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TestStartedMessage.cs 363B

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  1. using System;
  2. namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
  3. {
  4. internal class TestStartedMessage : Message
  5. {
  6. public string name;
  7. public TestState state;
  8. public TestStartedMessage()
  9. {
  10. type = "TestStatus";
  11. phase = "Begin";
  12. state = TestState.Inconclusive;
  13. }
  14. }
  15. }