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- using System.Collections.Generic;
- using System.Linq;
-
- namespace Unity.VisualScripting
- {
- public sealed class InvalidInput : UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>, IUnitInvalidPort, IUnitInputPort
- {
- public InvalidInput(string key) : base(key) { }
-
- public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithDestination(this) ?? Enumerable.Empty<InvalidConnection>();
-
- public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>();
-
- public override IEnumerable<IUnitOutputPort> validConnectedPorts => validConnections.Select(c => c.source);
-
- public override IEnumerable<IUnitOutputPort> invalidConnectedPorts => invalidConnections.Select(c => c.source);
-
- public override bool CanConnectToValid(IUnitOutputPort port)
- {
- return false;
- }
-
- public override void ConnectToValid(IUnitOutputPort port)
- {
- ConnectInvalid(port, this);
- }
-
- public override void ConnectToInvalid(IUnitOutputPort port)
- {
- ConnectInvalid(port, this);
- }
-
- public override void DisconnectFromValid(IUnitOutputPort port)
- {
- DisconnectInvalid(port, this);
- }
-
- public override void DisconnectFromInvalid(IUnitOutputPort port)
- {
- DisconnectInvalid(port, this);
- }
-
- public override IUnitPort CompatiblePort(IUnit unit)
- {
- return null;
- }
- }
- }
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