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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.ShaderGraph.Drawing
- {
- static class BlackboardUtils
- {
- internal static int GetInsertionIndex(VisualElement owner, Vector2 position, IEnumerable<VisualElement> children)
- {
- var index = -1;
- if (owner.ContainsPoint(position))
- {
- index = 0;
- foreach (VisualElement child in children)
- {
- Rect rect = child.layout;
-
- if (position.y > (rect.y + rect.height / 2))
- {
- ++index;
- }
- else
- {
- break;
- }
- }
- }
- return index;
- }
-
- internal static string FormatPath(string path)
- {
- if (string.IsNullOrEmpty(path))
- return "—";
- return path;
- }
-
- internal static string SanitizePath(string path)
- {
- var splitString = path.Split('/');
- List<string> newStrings = new List<string>();
- foreach (string s in splitString)
- {
- var str = s.Trim();
- if (!string.IsNullOrEmpty(str))
- {
- newStrings.Add(str);
- }
- }
-
- return string.Join("/", newStrings.ToArray());
- }
- }
- }
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