IrisUV |
Input |
Vector2 |
Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |
View Direction OS |
Input |
Vector3 |
Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. |
LimbalRingSize |
Input |
float |
Normalized [0, 1] value that defines the relative size of the limbal ring. |
LimbalRingFade |
Input |
float |
Normalized [0, 1] value that defines strength of the fade out of the limbal ring. |
LimbalRingIntensity |
Input |
float |
Positive value that defines how dark the limbal ring is. |
Iris Limbal Ring Color |
Output |
Color |
Intensity of the limbal ring. |