Custom Depth Node (HDRP)
The Custom Depth Node accesses the custom pass depth buffer allocated by HDRP.
Render pipeline compatibility
Node |
Universal Render Pipeline (URP) |
High Definition Render Pipeline (HDRP) |
Custom Depth Node |
No |
Yes |
Ports
Name |
Direction |
Type |
Binding |
Description |
UV |
Input |
Vector 4 |
Screen Position |
Sets the normalized screen coordinates that this node samples. |
Output |
Output |
Vector 4 |
None |
The output value of this node. |
Depth Sampling modes
Name |
Description |
Linear01 |
The linear depth value between 0 and 1. |
Raw |
The raw depth value. |
Eye |
The depth value converted to eye space units. |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_CustomDepth_LinearEye_float(float4 UV, out float Out)
{
Out = LinearEyeDepth(SampleCustomDepth(UV.xy), _ZBufferParams);
}