. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1319. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1320. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1321. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1322. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1323. UnityEngine.Debug:LogWarning (object)
  1324. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1325. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1326. System.Reflection.MethodBase:Invoke (object,object[])
  1327. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1328. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1329. Mono: successfully reloaded assembly
  1330. - Finished resetting the current domain, in 1.330 seconds
  1331. Domain Reload Profiling: 2246ms
  1332. BeginReloadAssembly (235ms)
  1333. ExecutionOrderSort (0ms)
  1334. DisableScriptedObjects (16ms)
  1335. BackupInstance (0ms)
  1336. ReleaseScriptingObjects (0ms)
  1337. CreateAndSetChildDomain (51ms)
  1338. RebuildCommonClasses (41ms)
  1339. RebuildNativeTypeToScriptingClass (17ms)
  1340. initialDomainReloadingComplete (38ms)
  1341. LoadAllAssembliesAndSetupDomain (584ms)
  1342. LoadAssemblies (446ms)
  1343. RebuildTransferFunctionScriptingTraits (0ms)
  1344. AnalyzeDomain (260ms)
  1345. TypeCache.Refresh (13ms)
  1346. TypeCache.ScanAssembly (1ms)
  1347. BuildScriptInfoCaches (227ms)
  1348. ResolveRequiredComponents (16ms)
  1349. FinalizeReload (1331ms)
  1350. ReleaseScriptCaches (0ms)
  1351. RebuildScriptCaches (0ms)
  1352. SetupLoadedEditorAssemblies (941ms)
  1353. LogAssemblyErrors (0ms)
  1354. InitializePlatformSupportModulesInManaged (33ms)
  1355. SetLoadedEditorAssemblies (5ms)
  1356. BeforeProcessingInitializeOnLoad (69ms)
  1357. ProcessInitializeOnLoadAttributes (501ms)
  1358. ProcessInitializeOnLoadMethodAttributes (330ms)
  1359. AfterProcessingInitializeOnLoad (3ms)
  1360. EditorAssembliesLoaded (0ms)
  1361. ExecutionOrderSort2 (0ms)
  1362. AwakeInstancesAfterBackupRestoration (27ms)
  1363. Refreshing native plugins compatible for Editor in 2.42 ms, found 4 plugins.
  1364. Preloading 0 native plugins for Editor in 0.00 ms.
  1365. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1366. Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7394.
  1367. Memory consumption went from 178.6 MB to 173.1 MB.
  1368. Total: 10.914200 ms (FindLiveObjects: 0.956000 ms CreateObjectMapping: 0.682400 ms MarkObjects: 6.389600 ms DeleteObjects: 2.884600 ms)
  1369. Prepare: number of updated asset objects reloaded= 0
  1370. ========================================================================
  1371. Received Prepare
  1372. Refreshing native plugins compatible for Editor in 3.89 ms, found 4 plugins.
  1373. Preloading 0 native plugins for Editor in 0.00 ms.
  1374. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1375. Unloading 6568 unused Assets / (5.9 MB). Loaded Objects now: 7394.
  1376. Memory consumption went from 178.8 MB to 172.9 MB.
  1377. Total: 12.190300 ms (FindLiveObjects: 0.949100 ms CreateObjectMapping: 0.808400 ms MarkObjects: 7.071100 ms DeleteObjects: 3.359800 ms)
  1378. Prepare: number of updated asset objects reloaded= 0
  1379. ========================================================================
  1380. Received Prepare
  1381. Begin MonoManager ReloadAssembly
  1382. - Loaded All Assemblies, in 0.916 seconds
  1383. Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
  1384. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1385. Native extension for iOS target not found
  1386. Native extension for Android target not found
  1387. Native extension for WindowsStandalone target not found
  1388. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1389. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1390. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1391. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1392. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1393. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1394. UnityEngine.Debug:LogWarning (object)
  1395. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1396. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1397. System.Reflection.MethodBase:Invoke (object,object[])
  1398. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1399. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1400. Mono: successfully reloaded assembly
  1401. - Finished resetting the current domain, in 1.267 seconds
  1402. Domain Reload Profiling: 2185ms
  1403. BeginReloadAssembly (238ms)
  1404. ExecutionOrderSort (0ms)
  1405. DisableScriptedObjects (17ms)
  1406. BackupInstance (0ms)
  1407. ReleaseScriptingObjects (0ms)
  1408. CreateAndSetChildDomain (51ms)
  1409. RebuildCommonClasses (42ms)
  1410. RebuildNativeTypeToScriptingClass (16ms)
  1411. initialDomainReloadingComplete (35ms)
  1412. LoadAllAssembliesAndSetupDomain (586ms)
  1413. LoadAssemblies (442ms)
  1414. RebuildTransferFunctionScriptingTraits (0ms)
  1415. AnalyzeDomain (266ms)
  1416. TypeCache.Refresh (13ms)
  1417. TypeCache.ScanAssembly (1ms)
  1418. BuildScriptInfoCaches (234ms)
  1419. ResolveRequiredComponents (15ms)
  1420. FinalizeReload (1268ms)
  1421. ReleaseScriptCaches (0ms)
  1422. RebuildScriptCaches (0ms)
  1423. SetupLoadedEditorAssemblies (895ms)
  1424. LogAssemblyErrors (0ms)
  1425. InitializePlatformSupportModulesInManaged (28ms)
  1426. SetLoadedEditorAssemblies (4ms)
  1427. BeforeProcessingInitializeOnLoad (60ms)
  1428. ProcessInitializeOnLoadAttributes (460ms)
  1429. ProcessInitializeOnLoadMethodAttributes (338ms)
  1430. AfterProcessingInitializeOnLoad (3ms)
  1431. EditorAssembliesLoaded (0ms)
  1432. ExecutionOrderSort2 (0ms)
  1433. AwakeInstancesAfterBackupRestoration (28ms)
  1434. Refreshing native plugins compatible for Editor in 2.45 ms, found 4 plugins.
  1435. Preloading 0 native plugins for Editor in 0.00 ms.
  1436. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1437. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7396.
  1438. Memory consumption went from 178.7 MB to 172.8 MB.
  1439. Total: 10.195200 ms (FindLiveObjects: 1.010800 ms CreateObjectMapping: 0.579700 ms MarkObjects: 5.713900 ms DeleteObjects: 2.887500 ms)
  1440. Prepare: number of updated asset objects reloaded= 0
  1441. ========================================================================
  1442. Received Prepare
  1443. Begin MonoManager ReloadAssembly
  1444. - Loaded All Assemblies, in 0.900 seconds
  1445. Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
  1446. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1447. Native extension for iOS target not found
  1448. Native extension for Android target not found
  1449. Native extension for WindowsStandalone target not found
  1450. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1451. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1452. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1453. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1454. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1455. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1456. UnityEngine.Debug:LogWarning (object)
  1457. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1458. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1459. System.Reflection.MethodBase:Invoke (object,object[])
  1460. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1461. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1462. Mono: successfully reloaded assembly
  1463. - Finished resetting the current domain, in 1.268 seconds
  1464. Domain Reload Profiling: 2171ms
  1465. BeginReloadAssembly (238ms)
  1466. ExecutionOrderSort (0ms)
  1467. DisableScriptedObjects (17ms)
  1468. BackupInstance (0ms)
  1469. ReleaseScriptingObjects (0ms)
  1470. CreateAndSetChildDomain (51ms)
  1471. RebuildCommonClasses (41ms)
  1472. RebuildNativeTypeToScriptingClass (16ms)
  1473. initialDomainReloadingComplete (35ms)
  1474. LoadAllAssembliesAndSetupDomain (571ms)
  1475. LoadAssemblies (437ms)
  1476. RebuildTransferFunctionScriptingTraits (0ms)
  1477. AnalyzeDomain (258ms)
  1478. TypeCache.Refresh (9ms)
  1479. TypeCache.ScanAssembly (0ms)
  1480. BuildScriptInfoCaches (229ms)
  1481. ResolveRequiredComponents (16ms)
  1482. FinalizeReload (1269ms)
  1483. ReleaseScriptCaches (0ms)
  1484. RebuildScriptCaches (0ms)
  1485. SetupLoadedEditorAssemblies (901ms)
  1486. LogAssemblyErrors (0ms)
  1487. InitializePlatformSupportModulesInManaged (26ms)
  1488. SetLoadedEditorAssemblies (4ms)
  1489. BeforeProcessingInitializeOnLoad (61ms)
  1490. ProcessInitializeOnLoadAttributes (464ms)
  1491. ProcessInitializeOnLoadMethodAttributes (342ms)
  1492. AfterProcessingInitializeOnLoad (3ms)
  1493. EditorAssembliesLoaded (0ms)
  1494. ExecutionOrderSort2 (0ms)
  1495. AwakeInstancesAfterBackupRestoration (26ms)
  1496. Refreshing native plugins compatible for Editor in 2.31 ms, found 4 plugins.
  1497. Preloading 0 native plugins for Editor in 0.00 ms.
  1498. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1499. Unloading 6583 unused Assets / (6.0 MB). Loaded Objects now: 7398.
  1500. Memory consumption went from 178.7 MB to 172.7 MB.
  1501. Total: 10.904100 ms (FindLiveObjects: 0.925700 ms CreateObjectMapping: 0.598500 ms MarkObjects: 6.083900 ms DeleteObjects: 3.294500 ms)
  1502. Prepare: number of updated asset objects reloaded= 0
  1503. ========================================================================
  1504. Received Prepare
  1505. Begin MonoManager ReloadAssembly
  1506. - Loaded All Assemblies, in 0.900 seconds
  1507. Refreshing native plugins compatible for Editor in 2.31 ms, found 4 plugins.
  1508. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1509. Native extension for iOS target not found
  1510. Native extension for Android target not found
  1511. Native extension for WindowsStandalone target not found
  1512. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1513. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1514. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1515. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1516. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1517. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1518. UnityEngine.Debug:LogWarning (object)
  1519. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1520. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1521. System.Reflection.MethodBase:Invoke (object,object[])
  1522. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1523. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1524. Mono: successfully reloaded assembly
  1525. - Finished resetting the current domain, in 1.254 seconds
  1526. Domain Reload Profiling: 2156ms
  1527. BeginReloadAssembly (236ms)
  1528. ExecutionOrderSort (0ms)
  1529. DisableScriptedObjects (16ms)
  1530. BackupInstance (0ms)
  1531. ReleaseScriptingObjects (0ms)
  1532. CreateAndSetChildDomain (50ms)
  1533. RebuildCommonClasses (41ms)
  1534. RebuildNativeTypeToScriptingClass (17ms)
  1535. initialDomainReloadingComplete (34ms)
  1536. LoadAllAssembliesAndSetupDomain (573ms)
  1537. LoadAssemblies (438ms)
  1538. RebuildTransferFunctionScriptingTraits (0ms)
  1539. AnalyzeDomain (259ms)
  1540. TypeCache.Refresh (10ms)
  1541. TypeCache.ScanAssembly (0ms)
  1542. BuildScriptInfoCaches (232ms)
  1543. ResolveRequiredComponents (14ms)
  1544. FinalizeReload (1255ms)
  1545. ReleaseScriptCaches (0ms)
  1546. RebuildScriptCaches (0ms)
  1547. SetupLoadedEditorAssemblies (889ms)
  1548. LogAssemblyErrors (0ms)
  1549. InitializePlatformSupportModulesInManaged (26ms)
  1550. SetLoadedEditorAssemblies (6ms)
  1551. BeforeProcessingInitializeOnLoad (59ms)
  1552. ProcessInitializeOnLoadAttributes (458ms)
  1553. ProcessInitializeOnLoadMethodAttributes (336ms)
  1554. AfterProcessingInitializeOnLoad (3ms)
  1555. EditorAssembliesLoaded (0ms)
  1556. ExecutionOrderSort2 (0ms)
  1557. AwakeInstancesAfterBackupRestoration (28ms)
  1558. Refreshing native plugins compatible for Editor in 2.60 ms, found 4 plugins.
  1559. Preloading 0 native plugins for Editor in 0.00 ms.
  1560. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1561. Unloading 6583 unused Assets / (5.9 MB). Loaded Objects now: 7400.
  1562. Memory consumption went from 178.6 MB to 172.7 MB.
  1563. Total: 15.673800 ms (FindLiveObjects: 1.065100 ms CreateObjectMapping: 0.931800 ms MarkObjects: 10.060200 ms DeleteObjects: 3.614500 ms)
  1564. Prepare: number of updated asset objects reloaded= 0
  1565. ========================================================================
  1566. Received Prepare
  1567. Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
  1568. Preloading 0 native plugins for Editor in 0.00 ms.
  1569. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1570. Unloading 6568 unused Assets / (5.3 MB). Loaded Objects now: 7400.
  1571. Memory consumption went from 178.7 MB to 173.4 MB.
  1572. Total: 23.327400 ms (FindLiveObjects: 1.326500 ms CreateObjectMapping: 0.863800 ms MarkObjects: 17.877300 ms DeleteObjects: 3.257700 ms)
  1573. Prepare: number of updated asset objects reloaded= 1
  1574. ========================================================================
  1575. Received Prepare
  1576. Begin MonoManager ReloadAssembly
  1577. - Loaded All Assemblies, in 0.916 seconds
  1578. Refreshing native plugins compatible for Editor in 2.07 ms, found 4 plugins.
  1579. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1580. Native extension for iOS target not found
  1581. Native extension for Android target not found
  1582. Native extension for WindowsStandalone target not found
  1583. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1584. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1585. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1586. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1587. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1588. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1589. UnityEngine.Debug:LogWarning (object)
  1590. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1591. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1592. System.Reflection.MethodBase:Invoke (object,object[])
  1593. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1594. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1595. Mono: successfully reloaded assembly
  1596. - Finished resetting the current domain, in 1.268 seconds
  1597. Domain Reload Profiling: 2186ms
  1598. BeginReloadAssembly (236ms)
  1599. ExecutionOrderSort (0ms)
  1600. DisableScriptedObjects (17ms)
  1601. BackupInstance (0ms)
  1602. ReleaseScriptingObjects (0ms)
  1603. CreateAndSetChildDomain (50ms)
  1604. RebuildCommonClasses (45ms)
  1605. RebuildNativeTypeToScriptingClass (17ms)
  1606. initialDomainReloadingComplete (35ms)
  1607. LoadAllAssembliesAndSetupDomain (585ms)
  1608. LoadAssemblies (447ms)
  1609. RebuildTransferFunctionScriptingTraits (0ms)
  1610. AnalyzeDomain (262ms)
  1611. TypeCache.Refresh (13ms)
  1612. TypeCache.ScanAssembly (1ms)
  1613. BuildScriptInfoCaches (230ms)
  1614. ResolveRequiredComponents (15ms)
  1615. FinalizeReload (1269ms)
  1616. ReleaseScriptCaches (0ms)
  1617. RebuildScriptCaches (0ms)
  1618. SetupLoadedEditorAssemblies (899ms)
  1619. LogAssemblyErrors (0ms)
  1620. InitializePlatformSupportModulesInManaged (28ms)
  1621. SetLoadedEditorAssemblies (4ms)
  1622. BeforeProcessingInitializeOnLoad (58ms)
  1623. ProcessInitializeOnLoadAttributes (464ms)
  1624. ProcessInitializeOnLoadMethodAttributes (342ms)
  1625. AfterProcessingInitializeOnLoad (3ms)
  1626. EditorAssembliesLoaded (0ms)
  1627. ExecutionOrderSort2 (0ms)
  1628. AwakeInstancesAfterBackupRestoration (27ms)
  1629. Refreshing native plugins compatible for Editor in 2.71 ms, found 4 plugins.
  1630. Preloading 0 native plugins for Editor in 0.00 ms.
  1631. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1632. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7402.
  1633. Memory consumption went from 180.6 MB to 174.9 MB.
  1634. Total: 10.689400 ms (FindLiveObjects: 1.079000 ms CreateObjectMapping: 0.624300 ms MarkObjects: 6.079000 ms DeleteObjects: 2.905200 ms)
  1635. Prepare: number of updated asset objects reloaded= 0
  1636. ========================================================================
  1637. Received Prepare
  1638. Begin MonoManager ReloadAssembly
  1639. - Loaded All Assemblies, in 0.881 seconds
  1640. Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
  1641. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1642. Native extension for iOS target not found
  1643. Native extension for Android target not found
  1644. Native extension for WindowsStandalone target not found
  1645. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1646. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1647. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1648. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1649. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1650. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1651. UnityEngine.Debug:LogWarning (object)
  1652. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1653. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1654. System.Reflection.MethodBase:Invoke (object,object[])
  1655. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1656. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1657. Mono: successfully reloaded assembly
  1658. - Finished resetting the current domain, in 1.235 seconds
  1659. Domain Reload Profiling: 2118ms
  1660. BeginReloadAssembly (241ms)
  1661. ExecutionOrderSort (0ms)
  1662. DisableScriptedObjects (15ms)
  1663. BackupInstance (0ms)
  1664. ReleaseScriptingObjects (0ms)
  1665. CreateAndSetChildDomain (52ms)
  1666. RebuildCommonClasses (41ms)
  1667. RebuildNativeTypeToScriptingClass (17ms)
  1668. initialDomainReloadingComplete (34ms)
  1669. LoadAllAssembliesAndSetupDomain (549ms)
  1670. LoadAssemblies (421ms)
  1671. RebuildTransferFunctionScriptingTraits (0ms)
  1672. AnalyzeDomain (256ms)
  1673. TypeCache.Refresh (9ms)
  1674. TypeCache.ScanAssembly (0ms)
  1675. BuildScriptInfoCaches (230ms)
  1676. ResolveRequiredComponents (14ms)
  1677. FinalizeReload (1236ms)
  1678. ReleaseScriptCaches (0ms)
  1679. RebuildScriptCaches (0ms)
  1680. SetupLoadedEditorAssemblies (873ms)
  1681. LogAssemblyErrors (0ms)
  1682. InitializePlatformSupportModulesInManaged (25ms)
  1683. SetLoadedEditorAssemblies (4ms)
  1684. BeforeProcessingInitializeOnLoad (57ms)
  1685. ProcessInitializeOnLoadAttributes (455ms)
  1686. ProcessInitializeOnLoadMethodAttributes (328ms)
  1687. AfterProcessingInitializeOnLoad (3ms)
  1688. EditorAssembliesLoaded (0ms)
  1689. ExecutionOrderSort2 (0ms)
  1690. AwakeInstancesAfterBackupRestoration (27ms)
  1691. Refreshing native plugins compatible for Editor in 2.23 ms, found 4 plugins.
  1692. Preloading 0 native plugins for Editor in 0.00 ms.
  1693. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1694. Unloading 6583 unused Assets / (6.1 MB). Loaded Objects now: 7404.
  1695. Memory consumption went from 180.6 MB to 174.5 MB.
  1696. Total: 11.238300 ms (FindLiveObjects: 0.930700 ms CreateObjectMapping: 0.639300 ms MarkObjects: 6.533200 ms DeleteObjects: 3.133200 ms)
  1697. Prepare: number of updated asset objects reloaded= 0
  1698. ========================================================================
  1699. Received Prepare
  1700. Begin MonoManager ReloadAssembly
  1701. - Loaded All Assemblies, in 1.222 seconds
  1702. Refreshing native plugins compatible for Editor in 1.89 ms, found 4 plugins.
  1703. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1704. Native extension for iOS target not found
  1705. Native extension for Android target not found
  1706. Native extension for WindowsStandalone target not found
  1707. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1708. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1709. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1710. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1711. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1712. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1713. UnityEngine.Debug:LogWarning (object)
  1714. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1715. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1716. System.Reflection.MethodBase:Invoke (object,object[])
  1717. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1718. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1719. Mono: successfully reloaded assembly
  1720. - Finished resetting the current domain, in 1.300 seconds
  1721. Domain Reload Profiling: 2525ms
  1722. BeginReloadAssembly (382ms)
  1723. ExecutionOrderSort (0ms)
  1724. DisableScriptedObjects (37ms)
  1725. BackupInstance (0ms)
  1726. ReleaseScriptingObjects (1ms)
  1727. CreateAndSetChildDomain (98ms)
  1728. RebuildCommonClasses (43ms)
  1729. RebuildNativeTypeToScriptingClass (16ms)
  1730. initialDomainReloadingComplete (40ms)
  1731. LoadAllAssembliesAndSetupDomain (743ms)
  1732. LoadAssemblies (622ms)
  1733. RebuildTransferFunctionScriptingTraits (0ms)
  1734. AnalyzeDomain (289ms)
  1735. TypeCache.Refresh (12ms)
  1736. TypeCache.ScanAssembly (0ms)
  1737. BuildScriptInfoCaches (250ms)
  1738. ResolveRequiredComponents (22ms)
  1739. FinalizeReload (1301ms)
  1740. ReleaseScriptCaches (0ms)
  1741. RebuildScriptCaches (0ms)
  1742. SetupLoadedEditorAssemblies (916ms)
  1743. LogAssemblyErrors (0ms)
  1744. InitializePlatformSupportModulesInManaged (32ms)
  1745. SetLoadedEditorAssemblies (5ms)
  1746. BeforeProcessingInitializeOnLoad (66ms)
  1747. ProcessInitializeOnLoadAttributes (474ms)
  1748. ProcessInitializeOnLoadMethodAttributes (336ms)
  1749. AfterProcessingInitializeOnLoad (3ms)
  1750. EditorAssembliesLoaded (0ms)
  1751. ExecutionOrderSort2 (0ms)
  1752. AwakeInstancesAfterBackupRestoration (29ms)
  1753. Refreshing native plugins compatible for Editor in 2.41 ms, found 4 plugins.
  1754. Preloading 0 native plugins for Editor in 0.00 ms.
  1755. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1756. Unloading 6583 unused Assets / (5.9 MB). Loaded Objects now: 7406.
  1757. Memory consumption went from 180.6 MB to 174.7 MB.
  1758. Total: 10.485700 ms (FindLiveObjects: 0.979000 ms CreateObjectMapping: 0.493400 ms MarkObjects: 6.098400 ms DeleteObjects: 2.912800 ms)
  1759. Prepare: number of updated asset objects reloaded= 1
  1760. ========================================================================
  1761. Received Prepare
  1762. Begin MonoManager ReloadAssembly
  1763. - Loaded All Assemblies, in 0.905 seconds
  1764. Refreshing native plugins compatible for Editor in 2.20 ms, found 4 plugins.
  1765. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1766. Native extension for iOS target not found
  1767. Native extension for Android target not found
  1768. Native extension for WindowsStandalone target not found
  1769. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1770. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1771. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1772. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1773. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1774. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1775. UnityEngine.Debug:LogWarning (object)
  1776. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1777. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1778. System.Reflection.MethodBase:Invoke (object,object[])
  1779. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1780. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1781. Mono: successfully reloaded assembly
  1782. - Finished resetting the current domain, in 1.243 seconds
  1783. Domain Reload Profiling: 2150ms
  1784. BeginReloadAssembly (237ms)
  1785. ExecutionOrderSort (0ms)
  1786. DisableScriptedObjects (17ms)
  1787. BackupInstance (0ms)
  1788. ReleaseScriptingObjects (0ms)
  1789. CreateAndSetChildDomain (51ms)
  1790. RebuildCommonClasses (43ms)
  1791. RebuildNativeTypeToScriptingClass (16ms)
  1792. initialDomainReloadingComplete (36ms)
  1793. LoadAllAssembliesAndSetupDomain (574ms)
  1794. LoadAssemblies (435ms)
  1795. RebuildTransferFunctionScriptingTraits (0ms)
  1796. AnalyzeDomain (261ms)
  1797. TypeCache.Refresh (9ms)
  1798. TypeCache.ScanAssembly (0ms)
  1799. BuildScriptInfoCaches (234ms)
  1800. ResolveRequiredComponents (14ms)
  1801. FinalizeReload (1243ms)
  1802. ReleaseScriptCaches (0ms)
  1803. RebuildScriptCaches (0ms)
  1804. SetupLoadedEditorAssemblies (875ms)
  1805. LogAssemblyErrors (0ms)
  1806. InitializePlatformSupportModulesInManaged (28ms)
  1807. SetLoadedEditorAssemblies (4ms)
  1808. BeforeProcessingInitializeOnLoad (67ms)
  1809. ProcessInitializeOnLoadAttributes (449ms)
  1810. ProcessInitializeOnLoadMethodAttributes (323ms)
  1811. AfterProcessingInitializeOnLoad (3ms)
  1812. EditorAssembliesLoaded (0ms)
  1813. ExecutionOrderSort2 (0ms)
  1814. AwakeInstancesAfterBackupRestoration (28ms)
  1815. Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
  1816. Preloading 0 native plugins for Editor in 0.00 ms.
  1817. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1818. Unloading 6583 unused Assets / (5.2 MB). Loaded Objects now: 7408.
  1819. Memory consumption went from 180.5 MB to 175.3 MB.
  1820. Total: 10.563900 ms (FindLiveObjects: 0.925600 ms CreateObjectMapping: 0.625700 ms MarkObjects: 5.938600 ms DeleteObjects: 3.072300 ms)
  1821. Prepare: number of updated asset objects reloaded= 0
  1822. ========================================================================
  1823. Received Prepare
  1824. Begin MonoManager ReloadAssembly
  1825. - Loaded All Assemblies, in 0.904 seconds
  1826. Refreshing native plugins compatible for Editor in 1.94 ms, found 4 plugins.
  1827. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1828. Native extension for iOS target not found
  1829. Native extension for Android target not found
  1830. Native extension for WindowsStandalone target not found
  1831. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1832. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1833. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1834. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1835. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1836. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1837. UnityEngine.Debug:LogWarning (object)
  1838. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1839. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1840. System.Reflection.MethodBase:Invoke (object,object[])
  1841. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1842. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1843. Mono: successfully reloaded assembly
  1844. - Finished resetting the current domain, in 1.240 seconds
  1845. Domain Reload Profiling: 2147ms
  1846. BeginReloadAssembly (239ms)
  1847. ExecutionOrderSort (0ms)
  1848. DisableScriptedObjects (16ms)
  1849. BackupInstance (0ms)
  1850. ReleaseScriptingObjects (0ms)
  1851. CreateAndSetChildDomain (51ms)
  1852. RebuildCommonClasses (41ms)
  1853. RebuildNativeTypeToScriptingClass (16ms)
  1854. initialDomainReloadingComplete (36ms)
  1855. LoadAllAssembliesAndSetupDomain (575ms)
  1856. LoadAssemblies (438ms)
  1857. RebuildTransferFunctionScriptingTraits (0ms)
  1858. AnalyzeDomain (259ms)
  1859. TypeCache.Refresh (9ms)
  1860. TypeCache.ScanAssembly (0ms)
  1861. BuildScriptInfoCaches (229ms)
  1862. ResolveRequiredComponents (17ms)
  1863. FinalizeReload (1240ms)
  1864. ReleaseScriptCaches (0ms)
  1865. RebuildScriptCaches (0ms)
  1866. SetupLoadedEditorAssemblies (879ms)
  1867. LogAssemblyErrors (0ms)
  1868. InitializePlatformSupportModulesInManaged (26ms)
  1869. SetLoadedEditorAssemblies (4ms)
  1870. BeforeProcessingInitializeOnLoad (60ms)
  1871. ProcessInitializeOnLoadAttributes (457ms)
  1872. ProcessInitializeOnLoadMethodAttributes (328ms)
  1873. AfterProcessingInitializeOnLoad (3ms)
  1874. EditorAssembliesLoaded (1ms)
  1875. ExecutionOrderSort2 (0ms)
  1876. AwakeInstancesAfterBackupRestoration (27ms)
  1877. Refreshing native plugins compatible for Editor in 2.43 ms, found 4 plugins.
  1878. Preloading 0 native plugins for Editor in 0.00 ms.
  1879. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1880. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7410.
  1881. Memory consumption went from 180.5 MB to 174.8 MB.
  1882. Total: 10.914700 ms (FindLiveObjects: 0.927100 ms CreateObjectMapping: 0.611100 ms MarkObjects: 6.467000 ms DeleteObjects: 2.907900 ms)
  1883. Prepare: number of updated asset objects reloaded= 0
  1884. ========================================================================
  1885. Received Prepare
  1886. Begin MonoManager ReloadAssembly
  1887. - Loaded All Assemblies, in 0.894 seconds
  1888. Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins.
  1889. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1890. Native extension for iOS target not found
  1891. Native extension for Android target not found
  1892. Native extension for WindowsStandalone target not found
  1893. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1894. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1895. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1896. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1897. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1898. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1899. UnityEngine.Debug:LogWarning (object)
  1900. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1901. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1902. System.Reflection.MethodBase:Invoke (object,object[])
  1903. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1904. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1905. Mono: successfully reloaded assembly
  1906. - Finished resetting the current domain, in 1.251 seconds
  1907. Domain Reload Profiling: 2147ms
  1908. BeginReloadAssembly (231ms)
  1909. ExecutionOrderSort (0ms)
  1910. DisableScriptedObjects (15ms)
  1911. BackupInstance (0ms)
  1912. ReleaseScriptingObjects (0ms)
  1913. CreateAndSetChildDomain (50ms)
  1914. RebuildCommonClasses (45ms)
  1915. RebuildNativeTypeToScriptingClass (16ms)
  1916. initialDomainReloadingComplete (35ms)
  1917. LoadAllAssembliesAndSetupDomain (568ms)
  1918. LoadAssemblies (429ms)
  1919. RebuildTransferFunctionScriptingTraits (0ms)
  1920. AnalyzeDomain (258ms)
  1921. TypeCache.Refresh (9ms)
  1922. TypeCache.ScanAssembly (0ms)
  1923. BuildScriptInfoCaches (230ms)
  1924. ResolveRequiredComponents (14ms)
  1925. FinalizeReload (1252ms)
  1926. ReleaseScriptCaches (0ms)
  1927. RebuildScriptCaches (0ms)
  1928. SetupLoadedEditorAssemblies (892ms)
  1929. LogAssemblyErrors (0ms)
  1930. InitializePlatformSupportModulesInManaged (25ms)
  1931. SetLoadedEditorAssemblies (4ms)
  1932. BeforeProcessingInitializeOnLoad (60ms)
  1933. ProcessInitializeOnLoadAttributes (464ms)
  1934. ProcessInitializeOnLoadMethodAttributes (335ms)
  1935. AfterProcessingInitializeOnLoad (3ms)
  1936. EditorAssembliesLoaded (0ms)
  1937. ExecutionOrderSort2 (0ms)
  1938. AwakeInstancesAfterBackupRestoration (27ms)
  1939. Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
  1940. Preloading 0 native plugins for Editor in 0.00 ms.
  1941. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1942. Unloading 6583 unused Assets / (5.9 MB). Loaded Objects now: 7412.
  1943. Memory consumption went from 180.5 MB to 174.7 MB.
  1944. Total: 11.842600 ms (FindLiveObjects: 0.978000 ms CreateObjectMapping: 0.596900 ms MarkObjects: 6.956500 ms DeleteObjects: 3.309100 ms)
  1945. Prepare: number of updated asset objects reloaded= 0
  1946. ========================================================================
  1947. Received Prepare
  1948. Begin MonoManager ReloadAssembly
  1949. - Loaded All Assemblies, in 0.897 seconds
  1950. Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
  1951. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1952. Native extension for iOS target not found
  1953. Native extension for Android target not found
  1954. Native extension for WindowsStandalone target not found
  1955. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1956. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1957. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1958. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1959. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1960. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1961. UnityEngine.Debug:LogWarning (object)
  1962. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1963. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1964. System.Reflection.MethodBase:Invoke (object,object[])
  1965. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1966. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1967. Mono: successfully reloaded assembly
  1968. - Finished resetting the current domain, in 1.344 seconds
  1969. Domain Reload Profiling: 2243ms
  1970. BeginReloadAssembly (236ms)
  1971. ExecutionOrderSort (0ms)
  1972. DisableScriptedObjects (16ms)
  1973. BackupInstance (0ms)
  1974. ReleaseScriptingObjects (0ms)
  1975. CreateAndSetChildDomain (50ms)
  1976. RebuildCommonClasses (41ms)
  1977. RebuildNativeTypeToScriptingClass (16ms)
  1978. initialDomainReloadingComplete (34ms)
  1979. LoadAllAssembliesAndSetupDomain (571ms)
  1980. LoadAssemblies (440ms)
  1981. RebuildTransferFunctionScriptingTraits (0ms)
  1982. AnalyzeDomain (252ms)
  1983. TypeCache.Refresh (9ms)
  1984. TypeCache.ScanAssembly (0ms)
  1985. BuildScriptInfoCaches (224ms)
  1986. ResolveRequiredComponents (15ms)
  1987. FinalizeReload (1345ms)
  1988. ReleaseScriptCaches (0ms)
  1989. RebuildScriptCaches (0ms)
  1990. SetupLoadedEditorAssemblies (977ms)
  1991. LogAssemblyErrors (0ms)
  1992. InitializePlatformSupportModulesInManaged (26ms)
  1993. SetLoadedEditorAssemblies (4ms)
  1994. BeforeProcessingInitializeOnLoad (56ms)
  1995. ProcessInitializeOnLoadAttributes (528ms)
  1996. ProcessInitializeOnLoadMethodAttributes (359ms)
  1997. AfterProcessingInitializeOnLoad (3ms)
  1998. EditorAssembliesLoaded (0ms)
  1999. ExecutionOrderSort2 (0ms)
  2000. AwakeInstancesAfterBackupRestoration (28ms)
  2001. Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
  2002. Preloading 0 native plugins for Editor in 0.00 ms.
  2003. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2004. Unloading 6583 unused Assets / (5.9 MB). Loaded Objects now: 7414.
  2005. Memory consumption went from 180.5 MB to 174.7 MB.
  2006. Total: 11.307300 ms (FindLiveObjects: 0.978200 ms CreateObjectMapping: 0.655400 ms MarkObjects: 6.618500 ms DeleteObjects: 3.053400 ms)
  2007. Prepare: number of updated asset objects reloaded= 0
  2008. ========================================================================
  2009. Received Prepare
  2010. Begin MonoManager ReloadAssembly
  2011. - Loaded All Assemblies, in 0.909 seconds
  2012. Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
  2013. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  2014. Native extension for iOS target not found
  2015. Native extension for Android target not found
  2016. Native extension for WindowsStandalone target not found
  2017. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2018. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2019. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2020. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2021. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2022. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2023. UnityEngine.Debug:LogWarning (object)
  2024. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2025. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2026. System.Reflection.MethodBase:Invoke (object,object[])
  2027. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2028. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2029. Mono: successfully reloaded assembly
  2030. - Finished resetting the current domain, in 1.231 seconds
  2031. Domain Reload Profiling: 2141ms
  2032. BeginReloadAssembly (251ms)
  2033. ExecutionOrderSort (0ms)
  2034. DisableScriptedObjects (16ms)
  2035. BackupInstance (0ms)
  2036. ReleaseScriptingObjects (0ms)
  2037. CreateAndSetChildDomain (53ms)
  2038. RebuildCommonClasses (41ms)
  2039. RebuildNativeTypeToScriptingClass (16ms)
  2040. initialDomainReloadingComplete (35ms)
  2041. LoadAllAssembliesAndSetupDomain (567ms)
  2042. LoadAssemblies (442ms)
  2043. RebuildTransferFunctionScriptingTraits (0ms)
  2044. AnalyzeDomain (254ms)
  2045. TypeCache.Refresh (9ms)
  2046. TypeCache.ScanAssembly (0ms)
  2047. BuildScriptInfoCaches (228ms)
  2048. ResolveRequiredComponents (14ms)
  2049. FinalizeReload (1231ms)
  2050. ReleaseScriptCaches (0ms)
  2051. RebuildScriptCaches (0ms)
  2052. SetupLoadedEditorAssemblies (869ms)
  2053. LogAssemblyErrors (0ms)
  2054. InitializePlatformSupportModulesInManaged (28ms)
  2055. SetLoadedEditorAssemblies (4ms)
  2056. BeforeProcessingInitializeOnLoad (61ms)
  2057. ProcessInitializeOnLoadAttributes (445ms)
  2058. ProcessInitializeOnLoadMethodAttributes (328ms)
  2059. AfterProcessingInitializeOnLoad (3ms)
  2060. EditorAssembliesLoaded (0ms)
  2061. ExecutionOrderSort2 (0ms)
  2062. AwakeInstancesAfterBackupRestoration (27ms)
  2063. Refreshing native plugins compatible for Editor in 2.44 ms, found 4 plugins.
  2064. Preloading 0 native plugins for Editor in 0.00 ms.
  2065. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2066. Unloading 6583 unused Assets / (6.0 MB). Loaded Objects now: 7416.
  2067. Memory consumption went from 180.5 MB to 174.5 MB.
  2068. Total: 11.110200 ms (FindLiveObjects: 1.089400 ms CreateObjectMapping: 0.977100 ms MarkObjects: 5.922200 ms DeleteObjects: 3.119800 ms)
  2069. Prepare: number of updated asset objects reloaded= 0