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- using System;
- using System.Collections.Generic;
- using NUnit.Framework;
- using UnityEditor.Rendering;
- using UnityEditor.Rendering.Universal;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- using UnityEngine.SocialPlatforms;
- using IShaderScriptableStrippingData = UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData;
-
- namespace ShaderStrippingAndPrefiltering
- {
- class ShaderStripToolTests
- {
- private static List<string> s_EnabledKeywords;
- private static List<string> s_PassKeywords;
- internal struct TestStrippingData : IShaderScriptableStrippingData
- {
- public ShaderFeatures shaderFeatures { get; set; }
- public VolumeFeatures volumeFeatures { get; set; }
-
- public bool isGLDevice { get; set; }
- public bool stripSoftShadowQualityLevels { get; set; }
- public bool strip2DPasses { get; set; }
- public bool stripDebugDisplayShaders { get; set; }
- public bool stripScreenCoordOverrideVariants { get; set; }
- public bool stripUnusedVariants { get; set; }
- public bool stripUnusedPostProcessingVariants { get; set; }
- public bool stripUnusedXRVariants { get; set; }
-
- public Shader shader { get; set; }
- public ShaderType shaderType { get; set; }
- public ShaderCompilerPlatform shaderCompilerPlatform { get; set; }
-
- public string passName { get; set; }
- public PassType passType { get; set; }
- public PassIdentifier passIdentifier { get; set; }
-
- public bool IsHDRDisplaySupportEnabled { get; set; }
- public bool IsHDRShaderVariantValid { get; set; }
-
-
- public bool IsKeywordEnabled(LocalKeyword keyword)
- {
- return s_EnabledKeywords != null && s_EnabledKeywords.Contains(keyword.name);
- }
-
- public bool IsShaderFeatureEnabled(ShaderFeatures feature)
- {
- return (shaderFeatures & feature) != 0;
- }
-
- public bool IsVolumeFeatureEnabled(VolumeFeatures feature)
- {
- return (volumeFeatures & feature) != 0;
- }
-
- public void ClearEnablePasses()
- {
- s_PassKeywords = null;
- }
-
- public bool PassHasKeyword(LocalKeyword keyword)
- {
- return s_PassKeywords != null && s_PassKeywords.Contains(keyword.name);
- }
- }
-
- [Test]
- public void TestContainsKeyword()
- {
- s_PassKeywords = new List<string>();
- s_EnabledKeywords = new List<string>();
- ShaderStripTool<ShaderFeatures> stripTool;
- IShaderScriptableStrippingData strippingData;
- LocalKeyword kw = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.ScreenSpaceOcclusion);
- bool actual;
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.ContainsKeyword(kw);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.ContainsKeyword(kw);
- Assert.IsTrue(actual);
- }
-
- [Test]
- public void TestStripMultiCompileKeepOffVariant1()
- {
- s_PassKeywords = new List<string>();
- s_EnabledKeywords = new List<string>();
- ShaderStripTool<ShaderFeatures> stripTool;
- IShaderScriptableStrippingData strippingData;
- LocalKeyword kw = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.ScreenSpaceOcclusion);
- bool actual;
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceOcclusion;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceOcclusion;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
- }
-
- [Test]
- public void TestStripMultiCompile1()
- {
- s_PassKeywords = new List<string>();
- s_EnabledKeywords = new List<string>();
- ShaderStripTool<ShaderFeatures> stripTool;
- IShaderScriptableStrippingData strippingData;
- LocalKeyword kw = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.ScreenSpaceOcclusion);
- bool actual;
-
- // stripUnusedVariants = false; => Same as Keep Off variant
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceOcclusion;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceOcclusion;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceOcclusion;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- // stripUnusedVariants = true => takes out the Off variant
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceOcclusion;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceOcclusion;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsFalse(actual);
-
- // Here the OFF variant is stripped
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceOcclusion;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw, ShaderFeatures.ScreenSpaceOcclusion);
- Assert.IsTrue(actual);
- }
-
- [Test]
- public void TestStripMultiCompileKeepOffVariant2()
- {
- s_PassKeywords = new List<string>();
- s_EnabledKeywords = new List<string>();
- ShaderStripTool<ShaderFeatures> stripTool;
- IShaderScriptableStrippingData strippingData;
- LocalKeyword kw1 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.AdditionalLightsVertex);
- LocalKeyword kw2 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.AdditionalLightsPixel);
- bool actual;
-
- // All keywords disabled
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- // With enabled keywords
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- // Both features enabled
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
- }
-
- [Test]
- public void TestStripMultiCompile2()
- {
- s_PassKeywords = new List<string>();
- s_EnabledKeywords = new List<string>();
- ShaderStripTool<ShaderFeatures> stripTool;
- IShaderScriptableStrippingData strippingData;
- LocalKeyword kw1 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.AdditionalLightsVertex);
- LocalKeyword kw2 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.AdditionalLightsPixel);
- bool actual;
-
- /////////////////////////////////////
- /// Strip Unused Variants Disabled
- /////////////////////////////////////
-
- // All keywords disabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- // With enabled keywords
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- // Both features enabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- /////////////////////////////////////
- /// Strip Unused Variants Enabled
- /////////////////////////////////////
-
- // All keywords disabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- // With enabled keywords
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
-
- // Both features enabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.AdditionalLightsVertex | ShaderFeatures.AdditionalLightsPixel;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.AdditionalLightsVertex, kw2, ShaderFeatures.AdditionalLightsPixel);
- Assert.IsTrue(actual);
- }
-
- [Test]
- public void TestStripMultiCompileKeepOffVariant3()
- {
- s_PassKeywords = new List<string>();
- s_EnabledKeywords = new List<string>();
- ShaderStripTool<ShaderFeatures> stripTool;
- IShaderScriptableStrippingData strippingData;
- LocalKeyword kw1 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.MainLightShadows);
- LocalKeyword kw2 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.MainLightShadowCascades);
- LocalKeyword kw3 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.MainLightShadowScreen);
- bool actual;
-
- // All keywords disabled
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- // With enabled keywords
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- // Two features enabled
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- // All features enabled
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompileKeepOffVariant(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
- }
-
- [Test]
- public void TestStripMultiCompile3()
- {
- s_PassKeywords = new List<string>();
- s_EnabledKeywords = new List<string>();
- ShaderStripTool<ShaderFeatures> stripTool;
- IShaderScriptableStrippingData strippingData;
- LocalKeyword kw1 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.MainLightShadows);
- LocalKeyword kw2 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.MainLightShadowCascades);
- LocalKeyword kw3 = new (Shader.Find("Universal Render Pipeline/Lit"), ShaderKeywordStrings.MainLightShadowScreen);
- bool actual;
-
-
- /////////////////////////////////////
- /// Strip Unused Variants Disabled
- /////////////////////////////////////
-
- // All keywords disabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- // With enabled keywords
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- // Two features enabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- // All features enabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = false;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- /////////////////////////////////////
- /// Strip Unused Variants Enabled
- /////////////////////////////////////
-
- // All keywords disabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- // With enabled keywords
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.None;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
-
-
- // Two features enabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsTrue(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
-
- // All features enabled
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- s_PassKeywords = new List<string>();
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
-
- strippingData = new TestStrippingData();
- strippingData.stripUnusedVariants = true;
- strippingData.shaderFeatures = ShaderFeatures.MainLightShadows | ShaderFeatures.MainLightShadowsCascade | ShaderFeatures.ScreenSpaceShadows;
- s_EnabledKeywords = new List<string>();
- s_PassKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
- stripTool = new ShaderStripTool<ShaderFeatures>(strippingData.shaderFeatures, ref strippingData);
- actual = stripTool.StripMultiCompile(kw1, ShaderFeatures.MainLightShadows, kw2, ShaderFeatures.MainLightShadowsCascade, kw3, ShaderFeatures.ScreenSpaceShadows);
- Assert.IsFalse(actual);
- }
- }
- }
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