Brak opisu
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

CustomLighting Info Panel.prefab 39KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2053102263128065679
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4922024219140494685}
  12. - component: {fileID: 7566851488035065863}
  13. - component: {fileID: 6115421449162630995}
  14. m_Layer: 0
  15. m_Name: FrameSide (1)
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &4922024219140494685
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2053102263128065679}
  28. serializedVersion: 2
  29. m_LocalRotation: {x: -0, y: -1, z: -0, w: -0.00000037252897}
  30. m_LocalPosition: {x: -3, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 2}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 2745561678559759520}
  35. m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
  36. --- !u!33 &7566851488035065863
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 2053102263128065679}
  43. m_Mesh: {fileID: 2970638267290972382, guid: 1bf2e27b5c9b0d945b8fdbbf1165f828, type: 3}
  44. --- !u!23 &6115421449162630995
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 2053102263128065679}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RayTracingAccelStructBuildFlagsOverride: 0
  62. m_RayTracingAccelStructBuildFlags: 1
  63. m_RenderingLayerMask: 257
  64. m_RendererPriority: 0
  65. m_Materials:
  66. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!1 &2629520637608648680
  89. GameObject:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. serializedVersion: 6
  95. m_Component:
  96. - component: {fileID: 8744595962218797045}
  97. - component: {fileID: 3139995991996681394}
  98. - component: {fileID: 4808522758132062245}
  99. m_Layer: 0
  100. m_Name: FrameCorner
  101. m_TagString: Untagged
  102. m_Icon: {fileID: 0}
  103. m_NavMeshLayer: 0
  104. m_StaticEditorFlags: 0
  105. m_IsActive: 1
  106. --- !u!4 &8744595962218797045
  107. Transform:
  108. m_ObjectHideFlags: 0
  109. m_CorrespondingSourceObject: {fileID: 0}
  110. m_PrefabInstance: {fileID: 0}
  111. m_PrefabAsset: {fileID: 0}
  112. m_GameObject: {fileID: 2629520637608648680}
  113. serializedVersion: 2
  114. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  115. m_LocalPosition: {x: 3, y: 0, z: -3}
  116. m_LocalScale: {x: 1, y: 1, z: 1}
  117. m_ConstrainProportionsScale: 0
  118. m_Children: []
  119. m_Father: {fileID: 2745561678559759520}
  120. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  121. --- !u!33 &3139995991996681394
  122. MeshFilter:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 2629520637608648680}
  128. m_Mesh: {fileID: 4969049306130400984, guid: 9625ac777d70ea648a19cdbbe169b438, type: 3}
  129. --- !u!23 &4808522758132062245
  130. MeshRenderer:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. m_GameObject: {fileID: 2629520637608648680}
  136. m_Enabled: 1
  137. m_CastShadows: 1
  138. m_ReceiveShadows: 1
  139. m_DynamicOccludee: 1
  140. m_StaticShadowCaster: 0
  141. m_MotionVectors: 1
  142. m_LightProbeUsage: 1
  143. m_ReflectionProbeUsage: 1
  144. m_RayTracingMode: 2
  145. m_RayTraceProcedural: 0
  146. m_RayTracingAccelStructBuildFlagsOverride: 0
  147. m_RayTracingAccelStructBuildFlags: 1
  148. m_RenderingLayerMask: 257
  149. m_RendererPriority: 0
  150. m_Materials:
  151. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  152. m_StaticBatchInfo:
  153. firstSubMesh: 0
  154. subMeshCount: 0
  155. m_StaticBatchRoot: {fileID: 0}
  156. m_ProbeAnchor: {fileID: 0}
  157. m_LightProbeVolumeOverride: {fileID: 0}
  158. m_ScaleInLightmap: 1
  159. m_ReceiveGI: 1
  160. m_PreserveUVs: 0
  161. m_IgnoreNormalsForChartDetection: 0
  162. m_ImportantGI: 0
  163. m_StitchLightmapSeams: 1
  164. m_SelectedEditorRenderState: 3
  165. m_MinimumChartSize: 4
  166. m_AutoUVMaxDistance: 0.5
  167. m_AutoUVMaxAngle: 89
  168. m_LightmapParameters: {fileID: 0}
  169. m_SortingLayerID: 0
  170. m_SortingLayer: 0
  171. m_SortingOrder: 0
  172. m_AdditionalVertexStreams: {fileID: 0}
  173. --- !u!1 &2704474810974816918
  174. GameObject:
  175. m_ObjectHideFlags: 0
  176. m_CorrespondingSourceObject: {fileID: 0}
  177. m_PrefabInstance: {fileID: 0}
  178. m_PrefabAsset: {fileID: 0}
  179. serializedVersion: 6
  180. m_Component:
  181. - component: {fileID: 8223524603183296926}
  182. - component: {fileID: 1354619182929087437}
  183. - component: {fileID: 5248972760497647726}
  184. m_Layer: 0
  185. m_Name: FrameSide (2)
  186. m_TagString: Untagged
  187. m_Icon: {fileID: 0}
  188. m_NavMeshLayer: 0
  189. m_StaticEditorFlags: 0
  190. m_IsActive: 1
  191. --- !u!4 &8223524603183296926
  192. Transform:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. m_GameObject: {fileID: 2704474810974816918}
  198. serializedVersion: 2
  199. m_LocalRotation: {x: -0, y: -0.70710677, z: -0, w: 0.7071068}
  200. m_LocalPosition: {x: 0, y: 0, z: 3}
  201. m_LocalScale: {x: 1, y: 1, z: 2}
  202. m_ConstrainProportionsScale: 0
  203. m_Children: []
  204. m_Father: {fileID: 2745561678559759520}
  205. m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
  206. --- !u!33 &1354619182929087437
  207. MeshFilter:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. m_GameObject: {fileID: 2704474810974816918}
  213. m_Mesh: {fileID: 2970638267290972382, guid: 1bf2e27b5c9b0d945b8fdbbf1165f828, type: 3}
  214. --- !u!23 &5248972760497647726
  215. MeshRenderer:
  216. m_ObjectHideFlags: 0
  217. m_CorrespondingSourceObject: {fileID: 0}
  218. m_PrefabInstance: {fileID: 0}
  219. m_PrefabAsset: {fileID: 0}
  220. m_GameObject: {fileID: 2704474810974816918}
  221. m_Enabled: 1
  222. m_CastShadows: 1
  223. m_ReceiveShadows: 1
  224. m_DynamicOccludee: 1
  225. m_StaticShadowCaster: 0
  226. m_MotionVectors: 1
  227. m_LightProbeUsage: 1
  228. m_ReflectionProbeUsage: 1
  229. m_RayTracingMode: 2
  230. m_RayTraceProcedural: 0
  231. m_RayTracingAccelStructBuildFlagsOverride: 0
  232. m_RayTracingAccelStructBuildFlags: 1
  233. m_RenderingLayerMask: 257
  234. m_RendererPriority: 0
  235. m_Materials:
  236. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  237. m_StaticBatchInfo:
  238. firstSubMesh: 0
  239. subMeshCount: 0
  240. m_StaticBatchRoot: {fileID: 0}
  241. m_ProbeAnchor: {fileID: 0}
  242. m_LightProbeVolumeOverride: {fileID: 0}
  243. m_ScaleInLightmap: 1
  244. m_ReceiveGI: 1
  245. m_PreserveUVs: 0
  246. m_IgnoreNormalsForChartDetection: 0
  247. m_ImportantGI: 0
  248. m_StitchLightmapSeams: 1
  249. m_SelectedEditorRenderState: 3
  250. m_MinimumChartSize: 4
  251. m_AutoUVMaxDistance: 0.5
  252. m_AutoUVMaxAngle: 89
  253. m_LightmapParameters: {fileID: 0}
  254. m_SortingLayerID: 0
  255. m_SortingLayer: 0
  256. m_SortingOrder: 0
  257. m_AdditionalVertexStreams: {fileID: 0}
  258. --- !u!1 &3357625452460149674
  259. GameObject:
  260. m_ObjectHideFlags: 0
  261. m_CorrespondingSourceObject: {fileID: 0}
  262. m_PrefabInstance: {fileID: 0}
  263. m_PrefabAsset: {fileID: 0}
  264. serializedVersion: 6
  265. m_Component:
  266. - component: {fileID: 2745561678559759520}
  267. m_Layer: 0
  268. m_Name: PlatformCustomLighting
  269. m_TagString: Untagged
  270. m_Icon: {fileID: 0}
  271. m_NavMeshLayer: 0
  272. m_StaticEditorFlags: 0
  273. m_IsActive: 1
  274. --- !u!4 &2745561678559759520
  275. Transform:
  276. m_ObjectHideFlags: 0
  277. m_CorrespondingSourceObject: {fileID: 0}
  278. m_PrefabInstance: {fileID: 0}
  279. m_PrefabAsset: {fileID: 0}
  280. m_GameObject: {fileID: 3357625452460149674}
  281. serializedVersion: 2
  282. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  283. m_LocalPosition: {x: 0, y: 0, z: 0}
  284. m_LocalScale: {x: 1, y: 1, z: 1}
  285. m_ConstrainProportionsScale: 0
  286. m_Children:
  287. - {fileID: 8744595962218797045}
  288. - {fileID: 7371858249167597593}
  289. - {fileID: 57584598463236064}
  290. - {fileID: 7099740013888104108}
  291. - {fileID: 4922024219140494685}
  292. - {fileID: 4533406973721039662}
  293. - {fileID: 8223524603183296926}
  294. - {fileID: 4267987927118044641}
  295. - {fileID: 304918163139039910}
  296. m_Father: {fileID: 8619297864281983199}
  297. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  298. --- !u!1 &3424128667904487871
  299. GameObject:
  300. m_ObjectHideFlags: 0
  301. m_CorrespondingSourceObject: {fileID: 0}
  302. m_PrefabInstance: {fileID: 0}
  303. m_PrefabAsset: {fileID: 0}
  304. serializedVersion: 6
  305. m_Component:
  306. - component: {fileID: 4267987927118044641}
  307. - component: {fileID: 2674347949703777311}
  308. - component: {fileID: 1708635278014735481}
  309. m_Layer: 0
  310. m_Name: FrameSide (3)
  311. m_TagString: Untagged
  312. m_Icon: {fileID: 0}
  313. m_NavMeshLayer: 0
  314. m_StaticEditorFlags: 0
  315. m_IsActive: 1
  316. --- !u!4 &4267987927118044641
  317. Transform:
  318. m_ObjectHideFlags: 0
  319. m_CorrespondingSourceObject: {fileID: 0}
  320. m_PrefabInstance: {fileID: 0}
  321. m_PrefabAsset: {fileID: 0}
  322. m_GameObject: {fileID: 3424128667904487871}
  323. serializedVersion: 2
  324. m_LocalRotation: {x: -0, y: 0.70710677, z: -0, w: 0.7071068}
  325. m_LocalPosition: {x: 0, y: 0, z: -3}
  326. m_LocalScale: {x: 1, y: 1, z: 2}
  327. m_ConstrainProportionsScale: 0
  328. m_Children: []
  329. m_Father: {fileID: 2745561678559759520}
  330. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  331. --- !u!33 &2674347949703777311
  332. MeshFilter:
  333. m_ObjectHideFlags: 0
  334. m_CorrespondingSourceObject: {fileID: 0}
  335. m_PrefabInstance: {fileID: 0}
  336. m_PrefabAsset: {fileID: 0}
  337. m_GameObject: {fileID: 3424128667904487871}
  338. m_Mesh: {fileID: 2970638267290972382, guid: 1bf2e27b5c9b0d945b8fdbbf1165f828, type: 3}
  339. --- !u!23 &1708635278014735481
  340. MeshRenderer:
  341. m_ObjectHideFlags: 0
  342. m_CorrespondingSourceObject: {fileID: 0}
  343. m_PrefabInstance: {fileID: 0}
  344. m_PrefabAsset: {fileID: 0}
  345. m_GameObject: {fileID: 3424128667904487871}
  346. m_Enabled: 1
  347. m_CastShadows: 1
  348. m_ReceiveShadows: 1
  349. m_DynamicOccludee: 1
  350. m_StaticShadowCaster: 0
  351. m_MotionVectors: 1
  352. m_LightProbeUsage: 1
  353. m_ReflectionProbeUsage: 1
  354. m_RayTracingMode: 2
  355. m_RayTraceProcedural: 0
  356. m_RayTracingAccelStructBuildFlagsOverride: 0
  357. m_RayTracingAccelStructBuildFlags: 1
  358. m_RenderingLayerMask: 257
  359. m_RendererPriority: 0
  360. m_Materials:
  361. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  362. m_StaticBatchInfo:
  363. firstSubMesh: 0
  364. subMeshCount: 0
  365. m_StaticBatchRoot: {fileID: 0}
  366. m_ProbeAnchor: {fileID: 0}
  367. m_LightProbeVolumeOverride: {fileID: 0}
  368. m_ScaleInLightmap: 1
  369. m_ReceiveGI: 1
  370. m_PreserveUVs: 0
  371. m_IgnoreNormalsForChartDetection: 0
  372. m_ImportantGI: 0
  373. m_StitchLightmapSeams: 1
  374. m_SelectedEditorRenderState: 3
  375. m_MinimumChartSize: 4
  376. m_AutoUVMaxDistance: 0.5
  377. m_AutoUVMaxAngle: 89
  378. m_LightmapParameters: {fileID: 0}
  379. m_SortingLayerID: 0
  380. m_SortingLayer: 0
  381. m_SortingOrder: 0
  382. m_AdditionalVertexStreams: {fileID: 0}
  383. --- !u!1 &4292126450723535887
  384. GameObject:
  385. m_ObjectHideFlags: 0
  386. m_CorrespondingSourceObject: {fileID: 0}
  387. m_PrefabInstance: {fileID: 0}
  388. m_PrefabAsset: {fileID: 0}
  389. serializedVersion: 6
  390. m_Component:
  391. - component: {fileID: 6598111430724188944}
  392. - component: {fileID: 7998078332881217354}
  393. - component: {fileID: 8068763497760292274}
  394. m_Layer: 0
  395. m_Name: Panel
  396. m_TagString: Untagged
  397. m_Icon: {fileID: 0}
  398. m_NavMeshLayer: 0
  399. m_StaticEditorFlags: 0
  400. m_IsActive: 1
  401. --- !u!4 &6598111430724188944
  402. Transform:
  403. m_ObjectHideFlags: 0
  404. m_CorrespondingSourceObject: {fileID: 0}
  405. m_PrefabInstance: {fileID: 0}
  406. m_PrefabAsset: {fileID: 0}
  407. m_GameObject: {fileID: 4292126450723535887}
  408. serializedVersion: 2
  409. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  410. m_LocalPosition: {x: 0, y: 0, z: 0}
  411. m_LocalScale: {x: 1, y: 1, z: 1}
  412. m_ConstrainProportionsScale: 0
  413. m_Children: []
  414. m_Father: {fileID: 3586608950949090179}
  415. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  416. --- !u!33 &7998078332881217354
  417. MeshFilter:
  418. m_ObjectHideFlags: 0
  419. m_CorrespondingSourceObject: {fileID: 0}
  420. m_PrefabInstance: {fileID: 0}
  421. m_PrefabAsset: {fileID: 0}
  422. m_GameObject: {fileID: 4292126450723535887}
  423. m_Mesh: {fileID: 6464809856111060268, guid: b89a6265faae8034d8dfb2e812ab689e, type: 3}
  424. --- !u!23 &8068763497760292274
  425. MeshRenderer:
  426. m_ObjectHideFlags: 0
  427. m_CorrespondingSourceObject: {fileID: 0}
  428. m_PrefabInstance: {fileID: 0}
  429. m_PrefabAsset: {fileID: 0}
  430. m_GameObject: {fileID: 4292126450723535887}
  431. m_Enabled: 1
  432. m_CastShadows: 1
  433. m_ReceiveShadows: 1
  434. m_DynamicOccludee: 1
  435. m_StaticShadowCaster: 0
  436. m_MotionVectors: 1
  437. m_LightProbeUsage: 1
  438. m_ReflectionProbeUsage: 1
  439. m_RayTracingMode: 2
  440. m_RayTraceProcedural: 0
  441. m_RayTracingAccelStructBuildFlagsOverride: 0
  442. m_RayTracingAccelStructBuildFlags: 1
  443. m_RenderingLayerMask: 257
  444. m_RendererPriority: 0
  445. m_Materials:
  446. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  447. - {fileID: 2100000, guid: 55610f65dcca6294b9fc9386d9879d82, type: 2}
  448. m_StaticBatchInfo:
  449. firstSubMesh: 0
  450. subMeshCount: 0
  451. m_StaticBatchRoot: {fileID: 0}
  452. m_ProbeAnchor: {fileID: 0}
  453. m_LightProbeVolumeOverride: {fileID: 0}
  454. m_ScaleInLightmap: 1
  455. m_ReceiveGI: 1
  456. m_PreserveUVs: 0
  457. m_IgnoreNormalsForChartDetection: 0
  458. m_ImportantGI: 0
  459. m_StitchLightmapSeams: 1
  460. m_SelectedEditorRenderState: 3
  461. m_MinimumChartSize: 4
  462. m_AutoUVMaxDistance: 0.5
  463. m_AutoUVMaxAngle: 89
  464. m_LightmapParameters: {fileID: 0}
  465. m_SortingLayerID: 0
  466. m_SortingLayer: 0
  467. m_SortingOrder: 0
  468. m_AdditionalVertexStreams: {fileID: 0}
  469. --- !u!1 &4620415911541419106
  470. GameObject:
  471. m_ObjectHideFlags: 0
  472. m_CorrespondingSourceObject: {fileID: 0}
  473. m_PrefabInstance: {fileID: 0}
  474. m_PrefabAsset: {fileID: 0}
  475. serializedVersion: 6
  476. m_Component:
  477. - component: {fileID: 304918163139039910}
  478. - component: {fileID: 1679497214098433382}
  479. - component: {fileID: 123557655993628474}
  480. - component: {fileID: 8342505986131062965}
  481. m_Layer: 0
  482. m_Name: platform
  483. m_TagString: Untagged
  484. m_Icon: {fileID: 0}
  485. m_NavMeshLayer: 0
  486. m_StaticEditorFlags: 0
  487. m_IsActive: 1
  488. --- !u!4 &304918163139039910
  489. Transform:
  490. m_ObjectHideFlags: 0
  491. m_CorrespondingSourceObject: {fileID: 0}
  492. m_PrefabInstance: {fileID: 0}
  493. m_PrefabAsset: {fileID: 0}
  494. m_GameObject: {fileID: 4620415911541419106}
  495. serializedVersion: 2
  496. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  497. m_LocalPosition: {x: 0, y: 0.25, z: 0}
  498. m_LocalScale: {x: 8, y: 0.5, z: 8}
  499. m_ConstrainProportionsScale: 0
  500. m_Children: []
  501. m_Father: {fileID: 2745561678559759520}
  502. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  503. --- !u!33 &1679497214098433382
  504. MeshFilter:
  505. m_ObjectHideFlags: 0
  506. m_CorrespondingSourceObject: {fileID: 0}
  507. m_PrefabInstance: {fileID: 0}
  508. m_PrefabAsset: {fileID: 0}
  509. m_GameObject: {fileID: 4620415911541419106}
  510. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  511. --- !u!23 &123557655993628474
  512. MeshRenderer:
  513. m_ObjectHideFlags: 0
  514. m_CorrespondingSourceObject: {fileID: 0}
  515. m_PrefabInstance: {fileID: 0}
  516. m_PrefabAsset: {fileID: 0}
  517. m_GameObject: {fileID: 4620415911541419106}
  518. m_Enabled: 1
  519. m_CastShadows: 1
  520. m_ReceiveShadows: 1
  521. m_DynamicOccludee: 1
  522. m_StaticShadowCaster: 0
  523. m_MotionVectors: 1
  524. m_LightProbeUsage: 1
  525. m_ReflectionProbeUsage: 1
  526. m_RayTracingMode: 2
  527. m_RayTraceProcedural: 0
  528. m_RayTracingAccelStructBuildFlagsOverride: 0
  529. m_RayTracingAccelStructBuildFlags: 1
  530. m_RenderingLayerMask: 257
  531. m_RendererPriority: 0
  532. m_Materials:
  533. - {fileID: 2100000, guid: 25a9739d74f47314c9cd2d850a5357c0, type: 2}
  534. m_StaticBatchInfo:
  535. firstSubMesh: 0
  536. subMeshCount: 0
  537. m_StaticBatchRoot: {fileID: 0}
  538. m_ProbeAnchor: {fileID: 0}
  539. m_LightProbeVolumeOverride: {fileID: 0}
  540. m_ScaleInLightmap: 1
  541. m_ReceiveGI: 1
  542. m_PreserveUVs: 0
  543. m_IgnoreNormalsForChartDetection: 0
  544. m_ImportantGI: 0
  545. m_StitchLightmapSeams: 1
  546. m_SelectedEditorRenderState: 3
  547. m_MinimumChartSize: 4
  548. m_AutoUVMaxDistance: 0.5
  549. m_AutoUVMaxAngle: 89
  550. m_LightmapParameters: {fileID: 0}
  551. m_SortingLayerID: 0
  552. m_SortingLayer: 0
  553. m_SortingOrder: 0
  554. m_AdditionalVertexStreams: {fileID: 0}
  555. --- !u!65 &8342505986131062965
  556. BoxCollider:
  557. m_ObjectHideFlags: 0
  558. m_CorrespondingSourceObject: {fileID: 0}
  559. m_PrefabInstance: {fileID: 0}
  560. m_PrefabAsset: {fileID: 0}
  561. m_GameObject: {fileID: 4620415911541419106}
  562. m_Material: {fileID: 0}
  563. m_IncludeLayers:
  564. serializedVersion: 2
  565. m_Bits: 0
  566. m_ExcludeLayers:
  567. serializedVersion: 2
  568. m_Bits: 0
  569. m_LayerOverridePriority: 0
  570. m_IsTrigger: 0
  571. m_ProvidesContacts: 0
  572. m_Enabled: 1
  573. serializedVersion: 3
  574. m_Size: {x: 1, y: 1, z: 1}
  575. m_Center: {x: 0, y: 0, z: 0}
  576. --- !u!1 &4805212957106233770
  577. GameObject:
  578. m_ObjectHideFlags: 0
  579. m_CorrespondingSourceObject: {fileID: 0}
  580. m_PrefabInstance: {fileID: 0}
  581. m_PrefabAsset: {fileID: 0}
  582. serializedVersion: 6
  583. m_Component:
  584. - component: {fileID: 3648829052280676844}
  585. - component: {fileID: 7862170579331698884}
  586. - component: {fileID: 3164386600618795912}
  587. m_Layer: 0
  588. m_Name: Title
  589. m_TagString: Untagged
  590. m_Icon: {fileID: 0}
  591. m_NavMeshLayer: 0
  592. m_StaticEditorFlags: 0
  593. m_IsActive: 1
  594. --- !u!224 &3648829052280676844
  595. RectTransform:
  596. m_ObjectHideFlags: 0
  597. m_CorrespondingSourceObject: {fileID: 0}
  598. m_PrefabInstance: {fileID: 0}
  599. m_PrefabAsset: {fileID: 0}
  600. m_GameObject: {fileID: 4805212957106233770}
  601. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  602. m_LocalPosition: {x: 0, y: 0, z: 0.208}
  603. m_LocalScale: {x: 1, y: 1, z: 1}
  604. m_ConstrainProportionsScale: 0
  605. m_Children: []
  606. m_Father: {fileID: 3586608950949090179}
  607. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
  608. m_AnchorMin: {x: 0.5, y: 0.5}
  609. m_AnchorMax: {x: 0.5, y: 0.5}
  610. m_AnchoredPosition: {x: -1.0322, y: 2.625}
  611. m_SizeDelta: {x: 1.6984, y: 0.2}
  612. m_Pivot: {x: 0.5, y: 0.5}
  613. --- !u!23 &7862170579331698884
  614. MeshRenderer:
  615. m_ObjectHideFlags: 0
  616. m_CorrespondingSourceObject: {fileID: 0}
  617. m_PrefabInstance: {fileID: 0}
  618. m_PrefabAsset: {fileID: 0}
  619. m_GameObject: {fileID: 4805212957106233770}
  620. m_Enabled: 1
  621. m_CastShadows: 0
  622. m_ReceiveShadows: 0
  623. m_DynamicOccludee: 1
  624. m_StaticShadowCaster: 0
  625. m_MotionVectors: 1
  626. m_LightProbeUsage: 1
  627. m_ReflectionProbeUsage: 1
  628. m_RayTracingMode: 2
  629. m_RayTraceProcedural: 0
  630. m_RayTracingAccelStructBuildFlagsOverride: 0
  631. m_RayTracingAccelStructBuildFlags: 1
  632. m_RenderingLayerMask: 257
  633. m_RendererPriority: 0
  634. m_Materials:
  635. - {fileID: -6055507529455485361, guid: 2f7116f10747a67409388e93052ae222, type: 2}
  636. m_StaticBatchInfo:
  637. firstSubMesh: 0
  638. subMeshCount: 0
  639. m_StaticBatchRoot: {fileID: 0}
  640. m_ProbeAnchor: {fileID: 0}
  641. m_LightProbeVolumeOverride: {fileID: 0}
  642. m_ScaleInLightmap: 1
  643. m_ReceiveGI: 1
  644. m_PreserveUVs: 0
  645. m_IgnoreNormalsForChartDetection: 0
  646. m_ImportantGI: 0
  647. m_StitchLightmapSeams: 1
  648. m_SelectedEditorRenderState: 3
  649. m_MinimumChartSize: 4
  650. m_AutoUVMaxDistance: 0.5
  651. m_AutoUVMaxAngle: 89
  652. m_LightmapParameters: {fileID: 0}
  653. m_SortingLayerID: 0
  654. m_SortingLayer: 0
  655. m_SortingOrder: 0
  656. m_AdditionalVertexStreams: {fileID: 0}
  657. --- !u!114 &3164386600618795912
  658. MonoBehaviour:
  659. m_ObjectHideFlags: 0
  660. m_CorrespondingSourceObject: {fileID: 0}
  661. m_PrefabInstance: {fileID: 0}
  662. m_PrefabAsset: {fileID: 0}
  663. m_GameObject: {fileID: 4805212957106233770}
  664. m_Enabled: 1
  665. m_EditorHideFlags: 0
  666. m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
  667. m_Name:
  668. m_EditorClassIdentifier:
  669. m_Material: {fileID: 0}
  670. m_Color: {r: 1, g: 1, b: 1, a: 1}
  671. m_RaycastTarget: 1
  672. m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  673. m_Maskable: 1
  674. m_OnCullStateChanged:
  675. m_PersistentCalls:
  676. m_Calls: []
  677. m_text: Custom Lighting
  678. m_isRightToLeft: 0
  679. m_fontAsset: {fileID: 11400000, guid: 2f7116f10747a67409388e93052ae222, type: 2}
  680. m_sharedMaterial: {fileID: -6055507529455485361, guid: 2f7116f10747a67409388e93052ae222,
  681. type: 2}
  682. m_fontSharedMaterials: []
  683. m_fontMaterial: {fileID: 0}
  684. m_fontMaterials: []
  685. m_fontColor32:
  686. serializedVersion: 2
  687. rgba: 4294967295
  688. m_fontColor: {r: 1, g: 1, b: 1, a: 1}
  689. m_enableVertexGradient: 0
  690. m_colorMode: 3
  691. m_fontColorGradient:
  692. topLeft: {r: 1, g: 1, b: 1, a: 1}
  693. topRight: {r: 1, g: 1, b: 1, a: 1}
  694. bottomLeft: {r: 1, g: 1, b: 1, a: 1}
  695. bottomRight: {r: 1, g: 1, b: 1, a: 1}
  696. m_fontColorGradientPreset: {fileID: 0}
  697. m_spriteAsset: {fileID: 0}
  698. m_tintAllSprites: 0
  699. m_StyleSheet: {fileID: 0}
  700. m_TextStyleHashCode: -1183493901
  701. m_overrideHtmlColors: 0
  702. m_faceColor:
  703. serializedVersion: 2
  704. rgba: 4294967295
  705. m_fontSize: 2
  706. m_fontSizeBase: 2
  707. m_fontWeight: 400
  708. m_enableAutoSizing: 0
  709. m_fontSizeMin: 18
  710. m_fontSizeMax: 72
  711. m_fontStyle: 0
  712. m_HorizontalAlignment: 1
  713. m_VerticalAlignment: 256
  714. m_textAlignment: 65535
  715. m_characterSpacing: 0
  716. m_wordSpacing: 0
  717. m_lineSpacing: 0
  718. m_lineSpacingMax: 0
  719. m_paragraphSpacing: 0
  720. m_charWidthMaxAdj: 0
  721. m_TextWrappingMode: 1
  722. m_wordWrappingRatios: 0.4
  723. m_overflowMode: 0
  724. m_linkedTextComponent: {fileID: 0}
  725. parentLinkedComponent: {fileID: 0}
  726. m_enableKerning: 1
  727. m_ActiveFontFeatures: 6e72656b
  728. m_enableExtraPadding: 0
  729. checkPaddingRequired: 0
  730. m_isRichText: 1
  731. m_EmojiFallbackSupport: 1
  732. m_parseCtrlCharacters: 1
  733. m_isOrthographic: 0
  734. m_isCullingEnabled: 0
  735. m_horizontalMapping: 0
  736. m_verticalMapping: 0
  737. m_uvLineOffset: 0
  738. m_geometrySortingOrder: 0
  739. m_IsTextObjectScaleStatic: 0
  740. m_VertexBufferAutoSizeReduction: 0
  741. m_useMaxVisibleDescender: 1
  742. m_pageToDisplay: 1
  743. m_margin: {x: 0.002163887, y: 0.001461029, z: -0.0054740906, w: -0.003365755}
  744. m_isUsingLegacyAnimationComponent: 0
  745. m_isVolumetricText: 0
  746. _SortingLayer: 0
  747. _SortingLayerID: 0
  748. _SortingOrder: 0
  749. m_hasFontAssetChanged: 0
  750. m_renderer: {fileID: 7862170579331698884}
  751. m_maskType: 0
  752. --- !u!1 &5080926015713871093
  753. GameObject:
  754. m_ObjectHideFlags: 0
  755. m_CorrespondingSourceObject: {fileID: 0}
  756. m_PrefabInstance: {fileID: 0}
  757. m_PrefabAsset: {fileID: 0}
  758. serializedVersion: 6
  759. m_Component:
  760. - component: {fileID: 4533406973721039662}
  761. - component: {fileID: 8983728504829715254}
  762. - component: {fileID: 4745102585731953695}
  763. m_Layer: 0
  764. m_Name: FrameCorner (3)
  765. m_TagString: Untagged
  766. m_Icon: {fileID: 0}
  767. m_NavMeshLayer: 0
  768. m_StaticEditorFlags: 0
  769. m_IsActive: 1
  770. --- !u!4 &4533406973721039662
  771. Transform:
  772. m_ObjectHideFlags: 0
  773. m_CorrespondingSourceObject: {fileID: 0}
  774. m_PrefabInstance: {fileID: 0}
  775. m_PrefabAsset: {fileID: 0}
  776. m_GameObject: {fileID: 5080926015713871093}
  777. serializedVersion: 2
  778. m_LocalRotation: {x: -0, y: -1, z: -0, w: -0.0000009238719}
  779. m_LocalPosition: {x: -3, y: 0, z: 3}
  780. m_LocalScale: {x: 1, y: 1, z: 1}
  781. m_ConstrainProportionsScale: 0
  782. m_Children: []
  783. m_Father: {fileID: 2745561678559759520}
  784. m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
  785. --- !u!33 &8983728504829715254
  786. MeshFilter:
  787. m_ObjectHideFlags: 0
  788. m_CorrespondingSourceObject: {fileID: 0}
  789. m_PrefabInstance: {fileID: 0}
  790. m_PrefabAsset: {fileID: 0}
  791. m_GameObject: {fileID: 5080926015713871093}
  792. m_Mesh: {fileID: 4969049306130400984, guid: 9625ac777d70ea648a19cdbbe169b438, type: 3}
  793. --- !u!23 &4745102585731953695
  794. MeshRenderer:
  795. m_ObjectHideFlags: 0
  796. m_CorrespondingSourceObject: {fileID: 0}
  797. m_PrefabInstance: {fileID: 0}
  798. m_PrefabAsset: {fileID: 0}
  799. m_GameObject: {fileID: 5080926015713871093}
  800. m_Enabled: 1
  801. m_CastShadows: 1
  802. m_ReceiveShadows: 1
  803. m_DynamicOccludee: 1
  804. m_StaticShadowCaster: 0
  805. m_MotionVectors: 1
  806. m_LightProbeUsage: 1
  807. m_ReflectionProbeUsage: 1
  808. m_RayTracingMode: 2
  809. m_RayTraceProcedural: 0
  810. m_RayTracingAccelStructBuildFlagsOverride: 0
  811. m_RayTracingAccelStructBuildFlags: 1
  812. m_RenderingLayerMask: 257
  813. m_RendererPriority: 0
  814. m_Materials:
  815. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  816. m_StaticBatchInfo:
  817. firstSubMesh: 0
  818. subMeshCount: 0
  819. m_StaticBatchRoot: {fileID: 0}
  820. m_ProbeAnchor: {fileID: 0}
  821. m_LightProbeVolumeOverride: {fileID: 0}
  822. m_ScaleInLightmap: 1
  823. m_ReceiveGI: 1
  824. m_PreserveUVs: 0
  825. m_IgnoreNormalsForChartDetection: 0
  826. m_ImportantGI: 0
  827. m_StitchLightmapSeams: 1
  828. m_SelectedEditorRenderState: 3
  829. m_MinimumChartSize: 4
  830. m_AutoUVMaxDistance: 0.5
  831. m_AutoUVMaxAngle: 89
  832. m_LightmapParameters: {fileID: 0}
  833. m_SortingLayerID: 0
  834. m_SortingLayer: 0
  835. m_SortingOrder: 0
  836. m_AdditionalVertexStreams: {fileID: 0}
  837. --- !u!1 &5867434062996404972
  838. GameObject:
  839. m_ObjectHideFlags: 0
  840. m_CorrespondingSourceObject: {fileID: 0}
  841. m_PrefabInstance: {fileID: 0}
  842. m_PrefabAsset: {fileID: 0}
  843. serializedVersion: 6
  844. m_Component:
  845. - component: {fileID: 8619297864281983199}
  846. m_Layer: 0
  847. m_Name: CustomLighting Info Panel
  848. m_TagString: Untagged
  849. m_Icon: {fileID: 0}
  850. m_NavMeshLayer: 0
  851. m_StaticEditorFlags: 0
  852. m_IsActive: 1
  853. --- !u!4 &8619297864281983199
  854. Transform:
  855. m_ObjectHideFlags: 0
  856. m_CorrespondingSourceObject: {fileID: 0}
  857. m_PrefabInstance: {fileID: 0}
  858. m_PrefabAsset: {fileID: 0}
  859. m_GameObject: {fileID: 5867434062996404972}
  860. serializedVersion: 2
  861. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  862. m_LocalPosition: {x: 0.22258401, y: -0.5, z: -1.8399677}
  863. m_LocalScale: {x: 1, y: 1, z: 1}
  864. m_ConstrainProportionsScale: 0
  865. m_Children:
  866. - {fileID: 2745561678559759520}
  867. - {fileID: 3586608950949090179}
  868. m_Father: {fileID: 0}
  869. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  870. --- !u!1 &6018779208237360484
  871. GameObject:
  872. m_ObjectHideFlags: 0
  873. m_CorrespondingSourceObject: {fileID: 0}
  874. m_PrefabInstance: {fileID: 0}
  875. m_PrefabAsset: {fileID: 0}
  876. serializedVersion: 6
  877. m_Component:
  878. - component: {fileID: 57584598463236064}
  879. - component: {fileID: 8895642010934011080}
  880. - component: {fileID: 8812559856490317969}
  881. m_Layer: 0
  882. m_Name: FrameCorner (1)
  883. m_TagString: Untagged
  884. m_Icon: {fileID: 0}
  885. m_NavMeshLayer: 0
  886. m_StaticEditorFlags: 0
  887. m_IsActive: 1
  888. --- !u!4 &57584598463236064
  889. Transform:
  890. m_ObjectHideFlags: 0
  891. m_CorrespondingSourceObject: {fileID: 0}
  892. m_PrefabInstance: {fileID: 0}
  893. m_PrefabAsset: {fileID: 0}
  894. m_GameObject: {fileID: 6018779208237360484}
  895. serializedVersion: 2
  896. m_LocalRotation: {x: -0, y: -0.70710677, z: -0, w: 0.7071068}
  897. m_LocalPosition: {x: 3, y: 0, z: 3}
  898. m_LocalScale: {x: 1, y: 1, z: 1}
  899. m_ConstrainProportionsScale: 0
  900. m_Children: []
  901. m_Father: {fileID: 2745561678559759520}
  902. m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
  903. --- !u!33 &8895642010934011080
  904. MeshFilter:
  905. m_ObjectHideFlags: 0
  906. m_CorrespondingSourceObject: {fileID: 0}
  907. m_PrefabInstance: {fileID: 0}
  908. m_PrefabAsset: {fileID: 0}
  909. m_GameObject: {fileID: 6018779208237360484}
  910. m_Mesh: {fileID: 4969049306130400984, guid: 9625ac777d70ea648a19cdbbe169b438, type: 3}
  911. --- !u!23 &8812559856490317969
  912. MeshRenderer:
  913. m_ObjectHideFlags: 0
  914. m_CorrespondingSourceObject: {fileID: 0}
  915. m_PrefabInstance: {fileID: 0}
  916. m_PrefabAsset: {fileID: 0}
  917. m_GameObject: {fileID: 6018779208237360484}
  918. m_Enabled: 1
  919. m_CastShadows: 1
  920. m_ReceiveShadows: 1
  921. m_DynamicOccludee: 1
  922. m_StaticShadowCaster: 0
  923. m_MotionVectors: 1
  924. m_LightProbeUsage: 1
  925. m_ReflectionProbeUsage: 1
  926. m_RayTracingMode: 2
  927. m_RayTraceProcedural: 0
  928. m_RayTracingAccelStructBuildFlagsOverride: 0
  929. m_RayTracingAccelStructBuildFlags: 1
  930. m_RenderingLayerMask: 257
  931. m_RendererPriority: 0
  932. m_Materials:
  933. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  934. m_StaticBatchInfo:
  935. firstSubMesh: 0
  936. subMeshCount: 0
  937. m_StaticBatchRoot: {fileID: 0}
  938. m_ProbeAnchor: {fileID: 0}
  939. m_LightProbeVolumeOverride: {fileID: 0}
  940. m_ScaleInLightmap: 1
  941. m_ReceiveGI: 1
  942. m_PreserveUVs: 0
  943. m_IgnoreNormalsForChartDetection: 0
  944. m_ImportantGI: 0
  945. m_StitchLightmapSeams: 1
  946. m_SelectedEditorRenderState: 3
  947. m_MinimumChartSize: 4
  948. m_AutoUVMaxDistance: 0.5
  949. m_AutoUVMaxAngle: 89
  950. m_LightmapParameters: {fileID: 0}
  951. m_SortingLayerID: 0
  952. m_SortingLayer: 0
  953. m_SortingOrder: 0
  954. m_AdditionalVertexStreams: {fileID: 0}
  955. --- !u!1 &6436141909613266560
  956. GameObject:
  957. m_ObjectHideFlags: 0
  958. m_CorrespondingSourceObject: {fileID: 0}
  959. m_PrefabInstance: {fileID: 0}
  960. m_PrefabAsset: {fileID: 0}
  961. serializedVersion: 6
  962. m_Component:
  963. - component: {fileID: 3586608950949090179}
  964. m_Layer: 0
  965. m_Name: InfoPanelCustomLighting
  966. m_TagString: Untagged
  967. m_Icon: {fileID: 0}
  968. m_NavMeshLayer: 0
  969. m_StaticEditorFlags: 0
  970. m_IsActive: 1
  971. --- !u!4 &3586608950949090179
  972. Transform:
  973. m_ObjectHideFlags: 0
  974. m_CorrespondingSourceObject: {fileID: 0}
  975. m_PrefabInstance: {fileID: 0}
  976. m_PrefabAsset: {fileID: 0}
  977. m_GameObject: {fileID: 6436141909613266560}
  978. serializedVersion: 2
  979. m_LocalRotation: {x: -0, y: 0.70710576, z: -0, w: 0.70710784}
  980. m_LocalPosition: {x: -3, y: 0.5, z: -1}
  981. m_LocalScale: {x: 1, y: 1, z: 1}
  982. m_ConstrainProportionsScale: 0
  983. m_Children:
  984. - {fileID: 3648829052280676844}
  985. - {fileID: 3771970723212931459}
  986. - {fileID: 6598111430724188944}
  987. m_Father: {fileID: 8619297864281983199}
  988. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  989. --- !u!1 &8079767391364380306
  990. GameObject:
  991. m_ObjectHideFlags: 0
  992. m_CorrespondingSourceObject: {fileID: 0}
  993. m_PrefabInstance: {fileID: 0}
  994. m_PrefabAsset: {fileID: 0}
  995. serializedVersion: 6
  996. m_Component:
  997. - component: {fileID: 3771970723212931459}
  998. - component: {fileID: 3230029399400155086}
  999. - component: {fileID: 7251540474031295258}
  1000. m_Layer: 0
  1001. m_Name: Info
  1002. m_TagString: Untagged
  1003. m_Icon: {fileID: 0}
  1004. m_NavMeshLayer: 0
  1005. m_StaticEditorFlags: 0
  1006. m_IsActive: 1
  1007. --- !u!224 &3771970723212931459
  1008. RectTransform:
  1009. m_ObjectHideFlags: 0
  1010. m_CorrespondingSourceObject: {fileID: 0}
  1011. m_PrefabInstance: {fileID: 0}
  1012. m_PrefabAsset: {fileID: 0}
  1013. m_GameObject: {fileID: 8079767391364380306}
  1014. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  1015. m_LocalPosition: {x: 0, y: 0, z: 0.212}
  1016. m_LocalScale: {x: 1, y: 1, z: 1}
  1017. m_ConstrainProportionsScale: 0
  1018. m_Children: []
  1019. m_Father: {fileID: 3586608950949090179}
  1020. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
  1021. m_AnchorMin: {x: 0.5, y: 0.5}
  1022. m_AnchorMax: {x: 0.5, y: 0.5}
  1023. m_AnchoredPosition: {x: -1.017, y: 1.2439}
  1024. m_SizeDelta: {x: 1.5, y: 1.9193}
  1025. m_Pivot: {x: 0.5, y: 0.5}
  1026. --- !u!23 &3230029399400155086
  1027. MeshRenderer:
  1028. m_ObjectHideFlags: 0
  1029. m_CorrespondingSourceObject: {fileID: 0}
  1030. m_PrefabInstance: {fileID: 0}
  1031. m_PrefabAsset: {fileID: 0}
  1032. m_GameObject: {fileID: 8079767391364380306}
  1033. m_Enabled: 1
  1034. m_CastShadows: 0
  1035. m_ReceiveShadows: 0
  1036. m_DynamicOccludee: 1
  1037. m_StaticShadowCaster: 0
  1038. m_MotionVectors: 1
  1039. m_LightProbeUsage: 1
  1040. m_ReflectionProbeUsage: 1
  1041. m_RayTracingMode: 2
  1042. m_RayTraceProcedural: 0
  1043. m_RayTracingAccelStructBuildFlagsOverride: 0
  1044. m_RayTracingAccelStructBuildFlags: 1
  1045. m_RenderingLayerMask: 257
  1046. m_RendererPriority: 0
  1047. m_Materials:
  1048. - {fileID: -6055507529455485361, guid: 2f7116f10747a67409388e93052ae222, type: 2}
  1049. m_StaticBatchInfo:
  1050. firstSubMesh: 0
  1051. subMeshCount: 0
  1052. m_StaticBatchRoot: {fileID: 0}
  1053. m_ProbeAnchor: {fileID: 0}
  1054. m_LightProbeVolumeOverride: {fileID: 0}
  1055. m_ScaleInLightmap: 1
  1056. m_ReceiveGI: 1
  1057. m_PreserveUVs: 0
  1058. m_IgnoreNormalsForChartDetection: 0
  1059. m_ImportantGI: 0
  1060. m_StitchLightmapSeams: 1
  1061. m_SelectedEditorRenderState: 3
  1062. m_MinimumChartSize: 4
  1063. m_AutoUVMaxDistance: 0.5
  1064. m_AutoUVMaxAngle: 89
  1065. m_LightmapParameters: {fileID: 0}
  1066. m_SortingLayerID: 0
  1067. m_SortingLayer: 0
  1068. m_SortingOrder: 0
  1069. m_AdditionalVertexStreams: {fileID: 0}
  1070. --- !u!114 &7251540474031295258
  1071. MonoBehaviour:
  1072. m_ObjectHideFlags: 0
  1073. m_CorrespondingSourceObject: {fileID: 0}
  1074. m_PrefabInstance: {fileID: 0}
  1075. m_PrefabAsset: {fileID: 0}
  1076. m_GameObject: {fileID: 8079767391364380306}
  1077. m_Enabled: 1
  1078. m_EditorHideFlags: 0
  1079. m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
  1080. m_Name:
  1081. m_EditorClassIdentifier:
  1082. m_Material: {fileID: 0}
  1083. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1084. m_RaycastTarget: 1
  1085. m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  1086. m_Maskable: 1
  1087. m_OnCullStateChanged:
  1088. m_PersistentCalls:
  1089. m_Calls: []
  1090. m_text: 'In URP, it''s possible to create your own lighting model using the Unlit
  1091. Master Stack as a base. This example shows how you can create your own ambient,
  1092. diffuse, and specular terms and even your own fog.
  1093. Notice that for a few
  1094. things (the light data, the additional lights, etc) we are required to use Custom
  1095. Function nodes to get the results we want. HLSL code is required for these since
  1096. Shader Graph doesn''t support bringing in light data for all the lights in the
  1097. scene or allow you to create FOR loops in the UI.
  1098. Pay particular attention
  1099. to the Keywords that are added in the Blackboard of the shader. These are required
  1100. in order for URP to handle lighting and shadows correctly.'
  1101. m_isRightToLeft: 0
  1102. m_fontAsset: {fileID: 11400000, guid: 2f7116f10747a67409388e93052ae222, type: 2}
  1103. m_sharedMaterial: {fileID: -6055507529455485361, guid: 2f7116f10747a67409388e93052ae222,
  1104. type: 2}
  1105. m_fontSharedMaterials: []
  1106. m_fontMaterial: {fileID: 0}
  1107. m_fontMaterials: []
  1108. m_fontColor32:
  1109. serializedVersion: 2
  1110. rgba: 4294967295
  1111. m_fontColor: {r: 1, g: 1, b: 1, a: 1}
  1112. m_enableVertexGradient: 0
  1113. m_colorMode: 3
  1114. m_fontColorGradient:
  1115. topLeft: {r: 1, g: 1, b: 1, a: 1}
  1116. topRight: {r: 1, g: 1, b: 1, a: 1}
  1117. bottomLeft: {r: 1, g: 1, b: 1, a: 1}
  1118. bottomRight: {r: 1, g: 1, b: 1, a: 1}
  1119. m_fontColorGradientPreset: {fileID: 0}
  1120. m_spriteAsset: {fileID: 0}
  1121. m_tintAllSprites: 0
  1122. m_StyleSheet: {fileID: 0}
  1123. m_TextStyleHashCode: -1183493901
  1124. m_overrideHtmlColors: 0
  1125. m_faceColor:
  1126. serializedVersion: 2
  1127. rgba: 4294967295
  1128. m_fontSize: 0.6
  1129. m_fontSizeBase: 0.6
  1130. m_fontWeight: 400
  1131. m_enableAutoSizing: 0
  1132. m_fontSizeMin: 18
  1133. m_fontSizeMax: 72
  1134. m_fontStyle: 0
  1135. m_HorizontalAlignment: 1
  1136. m_VerticalAlignment: 256
  1137. m_textAlignment: 65535
  1138. m_characterSpacing: 0
  1139. m_wordSpacing: 0
  1140. m_lineSpacing: 0
  1141. m_lineSpacingMax: 0
  1142. m_paragraphSpacing: 0
  1143. m_charWidthMaxAdj: 0
  1144. m_TextWrappingMode: 1
  1145. m_wordWrappingRatios: 0.4
  1146. m_overflowMode: 0
  1147. m_linkedTextComponent: {fileID: 0}
  1148. parentLinkedComponent: {fileID: 0}
  1149. m_enableKerning: 1
  1150. m_ActiveFontFeatures: 6e72656b
  1151. m_enableExtraPadding: 1
  1152. checkPaddingRequired: 0
  1153. m_isRichText: 1
  1154. m_EmojiFallbackSupport: 1
  1155. m_parseCtrlCharacters: 1
  1156. m_isOrthographic: 0
  1157. m_isCullingEnabled: 0
  1158. m_horizontalMapping: 0
  1159. m_verticalMapping: 0
  1160. m_uvLineOffset: 0
  1161. m_geometrySortingOrder: 0
  1162. m_IsTextObjectScaleStatic: 0
  1163. m_VertexBufferAutoSizeReduction: 0
  1164. m_useMaxVisibleDescender: 1
  1165. m_pageToDisplay: 1
  1166. m_margin: {x: -0.00075912476, y: -0.005089283, z: 0.019396782, w: -0.001572609}
  1167. m_isUsingLegacyAnimationComponent: 0
  1168. m_isVolumetricText: 0
  1169. _SortingLayer: 0
  1170. _SortingLayerID: 0
  1171. _SortingOrder: 0
  1172. m_hasFontAssetChanged: 0
  1173. m_renderer: {fileID: 3230029399400155086}
  1174. m_maskType: 0
  1175. --- !u!1 &8770375148820135776
  1176. GameObject:
  1177. m_ObjectHideFlags: 0
  1178. m_CorrespondingSourceObject: {fileID: 0}
  1179. m_PrefabInstance: {fileID: 0}
  1180. m_PrefabAsset: {fileID: 0}
  1181. serializedVersion: 6
  1182. m_Component:
  1183. - component: {fileID: 7099740013888104108}
  1184. - component: {fileID: 8762503810476701670}
  1185. - component: {fileID: 7933221564829279634}
  1186. m_Layer: 0
  1187. m_Name: FrameCorner (2)
  1188. m_TagString: Untagged
  1189. m_Icon: {fileID: 0}
  1190. m_NavMeshLayer: 0
  1191. m_StaticEditorFlags: 0
  1192. m_IsActive: 1
  1193. --- !u!4 &7099740013888104108
  1194. Transform:
  1195. m_ObjectHideFlags: 0
  1196. m_CorrespondingSourceObject: {fileID: 0}
  1197. m_PrefabInstance: {fileID: 0}
  1198. m_PrefabAsset: {fileID: 0}
  1199. m_GameObject: {fileID: 8770375148820135776}
  1200. serializedVersion: 2
  1201. m_LocalRotation: {x: -0, y: -0.7071063, z: -0, w: -0.70710737}
  1202. m_LocalPosition: {x: -3, y: 0, z: -3}
  1203. m_LocalScale: {x: 1, y: 1, z: 1}
  1204. m_ConstrainProportionsScale: 0
  1205. m_Children: []
  1206. m_Father: {fileID: 2745561678559759520}
  1207. m_LocalEulerAnglesHint: {x: 0, y: -270, z: 0}
  1208. --- !u!33 &8762503810476701670
  1209. MeshFilter:
  1210. m_ObjectHideFlags: 0
  1211. m_CorrespondingSourceObject: {fileID: 0}
  1212. m_PrefabInstance: {fileID: 0}
  1213. m_PrefabAsset: {fileID: 0}
  1214. m_GameObject: {fileID: 8770375148820135776}
  1215. m_Mesh: {fileID: 4969049306130400984, guid: 9625ac777d70ea648a19cdbbe169b438, type: 3}
  1216. --- !u!23 &7933221564829279634
  1217. MeshRenderer:
  1218. m_ObjectHideFlags: 0
  1219. m_CorrespondingSourceObject: {fileID: 0}
  1220. m_PrefabInstance: {fileID: 0}
  1221. m_PrefabAsset: {fileID: 0}
  1222. m_GameObject: {fileID: 8770375148820135776}
  1223. m_Enabled: 1
  1224. m_CastShadows: 1
  1225. m_ReceiveShadows: 1
  1226. m_DynamicOccludee: 1
  1227. m_StaticShadowCaster: 0
  1228. m_MotionVectors: 1
  1229. m_LightProbeUsage: 1
  1230. m_ReflectionProbeUsage: 1
  1231. m_RayTracingMode: 2
  1232. m_RayTraceProcedural: 0
  1233. m_RayTracingAccelStructBuildFlagsOverride: 0
  1234. m_RayTracingAccelStructBuildFlags: 1
  1235. m_RenderingLayerMask: 257
  1236. m_RendererPriority: 0
  1237. m_Materials:
  1238. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  1239. m_StaticBatchInfo:
  1240. firstSubMesh: 0
  1241. subMeshCount: 0
  1242. m_StaticBatchRoot: {fileID: 0}
  1243. m_ProbeAnchor: {fileID: 0}
  1244. m_LightProbeVolumeOverride: {fileID: 0}
  1245. m_ScaleInLightmap: 1
  1246. m_ReceiveGI: 1
  1247. m_PreserveUVs: 0
  1248. m_IgnoreNormalsForChartDetection: 0
  1249. m_ImportantGI: 0
  1250. m_StitchLightmapSeams: 1
  1251. m_SelectedEditorRenderState: 3
  1252. m_MinimumChartSize: 4
  1253. m_AutoUVMaxDistance: 0.5
  1254. m_AutoUVMaxAngle: 89
  1255. m_LightmapParameters: {fileID: 0}
  1256. m_SortingLayerID: 0
  1257. m_SortingLayer: 0
  1258. m_SortingOrder: 0
  1259. m_AdditionalVertexStreams: {fileID: 0}
  1260. --- !u!1 &8898662278631677104
  1261. GameObject:
  1262. m_ObjectHideFlags: 0
  1263. m_CorrespondingSourceObject: {fileID: 0}
  1264. m_PrefabInstance: {fileID: 0}
  1265. m_PrefabAsset: {fileID: 0}
  1266. serializedVersion: 6
  1267. m_Component:
  1268. - component: {fileID: 7371858249167597593}
  1269. - component: {fileID: 2048384956784602018}
  1270. - component: {fileID: 7417104890247731045}
  1271. m_Layer: 0
  1272. m_Name: FrameSide
  1273. m_TagString: Untagged
  1274. m_Icon: {fileID: 0}
  1275. m_NavMeshLayer: 0
  1276. m_StaticEditorFlags: 0
  1277. m_IsActive: 1
  1278. --- !u!4 &7371858249167597593
  1279. Transform:
  1280. m_ObjectHideFlags: 0
  1281. m_CorrespondingSourceObject: {fileID: 0}
  1282. m_PrefabInstance: {fileID: 0}
  1283. m_PrefabAsset: {fileID: 0}
  1284. m_GameObject: {fileID: 8898662278631677104}
  1285. serializedVersion: 2
  1286. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  1287. m_LocalPosition: {x: 3, y: 0, z: 0}
  1288. m_LocalScale: {x: 1, y: 1, z: 2}
  1289. m_ConstrainProportionsScale: 0
  1290. m_Children: []
  1291. m_Father: {fileID: 2745561678559759520}
  1292. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1293. --- !u!33 &2048384956784602018
  1294. MeshFilter:
  1295. m_ObjectHideFlags: 0
  1296. m_CorrespondingSourceObject: {fileID: 0}
  1297. m_PrefabInstance: {fileID: 0}
  1298. m_PrefabAsset: {fileID: 0}
  1299. m_GameObject: {fileID: 8898662278631677104}
  1300. m_Mesh: {fileID: 2970638267290972382, guid: 1bf2e27b5c9b0d945b8fdbbf1165f828, type: 3}
  1301. --- !u!23 &7417104890247731045
  1302. MeshRenderer:
  1303. m_ObjectHideFlags: 0
  1304. m_CorrespondingSourceObject: {fileID: 0}
  1305. m_PrefabInstance: {fileID: 0}
  1306. m_PrefabAsset: {fileID: 0}
  1307. m_GameObject: {fileID: 8898662278631677104}
  1308. m_Enabled: 1
  1309. m_CastShadows: 1
  1310. m_ReceiveShadows: 1
  1311. m_DynamicOccludee: 1
  1312. m_StaticShadowCaster: 0
  1313. m_MotionVectors: 1
  1314. m_LightProbeUsage: 1
  1315. m_ReflectionProbeUsage: 1
  1316. m_RayTracingMode: 2
  1317. m_RayTraceProcedural: 0
  1318. m_RayTracingAccelStructBuildFlagsOverride: 0
  1319. m_RayTracingAccelStructBuildFlags: 1
  1320. m_RenderingLayerMask: 257
  1321. m_RendererPriority: 0
  1322. m_Materials:
  1323. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  1324. m_StaticBatchInfo:
  1325. firstSubMesh: 0
  1326. subMeshCount: 0
  1327. m_StaticBatchRoot: {fileID: 0}
  1328. m_ProbeAnchor: {fileID: 0}
  1329. m_LightProbeVolumeOverride: {fileID: 0}
  1330. m_ScaleInLightmap: 1
  1331. m_ReceiveGI: 1
  1332. m_PreserveUVs: 0
  1333. m_IgnoreNormalsForChartDetection: 0
  1334. m_ImportantGI: 0
  1335. m_StitchLightmapSeams: 1
  1336. m_SelectedEditorRenderState: 3
  1337. m_MinimumChartSize: 4
  1338. m_AutoUVMaxDistance: 0.5
  1339. m_AutoUVMaxAngle: 89
  1340. m_LightmapParameters: {fileID: 0}
  1341. m_SortingLayerID: 0
  1342. m_SortingLayer: 0
  1343. m_SortingOrder: 0
  1344. m_AdditionalVertexStreams: {fileID: 0}