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- using UnityEditor.Timeline.Actions;
- using UnityEngine;
-
- namespace UnityEditor.Timeline
- {
- class DrillIntoClip : Manipulator
- {
- protected override bool DoubleClick(Event evt, WindowState state)
- {
- if (evt.button != 0)
- return false;
-
- var guiClip = PickerUtils.TopmostPickedItem() as TimelineClipGUI;
-
- if (guiClip == null)
- return false;
-
- if (!TimelineWindow.instance.state.editSequence.isReadOnly && (guiClip.clip.curves != null || guiClip.clip.animationClip != null))
- Invoker.Invoke<EditClipInAnimationWindow>(new[] { guiClip.clip });
-
- if (guiClip.supportsSubTimelines)
- Invoker.Invoke<EditSubTimeline>(new[] { guiClip.clip });
-
- return true;
- }
- }
-
- class ContextMenuManipulator : Manipulator
- {
- protected override bool MouseDown(Event evt, WindowState state)
- {
- if (evt.button == 1)
- ItemSelection.HandleSingleSelection(evt);
-
- return false;
- }
-
- protected override bool ContextClick(Event evt, WindowState state)
- {
- if (evt.alt)
- return false;
-
- var selectable = PickerUtils.TopmostPickedItem() as ISelectable;
-
- if (selectable != null && selectable.IsSelected())
- {
- SequencerContextMenu.ShowItemContextMenu(evt.mousePosition);
- return true;
- }
-
- return false;
- }
- }
- }
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