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- using System.Collections.Generic;
- using System.Linq;
-
- namespace Unity.VisualScripting
- {
- public sealed class InvalidOutput : UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>, IUnitInvalidPort, IUnitOutputPort
- {
- public InvalidOutput(string key) : base(key) { }
-
- public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithSource(this) ?? Enumerable.Empty<InvalidConnection>();
-
- public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>();
-
- public override IEnumerable<IUnitInputPort> validConnectedPorts => validConnections.Select(c => c.destination);
-
- public override IEnumerable<IUnitInputPort> invalidConnectedPorts => invalidConnections.Select(c => c.destination);
-
- public override bool CanConnectToValid(IUnitInputPort port)
- {
- return false;
- }
-
- public override void ConnectToValid(IUnitInputPort port)
- {
- ConnectInvalid(this, port);
- }
-
- public override void ConnectToInvalid(IUnitInputPort port)
- {
- ConnectInvalid(this, port);
- }
-
- public override void DisconnectFromValid(IUnitInputPort port)
- {
- DisconnectInvalid(this, port);
- }
-
- public override void DisconnectFromInvalid(IUnitInputPort port)
- {
- DisconnectInvalid(this, port);
- }
-
- public override IUnitPort CompatiblePort(IUnit unit)
- {
- return null;
- }
- }
- }
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