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Sclera UV Location Node
This node converts the object position of the sclera to a UV Sampling coordinate.
Render pipeline compatibility
Node |
Universal Render Pipeline (URP) |
High Definition Render Pipeline (HDRP) |
Sclera UV Location Node |
No |
Yes |
Ports
name |
Direction |
type |
description |
PositionOS |
Input |
Vector3 |
Position of the fragment to shade in object space. |
ScleraUV |
Output |
Vector2 |
Normalized UV coordinates that can be used to sample either a texture or procedurally generate a Sclera Texture. |