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AssetImportWorker0-prev.log 79KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker0
  12. -projectPath
  13. D:/HX-PGS-ERP-QRCODE
  14. -logFile
  15. Logs/AssetImportWorker0.log
  16. -srvPort
  17. 53932
  18. -job-worker-count
  19. 9
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/HX-PGS-ERP-QRCODE
  25. D:/HX-PGS-ERP-QRCODE
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [33572] Target information:
  62. Player connection [33572] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 954723290 [EditorId] 954723290 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [33572] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [33572] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 9
  66. Failed to load ASTC compressor library from astcenc-avx2
  67. Library Redirect Path: Library/
  68. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  69. Refreshing native plugins compatible for Editor in 4.23 ms, found 4 plugins.
  70. Preloading 0 native plugins for Editor in 0.00 ms.
  71. Initialize engine version: 6000.0.9f1 (1490908003ac)
  72. [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  73. [Subsystems] Discovering subsystems at path D:/HX-PGS-ERP-QRCODE/Assets
  74. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  75. Direct3D:
  76. Version: Direct3D 11.0 [level 11.1]
  77. Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
  78. Vendor: NVIDIA
  79. VRAM: 7971 MB
  80. Driver: 31.0.15.3640
  81. Initialize mono
  82. Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
  83. Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  84. Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  85. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56736
  86. Begin MonoManager ReloadAssembly
  87. Registering precompiled unity dll's ...
  88. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  89. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  90. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  91. Registered in 0.004529 seconds.
  92. - Loaded All Assemblies, in 0.532 seconds
  93. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  94. Native extension for iOS target not found
  95. Native extension for Android target not found
  96. Android Extension - Scanning For ADB Devices 437 ms
  97. Native extension for WindowsStandalone target not found
  98. Mono: successfully reloaded assembly
  99. - Finished resetting the current domain, in 1.138 seconds
  100. Domain Reload Profiling: 1670ms
  101. BeginReloadAssembly (201ms)
  102. ExecutionOrderSort (0ms)
  103. DisableScriptedObjects (0ms)
  104. BackupInstance (0ms)
  105. ReleaseScriptingObjects (0ms)
  106. CreateAndSetChildDomain (1ms)
  107. RebuildCommonClasses (46ms)
  108. RebuildNativeTypeToScriptingClass (16ms)
  109. initialDomainReloadingComplete (58ms)
  110. LoadAllAssembliesAndSetupDomain (210ms)
  111. LoadAssemblies (202ms)
  112. RebuildTransferFunctionScriptingTraits (0ms)
  113. AnalyzeDomain (204ms)
  114. TypeCache.Refresh (203ms)
  115. TypeCache.ScanAssembly (185ms)
  116. BuildScriptInfoCaches (0ms)
  117. ResolveRequiredComponents (1ms)
  118. FinalizeReload (1138ms)
  119. ReleaseScriptCaches (0ms)
  120. RebuildScriptCaches (0ms)
  121. SetupLoadedEditorAssemblies (1077ms)
  122. LogAssemblyErrors (0ms)
  123. InitializePlatformSupportModulesInManaged (609ms)
  124. SetLoadedEditorAssemblies (4ms)
  125. BeforeProcessingInitializeOnLoad (6ms)
  126. ProcessInitializeOnLoadAttributes (181ms)
  127. ProcessInitializeOnLoadMethodAttributes (276ms)
  128. AfterProcessingInitializeOnLoad (0ms)
  129. EditorAssembliesLoaded (0ms)
  130. ExecutionOrderSort2 (0ms)
  131. AwakeInstancesAfterBackupRestoration (0ms)
  132. ========================================================================
  133. Worker process is ready to serve import requests
  134. Import Worker Mode flag is 0x00
  135. Begin MonoManager ReloadAssembly
  136. - Loaded All Assemblies, in 1.411 seconds
  137. Refreshing native plugins compatible for Editor in 3.10 ms, found 4 plugins.
  138. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  139. Native extension for iOS target not found
  140. Native extension for Android target not found
  141. Native extension for WindowsStandalone target not found
  142. Refreshing native plugins compatible for Editor in 3.22 ms, found 4 plugins.
  143. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  144. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  145. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  146. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  147. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  148. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  149. UnityEngine.Debug:LogWarning (object)
  150. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  151. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  152. System.Reflection.MethodBase:Invoke (object,object[])
  153. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  154. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  155. Mono: successfully reloaded assembly
  156. - Finished resetting the current domain, in 1.500 seconds
  157. Domain Reload Profiling: 2909ms
  158. BeginReloadAssembly (548ms)
  159. ExecutionOrderSort (0ms)
  160. DisableScriptedObjects (7ms)
  161. BackupInstance (0ms)
  162. ReleaseScriptingObjects (0ms)
  163. CreateAndSetChildDomain (33ms)
  164. RebuildCommonClasses (46ms)
  165. RebuildNativeTypeToScriptingClass (16ms)
  166. initialDomainReloadingComplete (40ms)
  167. LoadAllAssembliesAndSetupDomain (758ms)
  168. LoadAssemblies (561ms)
  169. RebuildTransferFunctionScriptingTraits (0ms)
  170. AnalyzeDomain (359ms)
  171. TypeCache.Refresh (255ms)
  172. TypeCache.ScanAssembly (231ms)
  173. BuildScriptInfoCaches (86ms)
  174. ResolveRequiredComponents (14ms)
  175. FinalizeReload (1500ms)
  176. ReleaseScriptCaches (0ms)
  177. RebuildScriptCaches (0ms)
  178. SetupLoadedEditorAssemblies (1137ms)
  179. LogAssemblyErrors (0ms)
  180. InitializePlatformSupportModulesInManaged (39ms)
  181. SetLoadedEditorAssemblies (5ms)
  182. BeforeProcessingInitializeOnLoad (70ms)
  183. ProcessInitializeOnLoadAttributes (557ms)
  184. ProcessInitializeOnLoadMethodAttributes (464ms)
  185. AfterProcessingInitializeOnLoad (3ms)
  186. EditorAssembliesLoaded (0ms)
  187. ExecutionOrderSort2 (0ms)
  188. AwakeInstancesAfterBackupRestoration (25ms)
  189. Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
  190. Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
  191. Preloading 0 native plugins for Editor in 0.00 ms.
  192. Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
  193. Unloading 6585 unused Assets / (6.3 MB). Loaded Objects now: 7359.
  194. Memory consumption went from 208.7 MB to 202.4 MB.
  195. Total: 11.742100 ms (FindLiveObjects: 1.009800 ms CreateObjectMapping: 0.698500 ms MarkObjects: 6.883300 ms DeleteObjects: 3.148000 ms)
  196. ========================================================================
  197. Received Import Request.
  198. Time since last request: 404622.362500 seconds.
  199. path: Assets/scripts/login.cs
  200. artifactKey: Guid(95b092111f9cb064a8fe370aac7dad19) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  201. Start importing Assets/scripts/login.cs using Guid(95b092111f9cb064a8fe370aac7dad19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  202. -> (artifact id: '2a74a019509f9a33a39f31769c67b72a') in 0.0070998 seconds
  203. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  204. ========================================================================
  205. Received Import Request.
  206. Time since last request: 9.184869 seconds.
  207. path: Assets/DefaultVolumeProfile.asset
  208. artifactKey: Guid(f2adad5b58e295442a6d77ad8507b191) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  209. Start importing Assets/DefaultVolumeProfile.asset using Guid(f2adad5b58e295442a6d77ad8507b191) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  210. -> (artifact id: '4051a444b4a6f9f4f84e8577adedc2d4') in 0.0222744 seconds
  211. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  212. ========================================================================
  213. Received Import Request.
  214. Time since last request: 0.459339 seconds.
  215. path: Assets/InputSystem_Actions.inputactions
  216. artifactKey: Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  217. Start importing Assets/InputSystem_Actions.inputactions using Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  218. -> (artifact id: '1526cf67c1d1aaa9a72597cdbc7bb0b0') in 0.0058387 seconds
  219. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 19
  220. ========================================================================
  221. Received Prepare
  222. Refreshing native plugins compatible for Editor in 3.34 ms, found 4 plugins.
  223. Preloading 0 native plugins for Editor in 0.00 ms.
  224. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  225. Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7362.
  226. Memory consumption went from 171.2 MB to 165.5 MB.
  227. Total: 11.765900 ms (FindLiveObjects: 1.147900 ms CreateObjectMapping: 0.729000 ms MarkObjects: 7.303400 ms DeleteObjects: 2.583800 ms)
  228. Prepare: number of updated asset objects reloaded= 0
  229. ========================================================================
  230. Received Prepare
  231. Begin MonoManager ReloadAssembly
  232. - Loaded All Assemblies, in 0.994 seconds
  233. Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
  234. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  235. Native extension for iOS target not found
  236. Native extension for Android target not found
  237. Native extension for WindowsStandalone target not found
  238. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  239. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  240. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  241. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  242. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  243. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  244. UnityEngine.Debug:LogWarning (object)
  245. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  246. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  247. System.Reflection.MethodBase:Invoke (object,object[])
  248. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  249. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  250. Mono: successfully reloaded assembly
  251. - Finished resetting the current domain, in 1.321 seconds
  252. Domain Reload Profiling: 2316ms
  253. BeginReloadAssembly (280ms)
  254. ExecutionOrderSort (0ms)
  255. DisableScriptedObjects (18ms)
  256. BackupInstance (0ms)
  257. ReleaseScriptingObjects (0ms)
  258. CreateAndSetChildDomain (59ms)
  259. RebuildCommonClasses (49ms)
  260. RebuildNativeTypeToScriptingClass (16ms)
  261. initialDomainReloadingComplete (40ms)
  262. LoadAllAssembliesAndSetupDomain (608ms)
  263. LoadAssemblies (491ms)
  264. RebuildTransferFunctionScriptingTraits (0ms)
  265. AnalyzeDomain (274ms)
  266. TypeCache.Refresh (13ms)
  267. TypeCache.ScanAssembly (1ms)
  268. BuildScriptInfoCaches (243ms)
  269. ResolveRequiredComponents (15ms)
  270. FinalizeReload (1322ms)
  271. ReleaseScriptCaches (0ms)
  272. RebuildScriptCaches (0ms)
  273. SetupLoadedEditorAssemblies (935ms)
  274. LogAssemblyErrors (0ms)
  275. InitializePlatformSupportModulesInManaged (40ms)
  276. SetLoadedEditorAssemblies (7ms)
  277. BeforeProcessingInitializeOnLoad (69ms)
  278. ProcessInitializeOnLoadAttributes (475ms)
  279. ProcessInitializeOnLoadMethodAttributes (341ms)
  280. AfterProcessingInitializeOnLoad (3ms)
  281. EditorAssembliesLoaded (0ms)
  282. ExecutionOrderSort2 (0ms)
  283. AwakeInstancesAfterBackupRestoration (31ms)
  284. Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins.
  285. Preloading 0 native plugins for Editor in 0.00 ms.
  286. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  287. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7365.
  288. Memory consumption went from 176.3 MB to 170.7 MB.
  289. Total: 10.309900 ms (FindLiveObjects: 0.982000 ms CreateObjectMapping: 0.542100 ms MarkObjects: 6.123100 ms DeleteObjects: 2.660700 ms)
  290. Prepare: number of updated asset objects reloaded= 0
  291. ========================================================================
  292. Received Import Request.
  293. Time since last request: 25.231904 seconds.
  294. path: Assets/scripts/ADS.cs
  295. artifactKey: Guid(4165c6a26a711194da2c05a6e7afc756) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  296. Start importing Assets/scripts/ADS.cs using Guid(4165c6a26a711194da2c05a6e7afc756) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  297. -> (artifact id: 'bc134e7dfcaad77a94863d24941014aa') in 0.0116268 seconds
  298. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  299. ========================================================================
  300. Received Prepare
  301. Refreshing native plugins compatible for Editor in 3.64 ms, found 4 plugins.
  302. Preloading 0 native plugins for Editor in 0.00 ms.
  303. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  304. Unloading 6568 unused Assets / (5.4 MB). Loaded Objects now: 7365.
  305. Memory consumption went from 176.4 MB to 171.0 MB.
  306. Total: 12.976700 ms (FindLiveObjects: 1.181300 ms CreateObjectMapping: 0.606100 ms MarkObjects: 8.185400 ms DeleteObjects: 3.001900 ms)
  307. Prepare: number of updated asset objects reloaded= 0
  308. ========================================================================
  309. Received Prepare
  310. Begin MonoManager ReloadAssembly
  311. - Loaded All Assemblies, in 0.974 seconds
  312. Refreshing native plugins compatible for Editor in 4.03 ms, found 4 plugins.
  313. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  314. Native extension for iOS target not found
  315. Native extension for Android target not found
  316. Native extension for WindowsStandalone target not found
  317. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  318. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  319. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  320. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  321. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  322. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  323. UnityEngine.Debug:LogWarning (object)
  324. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  325. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  326. System.Reflection.MethodBase:Invoke (object,object[])
  327. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  328. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  329. Mono: successfully reloaded assembly
  330. - Finished resetting the current domain, in 1.299 seconds
  331. Domain Reload Profiling: 2275ms
  332. BeginReloadAssembly (269ms)
  333. ExecutionOrderSort (0ms)
  334. DisableScriptedObjects (17ms)
  335. BackupInstance (0ms)
  336. ReleaseScriptingObjects (0ms)
  337. CreateAndSetChildDomain (54ms)
  338. RebuildCommonClasses (42ms)
  339. RebuildNativeTypeToScriptingClass (16ms)
  340. initialDomainReloadingComplete (39ms)
  341. LoadAllAssembliesAndSetupDomain (609ms)
  342. LoadAssemblies (496ms)
  343. RebuildTransferFunctionScriptingTraits (0ms)
  344. AnalyzeDomain (263ms)
  345. TypeCache.Refresh (13ms)
  346. TypeCache.ScanAssembly (1ms)
  347. BuildScriptInfoCaches (233ms)
  348. ResolveRequiredComponents (15ms)
  349. FinalizeReload (1300ms)
  350. ReleaseScriptCaches (0ms)
  351. RebuildScriptCaches (0ms)
  352. SetupLoadedEditorAssemblies (923ms)
  353. LogAssemblyErrors (0ms)
  354. InitializePlatformSupportModulesInManaged (30ms)
  355. SetLoadedEditorAssemblies (4ms)
  356. BeforeProcessingInitializeOnLoad (66ms)
  357. ProcessInitializeOnLoadAttributes (484ms)
  358. ProcessInitializeOnLoadMethodAttributes (336ms)
  359. AfterProcessingInitializeOnLoad (3ms)
  360. EditorAssembliesLoaded (0ms)
  361. ExecutionOrderSort2 (0ms)
  362. AwakeInstancesAfterBackupRestoration (28ms)
  363. Refreshing native plugins compatible for Editor in 3.29 ms, found 4 plugins.
  364. Preloading 0 native plugins for Editor in 0.00 ms.
  365. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  366. Unloading 6583 unused Assets / (6.1 MB). Loaded Objects now: 7367.
  367. Memory consumption went from 178.2 MB to 172.2 MB.
  368. Total: 10.961800 ms (FindLiveObjects: 0.940700 ms CreateObjectMapping: 0.589900 ms MarkObjects: 6.365600 ms DeleteObjects: 3.063800 ms)
  369. Prepare: number of updated asset objects reloaded= 0
  370. ========================================================================
  371. Received Import Request.
  372. Time since last request: 172.418386 seconds.
  373. path: Assets/Fonts/msjh.ttc
  374. artifactKey: Guid(827b62bd52e7c7f4abf850371ca1a6c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  375. Start importing Assets/Fonts/msjh.ttc using Guid(827b62bd52e7c7f4abf850371ca1a6c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  376. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  377. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  378. -> (artifact id: 'f5608a73e8d55a5ca38e3d2ae0f948d6') in 0.4924344 seconds
  379. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  380. ========================================================================
  381. Received Import Request.
  382. Time since last request: 0.000028 seconds.
  383. path: Assets/Fonts/msjhl.ttc
  384. artifactKey: Guid(f21b6606909591542ab23e327b71806d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  385. Start importing Assets/Fonts/msjhl.ttc using Guid(f21b6606909591542ab23e327b71806d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  386. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  387. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  388. -> (artifact id: '8c4023f29f022811c2cf890a238cc6a3') in 0.0398342 seconds
  389. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  390. ========================================================================
  391. Received Import Request.
  392. Time since last request: 0.000035 seconds.
  393. path: Assets/Fonts/msjhbd.ttc
  394. artifactKey: Guid(e721533f76a741247a5a2efe35fc62c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  395. Start importing Assets/Fonts/msjhbd.ttc using Guid(e721533f76a741247a5a2efe35fc62c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  396. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  397. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  398. -> (artifact id: '76d5058677b063cc3ece0599eb367ae6') in 0.0250106 seconds
  399. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  400. ========================================================================
  401. Received Prepare
  402. Refreshing native plugins compatible for Editor in 3.51 ms, found 4 plugins.
  403. Preloading 0 native plugins for Editor in 0.00 ms.
  404. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  405. Unloading 6568 unused Assets / (2.9 MB). Loaded Objects now: 7534.
  406. Memory consumption went from 183.2 MB to 180.2 MB.
  407. Total: 35.049900 ms (FindLiveObjects: 2.103400 ms CreateObjectMapping: 1.020800 ms MarkObjects: 29.506800 ms DeleteObjects: 2.416400 ms)
  408. Prepare: number of updated asset objects reloaded= 0
  409. ========================================================================
  410. Received Prepare
  411. Begin MonoManager ReloadAssembly
  412. - Loaded All Assemblies, in 1.091 seconds
  413. Refreshing native plugins compatible for Editor in 2.71 ms, found 4 plugins.
  414. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  415. Native extension for iOS target not found
  416. Native extension for Android target not found
  417. Native extension for WindowsStandalone target not found
  418. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  419. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  420. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  421. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  422. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  423. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  424. UnityEngine.Debug:LogWarning (object)
  425. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  426. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  427. System.Reflection.MethodBase:Invoke (object,object[])
  428. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  429. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  430. Mono: successfully reloaded assembly
  431. - Finished resetting the current domain, in 1.311 seconds
  432. Domain Reload Profiling: 2404ms
  433. BeginReloadAssembly (330ms)
  434. ExecutionOrderSort (0ms)
  435. DisableScriptedObjects (31ms)
  436. BackupInstance (0ms)
  437. ReleaseScriptingObjects (0ms)
  438. CreateAndSetChildDomain (86ms)
  439. RebuildCommonClasses (43ms)
  440. RebuildNativeTypeToScriptingClass (16ms)
  441. initialDomainReloadingComplete (44ms)
  442. LoadAllAssembliesAndSetupDomain (658ms)
  443. LoadAssemblies (553ms)
  444. RebuildTransferFunctionScriptingTraits (0ms)
  445. AnalyzeDomain (266ms)
  446. TypeCache.Refresh (13ms)
  447. TypeCache.ScanAssembly (1ms)
  448. BuildScriptInfoCaches (235ms)
  449. ResolveRequiredComponents (14ms)
  450. FinalizeReload (1312ms)
  451. ReleaseScriptCaches (0ms)
  452. RebuildScriptCaches (0ms)
  453. SetupLoadedEditorAssemblies (916ms)
  454. LogAssemblyErrors (0ms)
  455. InitializePlatformSupportModulesInManaged (30ms)
  456. SetLoadedEditorAssemblies (4ms)
  457. BeforeProcessingInitializeOnLoad (69ms)
  458. ProcessInitializeOnLoadAttributes (465ms)
  459. ProcessInitializeOnLoadMethodAttributes (345ms)
  460. AfterProcessingInitializeOnLoad (3ms)
  461. EditorAssembliesLoaded (0ms)
  462. ExecutionOrderSort2 (0ms)
  463. AwakeInstancesAfterBackupRestoration (33ms)
  464. Refreshing native plugins compatible for Editor in 3.36 ms, found 4 plugins.
  465. Preloading 0 native plugins for Editor in 0.00 ms.
  466. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  467. Unloading 6583 unused Assets / (6.2 MB). Loaded Objects now: 7434.
  468. Memory consumption went from 180.0 MB to 173.7 MB.
  469. Total: 10.486700 ms (FindLiveObjects: 1.011500 ms CreateObjectMapping: 0.540400 ms MarkObjects: 5.847700 ms DeleteObjects: 3.085500 ms)
  470. Prepare: number of updated asset objects reloaded= 0
  471. ========================================================================
  472. Received Prepare
  473. Refreshing native plugins compatible for Editor in 3.51 ms, found 4 plugins.
  474. Preloading 0 native plugins for Editor in 0.00 ms.
  475. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  476. Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7434.
  477. Memory consumption went from 179.9 MB to 174.2 MB.
  478. Total: 11.722100 ms (FindLiveObjects: 1.071000 ms CreateObjectMapping: 0.709700 ms MarkObjects: 6.903600 ms DeleteObjects: 3.035800 ms)
  479. Prepare: number of updated asset objects reloaded= 0
  480. ========================================================================
  481. Received Prepare
  482. Begin MonoManager ReloadAssembly
  483. - Loaded All Assemblies, in 0.985 seconds
  484. Refreshing native plugins compatible for Editor in 2.90 ms, found 4 plugins.
  485. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  486. Native extension for iOS target not found
  487. Native extension for Android target not found
  488. Native extension for WindowsStandalone target not found
  489. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  490. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  491. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  492. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  493. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  494. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  495. UnityEngine.Debug:LogWarning (object)
  496. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  497. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  498. System.Reflection.MethodBase:Invoke (object,object[])
  499. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  500. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  501. Mono: successfully reloaded assembly
  502. - Finished resetting the current domain, in 1.257 seconds
  503. Domain Reload Profiling: 2244ms
  504. BeginReloadAssembly (261ms)
  505. ExecutionOrderSort (0ms)
  506. DisableScriptedObjects (17ms)
  507. BackupInstance (0ms)
  508. ReleaseScriptingObjects (0ms)
  509. CreateAndSetChildDomain (53ms)
  510. RebuildCommonClasses (44ms)
  511. RebuildNativeTypeToScriptingClass (17ms)
  512. initialDomainReloadingComplete (38ms)
  513. LoadAllAssembliesAndSetupDomain (627ms)
  514. LoadAssemblies (500ms)
  515. RebuildTransferFunctionScriptingTraits (0ms)
  516. AnalyzeDomain (270ms)
  517. TypeCache.Refresh (13ms)
  518. TypeCache.ScanAssembly (1ms)
  519. BuildScriptInfoCaches (237ms)
  520. ResolveRequiredComponents (15ms)
  521. FinalizeReload (1258ms)
  522. ReleaseScriptCaches (0ms)
  523. RebuildScriptCaches (0ms)
  524. SetupLoadedEditorAssemblies (880ms)
  525. LogAssemblyErrors (0ms)
  526. InitializePlatformSupportModulesInManaged (29ms)
  527. SetLoadedEditorAssemblies (4ms)
  528. BeforeProcessingInitializeOnLoad (62ms)
  529. ProcessInitializeOnLoadAttributes (460ms)
  530. ProcessInitializeOnLoadMethodAttributes (322ms)
  531. AfterProcessingInitializeOnLoad (3ms)
  532. EditorAssembliesLoaded (0ms)
  533. ExecutionOrderSort2 (0ms)
  534. AwakeInstancesAfterBackupRestoration (31ms)
  535. Refreshing native plugins compatible for Editor in 3.35 ms, found 4 plugins.
  536. Preloading 0 native plugins for Editor in 0.00 ms.
  537. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  538. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7436.
  539. Memory consumption went from 179.8 MB to 174.1 MB.
  540. Total: 10.288400 ms (FindLiveObjects: 0.908800 ms CreateObjectMapping: 0.512100 ms MarkObjects: 6.150700 ms DeleteObjects: 2.715000 ms)
  541. Prepare: number of updated asset objects reloaded= 0
  542. ========================================================================
  543. Received Prepare
  544. Begin MonoManager ReloadAssembly
  545. - Loaded All Assemblies, in 1.013 seconds
  546. Refreshing native plugins compatible for Editor in 2.75 ms, found 4 plugins.
  547. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  548. Native extension for iOS target not found
  549. Native extension for Android target not found
  550. Native extension for WindowsStandalone target not found
  551. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  552. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  553. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  554. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  555. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  556. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  557. UnityEngine.Debug:LogWarning (object)
  558. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  559. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  560. System.Reflection.MethodBase:Invoke (object,object[])
  561. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  562. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  563. Mono: successfully reloaded assembly
  564. - Finished resetting the current domain, in 1.422 seconds
  565. Domain Reload Profiling: 2438ms
  566. BeginReloadAssembly (272ms)
  567. ExecutionOrderSort (0ms)
  568. DisableScriptedObjects (16ms)
  569. BackupInstance (0ms)
  570. ReleaseScriptingObjects (0ms)
  571. CreateAndSetChildDomain (58ms)
  572. RebuildCommonClasses (43ms)
  573. RebuildNativeTypeToScriptingClass (16ms)
  574. initialDomainReloadingComplete (40ms)
  575. LoadAllAssembliesAndSetupDomain (644ms)
  576. LoadAssemblies (500ms)
  577. RebuildTransferFunctionScriptingTraits (0ms)
  578. AnalyzeDomain (289ms)
  579. TypeCache.Refresh (9ms)
  580. TypeCache.ScanAssembly (0ms)
  581. BuildScriptInfoCaches (262ms)
  582. ResolveRequiredComponents (14ms)
  583. FinalizeReload (1423ms)
  584. ReleaseScriptCaches (0ms)
  585. RebuildScriptCaches (0ms)
  586. SetupLoadedEditorAssemblies (998ms)
  587. LogAssemblyErrors (0ms)
  588. InitializePlatformSupportModulesInManaged (41ms)
  589. SetLoadedEditorAssemblies (5ms)
  590. BeforeProcessingInitializeOnLoad (86ms)
  591. ProcessInitializeOnLoadAttributes (503ms)
  592. ProcessInitializeOnLoadMethodAttributes (359ms)
  593. AfterProcessingInitializeOnLoad (3ms)
  594. EditorAssembliesLoaded (0ms)
  595. ExecutionOrderSort2 (0ms)
  596. AwakeInstancesAfterBackupRestoration (37ms)
  597. Refreshing native plugins compatible for Editor in 3.40 ms, found 4 plugins.
  598. Preloading 0 native plugins for Editor in 0.00 ms.
  599. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  600. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7438.
  601. Memory consumption went from 179.8 MB to 174.1 MB.
  602. Total: 10.473300 ms (FindLiveObjects: 1.048200 ms CreateObjectMapping: 0.535100 ms MarkObjects: 6.141400 ms DeleteObjects: 2.746900 ms)
  603. Prepare: number of updated asset objects reloaded= 0
  604. ========================================================================
  605. Received Prepare
  606. Begin MonoManager ReloadAssembly
  607. - Loaded All Assemblies, in 0.986 seconds
  608. Refreshing native plugins compatible for Editor in 3.05 ms, found 4 plugins.
  609. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  610. Native extension for iOS target not found
  611. Native extension for Android target not found
  612. Native extension for WindowsStandalone target not found
  613. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  614. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  615. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  616. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  617. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  618. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  619. UnityEngine.Debug:LogWarning (object)
  620. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  621. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  622. System.Reflection.MethodBase:Invoke (object,object[])
  623. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  624. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  625. Mono: successfully reloaded assembly
  626. - Finished resetting the current domain, in 1.291 seconds
  627. Domain Reload Profiling: 2278ms
  628. BeginReloadAssembly (284ms)
  629. ExecutionOrderSort (0ms)
  630. DisableScriptedObjects (18ms)
  631. BackupInstance (0ms)
  632. ReleaseScriptingObjects (0ms)
  633. CreateAndSetChildDomain (56ms)
  634. RebuildCommonClasses (42ms)
  635. RebuildNativeTypeToScriptingClass (17ms)
  636. initialDomainReloadingComplete (39ms)
  637. LoadAllAssembliesAndSetupDomain (605ms)
  638. LoadAssemblies (498ms)
  639. RebuildTransferFunctionScriptingTraits (0ms)
  640. AnalyzeDomain (262ms)
  641. TypeCache.Refresh (9ms)
  642. TypeCache.ScanAssembly (0ms)
  643. BuildScriptInfoCaches (235ms)
  644. ResolveRequiredComponents (14ms)
  645. FinalizeReload (1291ms)
  646. ReleaseScriptCaches (0ms)
  647. RebuildScriptCaches (0ms)
  648. SetupLoadedEditorAssemblies (890ms)
  649. LogAssemblyErrors (0ms)
  650. InitializePlatformSupportModulesInManaged (28ms)
  651. SetLoadedEditorAssemblies (4ms)
  652. BeforeProcessingInitializeOnLoad (62ms)
  653. ProcessInitializeOnLoadAttributes (454ms)
  654. ProcessInitializeOnLoadMethodAttributes (338ms)
  655. AfterProcessingInitializeOnLoad (3ms)
  656. EditorAssembliesLoaded (0ms)
  657. ExecutionOrderSort2 (0ms)
  658. AwakeInstancesAfterBackupRestoration (34ms)
  659. Refreshing native plugins compatible for Editor in 3.66 ms, found 4 plugins.
  660. Preloading 0 native plugins for Editor in 0.00 ms.
  661. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  662. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7440.
  663. Memory consumption went from 179.8 MB to 174.2 MB.
  664. Total: 12.221400 ms (FindLiveObjects: 1.261800 ms CreateObjectMapping: 0.653500 ms MarkObjects: 6.971000 ms DeleteObjects: 3.333300 ms)
  665. Prepare: number of updated asset objects reloaded= 0
  666. ========================================================================
  667. Received Prepare
  668. Begin MonoManager ReloadAssembly
  669. - Loaded All Assemblies, in 0.962 seconds
  670. Refreshing native plugins compatible for Editor in 3.15 ms, found 4 plugins.
  671. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  672. Native extension for iOS target not found
  673. Native extension for Android target not found
  674. Native extension for WindowsStandalone target not found
  675. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  676. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  677. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  678. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  679. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  680. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  681. UnityEngine.Debug:LogWarning (object)
  682. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  683. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  684. System.Reflection.MethodBase:Invoke (object,object[])
  685. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  686. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  687. Mono: successfully reloaded assembly
  688. - Finished resetting the current domain, in 1.279 seconds
  689. Domain Reload Profiling: 2242ms
  690. BeginReloadAssembly (262ms)
  691. ExecutionOrderSort (0ms)
  692. DisableScriptedObjects (17ms)
  693. BackupInstance (0ms)
  694. ReleaseScriptingObjects (0ms)
  695. CreateAndSetChildDomain (53ms)
  696. RebuildCommonClasses (43ms)
  697. RebuildNativeTypeToScriptingClass (16ms)
  698. initialDomainReloadingComplete (38ms)
  699. LoadAllAssembliesAndSetupDomain (605ms)
  700. LoadAssemblies (495ms)
  701. RebuildTransferFunctionScriptingTraits (0ms)
  702. AnalyzeDomain (253ms)
  703. TypeCache.Refresh (9ms)
  704. TypeCache.ScanAssembly (0ms)
  705. BuildScriptInfoCaches (227ms)
  706. ResolveRequiredComponents (14ms)
  707. FinalizeReload (1279ms)
  708. ReleaseScriptCaches (0ms)
  709. RebuildScriptCaches (0ms)
  710. SetupLoadedEditorAssemblies (878ms)
  711. LogAssemblyErrors (0ms)
  712. InitializePlatformSupportModulesInManaged (28ms)
  713. SetLoadedEditorAssemblies (4ms)
  714. BeforeProcessingInitializeOnLoad (65ms)
  715. ProcessInitializeOnLoadAttributes (450ms)
  716. ProcessInitializeOnLoadMethodAttributes (327ms)
  717. AfterProcessingInitializeOnLoad (3ms)
  718. EditorAssembliesLoaded (0ms)
  719. ExecutionOrderSort2 (0ms)
  720. AwakeInstancesAfterBackupRestoration (34ms)
  721. Refreshing native plugins compatible for Editor in 3.78 ms, found 4 plugins.
  722. Preloading 0 native plugins for Editor in 0.00 ms.
  723. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  724. Unloading 6583 unused Assets / (6.1 MB). Loaded Objects now: 7442.
  725. Memory consumption went from 179.8 MB to 173.8 MB.
  726. Total: 12.219600 ms (FindLiveObjects: 1.063000 ms CreateObjectMapping: 0.806700 ms MarkObjects: 6.829300 ms DeleteObjects: 3.519000 ms)
  727. Prepare: number of updated asset objects reloaded= 0
  728. ========================================================================
  729. Received Prepare
  730. Begin MonoManager ReloadAssembly
  731. - Loaded All Assemblies, in 0.976 seconds
  732. Refreshing native plugins compatible for Editor in 3.26 ms, found 4 plugins.
  733. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  734. Native extension for iOS target not found
  735. Native extension for Android target not found
  736. Native extension for WindowsStandalone target not found
  737. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  738. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  739. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  740. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  741. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  742. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  743. UnityEngine.Debug:LogWarning (object)
  744. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  745. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  746. System.Reflection.MethodBase:Invoke (object,object[])
  747. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  748. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  749. Mono: successfully reloaded assembly
  750. - Finished resetting the current domain, in 1.376 seconds
  751. Domain Reload Profiling: 2354ms
  752. BeginReloadAssembly (269ms)
  753. ExecutionOrderSort (0ms)
  754. DisableScriptedObjects (18ms)
  755. BackupInstance (0ms)
  756. ReleaseScriptingObjects (0ms)
  757. CreateAndSetChildDomain (55ms)
  758. RebuildCommonClasses (42ms)
  759. RebuildNativeTypeToScriptingClass (18ms)
  760. initialDomainReloadingComplete (39ms)
  761. LoadAllAssembliesAndSetupDomain (610ms)
  762. LoadAssemblies (502ms)
  763. RebuildTransferFunctionScriptingTraits (0ms)
  764. AnalyzeDomain (257ms)
  765. TypeCache.Refresh (9ms)
  766. TypeCache.ScanAssembly (0ms)
  767. BuildScriptInfoCaches (230ms)
  768. ResolveRequiredComponents (15ms)
  769. FinalizeReload (1376ms)
  770. ReleaseScriptCaches (0ms)
  771. RebuildScriptCaches (0ms)
  772. SetupLoadedEditorAssemblies (914ms)
  773. LogAssemblyErrors (0ms)
  774. InitializePlatformSupportModulesInManaged (29ms)
  775. SetLoadedEditorAssemblies (5ms)
  776. BeforeProcessingInitializeOnLoad (60ms)
  777. ProcessInitializeOnLoadAttributes (470ms)
  778. ProcessInitializeOnLoadMethodAttributes (345ms)
  779. AfterProcessingInitializeOnLoad (4ms)
  780. EditorAssembliesLoaded (0ms)
  781. ExecutionOrderSort2 (0ms)
  782. AwakeInstancesAfterBackupRestoration (40ms)
  783. Refreshing native plugins compatible for Editor in 3.74 ms, found 4 plugins.
  784. Preloading 0 native plugins for Editor in 0.00 ms.
  785. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  786. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7444.
  787. Memory consumption went from 179.9 MB to 174.2 MB.
  788. Total: 11.301000 ms (FindLiveObjects: 0.963900 ms CreateObjectMapping: 0.705100 ms MarkObjects: 6.571500 ms DeleteObjects: 3.058600 ms)
  789. Prepare: number of updated asset objects reloaded= 0
  790. ========================================================================
  791. Received Prepare
  792. Begin MonoManager ReloadAssembly
  793. - Loaded All Assemblies, in 0.948 seconds
  794. Refreshing native plugins compatible for Editor in 3.00 ms, found 4 plugins.
  795. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  796. Native extension for iOS target not found
  797. Native extension for Android target not found
  798. Native extension for WindowsStandalone target not found
  799. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  800. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  801. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  802. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  803. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  804. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  805. UnityEngine.Debug:LogWarning (object)
  806. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  807. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  808. System.Reflection.MethodBase:Invoke (object,object[])
  809. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  810. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  811. Mono: successfully reloaded assembly
  812. - Finished resetting the current domain, in 1.275 seconds
  813. Domain Reload Profiling: 2225ms
  814. BeginReloadAssembly (261ms)
  815. ExecutionOrderSort (0ms)
  816. DisableScriptedObjects (16ms)
  817. BackupInstance (0ms)
  818. ReleaseScriptingObjects (0ms)
  819. CreateAndSetChildDomain (53ms)
  820. RebuildCommonClasses (41ms)
  821. RebuildNativeTypeToScriptingClass (16ms)
  822. initialDomainReloadingComplete (38ms)
  823. LoadAllAssembliesAndSetupDomain (594ms)
  824. LoadAssemblies (491ms)
  825. RebuildTransferFunctionScriptingTraits (0ms)
  826. AnalyzeDomain (247ms)
  827. TypeCache.Refresh (9ms)
  828. TypeCache.ScanAssembly (0ms)
  829. BuildScriptInfoCaches (221ms)
  830. ResolveRequiredComponents (14ms)
  831. FinalizeReload (1275ms)
  832. ReleaseScriptCaches (0ms)
  833. RebuildScriptCaches (0ms)
  834. SetupLoadedEditorAssemblies (889ms)
  835. LogAssemblyErrors (0ms)
  836. InitializePlatformSupportModulesInManaged (29ms)
  837. SetLoadedEditorAssemblies (4ms)
  838. BeforeProcessingInitializeOnLoad (58ms)
  839. ProcessInitializeOnLoadAttributes (475ms)
  840. ProcessInitializeOnLoadMethodAttributes (319ms)
  841. AfterProcessingInitializeOnLoad (3ms)
  842. EditorAssembliesLoaded (0ms)
  843. ExecutionOrderSort2 (0ms)
  844. AwakeInstancesAfterBackupRestoration (29ms)
  845. Refreshing native plugins compatible for Editor in 3.69 ms, found 4 plugins.
  846. Preloading 0 native plugins for Editor in 0.00 ms.
  847. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  848. Unloading 6583 unused Assets / (6.0 MB). Loaded Objects now: 7446.
  849. Memory consumption went from 181.8 MB to 175.9 MB.
  850. Total: 14.410800 ms (FindLiveObjects: 1.357100 ms CreateObjectMapping: 0.980700 ms MarkObjects: 8.687300 ms DeleteObjects: 3.384100 ms)
  851. Prepare: number of updated asset objects reloaded= 0
  852. ========================================================================
  853. Received Prepare
  854. Refreshing native plugins compatible for Editor in 3.42 ms, found 4 plugins.
  855. Preloading 0 native plugins for Editor in 0.00 ms.
  856. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  857. Unloading 6568 unused Assets / (6.0 MB). Loaded Objects now: 7446.
  858. Memory consumption went from 181.9 MB to 176.0 MB.
  859. Total: 15.058400 ms (FindLiveObjects: 1.066500 ms CreateObjectMapping: 0.612700 ms MarkObjects: 9.905700 ms DeleteObjects: 3.471900 ms)
  860. Prepare: number of updated asset objects reloaded= 0
  861. ========================================================================
  862. Received Prepare
  863. Begin MonoManager ReloadAssembly
  864. - Loaded All Assemblies, in 0.994 seconds
  865. Refreshing native plugins compatible for Editor in 3.68 ms, found 4 plugins.
  866. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  867. Native extension for iOS target not found
  868. Native extension for Android target not found
  869. Native extension for WindowsStandalone target not found
  870. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  871. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  872. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  873. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  874. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  875. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  876. UnityEngine.Debug:LogWarning (object)
  877. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  878. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  879. System.Reflection.MethodBase:Invoke (object,object[])
  880. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  881. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  882. Mono: successfully reloaded assembly
  883. - Finished resetting the current domain, in 1.263 seconds
  884. Domain Reload Profiling: 2260ms
  885. BeginReloadAssembly (276ms)
  886. ExecutionOrderSort (0ms)
  887. DisableScriptedObjects (17ms)
  888. BackupInstance (0ms)
  889. ReleaseScriptingObjects (0ms)
  890. CreateAndSetChildDomain (56ms)
  891. RebuildCommonClasses (43ms)
  892. RebuildNativeTypeToScriptingClass (17ms)
  893. initialDomainReloadingComplete (37ms)
  894. LoadAllAssembliesAndSetupDomain (624ms)
  895. LoadAssemblies (499ms)
  896. RebuildTransferFunctionScriptingTraits (0ms)
  897. AnalyzeDomain (276ms)
  898. TypeCache.Refresh (13ms)
  899. TypeCache.ScanAssembly (1ms)
  900. BuildScriptInfoCaches (243ms)
  901. ResolveRequiredComponents (16ms)
  902. FinalizeReload (1263ms)
  903. ReleaseScriptCaches (0ms)
  904. RebuildScriptCaches (0ms)
  905. SetupLoadedEditorAssemblies (871ms)
  906. LogAssemblyErrors (0ms)
  907. InitializePlatformSupportModulesInManaged (30ms)
  908. SetLoadedEditorAssemblies (4ms)
  909. BeforeProcessingInitializeOnLoad (62ms)
  910. ProcessInitializeOnLoadAttributes (448ms)
  911. ProcessInitializeOnLoadMethodAttributes (323ms)
  912. AfterProcessingInitializeOnLoad (3ms)
  913. EditorAssembliesLoaded (0ms)
  914. ExecutionOrderSort2 (0ms)
  915. AwakeInstancesAfterBackupRestoration (30ms)
  916. Refreshing native plugins compatible for Editor in 3.66 ms, found 4 plugins.
  917. Preloading 0 native plugins for Editor in 0.00 ms.
  918. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  919. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7448.
  920. Memory consumption went from 181.8 MB to 176.1 MB.
  921. Total: 11.186400 ms (FindLiveObjects: 1.105700 ms CreateObjectMapping: 0.716800 ms MarkObjects: 6.398800 ms DeleteObjects: 2.963200 ms)
  922. Prepare: number of updated asset objects reloaded= 0
  923. ========================================================================
  924. Received Prepare
  925. Begin MonoManager ReloadAssembly
  926. - Loaded All Assemblies, in 0.961 seconds
  927. Refreshing native plugins compatible for Editor in 3.27 ms, found 4 plugins.
  928. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  929. Native extension for iOS target not found
  930. Native extension for Android target not found
  931. Native extension for WindowsStandalone target not found
  932. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  933. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  934. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  935. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  936. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  937. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  938. UnityEngine.Debug:LogWarning (object)
  939. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  940. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  941. System.Reflection.MethodBase:Invoke (object,object[])
  942. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  943. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  944. Mono: successfully reloaded assembly
  945. - Finished resetting the current domain, in 1.274 seconds
  946. Domain Reload Profiling: 2237ms
  947. BeginReloadAssembly (266ms)
  948. ExecutionOrderSort (0ms)
  949. DisableScriptedObjects (17ms)
  950. BackupInstance (0ms)
  951. ReleaseScriptingObjects (0ms)
  952. CreateAndSetChildDomain (55ms)
  953. RebuildCommonClasses (44ms)
  954. RebuildNativeTypeToScriptingClass (17ms)
  955. initialDomainReloadingComplete (39ms)
  956. LoadAllAssembliesAndSetupDomain (596ms)
  957. LoadAssemblies (488ms)
  958. RebuildTransferFunctionScriptingTraits (0ms)
  959. AnalyzeDomain (253ms)
  960. TypeCache.Refresh (9ms)
  961. TypeCache.ScanAssembly (0ms)
  962. BuildScriptInfoCaches (227ms)
  963. ResolveRequiredComponents (14ms)
  964. FinalizeReload (1275ms)
  965. ReleaseScriptCaches (0ms)
  966. RebuildScriptCaches (0ms)
  967. SetupLoadedEditorAssemblies (893ms)
  968. LogAssemblyErrors (0ms)
  969. InitializePlatformSupportModulesInManaged (30ms)
  970. SetLoadedEditorAssemblies (5ms)
  971. BeforeProcessingInitializeOnLoad (68ms)
  972. ProcessInitializeOnLoadAttributes (461ms)
  973. ProcessInitializeOnLoadMethodAttributes (326ms)
  974. AfterProcessingInitializeOnLoad (3ms)
  975. EditorAssembliesLoaded (0ms)
  976. ExecutionOrderSort2 (0ms)
  977. AwakeInstancesAfterBackupRestoration (31ms)
  978. Refreshing native plugins compatible for Editor in 4.15 ms, found 4 plugins.
  979. Preloading 0 native plugins for Editor in 0.00 ms.
  980. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  981. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7450.
  982. Memory consumption went from 181.8 MB to 176.1 MB.
  983. Total: 11.402000 ms (FindLiveObjects: 1.093200 ms CreateObjectMapping: 0.696700 ms MarkObjects: 6.578600 ms DeleteObjects: 3.031800 ms)
  984. Prepare: number of updated asset objects reloaded= 0
  985. ========================================================================
  986. Received Prepare
  987. Begin MonoManager ReloadAssembly
  988. - Loaded All Assemblies, in 0.938 seconds
  989. Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
  990. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  991. Native extension for iOS target not found
  992. Native extension for Android target not found
  993. Native extension for WindowsStandalone target not found
  994. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  995. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  996. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  997. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  998. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  999. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1000. UnityEngine.Debug:LogWarning (object)
  1001. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1002. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1003. System.Reflection.MethodBase:Invoke (object,object[])
  1004. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1005. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1006. Mono: successfully reloaded assembly
  1007. - Finished resetting the current domain, in 1.222 seconds
  1008. Domain Reload Profiling: 2162ms
  1009. BeginReloadAssembly (257ms)
  1010. ExecutionOrderSort (0ms)
  1011. DisableScriptedObjects (16ms)
  1012. BackupInstance (0ms)
  1013. ReleaseScriptingObjects (0ms)
  1014. CreateAndSetChildDomain (52ms)
  1015. RebuildCommonClasses (42ms)
  1016. RebuildNativeTypeToScriptingClass (16ms)
  1017. initialDomainReloadingComplete (37ms)
  1018. LoadAllAssembliesAndSetupDomain (587ms)
  1019. LoadAssemblies (477ms)
  1020. RebuildTransferFunctionScriptingTraits (0ms)
  1021. AnalyzeDomain (251ms)
  1022. TypeCache.Refresh (9ms)
  1023. TypeCache.ScanAssembly (0ms)
  1024. BuildScriptInfoCaches (224ms)
  1025. ResolveRequiredComponents (14ms)
  1026. FinalizeReload (1223ms)
  1027. ReleaseScriptCaches (0ms)
  1028. RebuildScriptCaches (0ms)
  1029. SetupLoadedEditorAssemblies (852ms)
  1030. LogAssemblyErrors (0ms)
  1031. InitializePlatformSupportModulesInManaged (27ms)
  1032. SetLoadedEditorAssemblies (4ms)
  1033. BeforeProcessingInitializeOnLoad (60ms)
  1034. ProcessInitializeOnLoadAttributes (418ms)
  1035. ProcessInitializeOnLoadMethodAttributes (339ms)
  1036. AfterProcessingInitializeOnLoad (3ms)
  1037. EditorAssembliesLoaded (0ms)
  1038. ExecutionOrderSort2 (0ms)
  1039. AwakeInstancesAfterBackupRestoration (32ms)
  1040. Refreshing native plugins compatible for Editor in 3.41 ms, found 4 plugins.
  1041. Preloading 0 native plugins for Editor in 0.00 ms.
  1042. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1043. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7452.
  1044. Memory consumption went from 181.8 MB to 176.2 MB.
  1045. Total: 10.734000 ms (FindLiveObjects: 0.910300 ms CreateObjectMapping: 0.832300 ms MarkObjects: 6.327700 ms DeleteObjects: 2.662100 ms)
  1046. Prepare: number of updated asset objects reloaded= 0
  1047. ========================================================================
  1048. Received Import Request.
  1049. Time since last request: 10650.480224 seconds.
  1050. path: Assets/Scenes/login_2.unity
  1051. artifactKey: Guid(c93d4f075ea155447898704995b3e16f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  1052. Start importing Assets/Scenes/login_2.unity using Guid(c93d4f075ea155447898704995b3e16f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1053. -> (artifact id: 'a7c391a7e21704b63ef88caaf5d7f957') in 0.4682757 seconds
  1054. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  1055. ========================================================================
  1056. Received Prepare
  1057. Refreshing native plugins compatible for Editor in 3.40 ms, found 4 plugins.
  1058. Preloading 0 native plugins for Editor in 0.00 ms.
  1059. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1060. Unloading 6568 unused Assets / (5.6 MB). Loaded Objects now: 7452.
  1061. Memory consumption went from 182.0 MB to 176.4 MB.
  1062. Total: 124.920300 ms (FindLiveObjects: 2.189400 ms CreateObjectMapping: 0.902700 ms MarkObjects: 118.792400 ms DeleteObjects: 3.033600 ms)
  1063. Prepare: number of updated asset objects reloaded= 0
  1064. ========================================================================
  1065. Received Prepare
  1066. Begin MonoManager ReloadAssembly
  1067. - Loaded All Assemblies, in 1.647 seconds
  1068. Refreshing native plugins compatible for Editor in 2.76 ms, found 4 plugins.
  1069. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1070. Native extension for iOS target not found
  1071. Native extension for Android target not found
  1072. Native extension for WindowsStandalone target not found
  1073. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1074. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1075. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1076. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1077. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1078. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1079. UnityEngine.Debug:LogWarning (object)
  1080. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1081. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1082. System.Reflection.MethodBase:Invoke (object,object[])
  1083. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1084. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1085. Mono: successfully reloaded assembly
  1086. - Finished resetting the current domain, in 1.382 seconds
  1087. Domain Reload Profiling: 3031ms
  1088. BeginReloadAssembly (605ms)
  1089. ExecutionOrderSort (0ms)
  1090. DisableScriptedObjects (77ms)
  1091. BackupInstance (0ms)
  1092. ReleaseScriptingObjects (0ms)
  1093. CreateAndSetChildDomain (205ms)
  1094. RebuildCommonClasses (48ms)
  1095. RebuildNativeTypeToScriptingClass (17ms)
  1096. initialDomainReloadingComplete (48ms)
  1097. LoadAllAssembliesAndSetupDomain (930ms)
  1098. LoadAssemblies (833ms)
  1099. RebuildTransferFunctionScriptingTraits (0ms)
  1100. AnalyzeDomain (303ms)
  1101. TypeCache.Refresh (17ms)
  1102. TypeCache.ScanAssembly (1ms)
  1103. BuildScriptInfoCaches (266ms)
  1104. ResolveRequiredComponents (15ms)
  1105. FinalizeReload (1383ms)
  1106. ReleaseScriptCaches (0ms)
  1107. RebuildScriptCaches (0ms)
  1108. SetupLoadedEditorAssemblies (940ms)
  1109. LogAssemblyErrors (0ms)
  1110. InitializePlatformSupportModulesInManaged (32ms)
  1111. SetLoadedEditorAssemblies (4ms)
  1112. BeforeProcessingInitializeOnLoad (74ms)
  1113. ProcessInitializeOnLoadAttributes (487ms)
  1114. ProcessInitializeOnLoadMethodAttributes (340ms)
  1115. AfterProcessingInitializeOnLoad (3ms)
  1116. EditorAssembliesLoaded (0ms)
  1117. ExecutionOrderSort2 (0ms)
  1118. AwakeInstancesAfterBackupRestoration (35ms)
  1119. Refreshing native plugins compatible for Editor in 3.28 ms, found 4 plugins.
  1120. Preloading 0 native plugins for Editor in 0.00 ms.
  1121. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1122. Unloading 6583 unused Assets / (5.9 MB). Loaded Objects now: 7454.
  1123. Memory consumption went from 181.8 MB to 175.9 MB.
  1124. Total: 11.851300 ms (FindLiveObjects: 1.351000 ms CreateObjectMapping: 0.653000 ms MarkObjects: 6.712300 ms DeleteObjects: 3.133200 ms)
  1125. Prepare: number of updated asset objects reloaded= 0
  1126. ========================================================================
  1127. Received Prepare
  1128. Refreshing native plugins compatible for Editor in 3.69 ms, found 4 plugins.
  1129. Preloading 0 native plugins for Editor in 0.00 ms.
  1130. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1131. Unloading 6568 unused Assets / (5.9 MB). Loaded Objects now: 7454.
  1132. Memory consumption went from 182.0 MB to 176.0 MB.
  1133. Total: 12.501800 ms (FindLiveObjects: 1.520400 ms CreateObjectMapping: 0.617200 ms MarkObjects: 6.829700 ms DeleteObjects: 3.532800 ms)
  1134. Prepare: number of updated asset objects reloaded= 1
  1135. ========================================================================
  1136. Received Prepare
  1137. Begin MonoManager ReloadAssembly
  1138. - Loaded All Assemblies, in 1.022 seconds
  1139. Refreshing native plugins compatible for Editor in 3.10 ms, found 4 plugins.
  1140. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1141. Native extension for iOS target not found
  1142. Native extension for Android target not found
  1143. Native extension for WindowsStandalone target not found
  1144. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1145. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1146. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1147. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1148. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1149. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1150. UnityEngine.Debug:LogWarning (object)
  1151. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1152. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1153. System.Reflection.MethodBase:Invoke (object,object[])
  1154. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1155. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1156. Mono: successfully reloaded assembly
  1157. - Finished resetting the current domain, in 1.264 seconds
  1158. Domain Reload Profiling: 2288ms
  1159. BeginReloadAssembly (274ms)
  1160. ExecutionOrderSort (0ms)
  1161. DisableScriptedObjects (16ms)
  1162. BackupInstance (0ms)
  1163. ReleaseScriptingObjects (0ms)
  1164. CreateAndSetChildDomain (61ms)
  1165. RebuildCommonClasses (47ms)
  1166. RebuildNativeTypeToScriptingClass (17ms)
  1167. initialDomainReloadingComplete (42ms)
  1168. LoadAllAssembliesAndSetupDomain (643ms)
  1169. LoadAssemblies (521ms)
  1170. RebuildTransferFunctionScriptingTraits (0ms)
  1171. AnalyzeDomain (273ms)
  1172. TypeCache.Refresh (13ms)
  1173. TypeCache.ScanAssembly (1ms)
  1174. BuildScriptInfoCaches (240ms)
  1175. ResolveRequiredComponents (16ms)
  1176. FinalizeReload (1265ms)
  1177. ReleaseScriptCaches (0ms)
  1178. RebuildScriptCaches (0ms)
  1179. SetupLoadedEditorAssemblies (877ms)
  1180. LogAssemblyErrors (0ms)
  1181. InitializePlatformSupportModulesInManaged (28ms)
  1182. SetLoadedEditorAssemblies (5ms)
  1183. BeforeProcessingInitializeOnLoad (60ms)
  1184. ProcessInitializeOnLoadAttributes (447ms)
  1185. ProcessInitializeOnLoadMethodAttributes (334ms)
  1186. AfterProcessingInitializeOnLoad (3ms)
  1187. EditorAssembliesLoaded (0ms)
  1188. ExecutionOrderSort2 (0ms)
  1189. AwakeInstancesAfterBackupRestoration (30ms)
  1190. Refreshing native plugins compatible for Editor in 4.05 ms, found 4 plugins.
  1191. Preloading 0 native plugins for Editor in 0.00 ms.
  1192. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1193. Unloading 6583 unused Assets / (6.0 MB). Loaded Objects now: 7456.
  1194. Memory consumption went from 181.8 MB to 175.8 MB.
  1195. Total: 11.085700 ms (FindLiveObjects: 1.024800 ms CreateObjectMapping: 0.549200 ms MarkObjects: 6.486400 ms DeleteObjects: 3.023300 ms)
  1196. Prepare: number of updated asset objects reloaded= 0
  1197. ========================================================================
  1198. Received Prepare
  1199. Refreshing native plugins compatible for Editor in 3.39 ms, found 4 plugins.
  1200. Preloading 0 native plugins for Editor in 0.00 ms.
  1201. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1202. Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7456.
  1203. Memory consumption went from 181.9 MB to 176.2 MB.
  1204. Total: 11.566800 ms (FindLiveObjects: 0.942600 ms CreateObjectMapping: 0.635700 ms MarkObjects: 7.047900 ms DeleteObjects: 2.938900 ms)
  1205. Prepare: number of updated asset objects reloaded= 0
  1206. ========================================================================
  1207. Received Prepare
  1208. Begin MonoManager ReloadAssembly
  1209. - Loaded All Assemblies, in 0.971 seconds
  1210. Refreshing native plugins compatible for Editor in 3.14 ms, found 4 plugins.
  1211. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1212. Native extension for iOS target not found
  1213. Native extension for Android target not found
  1214. Native extension for WindowsStandalone target not found
  1215. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1216. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1217. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1218. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1219. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1220. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1221. UnityEngine.Debug:LogWarning (object)
  1222. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1223. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1224. System.Reflection.MethodBase:Invoke (object,object[])
  1225. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1226. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1227. Mono: successfully reloaded assembly
  1228. - Finished resetting the current domain, in 1.326 seconds
  1229. Domain Reload Profiling: 2299ms
  1230. BeginReloadAssembly (251ms)
  1231. ExecutionOrderSort (0ms)
  1232. DisableScriptedObjects (16ms)
  1233. BackupInstance (0ms)
  1234. ReleaseScriptingObjects (0ms)
  1235. CreateAndSetChildDomain (53ms)
  1236. RebuildCommonClasses (47ms)
  1237. RebuildNativeTypeToScriptingClass (16ms)
  1238. initialDomainReloadingComplete (37ms)
  1239. LoadAllAssembliesAndSetupDomain (621ms)
  1240. LoadAssemblies (497ms)
  1241. RebuildTransferFunctionScriptingTraits (0ms)
  1242. AnalyzeDomain (267ms)
  1243. TypeCache.Refresh (13ms)
  1244. TypeCache.ScanAssembly (1ms)
  1245. BuildScriptInfoCaches (236ms)
  1246. ResolveRequiredComponents (15ms)
  1247. FinalizeReload (1327ms)
  1248. ReleaseScriptCaches (0ms)
  1249. RebuildScriptCaches (0ms)
  1250. SetupLoadedEditorAssemblies (925ms)
  1251. LogAssemblyErrors (0ms)
  1252. InitializePlatformSupportModulesInManaged (31ms)
  1253. SetLoadedEditorAssemblies (5ms)
  1254. BeforeProcessingInitializeOnLoad (66ms)
  1255. ProcessInitializeOnLoadAttributes (486ms)
  1256. ProcessInitializeOnLoadMethodAttributes (335ms)
  1257. AfterProcessingInitializeOnLoad (3ms)
  1258. EditorAssembliesLoaded (0ms)
  1259. ExecutionOrderSort2 (0ms)
  1260. AwakeInstancesAfterBackupRestoration (31ms)
  1261. Refreshing native plugins compatible for Editor in 3.21 ms, found 4 plugins.
  1262. Preloading 0 native plugins for Editor in 0.00 ms.
  1263. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1264. Unloading 6583 unused Assets / (6.4 MB). Loaded Objects now: 7458.
  1265. Memory consumption went from 182.0 MB to 175.6 MB.
  1266. Total: 12.137700 ms (FindLiveObjects: 0.995800 ms CreateObjectMapping: 0.577700 ms MarkObjects: 6.648200 ms DeleteObjects: 3.913900 ms)
  1267. Prepare: number of updated asset objects reloaded= 0
  1268. ========================================================================
  1269. Received Prepare
  1270. Refreshing native plugins compatible for Editor in 3.10 ms, found 4 plugins.
  1271. Preloading 0 native plugins for Editor in 0.00 ms.
  1272. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1273. Unloading 6568 unused Assets / (6.7 MB). Loaded Objects now: 7458.
  1274. Memory consumption went from 182.1 MB to 175.4 MB.
  1275. Total: 14.168900 ms (FindLiveObjects: 0.919300 ms CreateObjectMapping: 0.707400 ms MarkObjects: 8.499500 ms DeleteObjects: 4.040400 ms)
  1276. Prepare: number of updated asset objects reloaded= 1
  1277. ========================================================================
  1278. Received Prepare
  1279. Begin MonoManager ReloadAssembly
  1280. - Loaded All Assemblies, in 0.979 seconds
  1281. Refreshing native plugins compatible for Editor in 3.26 ms, found 4 plugins.
  1282. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1283. Native extension for iOS target not found
  1284. Native extension for Android target not found
  1285. Native extension for WindowsStandalone target not found
  1286. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1287. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1288. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1289. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1290. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1291. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1292. UnityEngine.Debug:LogWarning (object)
  1293. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1294. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1295. System.Reflection.MethodBase:Invoke (object,object[])
  1296. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1297. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1298. Mono: successfully reloaded assembly
  1299. - Finished resetting the current domain, in 1.353 seconds
  1300. Domain Reload Profiling: 2334ms
  1301. BeginReloadAssembly (266ms)
  1302. ExecutionOrderSort (0ms)
  1303. DisableScriptedObjects (16ms)
  1304. BackupInstance (0ms)
  1305. ReleaseScriptingObjects (0ms)
  1306. CreateAndSetChildDomain (53ms)
  1307. RebuildCommonClasses (44ms)
  1308. RebuildNativeTypeToScriptingClass (16ms)
  1309. initialDomainReloadingComplete (38ms)
  1310. LoadAllAssembliesAndSetupDomain (617ms)
  1311. LoadAssemblies (496ms)
  1312. RebuildTransferFunctionScriptingTraits (0ms)
  1313. AnalyzeDomain (269ms)
  1314. TypeCache.Refresh (14ms)
  1315. TypeCache.ScanAssembly (1ms)
  1316. BuildScriptInfoCaches (237ms)
  1317. ResolveRequiredComponents (15ms)
  1318. FinalizeReload (1353ms)
  1319. ReleaseScriptCaches (0ms)
  1320. RebuildScriptCaches (0ms)
  1321. SetupLoadedEditorAssemblies (951ms)
  1322. LogAssemblyErrors (0ms)
  1323. InitializePlatformSupportModulesInManaged (29ms)
  1324. SetLoadedEditorAssemblies (4ms)
  1325. BeforeProcessingInitializeOnLoad (62ms)
  1326. ProcessInitializeOnLoadAttributes (479ms)
  1327. ProcessInitializeOnLoadMethodAttributes (374ms)
  1328. AfterProcessingInitializeOnLoad (3ms)
  1329. EditorAssembliesLoaded (0ms)
  1330. ExecutionOrderSort2 (0ms)
  1331. AwakeInstancesAfterBackupRestoration (35ms)
  1332. Refreshing native plugins compatible for Editor in 3.41 ms, found 4 plugins.
  1333. Preloading 0 native plugins for Editor in 0.00 ms.
  1334. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1335. Unloading 6583 unused Assets / (6.1 MB). Loaded Objects now: 7460.
  1336. Memory consumption went from 182.0 MB to 175.9 MB.
  1337. Total: 11.936900 ms (FindLiveObjects: 0.989800 ms CreateObjectMapping: 0.589200 ms MarkObjects: 6.936400 ms DeleteObjects: 3.419500 ms)
  1338. Prepare: number of updated asset objects reloaded= 0
  1339. ========================================================================
  1340. Received Prepare
  1341. Begin MonoManager ReloadAssembly
  1342. - Loaded All Assemblies, in 1.063 seconds
  1343. Refreshing native plugins compatible for Editor in 3.25 ms, found 4 plugins.
  1344. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1345. Native extension for iOS target not found
  1346. Native extension for Android target not found
  1347. Native extension for WindowsStandalone target not found
  1348. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1349. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1350. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1351. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1352. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1353. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1354. UnityEngine.Debug:LogWarning (object)
  1355. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1356. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1357. System.Reflection.MethodBase:Invoke (object,object[])
  1358. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1359. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1360. Mono: successfully reloaded assembly
  1361. - Finished resetting the current domain, in 1.394 seconds
  1362. Domain Reload Profiling: 2459ms
  1363. BeginReloadAssembly (279ms)
  1364. ExecutionOrderSort (0ms)
  1365. DisableScriptedObjects (17ms)
  1366. BackupInstance (0ms)
  1367. ReleaseScriptingObjects (0ms)
  1368. CreateAndSetChildDomain (56ms)
  1369. RebuildCommonClasses (45ms)
  1370. RebuildNativeTypeToScriptingClass (17ms)
  1371. initialDomainReloadingComplete (41ms)
  1372. LoadAllAssembliesAndSetupDomain (682ms)
  1373. LoadAssemblies (552ms)
  1374. RebuildTransferFunctionScriptingTraits (0ms)
  1375. AnalyzeDomain (285ms)
  1376. TypeCache.Refresh (9ms)
  1377. TypeCache.ScanAssembly (0ms)
  1378. BuildScriptInfoCaches (258ms)
  1379. ResolveRequiredComponents (14ms)
  1380. FinalizeReload (1394ms)
  1381. ReleaseScriptCaches (0ms)
  1382. RebuildScriptCaches (0ms)
  1383. SetupLoadedEditorAssemblies (940ms)
  1384. LogAssemblyErrors (0ms)
  1385. InitializePlatformSupportModulesInManaged (30ms)
  1386. SetLoadedEditorAssemblies (4ms)
  1387. BeforeProcessingInitializeOnLoad (67ms)
  1388. ProcessInitializeOnLoadAttributes (483ms)
  1389. ProcessInitializeOnLoadMethodAttributes (353ms)
  1390. AfterProcessingInitializeOnLoad (3ms)
  1391. EditorAssembliesLoaded (0ms)
  1392. ExecutionOrderSort2 (0ms)
  1393. AwakeInstancesAfterBackupRestoration (32ms)
  1394. Refreshing native plugins compatible for Editor in 3.40 ms, found 4 plugins.
  1395. Preloading 0 native plugins for Editor in 0.00 ms.
  1396. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1397. Unloading 6583 unused Assets / (5.9 MB). Loaded Objects now: 7462.
  1398. Memory consumption went from 185.9 MB to 180.0 MB.
  1399. Total: 10.816400 ms (FindLiveObjects: 0.985300 ms CreateObjectMapping: 0.546100 ms MarkObjects: 6.262800 ms DeleteObjects: 3.020100 ms)
  1400. Prepare: number of updated asset objects reloaded= 1