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- using System;
- using System.Collections;
- using UnityEngine.TestTools.TestRunner;
-
- namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
- {
- internal class CleanupTestControllerTask : TestTaskBase
- {
- public CleanupTestControllerTask()
- {
- RunOnCancel = true;
- RunOnError = ErrorRunMode.RunAlways;
- }
-
- public override IEnumerator Execute(TestJobData testJobData)
- {
- if (testJobData.PlaymodeTestsController == null)
- {
- yield break;
- }
-
- testJobData.PlaymodeTestsController.Cleanup();
- }
- }
- }
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