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- using System;
-
- namespace UnityEditor.ShaderGraph
- {
- [AttributeUsage(AttributeTargets.Class)]
- class BlackboardInputInfo : Attribute
- {
- public float priority;
- public string name;
-
- /// <summary>
- /// Provide additional information to provide the blackboard for order and name of the ShaderInput item.
- /// </summary>
- /// <param name="priority">Priority of the item, higher values will result in lower positions in the menu.</param>
- /// <param name="name">Name of the item. If null, the class name of the item will be used instead.</param>
- public BlackboardInputInfo(float priority, string name = null)
- {
- this.priority = priority;
- this.name = name;
- }
- }
- }
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